diff --git a/src/game/g_netmsg.pas b/src/game/g_netmsg.pas
index bdcd38c0e10721756aa391592059a3a0642ce8ff..d88e6af38e973a1e3258c75985d38829b65c0615 100644 (file)
--- a/src/game/g_netmsg.pas
+++ b/src/game/g_netmsg.pas
implementation
uses
- Math, ENet, e_input, e_log, g_base, g_basic, r_animations, r_gfx,
+ Math, ENet, e_input, e_log, g_base, g_basic, r_gfx,
g_textures, g_gfx, g_sound, g_console, g_options,
g_game, g_player, g_map, g_panel, g_items, g_weapons, g_phys, g_gui,
g_language, g_monsters, g_netmaster, utils, wadreader, MAPDEF;
Pl.Name := TmpName;
end;
- if TmpModel <> Pl.Model.Name then
+ if TmpModel <> Pl.Model.GetName() then
Pl.SetModel(TmpModel);
MH_SEND_PlayerSettings(Pl.UID, TmpModel);
NetOut.Write(PID);
NetOut.Write(Pl.Name);
if Mdl = '' then
- NetOut.Write(Pl.Model.Name)
+ NetOut.Write(Pl.Model.GetName())
else
NetOut.Write(Mdl);
NetOut.Write(Pl.FColor.R);
Pl.Name := TmpName;
end;
- if TmpModel <> Pl.Model.Name then
+ if TmpModel <> Pl.Model.GetName() then
Pl.SetModel(TmpModel);
end;