diff --git a/src/game/g_netmsg.pas b/src/game/g_netmsg.pas
index 822ae9bec9edd7f83cd947bcd02f5865e786773e..6d1f430e5509196b9212f1535b1baedf3658e8af 100644 (file)
--- a/src/game/g_netmsg.pas
+++ b/src/game/g_netmsg.pas
-(* Copyright (C) DooM 2D:Forever Developers
+(* Copyright (C) Doom 2D: Forever Developers
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
g_Console_Add(Format(_lc[I_PLAYER_JOIN], [PName]), True);
e_WriteLog('NET: Client ' + PName + ' [' + IntToStr(C^.ID) +
- '] connected. Assigned player #' + IntToStr(PID) + '.', MSG_NOTIFY);
+ '] connected. Assigned player #' + IntToStr(PID) + '.', TMsgType.Notify);
MH_SEND_Info(C^.ID);
function MH_RECV_PlayerPos(C: pTNetClient; var M: TMsg): Word;
var
- Dir, i: Byte;
- WeaponSelect: Word;
+ Dir{, i}: Byte;
+ //WeaponSelect: Word;
PID: Word;
kByte: Word;
Pl: TPlayer;
NetTime := GT;
kByte := M.ReadWord();
Dir := M.ReadByte();
- WeaponSelect := M.ReadWord();
+ //WeaponSelect := M.ReadWord();
+ SetWeapon(M.ReadByte());
//e_WriteLog(Format('R:ws=%d', [WeaponSelect]), MSG_WARNING);
if Direction <> TDirection(Dir) then
JustTeleported := False;
SetDirection(TDirection(Dir));
- ReleaseKeys;
+ ReleaseKeysNoWeapon();
if kByte = NET_KEY_CHAT then
begin
if LongBool(kByte and NET_KEY_JUMP) then PressKey(KEY_JUMP, 10000);
if LongBool(kByte and NET_KEY_FIRE) then PressKey(KEY_FIRE, 10000);
if LongBool(kByte and NET_KEY_OPEN) then PressKey(KEY_OPEN, 10000);
- if LongBool(kByte and NET_KEY_NW) then PressKey(KEY_NEXTWEAPON, 10000);
- if LongBool(kByte and NET_KEY_PW) then PressKey(KEY_PREVWEAPON, 10000);
+ //if LongBool(kByte and NET_KEY_NW) then PressKey(KEY_NEXTWEAPON, 10000);
+ //if LongBool(kByte and NET_KEY_PW) then PressKey(KEY_PREVWEAPON, 10000);
+ (*
for i := 0 to 15 do
begin
if (WeaponSelect and Word(1 shl i)) <> 0 then
QueueWeaponSwitch(i);
end;
end;
+ *)
end;
// MH_SEND_PlayerPos(False, PID, C^.ID);
@@ -644,7 +647,7 @@ procedure MH_SEND_Everything(CreatePlayers: Boolean = False; ID: Integer = NET_E
begin
result := false; // don't stop
MH_SEND_PanelState(pan.guid, ID); // anyway, to sync mplats
- if (pan.GetTextureCount > 1) then MH_SEND_PanelTexture(pan.guid, pan.LastAnimLoop, ID);
+ if (pan.CanChangeTexture) then MH_SEND_PanelTexture(pan.guid, pan.LastAnimLoop, ID);
end;
var
if Mode = NET_CHAT_PLAYER then
begin
g_Console_Add(Txt, True);
- e_WriteLog('[Chat] ' + b_Text_Unformat(Txt), MSG_NOTIFY);
- g_Sound_PlayEx('SOUND_GAME_RADIO');
+ e_WriteLog('[Chat] ' + b_Text_Unformat(Txt), TMsgType.Notify);
+ g_Game_ChatSound(b_Text_Unformat(Txt));
end
else
if Mode = NET_CHAT_TEAM then
if (gPlayer1.Team = TEAM_RED) and (Team = TEAM_RED) then
begin
g_Console_Add(#18'[Team] '#2 + Txt, True);
- e_WriteLog('[Team Chat] ' + b_Text_Unformat(Txt), MSG_NOTIFY);
- g_Sound_PlayEx('SOUND_GAME_RADIO');
+ e_WriteLog('[Team Chat] ' + b_Text_Unformat(Txt), TMsgType.Notify);
+ g_Game_ChatSound(b_Text_Unformat(Txt));
end
else if (gPlayer1.Team = TEAM_BLUE) and (Team = TEAM_BLUE) then
begin
g_Console_Add(#20'[Team] '#2 + Txt, True);
- e_WriteLog('[Team Chat] ' + b_Text_Unformat(Txt), MSG_NOTIFY);
- g_Sound_PlayEx('SOUND_GAME_RADIO');
+ e_WriteLog('[Team Chat] ' + b_Text_Unformat(Txt), TMsgType.Notify);
+ g_Game_ChatSound(b_Text_Unformat(Txt));
end;
end;
end
begin
Name := g_Net_ClientName_ByID(ID);
g_Console_Add('-> ' + Name + ': ' + Txt, True);
- e_WriteLog('[Tell ' + Name + '] ' + b_Text_Unformat(Txt), MSG_NOTIFY);
- g_Sound_PlayEx('SOUND_GAME_RADIO');
+ e_WriteLog('[Tell ' + Name + '] ' + b_Text_Unformat(Txt), TMsgType.Notify);
+ g_Game_ChatSound(b_Text_Unformat(Txt), False);
end;
end;
end;
NetOut.Write(kByte);
- if Direction = D_LEFT then NetOut.Write(Byte(0)) else NetOut.Write(Byte(1));
+ if Direction = TDirection.D_LEFT then NetOut.Write(Byte(0)) else NetOut.Write(Byte(1));
NetOut.Write(GameX);
NetOut.Write(GameY);
NetOut.Write(GameVelX);
var
P: TPlayer;
I: Integer;
+ ww: Word;
begin
P := g_Player_Get(PID);
if P = nil then Exit;
NetOut.Write(Lives);
NetOut.Write(Team);
- for I := WP_FIRST to WP_LAST do
- NetOut.Write(Byte(FWeapon[I]));
+ // collect all weapons in one word
+ ww := 0;
+ for I := WP_FIRST to WP_LAST do if (FWeapon[I]) then ww := ww or (1 shl (i-WP_FIRST));
+ NetOut.Write(Word(ww));
for I := A_BULLETS to A_HIGH do
NetOut.Write(FAmmo[I]);
for I := MR_SUIT to MR_MAX do
NetOut.Write(LongWord(FMegaRulez[I]));
- NetOut.Write(Byte(R_ITEM_BACKPACK in FRulez));
- NetOut.Write(Byte(R_KEY_RED in FRulez));
- NetOut.Write(Byte(R_KEY_GREEN in FRulez));
- NetOut.Write(Byte(R_KEY_BLUE in FRulez));
- NetOut.Write(Byte(R_BERSERK in FRulez));
+ // collect all special flags in one byte
+ ww := 0;
+ if (R_ITEM_BACKPACK in FRulez) then ww := ww or $01;
+ if (R_KEY_RED in FRulez) then ww := ww or $02;
+ if (R_KEY_GREEN in FRulez) then ww := ww or $04;
+ if (R_KEY_BLUE in FRulez) then ww := ww or $08;
+ if (R_BERSERK in FRulez) then ww := ww or $10;
+ NetOut.Write(Byte(ww));
NetOut.Write(Frags);
NetOut.Write(Death);
NetOut.Write(CurrWeap);
- NetOut.Write(Byte(FSpectator));
- NetOut.Write(Byte(FGhost));
- NetOut.Write(Byte(FPhysics));
- NetOut.Write(Byte(FNoRespawn));
- NetOut.Write(Byte(FJetpack));
+ // other flags
+ ww := 0;
+ if (FSpectator) then ww := ww or $01;
+ if (FGhost) then ww := ww or $02;
+ if (FPhysics) then ww := ww or $04;
+ if (FNoRespawn) then ww := ww or $08;
+ if (FJetpack) then ww := ww or $10;
+ NetOut.Write(Byte(ww));
+
NetOut.Write(FFireTime);
end;
procedure MH_SEND_ItemSpawn(Quiet: Boolean; IID: Word; ID: Integer = NET_EVERYONE);
var
it: PItem;
+ tt: Byte;
begin
it := g_Items_ByIdx(IID);
NetOut.Write(Byte(NET_MSG_ISPAWN));
NetOut.Write(IID);
NetOut.Write(Byte(Quiet));
- NetOut.Write(it.ItemType);
+ tt := it.ItemType;
+ if it.dropped then tt := tt or $80;
+ NetOut.Write(tt);
NetOut.Write(Byte(it.Fall));
NetOut.Write(Byte(it.Respawnable));
NetOut.Write(it.Obj.X);
if Mode = NET_CHAT_PLAYER then
begin
g_Console_Add(Txt, True);
- e_WriteLog('[Chat] ' + b_Text_Unformat(Txt), MSG_NOTIFY);
- g_Sound_PlayEx('SOUND_GAME_RADIO');
+ e_WriteLog('[Chat] ' + b_Text_Unformat(Txt), TMsgType.Notify);
+ g_Game_ChatSound(b_Text_Unformat(Txt));
end else
if (Mode = NET_CHAT_TEAM) and (gPlayer1 <> nil) then
begin
g_Console_Add(b_Text_Format('\r[Team] ') + Txt, True);
if gPlayer1.Team = TEAM_BLUE then
g_Console_Add(b_Text_Format('\b[Team] ') + Txt, True);
- e_WriteLog('[Team Chat] ' + b_Text_Unformat(Txt), MSG_NOTIFY);
- g_Sound_PlayEx('SOUND_GAME_RADIO');
+ e_WriteLog('[Team Chat] ' + b_Text_Unformat(Txt), TMsgType.Notify);
+ g_Game_ChatSound(b_Text_Unformat(Txt));
end;
end else
g_Console_Add(Txt, True);
end;
g_Console_Add(Format(_lc[I_PLAYER_JOIN], [PName]), True);
- e_WriteLog('NET: Player ' + PName + ' [' + IntToStr(PID) + '] added.', MSG_NOTIFY);
+ e_WriteLog('NET: Player ' + PName + ' [' + IntToStr(PID) + '] added.', TMsgType.Notify);
Result := PID;
end;
TmpX := M.ReadLongInt();
TmpY := M.ReadLongInt();
- ReleaseKeys;
+ ReleaseKeysNoWeapon;
if (kByte = NET_KEY_CHAT) then
PressKey(KEY_CHAT, 10000)
I: Integer;
OldJet: Boolean;
NewTeam: Byte;
+ ww: Word;
begin
PID := M.ReadWord();
Pl := g_Player_Get(PID);
Lives := M.ReadByte();
NewTeam := M.ReadByte();
+ ww := M.ReadWord();
for I := WP_FIRST to WP_LAST do
- FWeapon[I] := (M.ReadByte() <> 0);
+ begin
+ FWeapon[I] := ((ww and $01) <> 0);
+ ww := ww shr 1;
+ end;
for I := A_BULLETS to A_HIGH do
FAmmo[I] := M.ReadWord();
FMegaRulez[I] := M.ReadLongWord();
FRulez := [];
- if (M.ReadByte() <> 0) then
- FRulez := FRulez + [R_ITEM_BACKPACK];
- if (M.ReadByte() <> 0) then
- FRulez := FRulez + [R_KEY_RED];
- if (M.ReadByte() <> 0) then
- FRulez := FRulez + [R_KEY_GREEN];
- if (M.ReadByte() <> 0) then
- FRulez := FRulez + [R_KEY_BLUE];
- if (M.ReadByte() <> 0) then
- FRulez := FRulez + [R_BERSERK];
+ // unpack special flags
+ ww := M.ReadByte();
+ if ((ww and $01) <> 0) then FRulez := FRulez+[R_ITEM_BACKPACK];
+ if ((ww and $02) <> 0) then FRulez := FRulez+[R_KEY_RED];
+ if ((ww and $04) <> 0) then FRulez := FRulez+[R_KEY_GREEN];
+ if ((ww and $08) <> 0) then FRulez := FRulez+[R_KEY_BLUE];
+ if ((ww and $10) <> 0) then FRulez := FRulez+[R_BERSERK];
Frags := M.ReadLongInt();
Death := M.ReadLongInt();
SetWeapon(M.ReadByte());
- FSpectator := M.ReadByte() <> 0;
+ // other flags
+ ww := M.ReadByte();
+
+ FSpectator := ((ww and $01) <> 0);
if FSpectator then
begin
if Pl = gPlayer1 then
if (gPlayer2 = nil) and (gLMSPID2 > 0) then
gPlayer2 := g_Player_Get(gLMSPID2);
end;
- FGhost := M.ReadByte() <> 0;
- FPhysics := M.ReadByte() <> 0;
- FNoRespawn := M.ReadByte() <> 0;
+
+ FGhost := ((ww and $02) <> 0);
+ FPhysics := ((ww and $04) <> 0);
+ FNoRespawn := ((ww and $08) <> 0);
OldJet := FJetpack;
- FJetpack := M.ReadByte() <> 0;
+ FJetpack := ((ww and $10) <> 0);
FFireTime := M.ReadLongInt();
if OldJet and not FJetpack then
JetpackOff
if Pl = nil then Exit;
g_Console_Add(Format(_lc[I_PLAYER_LEAVE], [Pl.Name]), True);
- e_WriteLog('NET: Player ' + Pl.Name + ' [' + IntToStr(PID) + '] removed.', MSG_NOTIFY);
+ e_WriteLog('NET: Player ' + Pl.Name + ' [' + IntToStr(PID) + '] removed.', TMsgType.Notify);
g_Player_Remove(PID);
VX := M.ReadLongInt();
VY := M.ReadLongInt();
- g_Items_Create(X, Y, T, Fall, False, False, ID);
+ g_Items_Create(X, Y, T and $7F, Fall, False, False, ID);
+ if ((T and $80) <> 0) then g_Items_SetDrop(ID);
it := g_Items_ByIdx(ID);
it.Obj.Vel.X := VX;
TP := g_Map_PanelByGUID(PGUID);
if (TP <> nil) then
begin
- if Loop = 0 then
- begin
- // switch texture
- TP.SetTexture(Tex, Loop);
- TP.SetFrame(Fr, Cnt);
- end
- else
- begin
- // looped or non-looped animation
- TP.NextTexture(Loop);
- end;
+ // switch texture
+ TP.SetTexture(Tex, Loop);
+ TP.SetFrame(Fr, Cnt);
end;
end;
if gTriggers[I].ClientID = SID then
with gTriggers[I] do
begin
- if SPlaying then
+ if Sound <> nil then
begin
- if trigData.trigLocal then
- Sound.PlayVolumeAt(X+(Width div 2), Y+(Height div 2), trigData.trigVolume/255.0)
+ if SPlaying then
+ begin
+ if tgcLocal then
+ Sound.PlayVolumeAt(X+(Width div 2), Y+(Height div 2), tgcVolume/255.0)
+ else
+ Sound.PlayPanVolume((tgcPan-127.0)/128.0, tgcVolume/255.0);
+ Sound.SetPosition(SPos);
+ end
else
- Sound.PlayPanVolume((trigData.trigPan-127.0)/128.0, trigData.trigVolume/255.0);
- Sound.SetPosition(SPos);
- end
- else
- if Sound.IsPlaying then Sound.Stop;
+ if Sound.IsPlaying then Sound.Stop;
+ end;
SoundPlayCount := SCount;
end;
kByte: Word;
Predict: Boolean;
strafeDir: Byte;
- WeaponSelect: Word = 0;
+ //WeaponSelect: Word = 0;
I: Integer;
begin
if not gGameOn then Exit;
// new strafe mechanics
if (strafeDir = 0) then strafeDir := P1MoveButton; // start strafing
// now set direction according to strafe (reversed)
- if (strafeDir = 2) then gPlayer1.SetDirection(D_LEFT)
- else if (strafeDir = 1) then gPlayer1.SetDirection(D_RIGHT);
+ if (strafeDir = 2) then gPlayer1.SetDirection(TDirection.D_LEFT)
+ else if (strafeDir = 1) then gPlayer1.SetDirection(TDirection.D_RIGHT);
end
else
begin
- if (P1MoveButton = 2) and isKeyPressed(KeyLeft, KeyLeft2) then gPlayer1.SetDirection(D_LEFT)
- else if (P1MoveButton = 1) and isKeyPressed(KeyRight, KeyRight2) then gPlayer1.SetDirection(D_RIGHT)
+ if (P1MoveButton = 2) and isKeyPressed(KeyLeft, KeyLeft2) then gPlayer1.SetDirection(TDirection.D_LEFT)
+ else if (P1MoveButton = 1) and isKeyPressed(KeyRight, KeyRight2) then gPlayer1.SetDirection(TDirection.D_RIGHT)
else if P1MoveButton <> 0 then gPlayer1.SetDirection(TDirection(P1MoveButton-1));
end;
gPlayer1.ReleaseKeys;
+ gPlayer1.weaponSwitchKeysStateChange(-1, isKeyPressed(KeyNextWeapon, KeyNextWeapon2));
+ gPlayer1.weaponSwitchKeysStateChange(-2, isKeyPressed(KeyPrevWeapon, KeyPrevWeapon2));
+
if P1MoveButton = 1 then
begin
kByte := kByte or NET_KEY_LEFT;
end;
if isKeyPressed(KeyFire, KeyFire2) then kByte := kByte or NET_KEY_FIRE;
if isKeyPressed(KeyOpen, KeyOpen2) then kByte := kByte or NET_KEY_OPEN;
- if isKeyPressed(KeyNextWeapon, KeyNextWeapon2) then kByte := kByte or NET_KEY_NW;
- if isKeyPressed(KeyPrevWeapon, KeyPrevWeapon2) then kByte := kByte or NET_KEY_PW;
+ // do not send weapon switch keys, `MH_SEND_PlayerStats()` will send changed weapon anyway
+ if isKeyPressed(KeyNextWeapon, KeyNextWeapon2) and gPlayer1.isWeaponSwitchKeyReleased(-1) then gPlayer1.PressKey(KEY_NEXTWEAPON); //kByte := kByte or NET_KEY_NW;
+ if isKeyPressed(KeyPrevWeapon, KeyPrevWeapon2) and gPlayer1.isWeaponSwitchKeyReleased(-2) then gPlayer1.PressKey(KEY_PREVWEAPON); //kByte := kByte or NET_KEY_PW;
for I := 0 to High(KeyWeapon) do
+ begin
if isKeyPressed(KeyWeapon[I], KeyWeapon2[I]) then
- WeaponSelect := WeaponSelect or Word(1 shl I);
+ begin
+ gPlayer1.weaponSwitchKeysStateChange(i, true);
+ if gPlayer1.isWeaponSwitchKeyReleased(i) then
+ begin
+ gPlayer1.QueueWeaponSwitch(i); // all choices are passed there, and god will take the best
+ //WeaponSelect := WeaponSelect or Word(1 shl I);
+ end;
+ end
+ else
+ begin
+ gPlayer1.weaponSwitchKeysStateChange(i, false);
+ end;
+ end;
end;
// fix movebutton state
P1MoveButton := P1MoveButton or (strafeDir shl 4);
else
kByte := NET_KEY_CHAT;
+ gPlayer1.weaponSwitchKeysShiftNewStates();
+
NetOut.Write(Byte(NET_MSG_PLRPOS));
NetOut.Write(gTime);
NetOut.Write(kByte);
NetOut.Write(Byte(gPlayer1.Direction));
- NetOut.Write(WeaponSelect);
+ NetOut.Write(Byte(gPlayer1.CurrWeap));
+ //NetOut.Write(WeaponSelect);
//e_WriteLog(Format('S:ws=%d', [WeaponSelect]), MSG_WARNING);
g_Net_Client_Send(True, NET_CHAN_PLAYERPOS);
FileStream : TStream;
fname: string;
begin
- e_WriteLog(Format('NETWORK: looking for file "%s"', [FileName]), MSG_NOTIFY);
+ e_WriteLog(Format('NETWORK: looking for file "%s"', [FileName]), TMsgType.Notify);
fname := findDiskWad(FileName);
if length(fname) = 0 then
begin
- e_WriteLog(Format('NETWORK: file "%s" not found!', [FileName]), MSG_FATALERROR);
+ e_WriteLog(Format('NETWORK: file "%s" not found!', [FileName]), TMsgType.Fatal);
SetLength(Result, 0);
exit;
end;
- e_WriteLog(Format('NETWORK: found file "%s"', [fname]), MSG_NOTIFY);
+ e_WriteLog(Format('NETWORK: found file "%s"', [fname]), TMsgType.Notify);
Result := nil;
FileStream := openDiskFileRO(fname);
try
mapDataMsg: TMapDataMsg;
begin
e_WriteLog('NET: Received map request from ' +
- DecodeIPV4(C.Peer.address.host), MSG_NOTIFY);
+ DecodeIPV4(C^.Peer.address.host), TMsgType.Notify);
mapDataMsg := CreateMapDataMsg(MapsDir + gGameSettings.WAD, gExternalResources);
- peer := NetClients[C.ID].Peer;
+ peer := NetClients[C^.ID].Peer;
MapDataMsgToBytes(payload, mapDataMsg);
g_Net_SendData(payload, peer, True, NET_CHAN_DOWNLOAD);
begin
FileName := ExtractFileName(M.ReadString());
e_WriteLog('NET: Received res request: ' + FileName +
- ' from ' + DecodeIPV4(C.Peer.address.host), MSG_NOTIFY);
+ ' from ' + DecodeIPV4(C^.Peer.address.host), TMsgType.Notify);
if not IsValidFilePath(FileName) then
begin
- e_WriteLog('Invalid filename: ' + FileName, MSG_WARNING);
+ e_WriteLog('Invalid filename: ' + FileName, TMsgType.Warning);
exit;
end;
- peer := NetClients[C.ID].Peer;
+ peer := NetClients[C^.ID].Peer;
if gExternalResources.IndexOf(FileName) > -1 then
begin