diff --git a/src/game/g_net.pas b/src/game/g_net.pas
index 0c01dd925fffd40aac9d0e98aeae874916ce294b..fbc85eec75c06e797d0a006a452f9c33f9e16cbe 100644 (file)
--- a/src/game/g_net.pas
+++ b/src/game/g_net.pas
e_log, e_msg, utils, ENet, Classes, md5, MAPDEF{$IFDEF USE_MINIUPNPC}, miniupnpc;{$ELSE};{$ENDIF}
const
- NET_PROTOCOL_VER = 184;
+ NET_PROTOCOL_VER = 185;
NET_MAXCLIENTS = 24;
NET_CHANS = 12;
BANLIST_FILENAME = 'banlist.txt';
NETDUMP_FILENAME = 'netdump';
- {$IF DEFINED(FREEBSD) OR DEFINED(DARWIN)}
- NilThreadId = nil;
- {$ELSE}
- NilThreadId = 0;
- {$ENDIF}
-
type
TNetMapResourceInfo = record
wadName: AnsiString; // wad file name, without a path
NetPongSock: ENetSocket = ENET_SOCKET_NULL;
NetUseMaster: Boolean = True;
- NetSlistIP: string = 'mpms.doom2d.org';
- NetSlistPort: Word = 25665;
- NetSlistList: string = 'deadsoftware.ru:25665';
+ NetMasterList: string = 'mpms.doom2d.org:25665, deadsoftware.ru:25665';
NetClientIP: string = '127.0.0.1';
NetClientPort: Word = 25666;
SetLength(NetServerName, 64);
g_Net_Slist_ServerRenamed();
end;
- g_Console_Add(cmd + ' = "' + NetServerName + '"');
+ g_Console_Add(cmd + ' "' + NetServerName + '"');
end;
'sv_passwd':
begin
SetLength(NetPassword, 24);
g_Net_Slist_ServerRenamed();
end;
- g_Console_Add(cmd + ' = "' + AnsiLowerCase(NetPassword) + '"');
+ g_Console_Add(cmd + ' "' + AnsiLowerCase(NetPassword) + '"');
end;
'sv_maxplrs':
begin
g_Net_Slist_ServerRenamed();
end;
end;
- g_Console_Add(cmd + ' = ' + IntToStr(NetMaxClients));
+ g_Console_Add(cmd + ' ' + IntToStr(NetMaxClients));
end;
'sv_public':
begin
if (Length(P) > 1) then
begin
- NetUseMaster := StrToIntDef(P[1], Byte(NetUseMaster)) > 0;
+ NetUseMaster := StrToIntDef(P[1], Byte(NetUseMaster)) <> 0;
if NetUseMaster then g_Net_Slist_Public() else g_Net_Slist_Private();
end;
- g_Console_Add(cmd + ' = ' + IntToStr(Byte(NetUseMaster)));
+ g_Console_Add(cmd + ' ' + IntToStr(Byte(NetUseMaster)));
+ end;
+ 'sv_port':
+ begin
+ if (Length(P) > 1) then
+ begin
+ if not g_Game_IsNet then
+ NetPort := nclamp(StrToIntDef(P[1], NetPort), 0, $FFFF)
+ else
+ g_Console_Add(_lc[I_MSG_NOT_NETGAME]);
+ end;
+ g_Console_Add(cmd + ' ' + IntToStr(Ord(NetUseMaster)));
end;
end;
end;
conRegVar('cl_predictself', @NetPredictSelf, '', 'predict local player');
conRegVar('cl_forceplayerupdate', @NetForcePlayerUpdate, '', 'update net players on NET_MSG_PLRPOS');
conRegVar('cl_interp', @NetInterpLevel, '', 'net player interpolation steps');
+ conRegVar('cl_last_ip', @NetClientIP, '', 'address of the last you have connected to');
+ conRegVar('cl_last_port', @NetClientPort, '', 'port of the last server you have connected to');
+
conRegVar('sv_forwardports', @NetForwardPorts, '', 'forward server port using miniupnpc (requires server restart)');
+ conRegVar('sv_rcon', @NetAllowRCON, '', 'enable remote console');
+ conRegVar('sv_rcon_password', @NetRCONPassword, '', 'remote console password');
+ conRegVar('sv_update_interval', @NetUpdateRate, '', 'unreliable update interval');
+ conRegVar('sv_reliable_interval', @NetRelupdRate, '', 'reliable update interval');
+ conRegVar('sv_master_interval', @NetMasterRate, '', 'master server update interval');
+
+ conRegVar('net_master_list', @NetMasterList, '', 'list of master servers');
+
SetLength(NetClients, 0);
g_Net_DownloadTimeout := 60;
NetIn.Alloc(NET_BUFSIZE);