diff --git a/src/game/g_net.pas b/src/game/g_net.pas
index d2bc5a2be06a30cf2111c7189d9e1ad0fed0e78e..c06a021cd31ddc1a6ee59d30e96f48a7146a6327 100644 (file)
--- a/src/game/g_net.pas
+++ b/src/game/g_net.pas
e_log, e_msg, utils, ENet, Classes, md5, MAPDEF{$IFDEF USE_MINIUPNPC}, miniupnpc;{$ELSE};{$ENDIF}
const
- NET_PROTOCOL_VER = 184;
+ NET_PROTOCOL_VER = 185;
NET_MAXCLIENTS = 24;
NET_CHANS = 12;
NetPongSock: ENetSocket = ENET_SOCKET_NULL;
NetUseMaster: Boolean = True;
- NetMasterList: string = 'mpms.doom2d.org:25665,deadsoftware.ru:25665';
+ NetMasterList: string = 'mpms.doom2d.org:25665, deadsoftware.ru:25665';
NetClientIP: string = '127.0.0.1';
NetClientPort: Word = 25666;
NetPlrUID1: Integer = -1;
NetPlrUID2: Integer = -1;
- NetInterpLevel: Integer = 1;
NetUpdateRate: Cardinal = 0; // as soon as possible
NetRelupdRate: Cardinal = 18; // around two times a second
NetMasterRate: Cardinal = 60000;
conRegVar('cl_downloadtimeout', @g_Net_DownloadTimeout, 0.0, 1000000.0, '', 'timeout in seconds, 0 to disable it');
conRegVar('cl_predictself', @NetPredictSelf, '', 'predict local player');
conRegVar('cl_forceplayerupdate', @NetForcePlayerUpdate, '', 'update net players on NET_MSG_PLRPOS');
- conRegVar('cl_interp', @NetInterpLevel, '', 'net player interpolation steps');
conRegVar('cl_last_ip', @NetClientIP, '', 'address of the last you have connected to');
conRegVar('cl_last_port', @NetClientPort, '', 'port of the last server you have connected to');