index e7ee1d0eb784275870b6aa872acb8158049d3256..ac28f340a08b8fcd694d0aee764a53a32b086c4c 100644 (file)
--- a/src/game/g_monsters.pas
+++ b/src/game/g_monsters.pas
Result := False;
// Ìîíñòð ñòàòè÷åí ïîêà èäåò warmup
- if (gLMSRespawn = LMS_RESPAWN_WARMUP) then exit;
+ if (gLMSRespawn > LMS_RESPAWN_NONE) then exit;
// Óìèðàåò, óìåð èëè âîñêðåøàåòñÿ => óðîí äåëàòü íåêîìó:
if (FState = MONSTATE_DEAD) or (FState = MONSTATE_DIE) or (FState = MONSTATE_REVIVE) then
fall := True;
// Ìîíñòð ñòàòè÷åí ïîêà èäåò warmup
- if (gLMSRespawn = LMS_RESPAWN_WARMUP) then exit;
+ if (gLMSRespawn > LMS_RESPAWN_NONE) then exit;
// Ðûáû "ëåòàþò" òîëüêî â âîäå:
if FMonsterType = MONSTER_FISH then
fall := True;
// Ìîíñòð ñòàòè÷åí ïîêà èäåò warmup
- if (gLMSRespawn = LMS_RESPAWN_WARMUP) then exit;
+ if (gLMSRespawn > LMS_RESPAWN_NONE) then exit;
// Ðûáû "ëåòàþò" òîëüêî â âîäå:
if FMonsterType = MONSTER_FISH then