index b7d217b159a306c27aadb399139786a38fead474..95e480b2fd72ece2ed4ff712a1e0ae1e45572ce9 100644 (file)
--- a/src/game/g_monsters.pas
+++ b/src/game/g_monsters.pas
-(* Copyright (C) DooM 2D:Forever Developers
+(* Copyright (C) Doom 2D: Forever Developers
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
uses
SysUtils, Classes,
- mempool,
+ {$IFDEF USE_MEMPOOL}mempool,{$ENDIF}
g_basic, e_graphics, g_phys, g_textures, g_grid,
g_saveload, g_panel, xprofiler;
}
type
- TMonster = class(TPoolObject)
+ TMonster = class{$IFDEF USE_MEMPOOL}(TPoolObject){$ENDIF}
private
FMonsterType: Byte;
FUID: Word;
MONSTER_ZOMBY:
begin
g_Sound_PlayExAt('SOUND_WEAPON_FIREPISTOL', wx, wy);
- g_Weapon_gun(wx, wy, tx, ty, 1, 3, FUID, False);
+ g_Weapon_gun(wx, wy, tx, ty, 1, 3, FUID, True);
g_Player_CreateShell(wx, wy, 0, -2, SHELL_BULLET);
end;
MONSTER_SERG: