DEADSOFTWARE

Cosmetic: DooM 2D:Forever -> Doom 2D: Forever
[d2df-sdl.git] / src / game / g_monsters.pas
index b7d217b159a306c27aadb399139786a38fead474..95e480b2fd72ece2ed4ff712a1e0ae1e45572ce9 100644 (file)
@@ -1,4 +1,4 @@
-(* Copyright (C)  DooM 2D:Forever Developers
+(* Copyright (C)  Doom 2D: Forever Developers
  *
  * This program is free software: you can redistribute it and/or modify
  * it under the terms of the GNU General Public License as published by
@@ -22,7 +22,7 @@ interface
 
 uses
   SysUtils, Classes,
-  mempool,
+  {$IFDEF USE_MEMPOOL}mempool,{$ENDIF}
   g_basic, e_graphics, g_phys, g_textures, g_grid,
   g_saveload, g_panel, xprofiler;
 
@@ -50,7 +50,7 @@ const
 }
 
 type
-  TMonster = class(TPoolObject)
+  TMonster = class{$IFDEF USE_MEMPOOL}(TPoolObject){$ENDIF}
   private
     FMonsterType: Byte;
     FUID: Word;
@@ -3222,7 +3222,7 @@ _end:
                 MONSTER_ZOMBY:
                   begin
                     g_Sound_PlayExAt('SOUND_WEAPON_FIREPISTOL', wx, wy);
-                    g_Weapon_gun(wx, wy, tx, ty, 1, 3, FUID, False);
+                    g_Weapon_gun(wx, wy, tx, ty, 1, 3, FUID, True);
                     g_Player_CreateShell(wx, wy, 0, -2, SHELL_BULLET);
                   end;
                 MONSTER_SERG: