index 175420e083f4fa82271a9f4dd0b53e15209c065f..018a69359a90fa4598097ea48ad3fc4193454653 100644 (file)
--- a/src/game/g_monsters.pas
+++ b/src/game/g_monsters.pas
-(* Copyright (C) DooM 2D:Forever Developers
+(* Copyright (C) Doom 2D: Forever Developers
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
uses
SysUtils, Classes,
- {$IFDEF USE_MEMPOOL}mempool,{$ENDIF}
+ mempool,
g_basic, e_graphics, g_phys, g_textures, g_grid,
g_saveload, g_panel, xprofiler;
}
type
+ PMonster = ^TMonster;
TMonster = class{$IFDEF USE_MEMPOOL}(TPoolObject){$ENDIF}
private
FMonsterType: Byte;
function g_Mons_getNewMPlatFrameId (): LongWord; inline;
+{
type
TMonsAlongLineCB = function (mon: TMonster; tag: Integer): Boolean is nested;
function g_Mons_AlongLine (x0, y0, x1, y1: Integer; cb: TMonsAlongLineCB; log: Boolean=false): TMonster;
+}
var
// ////////////////////////////////////////////////////////////////////////// //
+{
function g_Mons_AlongLine (x0, y0, x1, y1: Integer; cb: TMonsAlongLineCB; log: Boolean=false): TMonster;
begin
if not assigned(cb) then begin result := nil; exit; end;
result := monsGrid.forEachAlongLine(x0, y0, x1, y1, cb, -1, log);
end;
+}
//WARNING! call this after monster position was changed, or coldet will not work right!
AnimDeltaRight: ((X: 8; Y: -4), (X: 8; Y: -4), (X: -2; Y: -1), (X: 3; Y: -2), (X: 14; Y: -4), (X: 14; Y: -4), (X: -5; Y: -4));
AnimDeltaLeft: ((X: 8; Y: -4), (X: 8; Y: -4), (X: -2; Y: -1), (X: 3; Y: -2), (X: 14; Y: -4), (X: 14; Y: -4), (X: -5; Y: -4))),
- (LeftAnim: False; wX: 32; wY: 32; AnimSpeed:(3, 2, 3, 2, 3, 0, 4); //ZOMBY
+ (LeftAnim: True; wX: 32; wY: 32; AnimSpeed:(3, 2, 3, 2, 3, 0, 4); //ZOMBY
AnimDeltaRight: ((X: 1; Y: -4), (X: 1; Y: -4), (X: 3; Y: -1), (X: 2; Y: -1), (X: 2; Y: -4), (X: 2; Y: -4), (X: 1; Y: -4));
AnimDeltaLeft: ((X: 1; Y: -4), (X: 1; Y: -4), (X: 3; Y: -1), (X: 2; Y: -1), (X: 2; Y: -4), (X: 2; Y: -4), (X: 1; Y: -4))),
- (LeftAnim: False; wX: 32; wY: 32; AnimSpeed:(3, 2, 3, 2, 3, 0, 4); //SERG
+ (LeftAnim: True; wX: 32; wY: 32; AnimSpeed:(3, 2, 3, 2, 3, 0, 4); //SERG
AnimDeltaRight: ((X: 0; Y: -4), (X: 0; Y: -4), (X: -3; Y: -1), (X: -4; Y: -1), (X: 1; Y: -4), (X: 1; Y: -4), (X: 0; Y: -4));
AnimDeltaLeft: ((X: 0; Y: -4), (X: 0; Y: -4), (X: -3; Y: -1), (X: -4; Y: -1), (X: 1; Y: -4), (X: 1; Y: -4), (X: 0; Y: -4))),
function isCorpse (o: PObj; immediately: Boolean): Integer;
+ (*
function monsCollCheck (mon: TMonster; atag: Integer): Boolean;
begin
atag := atag; // shut up, fpc!
result := true;
end;
end;
+ *)
var
a: Integer;
- mon: TMonster;
+ mon: TMonster = nil;
+ pmark: PoolMark;
+ phit: PMonster;
+ hitcount: Integer;
begin
result := -1;
// Èùåì ìåðòâûõ ìîíñòðîâ ïîáëèçîñòè
if gmon_debug_use_sqaccel then
begin
- mon := monsGrid.forEachInAABB(o.X+o.Rect.X, o.Y+o.Rect.Y, o.Rect.Width, o.Rect.Height, monsCollCheck);
+ //mon := monsGrid.forEachInAABB(o.X+o.Rect.X, o.Y+o.Rect.Y, o.Rect.Width, o.Rect.Height, monsCollCheck);
+ //if (mon <> nil) then result := mon.mArrIdx;
+ pmark := framePool.mark();
+ hitcount := monsGrid.forEachInAABB(o.X+o.Rect.X, o.Y+o.Rect.Y, o.Rect.Width, o.Rect.Height);
+ if (hitcount = 0) then exit;
+ phit := PMonster(framePool.getPtr(pmark));
+ while (hitcount > 0) do
+ begin
+ mon := phit^;
+ Inc(phit);
+ Dec(hitcount);
+ case mon.FMonsterType of // Íå âîñêðåñèòü:
+ MONSTER_SOUL, MONSTER_PAIN, MONSTER_CYBER, MONSTER_SPIDER,
+ MONSTER_VILE, MONSTER_BARREL, MONSTER_ROBO: mon := nil;
+ // Îñòàëüíûõ ìîæíî âîñêðåñèòü
+ end;
+ if (mon <> nil) then break;
+ end;
+ framePool.release(pmark);
if (mon <> nil) then result := mon.mArrIdx;
end
else
g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 5%', 0, True);
g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_MESS', GameWAD+':MTEXTURES\ZOMBY_MESS', 64, 64, 9);
g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_ATTACK', GameWAD+':MTEXTURES\ZOMBY_ATTACK', 64, 64, 2);
+ g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_ATTACK_L', GameWAD+':MTEXTURES\ZOMBY_ATTACK_L', 64, 64, 2);
g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_ZOMBY_PAIN', GameWAD+':MTEXTURES\ZOMBY_PAIN', 64, 64, 1);
g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_SLEEP', GameWAD+':MTEXTURES\SERG_SLEEP', 64, 64, 2);
g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_GO', GameWAD+':MTEXTURES\SERG_GO', 64, 64, 4);
g_Game_SetLoadingText(_lc[I_LOAD_MONSTER_TEXTURES]+' 10%', 0, True);
g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_MESS', GameWAD+':MTEXTURES\SERG_MESS', 64, 64, 9);
g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_ATTACK', GameWAD+':MTEXTURES\SERG_ATTACK', 64, 64, 2);
+ g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_ATTACK_L', GameWAD+':MTEXTURES\SERG_ATTACK_L', 64, 64, 2);
g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_SERG_PAIN', GameWAD+':MTEXTURES\SERG_PAIN', 64, 64, 1);
g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_SLEEP', GameWAD+':MTEXTURES\MAN_SLEEP', 64, 64, 2);
g_Frames_CreateWAD(nil, 'FRAMES_MONSTER_MAN_GO', GameWAD+':MTEXTURES\MAN_GO', 64, 64, 4);
g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_DIE');
g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_MESS');
g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_ATTACK');
+ g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_ATTACK_L');
g_Frames_DeleteByName('FRAMES_MONSTER_ZOMBY_PAIN');
g_Frames_DeleteByName('FRAMES_MONSTER_SERG_SLEEP');
g_Frames_DeleteByName('FRAMES_MONSTER_SERG_GO');
g_Frames_DeleteByName('FRAMES_MONSTER_SERG_DIE');
g_Frames_DeleteByName('FRAMES_MONSTER_SERG_MESS');
g_Frames_DeleteByName('FRAMES_MONSTER_SERG_ATTACK');
+ g_Frames_DeleteByName('FRAMES_MONSTER_SERG_ATTACK_L');
g_Frames_DeleteByName('FRAMES_MONSTER_SERG_PAIN');
g_Frames_DeleteByName('FRAMES_MONSTER_MAN_SLEEP');
g_Frames_DeleteByName('FRAMES_MONSTER_MAN_GO');
function g_Mons_IsAnyAliveAt (x, y: Integer; width, height: Integer): Boolean;
-
+ (*
function monsCollCheck (mon: TMonster; atag: Integer): Boolean;
begin
result := mon.alive;// and g_Obj_Collide(x, y, width, height, @mon.Obj));
end;
-
+ *)
var
idx: Integer;
mon: TMonster;
+ pmark: PoolMark;
+ phit: PMonster;
+ hitcount: Integer;
begin
result := false;
if (width < 1) or (height < 1) then exit;
if gmon_debug_use_sqaccel then
begin
- result := (monsGrid.forEachInAABB(x, y, width, height, monsCollCheck) <> nil);
+ //result := (monsGrid.forEachInAABB(x, y, width, height, monsCollCheck) <> nil);
+ pmark := framePool.mark();
+ hitcount := monsGrid.forEachInAABB(x, y, width, height);
+ if (hitcount = 0) then exit;
+ phit := PMonster(framePool.getPtr(pmark));
+ while (hitcount > 0) do
+ begin
+ mon := phit^;
+ Inc(phit);
+ Dec(hitcount);
+ if (mon.alive) then begin result := true; break; end;
+ end;
+ framePool.release(pmark);
end
else
begin
function g_Mons_ForEachAt (x, y: Integer; width, height: Integer; cb: TEachMonsterCB): Boolean;
-
+ (*
function monsCollCheck (mon: TMonster; atag: Integer): Boolean;
begin
result := cb(mon);
end;
-
+ *)
var
idx: Integer;
mon: TMonster;
+ pmark: PoolMark;
+ phit: PMonster;
+ hitcount: Integer;
begin
result := false;
if (width < 1) or (height < 1) then exit;
if gmon_debug_use_sqaccel then
begin
- result := (monsGrid.forEachInAABB(x, y, width, height, monsCollCheck) <> nil);
+ //result := (monsGrid.forEachInAABB(x, y, width, height, monsCollCheck) <> nil);
+ pmark := framePool.mark();
+ hitcount := monsGrid.forEachInAABB(x, y, width, height);
+ if (hitcount = 0) then exit;
+ phit := PMonster(framePool.getPtr(pmark));
+ while (hitcount > 0) do
+ begin
+ mon := phit^;
+ Inc(phit);
+ Dec(hitcount);
+ if (cb(mon)) then begin result := true; break; end;
+ end;
+ framePool.release(pmark);
end
else
begin
function g_Mons_ForEachAliveAt (x, y: Integer; width, height: Integer; cb: TEachMonsterCB): Boolean;
-
+ (*
function monsCollCheck (mon: TMonster; atag: Integer): Boolean;
begin
//result := false;
//if mon.alive and g_Obj_Collide(x, y, width, height, @mon.Obj) then result := cb(mon);
if mon.alive then result := cb(mon) else result := false;
end;
-
+ *)
var
idx: Integer;
mon: TMonster;
+ pmark: PoolMark;
+ phit: PMonster;
+ hitcount: Integer;
begin
result := false;
if (width < 1) or (height < 1) then exit;
if gmon_debug_use_sqaccel then
begin
+ {
if (width = 1) and (height = 1) then
begin
result := (monsGrid.forEachAtPoint(x, y, monsCollCheck) <> nil);
begin
result := (monsGrid.forEachInAABB(x, y, width, height, monsCollCheck) <> nil);
end;
+ }
+ pmark := framePool.mark();
+ hitcount := monsGrid.forEachInAABB(x, y, width, height);
+ if (hitcount = 0) then exit;
+ phit := PMonster(framePool.getPtr(pmark));
+ while (hitcount > 0) do
+ begin
+ mon := phit^;
+ Inc(phit);
+ Dec(hitcount);
+ if (mon.alive) then
+ begin
+ if (cb(mon)) then begin result := true; break; end;
+ end;
+ end;
+ framePool.release(pmark);
end
else
begin