DEADSOFTWARE

render: move player model texture loading into render
[d2df-sdl.git] / src / game / g_menu.pas
index 34c529889e962bda2933788330910fbca2f91a30..f81733b599449751196d0a1c5081663a0e02f259 100644 (file)
@@ -331,7 +331,7 @@ begin
                                   TEAM_RED, TEAM_BLUE);
   with TGUIModelView(g_GUI_GetWindow('OptionsPlayersP1Menu').GetControl('mvP1Model')) do
   begin
-    gPlayer1Settings.Model := Model.Name;
+    gPlayer1Settings.Model := Model.GetName();
     gPlayer1Settings.Color := Model.Color;
   end;
 
@@ -341,7 +341,7 @@ begin
                                   TEAM_RED, TEAM_BLUE);
   with TGUIModelView(g_GUI_GetWindow('OptionsPlayersP2Menu').GetControl('mvP2Model')) do
   begin
-    gPlayer2Settings.Model := Model.Name;
+    gPlayer2Settings.Model := Model.GetName();
     gPlayer2Settings.Color := Model.Color;
   end;
 
@@ -1490,8 +1490,7 @@ begin
   with TGUIModelView(g_ActiveWindow.GetControl('mv'+s+'Model')) do
   begin
     NextAnim();
-    Model.GetCurrentAnimation.Loop := True;
-    Model.GetCurrentAnimationMask.Loop := True;
+    Model.AnimState.Loop := True;
   end;
 end;