diff --git a/src/game/g_menu.pas b/src/game/g_menu.pas
index 05e32bf9d016ca27fca3883e4c2569a6f26d00d6..e719b86d088f0c46fce0abb11c18139ad9d6f4db 100644 (file)
--- a/src/game/g_menu.pas
+++ b/src/game/g_menu.pas
g_gui, g_textures, e_graphics, g_main, g_window, g_game, g_map,
g_basic, g_console, g_sound, g_gfx, g_player, g_options, g_weapons,
e_log, SysUtils, CONFIG, g_playermodel, DateUtils,
- MAPDEF, wadreader, Math, g_saveload,
+ MAPDEF, Math, g_saveload,
e_texture, GL, GLExt, g_language,
g_net, g_netmsg, g_netmaster, g_items, e_input,
- utils;
+ utils, wadreader;
type TYNCallback = procedure (yes:Boolean);
procedure ProcSelectWAD(Sender: TGUIControl);
var
wad: String;
- list: SArray;
+ list: SSArray;
begin
with TGUIMenu(g_GUI_GetWindow('SelectMapMenu').GetControl('mSelectMapMenu')) do
begin
procedure ProcVideoOptionsRes();
var
menu: TGUIMenu;
- list: SArray;
+ list: SSArray;
SR: DWORD;
begin
menu := TGUIMenu(g_GUI_GetWindow('OptionsVideoResMenu').GetControl('mOptionsVideoResMenu'));
Menu: TGUIWindow;
//SR: TSearchRec;
a, cx, _y, i: Integer;
- //list: SArray;
+ //list: SSArray;
begin
Menu := TGUIWindow.Create('MainMenu');
with TGUIMainMenu(Menu.AddChild(TGUIMainMenu.Create(gMenuFont, _lc[I_MENU_MAIN_MENU]))) do