DEADSOFTWARE

render: remove references to r_playermodel/r_game from game code
[d2df-sdl.git] / src / game / g_menu.pas
index c83a8fa0d78e9577085fecbd707d82750bf45606..a580596b118b6db3b5721c19a53c94bb59b37c82 100644 (file)
@@ -49,7 +49,7 @@ uses
   MAPDEF, Math, g_saveload,
   g_language, e_res,
   g_net, g_netmsg, g_netmaster, g_items, e_input, g_touch,
-  utils, wadreader, g_system, r_game;
+  utils, wadreader, g_system, r_render;
 
 
 type TYNCallback = procedure (yes:Boolean);
@@ -856,7 +856,7 @@ begin
 
   slWaitStr := _lc[I_NET_SLIST_WAIT];
 
-  r_Game_Draw;
+  r_Render_Draw;
   sys_Repaint;
 
   slReturnPressed := True;