DEADSOFTWARE

particle cosmetix for mplats
[d2df-sdl.git] / src / game / g_menu.pas
index 60750aa8aa5b133a4f4441624e7f5821f63deaad..93666fa87f3f4f4a9da3c5fe71a195b871af8533 100644 (file)
@@ -26,7 +26,7 @@ procedure LoadFont(txtres, fntres: string; var FontID: DWORD);
 procedure g_Menu_AskLanguage();
 
 procedure g_Menu_Show_SaveMenu();
-procedure g_Menu_Show_LoadMenu();
+procedure g_Menu_Show_LoadMenu(standalone: Boolean=false);
 procedure g_Menu_Show_GameSetGame();
 procedure g_Menu_Show_OptionsVideo();
 procedure g_Menu_Show_OptionsSound();
@@ -506,12 +506,14 @@ end;
 
 procedure ProcSwitchMonstersCustom(Sender: TGUIControl);
 begin
-    // don't turn off monsters in DM
+  // don't turn off monsters in DM
+  {
   with TGUIMenu(g_ActiveWindow.GetControl('mCustomGameMenu')) do
     if TGUISwitch(GetControl('swGameMode')).GetText <> _lc[I_MENU_GAME_TYPE_CTF] then
       TGUISwitch(GetControl('swMonsters')).ItemIndex := 0
     else
       TGUISwitch(GetControl('swMonsters')).ItemIndex := 1;
+  }
   {
     if TGUISwitch(GetControl('swGameMode')).GetText = _lc[I_MENU_GAME_TYPE_COOP] then
       TGUISwitch(GetControl('swMonsters')).ItemIndex := 0
@@ -523,11 +525,13 @@ end;
 procedure ProcSwitchMonstersNet(Sender: TGUIControl);
 begin
   // don't turn off monsters in DM
+  {
   with TGUIMenu(g_ActiveWindow.GetControl('mNetServerMenu')) do
     if TGUISwitch(GetControl('swGameMode')).GetText <> _lc[I_MENU_GAME_TYPE_CTF] then
       TGUISwitch(GetControl('swMonsters')).ItemIndex := 0
     else
       TGUISwitch(GetControl('swMonsters')).ItemIndex := 1;
+  }
     {
     if TGUISwitch(GetControl('swGameMode')).GetText = _lc[I_MENU_GAME_TYPE_COOP] then
       TGUISwitch(GetControl('swMonsters')).ItemIndex := 0
@@ -3084,19 +3088,18 @@ begin
   g_Sound_PlayEx('MENU_OPEN');
 end;
 
-procedure g_Menu_Show_LoadMenu();
+procedure g_Menu_Show_LoadMenu (standalone: Boolean=false);
 begin
+  if (g_ActiveWindow <> nil) and (g_ActiveWindow.name = 'LoadMenu') then exit; // nothing to do
   if gGameSettings.GameType = GT_SINGLE then
-    g_GUI_ShowWindow('GameSingleMenu')
+  begin
+    if not standalone then g_GUI_ShowWindow('GameSingleMenu')
+  end
   else
   begin
-    if g_Game_IsClient then
-      Exit
-    else
-      if g_Game_IsNet then
-        Exit
-      else
-        g_GUI_ShowWindow('GameCustomMenu');
+    if g_Game_IsClient then exit;
+    if g_Game_IsNet then exit;
+    if not standalone then g_GUI_ShowWindow('GameCustomMenu');
   end;
   g_GUI_ShowWindow('LoadMenu');
   g_Sound_PlayEx('MENU_OPEN');