diff --git a/src/game/g_menu.pas b/src/game/g_menu.pas
index ff57a392880a97a2b1bdb2514b6272240288b007..6265eeb2d69ce0abf6cbc5cb03d1f72523e3619a 100644 (file)
--- a/src/game/g_menu.pas
+++ b/src/game/g_menu.pas
implementation
uses
+ {$INCLUDE ../nogl/noGLuses.inc}
g_gui, g_textures, e_graphics, g_main, g_window, g_game, g_map,
g_basic, g_console, g_sound, g_gfx, g_player, g_options, g_weapons,
e_log, SysUtils, CONFIG, g_playermodel, DateUtils, sdl2,
MAPDEF, Math, g_saveload,
- e_texture, GL, GLExt, g_language,
- g_net, g_netmsg, g_netmaster, g_items, e_input,
+ e_texture, g_language,
+ g_net, g_netmsg, g_netmaster, g_items, e_input, g_touch,
utils, wadreader;
menu: TGUIMenu;
i: Integer;
ovs: Boolean;
- v: Byte;
begin
menu := TGUIMenu(g_GUI_GetWindow('OptionsVideoMenu').GetControl('mOptionsVideoMenu'));
ovs := gVSync;
gVSync := TGUISwitch(menu.GetControl('swVSync')).ItemIndex = 0;
- {$IF not DEFINED(HEADLESS)}
- if (ovs <> gVSync) then
- begin
- if (gVSync) then v := 1 else v := 0;
- if (SDL_GL_SetSwapInterval(v) <> 0) then writeln('oops; can''t change vsync option, restart required')
- else writeln('vsync changed');
- end;
- {$ENDIF}
+ if (ovs <> gVSync) then g_SetVSync(gVSync);
gTextureFilter := TGUISwitch(menu.GetControl('swTextureFilter')).ItemIndex = 0;
glLegacyNPOT := not (TGUISwitch(menu.GetControl('swLegacyNPOT')).ItemIndex = 0);
gShowMessages := TGUISwitch(menu.GetControl('swMessages')).ItemIndex = 0;
gRevertPlayers := TGUISwitch(menu.GetControl('swRevertPlayers')).ItemIndex = 0;
gChatBubble := TGUISwitch(menu.GetControl('swChatBubble')).ItemIndex;
+ gPlayerIndicator := TGUISwitch(menu.GetControl('swPlayerIndicator')).ItemIndex = 0;
+ g_dbg_scale := TGUIScroll(menu.GetControl('scScaleFactor')).Value + 1;
menu := TGUIMenu(g_GUI_GetWindow('OptionsControlsMenu').GetControl('mOptionsControlsMenu'));
end;
end;
+ if g_touch_enabled then
+ begin
+ menu := TGUIMenu(g_GUI_GetWindow('OptionsControlsTouchMenu').GetControl('mOptionsControlsTouchMenu'));
+ g_touch_alt := TGUISwitch(menu.GetControl('swTouchAlt')).ItemIndex = 1;
+ g_touch_size := TGUIScroll(menu.GetControl('scTouchSize')).Value / 10 + 0.5;
+ g_touch_fire := TGUISwitch(menu.GetControl('swTouchFire')).ItemIndex = 1;
+ g_touch_offset := TGUIScroll(menu.GetControl('scTouchOffset')).Value * 5;
+ end;
+
menu := TGUIMenu(g_GUI_GetWindow('OptionsPlayersP1Menu').GetControl('mOptionsPlayersP1Menu'));
gPlayer1Settings.Name := b_Text_Unformat(TGUIEdit(menu.GetControl('edP1Name')).Text);
gPlayer2Settings.Color := Model.Color;
end;
- if gPlayer1Settings.Name = '' then gPlayer1Settings.Name := 'Player1';
- if gPlayer2Settings.Name = '' then gPlayer2Settings.Name := 'Player2';
+ if gPlayer1Settings.Name = '' then gPlayer1Settings.Name := GenPlayerName(1);
+ if gPlayer2Settings.Name = '' then gPlayer2Settings.Name := GenPlayerName(2);
if g_Game_IsServer then
begin
end;
end;
+ if g_touch_enabled then
+ begin
+ menu := TGUIMenu(g_GUI_GetWindow('OptionsControlsTouchMenu').GetControl('mOptionsControlsTouchMenu'));
+ with TGUISwitch(menu.GetControl('swTouchAlt')) do
+ if g_touch_alt then ItemIndex := 1 else ItemIndex := 0;
+ TGUIScroll(menu.GetControl('scTouchSize')).Value := Round((g_touch_size - 0.5) * 10);
+ with TGUISwitch(menu.GetControl('swTouchFire')) do
+ if g_touch_fire then ItemIndex := 1 else ItemIndex := 0;
+ TGUIScroll(menu.GetControl('scTouchOffset')).Value := Round(g_touch_offset / 5);
+ end;
+
menu := TGUIMenu(g_GUI_GetWindow('OptionsControlsMenu').GetControl('mOptionsControlsMenu'));
with menu, gGameControls.GameControls do
begin
with TGUISwitch(menu.GetControl('swChatBubble')) do
ItemIndex := gChatBubble;
+ with TGUISwitch(menu.GetControl('swPlayerIndicator')) do
+ if gPlayerIndicator then ItemIndex := 0 else ItemIndex := 1;
+
+ TGUIScroll(menu.GetControl('scScaleFactor')).Value := Round(g_dbg_scale - 1);
+
menu := TGUIMenu(g_GUI_GetWindow('OptionsPlayersP1Menu').GetControl('mOptionsPlayersP1Menu'));
TGUIListBox(menu.GetControl('lsP1Model')).SelectItem(gPlayer1Settings.Model);
end
else
slWaitStr := _lc[I_NET_SLIST_ERROR];
+ g_Serverlist_GenerateTable(slCurrent, slTable);
end;
procedure ProcStartCampaign();
);
end;
+procedure ProcChangeGameSettings(Sender: TGUIControl);
+var
+ menu: TGUIMenu;
+begin
+ menu := TGUIMenu(g_GUI_GetWindow('OptionsGameMenu').GetControl('mOptionsGameMenu'));
+ g_dbg_scale := TGUIScroll(menu.GetControl('scScaleFactor')).Value + 1;
+end;
+
+procedure ProcChangeTouchSettings(Sender: TGUIControl);
+var
+ menu: TGUIMenu;
+begin
+ menu := TGUIMenu(g_GUI_GetWindow('OptionsControlsTouchMenu').GetControl('mOptionsControlsTouchMenu'));
+ g_touch_alt := TGUISwitch(menu.GetControl('swTouchAlt')).ItemIndex = 1;
+ g_touch_size := TGUIScroll(menu.GetControl('scTouchSize')).Value / 10 + 0.5;
+ g_touch_offset := TGUIScroll(menu.GetControl('scTouchOffset')).Value * 5;
+end;
+
procedure ProcOptionsPlayersMIMenu();
var
s, a: string;
AddItem(_lc[I_MENU_GAME_CHAT_TYPE_COLOR]);
AddItem(_lc[I_MENU_GAME_CHAT_TYPE_TEXTURE]);
end;
+ with AddSwitch(_lc[I_MENU_GAME_PLAYER_INDICATOR]) do
+ begin
+ Name := 'swPlayerIndicator';
+ AddItem(_lc[I_MENU_YES]);
+ AddItem(_lc[I_MENU_NO]);
+ end;
+ with AddScroll(_lc[I_MENU_GAME_SCALE_FACTOR]) do
+ begin
+ Name := 'scScaleFactor';
+ Max := 10;
+ OnChange := ProcChangeGameSettings;
+ end;
ReAlign();
end;
Menu.DefControl := 'mOptionsGameMenu';
AddButton(nil, _lc[I_MENU_PLAYER_2_KBD], 'OptionsControlsP2Menu');
{AddButton(nil, _lc[I_MENU_PLAYER_2_ALT], 'OptionsControlsP2MenuAlt');}
AddButton(nil, _lc[I_MENU_PLAYER_2_WEAPONS], 'OptionsControlsP2MenuWeapons');
- AddSpace();
if e_JoysticksAvailable <> 0 then
+ begin
+ AddSpace();
AddButton(nil, _lc[I_MENU_CONTROL_JOYSTICKS], 'OptionsControlsJoystickMenu');
+ end;
+ if g_touch_enabled then
+ begin
+ AddSpace();
+ AddButton(nil, _lc[I_MENU_CONTROL_TOUCH], 'OptionsControlsTouchMenu');
+ end;
end;
Menu.DefControl := 'mOptionsControlsMenu';
g_GUI_AddWindow(Menu);
Menu.DefControl := 'mOptionsControlsJoystickMenu';
g_GUI_AddWindow(Menu);
+ Menu := TGUIWindow.Create('OptionsControlsTouchMenu');
+ with TGUIMenu(Menu.AddChild(TGUIMenu.Create(gMenuFont, gMenuSmallFont, _lc[I_MENU_CONTROL_TOUCH]))) do
+ begin
+ Name := 'mOptionsControlsTouchMenu';
+ with AddSwitch(_lc[I_MENU_CONTROL_TOUCH_ALT]) do
+ begin
+ Name := 'swTouchAlt';
+ AddItem(_lc[I_MENU_NO]);
+ AddItem(_lc[I_MENU_YES]);
+ OnChange := ProcChangeTouchSettings;
+ end;
+ with AddScroll(_lc[I_MENU_CONTROL_TOUCH_SIZE]) do
+ begin
+ Name := 'scTouchSize';
+ Max := 20;
+ OnChange := ProcChangeTouchSettings;
+ end;
+ with AddSwitch(_lc[I_MENU_CONTROL_TOUCH_FIRE]) do
+ begin
+ Name := 'swTouchFire';
+ AddItem(_lc[I_MENU_NO]);
+ AddItem(_lc[I_MENU_YES]);
+ end;
+ with AddScroll(_lc[I_MENU_CONTROL_TOUCH_OFFSET]) do
+ begin
+ Name := 'scTouchOffset';
+ Max := 20;
+ OnChange := ProcChangeTouchSettings;
+ end;
+ end;
+ Menu.DefControl := 'mOptionsControlsTouchMenu';
+ g_GUI_AddWindow(Menu);
+
Menu := TGUIWindow.Create('OptionsPlayersMenu');
with TGUIMenu(Menu.AddChild(TGUIMenu.Create(gMenuFont, gMenuSmallFont, _lc[I_MENU_PLAYER_OPTIONS]))) do
begin