DEADSOFTWARE

no more old mapreader: use textmap reader both for text and for binary maps
[d2df-sdl.git] / src / game / g_menu.pas
index 298fab8c2b0f033fca626e3cc70f54e2711e49f1..5371f413c26e01849bafc272bbdd4c3e2d4aef6a 100644 (file)
@@ -45,8 +45,8 @@ uses
   g_gui, g_textures, e_graphics, g_main, g_window, g_game, g_map,
   g_basic, g_console, g_sound, g_gfx, g_player, g_options, g_weapons,
   e_log, SysUtils, CONFIG, g_playermodel, DateUtils,
-  MAPSTRUCT, wadreader, Math, g_saveload,
-  e_textures, GL, GLExt, g_language,
+  MAPDEF, wadreader, Math, g_saveload,
+  e_texture, GL, GLExt, g_language,
   g_net, g_netmsg, g_netmaster, g_items, e_input;
 
 
@@ -1124,12 +1124,12 @@ end;
 
 procedure ProcSingle1Player();
 begin
-  g_Game_StartSingle('megawads/DOOM2D.WAD:\MAP01', False, 1);
+  g_Game_StartSingle(gDefaultMegawadStart, False, 1);
 end;
 
 procedure ProcSingle2Players();
 begin
-  g_Game_StartSingle('megawads/DOOM2D.WAD:\MAP01', True, 2);
+  g_Game_StartSingle(gDefaultMegawadStart, True, 2);
 end;
 
 procedure ProcSelectMapMenu();