DEADSOFTWARE

render: move screen resize handler from io-driver
[d2df-sdl.git] / src / game / g_menu.pas
index 4ad532c9da32dd64027cfdc7eceb06c19788919d..19a9a1dd6cfa86817ebef5a42487a83b73197876 100644 (file)
@@ -43,7 +43,7 @@ var
 implementation
 
 uses
-  g_gui, g_textures, r_graphics, g_main, g_window, g_game, g_map,
+  g_gui, g_textures, r_graphics, g_game, g_map,
   g_base, g_basic, g_console, g_sound, g_gfx, g_player, g_options, g_weapons,
   e_log, SysUtils, CONFIG, g_playermodel, DateUtils,
   MAPDEF, Math, g_saveload,
@@ -3807,16 +3807,11 @@ end;
 procedure g_Menu_Init();
 begin
   MenuLoadData();
-  g_GUI_Init();
   CreateAllMenus();
 end;
 
 procedure g_Menu_Free();
 begin
-  g_GUI_Destroy();
-
-  e_WriteLog('Releasing menu data...', TMsgType.Notify);
-
   MenuFreeData();
 end;