diff --git a/src/game/g_menu.pas b/src/game/g_menu.pas
index c56d6e821bd6d7224387c6ae68a434b4b0b2cce9..1795d3dfac3fee06ec27dce320d5cbdb22af01f6 100644 (file)
--- a/src/game/g_menu.pas
+++ b/src/game/g_menu.pas
procedure g_Menu_Init();
procedure g_Menu_Free();
procedure g_Menu_Reset();
-procedure LoadStdFont(cfgres, texture: string; var FontID: DWORD);
-procedure LoadFont(txtres, fntres: string; var FontID: DWORD);
procedure g_Menu_AskLanguage();
procedure g_Menu_Show_SaveMenu();
procedure g_Menu_Show_QuitGameMenu();
var
- gMenuFont: DWORD;
- gMenuSmallFont: DWORD;
PromptIP: string;
PromptPort: Word;
TempScale: Integer = -1;
implementation
uses
- {$INCLUDE ../nogl/noGLuses.inc}
- g_gui, g_textures, e_graphics, g_main, g_window, g_game, g_map,
- g_basic, g_console, g_sound, g_gfx, g_player, g_options, g_weapons,
+ g_gui, r_textures, r_graphics, g_game, g_map,
+ g_base, g_basic, g_console, g_sound, g_gfx, g_player, g_options, g_weapons,
e_log, SysUtils, CONFIG, g_playermodel, DateUtils,
MAPDEF, Math, g_saveload,
- e_texture, g_language, e_res,
- g_net, g_netmsg, g_netmaster, g_items, e_input, g_touch,
- utils, wadreader, g_system;
+ g_language, e_res,
+ g_net, g_netmsg, g_netmaster, g_items, e_input,
+ utils, wadreader, g_system, r_render, r_game;
type TYNCallback = procedure (yes:Boolean);
var
menu: TGUIMenu;
i: Integer;
- ovs: Boolean;
begin
menu := TGUIMenu(g_GUI_GetWindow('OptionsVideoMenu').GetControl('mOptionsVideoMenu'));
else
gBPP := 32;
- ovs := gVSync;
gVSync := TGUISwitch(menu.GetControl('swVSync')).ItemIndex = 0;
- if (ovs <> gVSync) then
- sys_EnableVSync(gVSync);
gTextureFilter := TGUISwitch(menu.GetControl('swTextureFilter')).ItemIndex = 0;
glNPOTOverride := not (TGUISwitch(menu.GetControl('swLegacyNPOT')).ItemIndex = 0);
with TGUIModelView(g_GUI_GetWindow('OptionsPlayersP1Menu').GetControl('mvP1Model')) do
begin
- gPlayer1Settings.Model := Model.Name;
+ gPlayer1Settings.Model := Model.GetName();
gPlayer1Settings.Color := Model.Color;
end;
TEAM_RED, TEAM_BLUE);
with TGUIModelView(g_GUI_GetWindow('OptionsPlayersP2Menu').GetControl('mvP2Model')) do
begin
- gPlayer2Settings.Model := Model.Name;
+ gPlayer2Settings.Model := Model.GetName();
gPlayer2Settings.Color := Model.Color;
end;
if TGUISwitch(GetControl('swMonsters')).ItemIndex = 0 then
gsGameFlags := gsGameFlags or GAME_OPTION_MONSTERS;
+ case TGUISwitch(GetControl('swTeamHit')).ItemIndex of
+ 1: gsGameFlags := gsGameFlags or GAME_OPTION_TEAMHITTRACE;
+ 2: gsGameFlags := gsGameFlags or GAME_OPTION_TEAMHITPROJECTILE;
+ 0: gsGameFlags := gsGameFlags or GAME_OPTION_TEAMHITTRACE or GAME_OPTION_TEAMHITPROJECTILE;
+ end;
+
case TGUISwitch(GetControl('swBotsVS')).ItemIndex of
1: gsGameFlags := gsGameFlags or GAME_OPTION_BOTVSMONSTER;
2: gsGameFlags := gsGameFlags or GAME_OPTION_BOTVSPLAYER or GAME_OPTION_BOTVSMONSTER;
slWaitStr := _lc[I_NET_SLIST_WAIT];
- g_Game_Draw;
+ r_Render_Draw;
sys_Repaint;
slReturnPressed := True;
ProcChangeColor(nil);
end;
-procedure LoadStdFont(cfgres, texture: string; var FontID: DWORD);
-var
- cwdt, chgt: Byte;
- spc: ShortInt;
- ID: DWORD;
- wad: TWADFile;
- cfgdata: Pointer;
- cfglen: Integer;
- config: TConfig;
-begin
- cfglen := 0;
-
- wad := TWADFile.Create;
- if wad.ReadFile(GameWAD) then
- wad.GetResource('FONTS/'+cfgres, cfgdata, cfglen);
- wad.Free();
-
- if cfglen <> 0 then
- begin
- g_Texture_CreateWADEx('FONT_STD', GameWAD+':FONTS\'+texture);
-
- config := TConfig.CreateMem(cfgdata, cfglen);
- cwdt := Min(Max(config.ReadInt('FontMap', 'CharWidth', 0), 0), 255);
- chgt := Min(Max(config.ReadInt('FontMap', 'CharHeight', 0), 0), 255);
- spc := Min(Max(config.ReadInt('FontMap', 'Kerning', 0), -128), 127);
-
- if g_Texture_Get('FONT_STD', ID) then
- e_TextureFontBuild(ID, FontID, cwdt, chgt, spc);
-
- config.Free();
- end;
-
- if cfglen <> 0 then FreeMem(cfgdata);
-end;
-
-procedure LoadFont(txtres, fntres: string; var FontID: DWORD);
-var
- cwdt, chgt: Byte;
- spc: ShortInt;
- CharID: DWORD;
- wad: TWADFile;
- cfgdata, fntdata: Pointer;
- cfglen, fntlen: Integer;
- config: TConfig;
- chrwidth: Integer;
- a: Byte;
-begin
- cfglen := 0;
- fntlen := 0;
-
- wad := TWADFile.Create;
- if wad.ReadFile(GameWAD) then
- begin
- wad.GetResource('FONTS/'+txtres, cfgdata, cfglen);
- wad.GetResource('FONTS/'+fntres, fntdata, fntlen);
- end;
- wad.Free();
-
- if cfglen <> 0 then
- begin
- config := TConfig.CreateMem(cfgdata, cfglen);
- cwdt := Min(Max(config.ReadInt('FontMap', 'CharWidth', 0), 0), 255);
- chgt := Min(Max(config.ReadInt('FontMap', 'CharHeight', 0), 0), 255);
-
- spc := Min(Max(config.ReadInt('FontMap', 'Kerning', 0), -128), 127);
- FontID := e_CharFont_Create(spc);
-
- for a := 0 to 255 do
- begin
- chrwidth := config.ReadInt(IntToStr(a), 'Width', 0);
- if chrwidth = 0 then Continue;
-
- if e_CreateTextureMemEx(fntdata, fntlen, CharID, cwdt*(a mod 16), chgt*(a div 16),
- cwdt, chgt) then
- e_CharFont_AddChar(FontID, CharID, Chr(a), chrwidth);
- end;
-
- config.Free();
- end;
-
- if cfglen <> 0 then FreeMem(cfgdata);
- if fntlen <> 0 then FreeMem(fntdata);
-end;
-
procedure MenuLoadData();
begin
e_WriteLog('Loading menu data...', TMsgType.Notify);
procedure ProcOptionsPlayersMIMenu();
var
s, a: string;
- b: TModelInfo;
+ i: Integer;
begin
if g_ActiveWindow.Name = 'OptionsPlayersP1Menu' then s := 'P1' else s := 'P2';
if a = '' then Exit;
- b := g_PlayerModel_GetInfo(a);
-
+ i := g_PlayerModel_GetIndex(a);
with TGUIMenu(g_GUI_GetWindow('OptionsPlayersMIMenu').GetControl('mOptionsPlayersMIMenu')) do
begin
- TGUILabel(GetControl('lbName')).Text := b.Name;
- TGUILabel(GetControl('lbAuthor')).Text := b.Author;
- TGUIMemo(GetControl('meComment')).SetText(b.Description);
+ TGUILabel(GetControl('lbName')).Text := PlayerModelsArray[i].Name;
+ TGUILabel(GetControl('lbAuthor')).Text := PlayerModelsArray[i].Author;
+ TGUIMemo(GetControl('meComment')).SetText(PlayerModelsArray[i].Description);
- if b.HaveWeapon then
+ if PlayerModelsArray[i].HaveWeapon then
TGUILabel(GetControl('lbWeapon')).Text := _lc[I_MENU_YES]
else
TGUILabel(GetControl('lbWeapon')).Text := _lc[I_MENU_NO];
with TGUIModelView(g_ActiveWindow.GetControl('mv'+s+'Model')) do
begin
NextAnim();
- Model.GetCurrentAnimation.Loop := True;
- Model.GetCurrentAnimationMask.Loop := True;
+ Model.AnimState.Loop := True;
end;
end;
ItemIndex := 0
else
ItemIndex := 1;
+ with TGUISwitch(menu.GetControl('swTeamHit')) do
+ if (Options and (GAME_OPTION_TEAMHITTRACE or GAME_OPTION_TEAMHITPROJECTILE)) = (GAME_OPTION_TEAMHITTRACE or GAME_OPTION_TEAMHITPROJECTILE) then
+ ItemIndex := 0
+ else if LongBool(Options and GAME_OPTION_TEAMHITTRACE) then
+ ItemIndex := 1
+ else if LongBool(Options and GAME_OPTION_TEAMHITPROJECTILE) then
+ ItemIndex := 2
+ else
+ ItemIndex := 3;
with TGUISwitch(menu.GetControl('swDeathmatchKeys')) do
if LongBool(Options and GAME_OPTION_DMKEYS) then
ItemIndex := 0
if GameType in [GT_CUSTOM, GT_SERVER] then
begin
TGUISwitch(menu.GetControl('swTeamDamage')).Enabled := True;
+ TGUISwitch(menu.GetControl('swTeamHit')).Enabled := True;
if (GameMode in [GM_DM, GM_TDM, GM_CTF]) then
begin
TGUISwitch(menu.GetControl('swDeathmatchKeys')).Enabled := True;
else
begin
TGUISwitch(menu.GetControl('swTeamDamage')).Enabled := True;
+ TGUISwitch(menu.GetControl('swTeamHit')).Enabled := True;
TGUISwitch(menu.GetControl('swDeathmatchKeys')).Enabled := False;
TGUILabel(menu.GetControlsText('swDeathmatchKeys')).Color := MENU_UNACTIVEITEMS_COLOR;
with TGUIEdit(menu.GetControl('edTimeLimit')) do
Options := Options and (not GAME_OPTION_TEAMDAMAGE);
end;
+ if TGUISwitch(menu.GetControl('swTeamHit')).Enabled then
+ begin
+ Options := Options and not (GAME_OPTION_TEAMHITTRACE or GAME_OPTION_TEAMHITPROJECTILE);
+ case TGUISwitch(menu.GetControl('swTeamHit')).ItemIndex of
+ 1: Options := Options or GAME_OPTION_TEAMHITTRACE;
+ 2: Options := Options or GAME_OPTION_TEAMHITPROJECTILE;
+ 0: Options := Options or GAME_OPTION_TEAMHITTRACE or GAME_OPTION_TEAMHITPROJECTILE;
+ end;
+ end;
+
if TGUISwitch(menu.GetControl('swDeathmatchKeys')).Enabled then
begin
if TGUISwitch(menu.GetControl('swDeathmatchKeys')).ItemIndex = 0 then
ItemIndex := 1;
TempResScale := Round(r_pixel_scale - 1);
- TGUIScroll(menu.GetControl('scResFactor')).Value := TempResScale;
+ with TGUISwitch(menu.GetControl('swResFactor')) do
+ ItemIndex := Min(TempResScale, gRC_Width div 640 - 1);
end;
procedure ProcApplyVideoOptions();
begin
SWidth := gWinSizeX;
SHeight := gWinSizeY;
+ TempResScale := Min(TempResScale, SWidth div 640 - 1);
end;
Fullscreen := TGUISwitch(menu.GetControl('swFullScreen')).ItemIndex = 0;
ScaleChanged := False;
- if TGUIScroll(menu.GetControl('scResFactor')).Value <> TempResScale then
+ if TGUISwitch(menu.GetControl('swResFactor')).ItemIndex <> TempResScale then
begin
- TempResScale := TGUIScroll(menu.GetControl('scResFactor')).Value;
+ TempResScale := Min(TGUISwitch(menu.GetControl('swResFactor')).ItemIndex, SWidth div 640 - 1);
r_pixel_scale := TempResScale + 1;
ScaleChanged := True;
end;
else
ItemIndex := 1;
end;
+ with AddSwitch(_lc[I_MENU_TEAM_HIT]) do
+ begin
+ Name := 'swTeamHit';
+ AddItem(_lc[I_MENU_TEAM_HIT_BOTH]);
+ AddItem(_lc[I_MENU_TEAM_HIT_TRACE]);
+ AddItem(_lc[I_MENU_TEAM_HIT_PROJECTILE]);
+ AddItem(_lc[I_MENU_TEAM_HIT_NOTHING]);
+ if (gsGameFlags and (GAME_OPTION_TEAMHITTRACE or GAME_OPTION_TEAMHITPROJECTILE)) = (GAME_OPTION_TEAMHITTRACE or GAME_OPTION_TEAMHITPROJECTILE) then
+ ItemIndex := 0
+ else if LongBool(gsGameFlags and GAME_OPTION_TEAMHITTRACE) then
+ ItemIndex := 1
+ else if LongBool(gsGameFlags and GAME_OPTION_TEAMHITPROJECTILE) then
+ ItemIndex := 2
+ else
+ ItemIndex := 3;
+ end;
with AddSwitch(_lc[I_MENU_DEATHMATCH_KEYS]) do
begin
Name := 'swDeathmatchKeys';
else
ItemIndex := 1;
end;
+ with AddSwitch(_lc[I_MENU_TEAM_HIT]) do
+ begin
+ Name := 'swTeamHit';
+ AddItem(_lc[I_MENU_TEAM_HIT_BOTH]);
+ AddItem(_lc[I_MENU_TEAM_HIT_TRACE]);
+ AddItem(_lc[I_MENU_TEAM_HIT_PROJECTILE]);
+ AddItem(_lc[I_MENU_TEAM_HIT_NOTHING]);
+ if (gsGameFlags and (GAME_OPTION_TEAMHITTRACE or GAME_OPTION_TEAMHITPROJECTILE)) = (GAME_OPTION_TEAMHITTRACE or GAME_OPTION_TEAMHITPROJECTILE) then
+ ItemIndex := 0
+ else if LongBool(gsGameFlags and GAME_OPTION_TEAMHITTRACE) then
+ ItemIndex := 1
+ else if LongBool(gsGameFlags and GAME_OPTION_TEAMHITPROJECTILE) then
+ ItemIndex := 2
+ else
+ ItemIndex := 3;
+ end;
with AddSwitch(_lc[I_MENU_DEATHMATCH_KEYS]) do
begin
Name := 'swDeathmatchKeys';
AddItem(_lc[I_MENU_YES]);
AddItem(_lc[I_MENU_NO]);
end;
- with AddScroll(_lc[I_MENU_GAME_SCALE_FACTOR]) do
+ with AddSwitch(_lc[I_MENU_GAME_SCALE_FACTOR]) do
begin
- Name := 'scResFactor';
- Max := 10;
+ Name := 'swResFactor';
+ AddItem('1x');
+ for i := 2 to gRC_Width div 640 do
+ AddItem(IntToStr(i) + 'x');
end;
AddSpace();
AddButton(@ProcApplyVideoOptions, _lc[I_MENU_RESOLUTION_APPLY]);
AddItem(_lc[I_MENU_NO]);
ItemIndex := 1;
end;
+ with AddSwitch(_lc[I_MENU_TEAM_HIT]) do
+ begin
+ Name := 'swTeamHit';
+ AddItem(_lc[I_MENU_TEAM_HIT_BOTH]);
+ AddItem(_lc[I_MENU_TEAM_HIT_TRACE]);
+ AddItem(_lc[I_MENU_TEAM_HIT_PROJECTILE]);
+ AddItem(_lc[I_MENU_TEAM_HIT_NOTHING]);
+ ItemIndex := 0
+ end;
with AddSwitch(_lc[I_MENU_DEATHMATCH_KEYS]) do
begin
Name := 'swDeathmatchKeys';
procedure g_Menu_Init();
begin
MenuLoadData();
- g_GUI_Init();
CreateAllMenus();
end;
procedure g_Menu_Free();
begin
- g_GUI_Destroy();
-
- e_WriteLog('Releasing menu data...', TMsgType.Notify);
-
MenuFreeData();
end;