diff --git a/src/game/g_map.pas b/src/game/g_map.pas
index 7babdd636e6046470ad45153e0ad8b6436fed789..f8599dd3435fcf8e7319685c0b5b71e67b483d47 100644 (file)
--- a/src/game/g_map.pas
+++ b/src/game/g_map.pas
+(* Copyright (C) DooM 2D:Forever Developers
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ *)
{$MODE DELPHI}
unit g_map;
Direction: TDirection;
end;
-
function g_Map_Load(Res: String): Boolean;
function g_Map_GetMapInfo(Res: String): TMapInfo;
function g_Map_GetMapsList(WADName: String): SArray;
function g_Map_Exist(Res: String): Boolean;
procedure g_Map_Free();
procedure g_Map_Update();
+
+// build "potentially visible panels" set, so we can avoid looping over all level panels again and again
+procedure g_Map_BuildPVP (minx, miny, maxx, maxy: Integer);
+procedure g_Map_ResetPVP ();
+// do not call this without calling `g_Map_BuildPVP()` or `g_Map_ResetPVP()` first!
procedure g_Map_DrawPanels(PanelType: Word);
+
procedure g_Map_DrawBack(dx, dy: Integer);
function g_Map_CollidePanel(X, Y: Integer; Width, Height: Word;
PanelType: Word; b1x3: Boolean): Boolean;
procedure g_Map_ResetFlag(Flag: Byte);
procedure g_Map_DrawFlags();
+function g_Map_PanelForPID(PanelID: Integer; var PanelArrayID: Integer): PPanel;
+
procedure g_Map_SaveState(Var Mem: TBinMemoryWriter);
procedure g_Map_LoadState(Var Mem: TBinMemoryReader);
+// build "possibly lit panels" index, so we can avoid looping over all level panels again and again
+function g_Map_BuildPLP (ltminx, ltminy, ltmaxx, ltmaxy: Integer): Boolean; // returns `false` if no patels lit
+procedure g_Map_DrawPanelShadowVolumes(lightX: Integer; lightY: Integer; radius: Integer);
+
const
RESPAWNPOINT_PLAYER1 = 1;
RESPAWNPOINT_PLAYER2 = 2;
MUSIC_SIGNATURE = $4953554D; // 'MUSI'
FLAG_SIGNATURE = $47414C46; // 'FLAG'
+type
+ TPanelID = record
+ PWhere: ^TPanelArray;
+ PArrID: Integer;
+ end;
+
var
+ PanelById: array of TPanelID;
Textures: TLevelTextureArray;
RespawnPoints: Array of TRespawnPoint;
FlagPoints: Array [FLAG_RED..FLAG_BLUE] of PFlagPoint;
panels^[len].SaveIt := True;
Result := len;
+
+ len := Length(PanelByID);
+ SetLength(PanelByID, len + 1);
+ PanelByID[len].PWhere := panels;
+ PanelByID[len].PArrID := Result;
end;
function CreateNullTexture(RecName: String): Integer;
@@ -460,12 +498,11 @@ function CreateAnimTexture(RecName: String; Map: string; log: Boolean): Integer;
var
WAD: TWADFile;
TextureWAD: PChar = nil;
- ttw: PChar = nil;
TextData: Pointer = nil;
TextureData: Pointer = nil;
cfg: TConfig = nil;
WADName: String;
- ResLength, rrl: Integer;
+ ResLength: Integer;
TextureResource: String;
_width, _height, _framecount, _speed: Integer;
_backanimation: Boolean;
WAD.Free();
Exit;
end;
+
WAD.Free();
// Çàãðóçêà êàðòû:
gDoorMap := nil;
gLiftMap := nil;
+
+ PanelByID := nil;
end;
procedure g_Map_Update();
end;
end;
+
+var
+ pvpset: array of PPanel = nil; // potentially lit panels
+ pvpb, pvpe: array [0..7] of Integer; // start/end (inclusive) of the correspoinding type panels in pvpset
+ pvpcount: Integer = -1; // to avoid constant reallocations
+
+function pvpType (panelType: Word): Integer;
+begin
+ case panelType of
+ PANEL_WALL, PANEL_CLOSEDOOR: result := 0; // gWalls
+ PANEL_BACK: result := 1; // gRenderBackgrounds
+ PANEL_FORE: result := 2; // gRenderForegrounds
+ PANEL_WATER: result := 3; // gWater
+ PANEL_ACID1: result := 4; // gAcid1
+ PANEL_ACID2: result := 5; // gAcid2
+ PANEL_STEP: result := 6; // gSteps
+ else result := -1;
+ end;
+end;
+
+procedure g_Map_ResetPVP ();
+begin
+ pvpcount := -1; // special
+end;
+
+procedure g_Map_BuildPVP (minx, miny, maxx, maxy: Integer);
+var
+ idx: Integer;
+ tpc: Integer;
+
+ procedure checkPanels (var panels: TPanelArray; stp: Integer);
+ var
+ idx, x, y, w, h: Integer;
+ begin
+ if panels = nil then exit;
+ tpc := tpc+Length(panels);
+ if (stp < 0) or (stp > 6) then exit;
+ pvpb[stp] := pvpcount;
+ for idx := 0 to High(panels) do
+ begin
+ w := panels[idx].Width;
+ h := panels[idx].Height;
+ if (w < 1) or (h < 1) then continue;
+ x := panels[idx].X;
+ y := panels[idx].Y;
+ if (x > maxx) or (y > maxy) then continue;
+ if (x+w <= minx) or (y+h <= miny) then continue;
+ if pvpcount = length(pvpset) then SetLength(pvpset, pvpcount+32768);
+ pvpset[pvpcount] := @panels[idx];
+ Inc(pvpcount);
+ end;
+ pvpe[stp] := pvpcount-1;
+ end;
+
+begin
+ //e_WriteLog(Format('visible rect: (%d,%d)-(%d,%d)', [minx, miny, maxx, maxy]), MSG_NOTIFY);
+ pvpcount := 0;
+ for idx := 0 to High(pvpb) do begin pvpb[idx] := 0; pvpe[idx] := -1; end;
+ tpc := 0;
+ checkPanels(gWalls, 0);
+ checkPanels(gRenderBackgrounds, 1);
+ checkPanels(gRenderForegrounds, 2);
+ checkPanels(gWater, 3);
+ checkPanels(gAcid1, 4);
+ checkPanels(gAcid2, 5);
+ checkPanels(gSteps, 6);
+ //e_WriteLog(Format('total panels: %d; visible panels: %d', [tpc, pvpcount]), MSG_NOTIFY);
+end;
+
procedure g_Map_DrawPanels(PanelType: Word);
- procedure DrawPanels(var panels: TPanelArray;
- drawDoors: Boolean = False);
+ procedure DrawPanels (stp: Integer; var panels: TPanelArray; drawDoors: Boolean=False);
var
- a: Integer;
+ idx: Integer;
+ begin
+ if (panels <> nil) and (stp >= 0) and (stp <= 6) then
+ begin
+ if pvpcount < 0 then
+ begin
+ // alas, no visible set
+ for idx := 0 to High(panels) do
+ begin
+ if not (drawDoors xor panels[idx].Door) then panels[idx].Draw();
+ end;
+ end
+ else
+ begin
+ // wow, use visible set
+ if pvpb[stp] <= pvpe[stp] then
+ begin
+ for idx := pvpb[stp] to pvpe[stp] do
+ begin
+ if not (drawDoors xor pvpset[idx].Door) then pvpset[idx].Draw();
+ end;
+ end;
+ end;
+ end;
+ end;
+begin
+ case PanelType of
+ PANEL_WALL: DrawPanels(0, gWalls);
+ PANEL_CLOSEDOOR: DrawPanels(0, gWalls, True);
+ PANEL_BACK: DrawPanels(1, gRenderBackgrounds);
+ PANEL_FORE: DrawPanels(2, gRenderForegrounds);
+ PANEL_WATER: DrawPanels(3, gWater);
+ PANEL_ACID1: DrawPanels(4, gAcid1);
+ PANEL_ACID2: DrawPanels(5, gAcid2);
+ PANEL_STEP: DrawPanels(6, gSteps);
+ end;
+end;
+
+var
+ plpset: array of Integer = nil; // potentially lit panels
+ plpcount: Integer; // to avoid constant reallocations
+
+function g_Map_BuildPLP (ltminx, ltminy, ltmaxx, ltmaxy: Integer): Boolean;
+var
+ idx: Integer;
+ panels: TPanelArray;
+begin
+ panels := gWalls;
+ plpcount := 0;
+ if (ltminx < ltmaxx) and (ltminy < ltmaxy) then
begin
if panels <> nil then
- for a := 0 to High(panels) do
- if not (drawDoors xor panels[a].Door) then
- panels[a].Draw();
+ begin
+ for idx := 0 to High(panels) do
+ begin
+ if (panels[idx].Width < 1) or (panels[idx].Height < 1) then continue;
+ if (panels[idx].X+panels[idx].Width <= ltminx) then continue;
+ if (panels[idx].Y+panels[idx].Height <= ltminy) then continue;
+ if (panels[idx].X > ltmaxx) then continue;
+ if (panels[idx].Y > ltmaxy) then continue;
+ if plpcount = length(plpset) then SetLength(plpset, plpcount+32768);
+ plpset[plpcount] := idx;
+ Inc(plpcount);
+ end;
+ //e_WriteLog(Format('%d panels left out of %d', [plpcount, Length(panels)]), MSG_NOTIFY);
+ end;
end;
+ result := (plpcount > 0);
+end;
+
+procedure g_Map_DrawPanelShadowVolumes(lightX: Integer; lightY: Integer; radius: Integer);
+ (* old
+ procedure drawPanels (var panels: TPanelArray);
+ var
+ a: Integer;
+ begin
+ if panels <> nil then
+ begin
+ for a := 0 to High(panels) do
+ begin
+ panels[a].DrawShadowVolume(lightX, lightY, radius);
+ end;
+ end;
+ end;
+ *)
+var
+ idx: Integer;
begin
- case PanelType of
- PANEL_WALL: DrawPanels(gWalls);
- PANEL_CLOSEDOOR: DrawPanels(gWalls, True);
- PANEL_BACK: DrawPanels(gRenderBackgrounds);
- PANEL_FORE: DrawPanels(gRenderForegrounds);
- PANEL_WATER: DrawPanels(gWater);
- PANEL_ACID1: DrawPanels(gAcid1);
- PANEL_ACID2: DrawPanels(gAcid2);
- PANEL_STEP: DrawPanels(gSteps);
+ (*
+ drawPanels(gWalls);
+ //drawPanels(gRenderForegrounds);
+ *)
+ for idx := 0 to plpcount-1 do
+ begin
+ gWalls[plpset[idx]].DrawShadowVolume(lightX, lightY, radius);
end;
end;
///// /////
end;
+function g_Map_PanelForPID(PanelID: Integer; var PanelArrayID: Integer): PPanel;
+var
+ Arr: TPanelArray;
+begin
+ Result := nil;
+ if (PanelID < 0) or (PanelID > High(PanelByID)) then Exit;
+ Arr := PanelByID[PanelID].PWhere^;
+ PanelArrayID := PanelByID[PanelID].PArrID;
+ Result := Addr(Arr[PanelByID[PanelID].PArrID]);
+end;
+
end.