diff --git a/src/game/g_map.pas b/src/game/g_map.pas
index b97cc00a24f2a3ed8a6a06dc51b9b10e54b850fd..d41d6775e28e69a574fde58c1559f77bf77bd070 100644 (file)
--- a/src/game/g_map.pas
+++ b/src/game/g_map.pas
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*)
{$INCLUDE ../shared/a_modes.inc}
+{$DEFINE MAP_DEBUG_ENABLED_FLAG}
unit g_map;
interface
uses
e_graphics, g_basic, MAPSTRUCT, g_textures, Classes,
- g_phys, wadreader, BinEditor, g_panel, g_grid, z_aabbtree, md5, xprofiler;
+ g_phys, wadreader, BinEditor, g_panel, g_grid, md5, binheap, xprofiler;
type
TMapInfo = record
procedure g_Map_Free();
procedure g_Map_Update();
-procedure g_Map_DrawPanels(x0, y0, wdt, hgt: Integer; PanelType: Word);
+procedure g_Map_DrawPanels (PanelType: Word); // unaccelerated
+procedure g_Map_CollectDrawPanels (x0, y0, wdt, hgt: Integer);
procedure g_Map_DrawBack(dx, dy: Integer);
function g_Map_CollidePanel(X, Y: Integer; Width, Height: Word;
- PanelType: Word; b1x3: Boolean): Boolean;
+ PanelType: Word; b1x3: Boolean=false): Boolean;
function g_Map_CollideLiquid_Texture(X, Y: Integer; Width, Height: Word): DWORD;
procedure g_Map_EnableWall(ID: DWORD);
procedure g_Map_DisableWall(ID: DWORD);
procedure g_Map_DrawPanelShadowVolumes(lightX: Integer; lightY: Integer; radius: Integer);
+// returns wall index in `gWalls` or -1
+function g_Map_traceToNearestWall (x0, y0, x1, y1: Integer; hitx: PInteger=nil; hity: PInteger=nil): TPanel;
+
+type
+ TForEachPanelCB = function (pan: TPanel): Boolean; // return `true` to stop
+
+function g_Map_HasAnyPanelAtPoint (x, y: Integer; panelType: Word): Boolean;
+
+// trace liquid, stepping by `dx` and `dy`
+// return last seen liquid coords, and `false` if we're started outside of the liquid
+function g_Map_TraceLiquid (x, y, dx, dy: Integer; out topx, topy: Integer): Boolean;
+
+
procedure g_Map_ProfilersBegin ();
procedure g_Map_ProfilersEnd ();
+
const
RESPAWNPOINT_PLAYER1 = 1;
RESPAWNPOINT_PLAYER2 = 2;
SKY_STRETCH: Single = 1.5;
+const
+ GridTagInvalid = 0;
+
+ (* draw order:
+ PANEL_BACK
+ PANEL_STEP
+ PANEL_WALL
+ PANEL_CLOSEDOOR
+ PANEL_ACID1
+ PANEL_ACID2
+ PANEL_WATER
+ PANEL_FORE
+ *)
+ // sorted by draw priority
+ GridTagBack = 1 shl 0;
+ GridTagStep = 1 shl 1;
+ GridTagWall = 1 shl 2;
+ GridTagDoor = 1 shl 3;
+ GridTagAcid1 = 1 shl 4;
+ GridTagAcid2 = 1 shl 5;
+ GridTagWater = 1 shl 6;
+ GridTagFore = 1 shl 7;
+ // the following are invisible
+ GridTagLift = 1 shl 8;
+ GridTagBlockMon = 1 shl 9;
+
+ GridDrawableMask = (GridTagBack or GridTagStep or GridTagWall or GridTagDoor or GridTagAcid1 or GridTagAcid2 or GridTagWater or GridTagFore);
+
+
var
gWalls: TPanelArray;
gRenderBackgrounds: TPanelArray;
BackID: DWORD = DWORD(-1);
gExternalResources: TStringList;
- gdbg_map_use_grid_render: Boolean = true;
- gdbg_map_use_grid_coldet: Boolean = true;
- gdbg_map_use_tree_draw: Boolean = false;
- gdbg_map_use_tree_coldet: Boolean = false;
- gdbg_map_dump_coldet_tree_queries: Boolean = false;
+ gdbg_map_use_accel_render: Boolean = true;
+ gdbg_map_use_accel_coldet: Boolean = true;
profMapCollision: TProfiler = nil; //WARNING: FOR DEBUGGING ONLY!
+ gDrawPanelList: TBinaryHeapObj = nil; // binary heap of all walls we have to render, populated by `g_Map_CollectDrawPanels()`
+
+
+function panelTypeToTag (panelType: Word): Integer; // returns GridTagXXX
+
+
+type
+ TPanelGrid = specialize TBodyGridBase<TPanel>;
+
+var
+ mapGrid: TPanelGrid = nil;
+
implementation
GL, GLExt, g_weapons, g_game, g_sound, e_sound, CONFIG,
g_options, MAPREADER, g_triggers, g_player, MAPDEF,
Math, g_monsters, g_saveload, g_language, g_netmsg,
- utils, sfs, binheap,
+ utils, sfs,
ImagingTypes, Imaging, ImagingUtility,
ImagingGif, ImagingNetworkGraphics;
MUSIC_SIGNATURE = $4953554D; // 'MUSI'
FLAG_SIGNATURE = $47414C46; // 'FLAG'
- GridTagInvalid = 0;
- GridTagWallDoor = $0001;
- GridTagBack = $0002;
- GridTagFore = $0004;
- GridTagWater = $0008;
- GridTagAcid1 = $0010;
- GridTagAcid2 = $0020;
- GridTagStep = $0040;
- GridTagLift = $0080;
- GridTagBlockMon = $0100;
-
function panelTypeToTag (panelType: Word): Integer;
begin
case panelType of
- PANEL_WALL, PANEL_OPENDOOR, PANEL_CLOSEDOOR: result := GridTagWallDoor; // gWalls
+ PANEL_WALL: result := GridTagWall; // gWalls
+ PANEL_OPENDOOR, PANEL_CLOSEDOOR: result := GridTagDoor; // gWalls
PANEL_BACK: result := GridTagBack; // gRenderBackgrounds
PANEL_FORE: result := GridTagFore; // gRenderForegrounds
PANEL_WATER: result := GridTagWater; // gWater
end;
+function dplLess (a, b: TObject): Boolean;
+var
+ pa, pb: TPanel;
+begin
+ pa := TPanel(a);
+ pb := TPanel(b);
+ if (pa.tag < pb.tag) then begin result := true; exit; end;
+ if (pa.tag > pb.tag) then begin result := false; exit; end;
+ result := (pa.arrIdx < pb.arrIdx);
+end;
+
+procedure dplClear ();
+begin
+ if (gDrawPanelList = nil) then gDrawPanelList := TBinaryHeapObj.Create(@dplLess) else gDrawPanelList.clear();
+end;
+
+
type
TPanelID = record
PWhere: ^TPanelArray;
PArrID: Integer;
end;
-type
- TDynAABBTreeMap = class(TDynAABBTree)
- function getFleshAABB (var aabb: AABB2D; flesh: TTreeFlesh): Boolean; override;
- end;
-
-function TDynAABBTreeMap.getFleshAABB (var aabb: AABB2D; flesh: TTreeFlesh): Boolean;
-var
- pan: TPanel;
-begin
- result := false;
- if (flesh = nil) then exit;
- pan := (flesh as TPanel);
- if (pan.Width < 1) or (pan.Height < 1) then exit;
- aabb := AABB2D.Create(pan.X, pan.Y, pan.X+pan.Width, pan.Y+pan.Height);
- //if (pan.Width = 1) then aabb.maxX += 1;
- //if (pan.Height = 1) then aabb.maxY += 1;
- if not aabb.valid then raise Exception.Create('wutafuuuuuuu?!');
- //e_WriteLog(Format('getFleshAABB(%d;%d) AABB:(%f,%f)-(%f,%f); valid=%d; volume=%f; x=%d; y=%d; w=%d; h=%d', [pan.tag, pan.ArrIdx, aabb.minX, aabb.minY, aabb.maxX, aabb.maxY, Integer(aabb.valid), aabb.volume, pan.X, pan.Y, pan.Width, pan.Height]), MSG_NOTIFY);
- result := aabb.valid;
-end;
-
var
PanelById: array of TPanelID;
Textures: TLevelTextureArray;
RespawnPoints: Array of TRespawnPoint;
FlagPoints: Array [FLAG_RED..FLAG_BLUE] of PFlagPoint;
//DOMFlagPoints: Array of TFlagPoint;
- gMapGrid: TBodyGrid = nil;
- mapTree: TDynAABBTree = nil;
procedure g_Map_ProfilersBegin ();
begin
- if (profMapCollision = nil) then profMapCollision := TProfiler.Create('MAP COLLISION', g_profile_history_size);
+ if (profMapCollision = nil) then profMapCollision := TProfiler.Create('COLSOLID', g_profile_history_size);
profMapCollision.mainBegin(g_profile_collision);
// create sections
if g_profile_collision then
begin
- profMapCollision.sectionBegin('wall coldet');
+ profMapCollision.sectionBegin('*solids');
profMapCollision.sectionEnd();
- profMapCollision.sectionBegin('liquid coldet');
+ profMapCollision.sectionBegin('liquids');
profMapCollision.sectionEnd();
end;
end;
end;
+// wall index in `gWalls` or -1
+function g_Map_traceToNearestWall (x0, y0, x1, y1: Integer; hitx: PInteger=nil; hity: PInteger=nil): TPanel;
+var
+ ex, ey: Integer;
+begin
+ result := mapGrid.traceRay(ex, ey, x0, y0, x1, y1, nil, (GridTagWall or GridTagDoor));
+ if (result <> nil) then
+ begin
+ if (hitx <> nil) then hitx^ := ex;
+ if (hity <> nil) then hity^ := ey;
+ end
+ else
+ begin
+ if (hitx <> nil) then hitx^ := x1;
+ if (hity <> nil) then hity^ := y1;
+ end;
+end;
+
+
+function g_Map_HasAnyPanelAtPoint (x, y: Integer; panelType: Word): Boolean;
+
+ function checker (pan: TPanel; tag: Integer): Boolean;
+ begin
+ {
+ if ((tag and (GridTagWall or GridTagDoor)) <> 0) then
+ begin
+ result := pan.Enabled; // stop if wall is enabled
+ exit;
+ end;
+ }
+
+ if ((tag and GridTagLift) <> 0) then
+ begin
+ // stop if the lift of the right type
+ result :=
+ ((WordBool(PanelType and PANEL_LIFTUP) and (pan.LiftType = 0)) or
+ (WordBool(PanelType and PANEL_LIFTDOWN) and (pan.LiftType = 1)) or
+ (WordBool(PanelType and PANEL_LIFTLEFT) and (pan.LiftType = 2)) or
+ (WordBool(PanelType and PANEL_LIFTRIGHT) and (pan.LiftType = 3)));
+ exit;
+ end;
+
+ result := true; // otherwise, stop anyway, 'cause `forEachAtPoint()` is guaranteed to call this only for correct panels
+ end;
+
+var
+ tagmask: Integer = 0;
+begin
+ result := false;
+
+ if WordBool(PanelType and (PANEL_WALL or PANEL_CLOSEDOOR or PANEL_OPENDOOR)) then tagmask := tagmask or (GridTagWall or GridTagDoor);
+ if WordBool(PanelType and PANEL_WATER) then tagmask := tagmask or GridTagWater;
+ if WordBool(PanelType and PANEL_ACID1) then tagmask := tagmask or GridTagAcid1;
+ if WordBool(PanelType and PANEL_ACID2) then tagmask := tagmask or GridTagAcid2;
+ if WordBool(PanelType and PANEL_STEP) then tagmask := tagmask or GridTagStep;
+ if WordBool(PanelType and (PANEL_LIFTUP or PANEL_LIFTDOWN or PANEL_LIFTLEFT or PANEL_LIFTRIGHT)) then tagmask := tagmask or GridTagLift;
+ if WordBool(PanelType and PANEL_BLOCKMON) then tagmask := tagmask or GridTagBlockMon;
+
+ if (tagmask = 0) then exit;// just in case
+ if ((tagmask and GridTagLift) <> 0) then
+ begin
+ // slow
+ result := (mapGrid.forEachAtPoint(x, y, checker, tagmask) <> nil);
+ end
+ else
+ begin
+ // fast
+ result := (mapGrid.forEachAtPoint(x, y, nil, tagmask) <> nil);
+ end;
+end;
+
+
function g_Map_IsSpecialTexture(Texture: String): Boolean;
begin
Result := (Texture = TEXTURE_NAME_WATER) or
SetLength(panels^, len + 1);
panels^[len] := TPanel.Create(PanelRec, AddTextures, CurTex, Textures);
- panels^[len].ArrIdx := len;
+ panels^[len].arrIdx := len;
+ panels^[len].proxyId := -1;
panels^[len].tag := panelTypeToTag(PanelRec.PanelType);
if sav then
panels^[len].SaveIt := True;
procedure CreateArea(Area: TAreaRec_1);
var
a: Integer;
- id: DWORD;
+ id: DWORD = 0;
begin
case Area.AreaType of
AREA_DMPOINT, AREA_PLAYERPOINT1, AREA_PLAYERPOINT2,
procedure CreateMonster(monster: TMonsterRec_1);
var
- a, i: Integer;
+ a: Integer;
+ mon: TMonster;
begin
if g_Game_IsClient then Exit;
if (gGameSettings.GameType = GT_SINGLE)
or LongBool(gGameSettings.Options and GAME_OPTION_MONSTERS) then
begin
- i := g_Monsters_Create(monster.MonsterType, monster.X, monster.Y,
- TDirection(monster.Direction));
+ mon := g_Monsters_Create(monster.MonsterType, monster.X, monster.Y, TDirection(monster.Direction));
if gTriggers <> nil then
+ begin
for a := 0 to High(gTriggers) do
- if gTriggers[a].TriggerType in [TRIGGER_PRESS,
- TRIGGER_ON, TRIGGER_OFF, TRIGGER_ONOFF] then
- if (gTriggers[a].Data.MonsterID-1) = gMonsters[i].StartID then
- gMonsters[i].AddTrigger(a);
+ begin
+ if gTriggers[a].TriggerType in [TRIGGER_PRESS, TRIGGER_ON, TRIGGER_OFF, TRIGGER_ONOFF] then
+ begin
+ if (gTriggers[a].Data.MonsterID-1) = mon.StartID then mon.AddTrigger(a);
+ end;
+ end;
+ end;
- if monster.MonsterType <> MONSTER_BARREL then
- Inc(gTotalMonsters);
+ if monster.MonsterType <> MONSTER_BARREL then Inc(gTotalMonsters);
end;
end;
procedure g_Map_ReAdd_DieTriggers();
-var
- i, a: Integer;
-begin
- if g_Game_IsClient then Exit;
- for i := 0 to High(gMonsters) do
- if gMonsters[i] <> nil then
+ function monsDieTrig (mon: TMonster): Boolean;
+ var
+ a: Integer;
+ begin
+ result := false; // don't stop
+ mon.ClearTriggers();
+ for a := 0 to High(gTriggers) do
+ begin
+ if gTriggers[a].TriggerType in [TRIGGER_PRESS, TRIGGER_ON, TRIGGER_OFF, TRIGGER_ONOFF] then
begin
- gMonsters[i].ClearTriggers();
-
- for a := 0 to High(gTriggers) do
- if gTriggers[a].TriggerType in [TRIGGER_PRESS,
- TRIGGER_ON, TRIGGER_OFF, TRIGGER_ONOFF] then
- if (gTriggers[a].Data.MonsterID-1) = gMonsters[i].StartID then
- gMonsters[i].AddTrigger(a);
+ if (gTriggers[a].Data.MonsterID-1) = mon.StartID then mon.AddTrigger(a);
end;
+ end;
+ end;
+
+begin
+ if g_Game_IsClient then Exit;
+
+ g_Mons_ForEach(monsDieTrig);
end;
function extractWadName(resourceName: string): string;
addResToExternalResList(mapHeader.SkyName);
end;
+
procedure mapCreateGrid ();
var
mapX0: Integer = $3fffffff;
mapX1: Integer = -$3fffffff;
mapY1: Integer = -$3fffffff;
- procedure fixMinMax (var panels: TPanelArray);
+ procedure calcBoundingBox (constref panels: TPanelArray);
var
idx: Integer;
+ pan: TPanel;
begin
for idx := 0 to High(panels) do
begin
- if (panels[idx].Width < 1) or (panels[idx].Height < 1) then continue;
- if mapX0 > panels[idx].X then mapX0 := panels[idx].X;
- if mapY0 > panels[idx].Y then mapY0 := panels[idx].Y;
- if mapX1 < panels[idx].X+panels[idx].Width-1 then mapX1 := panels[idx].X+panels[idx].Width-1;
- if mapY1 < panels[idx].Y+panels[idx].Height-1 then mapY1 := panels[idx].Y+panels[idx].Height-1;
+ pan := panels[idx];
+ if not pan.visvalid then continue;
+ if (pan.Width < 1) or (pan.Height < 1) then continue;
+ if (mapX0 > pan.x0) then mapX0 := pan.x0;
+ if (mapY0 > pan.y0) then mapY0 := pan.y0;
+ if (mapX1 < pan.x1) then mapX1 := pan.x1;
+ if (mapY1 < pan.y1) then mapY1 := pan.y1;
end;
end;
- procedure addPanelsToGrid (var panels: TPanelArray; tag: Integer);
+ procedure addPanelsToGrid (constref panels: TPanelArray; tag: Integer);
var
idx: Integer;
+ pan: TPanel;
begin
tag := panelTypeToTag(tag);
- for idx := High(panels) downto 0 do
+ for idx := 0 to High(panels) do
begin
- panels[idx].tag := tag;
- gMapGrid.insertBody(panels[idx], panels[idx].X, panels[idx].Y, panels[idx].Width, panels[idx].Height, tag);
- mapTree.insertObject(panels[idx], tag, true); // as static object
+ pan := panels[idx];
+ pan.tag := tag;
+ if not pan.visvalid then continue;
+ pan.proxyId := mapGrid.insertBody(pan, pan.X, pan.Y, pan.Width, pan.Height, tag);
+ // "enabled" flag has meaning only for doors and walls (engine assumes it); but meh...
+ mapGrid.proxyEnabled[pan.proxyId] := pan.Enabled;
+ {$IFDEF MAP_DEBUG_ENABLED_FLAG}
+ {
+ if ((tag and (GridTagWall or GridTagDoor)) <> 0) then
+ begin
+ e_WriteLog(Format('INSERTED wall #%d(%d) enabled (%d)', [Integer(idx), Integer(pan.proxyId), Integer(mapGrid.proxyEnabled[pan.proxyId])]), MSG_NOTIFY);
+ end;
+ }
+ {$ENDIF}
end;
end;
begin
- gMapGrid.Free();
- gMapGrid := nil;
- mapTree.Free();
- mapTree := nil;
-
- fixMinMax(gWalls);
- fixMinMax(gRenderBackgrounds);
- fixMinMax(gRenderForegrounds);
- fixMinMax(gWater);
- fixMinMax(gAcid1);
- fixMinMax(gAcid2);
- fixMinMax(gSteps);
- fixMinMax(gLifts);
- fixMinMax(gBlockMon);
-
- if (mapX0 < 0) or (mapY0 < 0) then
- begin
- e_WriteLog(Format('funny map dimensions: (%d,%d)-(%d,%d)', [mapX0, mapY0, mapX1, mapY1]), MSG_WARNING);
- //raise Exception.Create('we are fucked');
- end;
+ mapGrid.Free();
+ mapGrid := nil;
+
+ calcBoundingBox(gWalls);
+ calcBoundingBox(gRenderBackgrounds);
+ calcBoundingBox(gRenderForegrounds);
+ calcBoundingBox(gWater);
+ calcBoundingBox(gAcid1);
+ calcBoundingBox(gAcid2);
+ calcBoundingBox(gSteps);
+ calcBoundingBox(gLifts);
+ calcBoundingBox(gBlockMon);
+
+ e_WriteLog(Format('map dimensions: (%d,%d)-(%d,%d); editor size:(0,0)-(%d,%d)', [mapX0, mapY0, mapX1, mapY1, gMapInfo.Width, gMapInfo.Height]), MSG_WARNING);
- gMapGrid := TBodyGrid.Create(mapX0, mapY0, mapX1-mapX0+1, mapY1-mapY0+1);
- mapTree := TDynAABBTreeMap.Create();
+ if (mapX0 > 0) then mapX0 := 0;
+ if (mapY0 > 0) then mapY0 := 0;
- addPanelsToGrid(gWalls, PANEL_WALL); // and PANEL_CLOSEDOOR
+ if (mapX1 < gMapInfo.Width-1) then mapX1 := gMapInfo.Width-1;
+ if (mapY1 < gMapInfo.Height-1) then mapY1 := gMapInfo.Height-1;
+
+ mapGrid := TPanelGrid.Create(mapX0-128, mapY0-128, mapX1-mapX0+1+128*2, mapY1-mapY0+1+128*2);
+
+ addPanelsToGrid(gWalls, PANEL_WALL);
+ addPanelsToGrid(gWalls, PANEL_CLOSEDOOR);
+ addPanelsToGrid(gWalls, PANEL_OPENDOOR);
addPanelsToGrid(gRenderBackgrounds, PANEL_BACK);
addPanelsToGrid(gRenderForegrounds, PANEL_FORE);
addPanelsToGrid(gWater, PANEL_WATER);
addPanelsToGrid(gLifts, PANEL_LIFTUP); // it doesn't matter which LIFT type is used here
addPanelsToGrid(gBlockMon, PANEL_BLOCKMON);
- gMapGrid.dumpStats();
- e_WriteLog(Format('tree depth: %d; %d nodes used, %d nodes allocated', [mapTree.computeTreeHeight, mapTree.nodeCount, mapTree.nodeAlloced]), MSG_NOTIFY);
- mapTree.forEachLeaf(nil);
+ mapGrid.dumpStats();
+
+ g_Mons_InitTree(mapGrid.gridX0, mapGrid.gridY0, mapGrid.gridWidth, mapGrid.gridHeight);
end;
+
function g_Map_Load(Res: String): Boolean;
const
DefaultMusRes = 'Standart.wad:STDMUS\MUS1';
CurTex, ntn: Integer;
begin
- gMapGrid.Free();
- gMapGrid := nil;
- mapTree.Free();
- mapTree := nil;
+ mapGrid.Free();
+ mapGrid := nil;
+ //mapTree.Free();
+ //mapTree := nil;
Result := False;
gMapInfo.Map := Res;
_textures := MapReader.GetTextures();
_texnummap := nil;
+ // Çàãðóçêà îïèñàíèÿ êàðòû:
+ e_WriteLog(' Reading map info...', MSG_NOTIFY);
+ g_Game_SetLoadingText(_lc[I_LOAD_MAP_HEADER], 0, False);
+ Header := MapReader.GetMapHeader();
+
+ with gMapInfo do
+ begin
+ Name := Header.MapName;
+ Description := Header.MapDescription;
+ Author := Header.MapAuthor;
+ MusicName := Header.MusicName;
+ SkyName := Header.SkyName;
+ Height := Header.Height;
+ Width := Header.Width;
+ end;
+
// Äîáàâëåíèå òåêñòóð â Textures[]:
if _textures <> nil then
begin
end;
end;
+ // create map grid, init other grids (for monsters, for example)
+ e_WriteLog('Creating map grid', MSG_NOTIFY);
+ mapCreateGrid();
+
// Åñëè íå LoadState, òî ñîçäàåì òðèããåðû:
if (triggers <> nil) and not gLoadGameMode then
begin
CreateMonster(monsters[a]);
end;
- // Çàãðóçêà îïèñàíèÿ êàðòû:
- e_WriteLog(' Reading map info...', MSG_NOTIFY);
- g_Game_SetLoadingText(_lc[I_LOAD_MAP_HEADER], 0, False);
- Header := MapReader.GetMapHeader();
-
MapReader.Free();
- with gMapInfo do
- begin
- Name := Header.MapName;
- Description := Header.MapDescription;
- Author := Header.MapAuthor;
- MusicName := Header.MusicName;
- SkyName := Header.SkyName;
- Height := Header.Height;
- Width := Header.Width;
- end;
-
// Çàãðóçêà íåáà:
if gMapInfo.SkyName <> '' then
begin
sfsGCEnable(); // enable releasing unused volumes
end;
- e_WriteLog('Creating map grid', MSG_NOTIFY);
- mapCreateGrid();
-
e_WriteLog('Done loading map.', MSG_NOTIFY);
Result := True;
end;
end;
-procedure g_Map_DrawPanelsOld(PanelType: Word);
+// old algo
+procedure g_Map_DrawPanels (PanelType: Word);
- procedure DrawPanels (stp: Integer; var panels: TPanelArray; drawDoors: Boolean=False);
+ procedure DrawPanels (constref panels: TPanelArray; drawDoors: Boolean=False);
var
idx: Integer;
begin
- if (panels <> nil) and (stp >= 0) and (stp <= 6) then
+ if (panels <> nil) then
begin
// alas, no visible set
for idx := 0 to High(panels) do
begin
case PanelType of
- PANEL_WALL: DrawPanels(0, gWalls);
- PANEL_CLOSEDOOR: DrawPanels(0, gWalls, True);
- PANEL_BACK: DrawPanels(1, gRenderBackgrounds);
- PANEL_FORE: DrawPanels(2, gRenderForegrounds);
- PANEL_WATER: DrawPanels(3, gWater);
- PANEL_ACID1: DrawPanels(4, gAcid1);
- PANEL_ACID2: DrawPanels(5, gAcid2);
- PANEL_STEP: DrawPanels(6, gSteps);
+ PANEL_WALL: DrawPanels(gWalls);
+ PANEL_CLOSEDOOR: DrawPanels(gWalls, True);
+ PANEL_BACK: DrawPanels(gRenderBackgrounds);
+ PANEL_FORE: DrawPanels(gRenderForegrounds);
+ PANEL_WATER: DrawPanels(gWater);
+ PANEL_ACID1: DrawPanels(gAcid1);
+ PANEL_ACID2: DrawPanels(gAcid2);
+ PANEL_STEP: DrawPanels(gSteps);
end;
end;
-var
- gDrawPanelList: TBinaryHeapObj = nil;
+// new algo
+procedure g_Map_CollectDrawPanels (x0, y0, wdt, hgt: Integer);
-function dplLess (a, b: TObject): Boolean;
-begin
- result := ((a as TPanel).ArrIdx < (b as TPanel).ArrIdx);
-end;
-
-procedure dplClear ();
-begin
- if gDrawPanelList = nil then gDrawPanelList := TBinaryHeapObj.Create(@dplLess) else gDrawPanelList.clear();
-end;
-
-procedure dplAddPanel (pan: TPanel);
-begin
- if pan = nil then exit;
- gDrawPanelList.insert(pan);
-end;
-
-
-procedure g_Map_DrawPanels(x0, y0, wdt, hgt: Integer; PanelType: Word);
-var
- ptag: Integer;
-
- function checker (obj: TObject; tag: Integer): Boolean;
- var
- pan: TPanel;
+ function checker (pan: TPanel; tag: Integer): Boolean;
begin
result := false; // don't stop, ever
- //e_WriteLog(Format(' *body: tag:%d; ptag:%d; pantype=%d', [tag, ptag, PanelType]), MSG_NOTIFY);
- if (tag <> ptag) then exit;
-
- if obj = nil then begin e_WriteLog(Format(' !bodyFUUUUU0: tag:%d; qtag:%d', [tag, PanelType]), MSG_NOTIFY); exit; end;
- if not (obj is TPanel) then begin e_WriteLog(Format(' !bodyFUUUUU1: tag:%d; qtag:%d', [tag, PanelType]), MSG_NOTIFY); exit; end;
- //pan := (obj as TPanel);
- //e_WriteLog(Format(' !body: (%d,%d)-(%dx%d) tag:%d; qtag:%d', [pan.X, pan.Y, pan.Width, pan.Height, tag, PanelType]), MSG_NOTIFY);
-
- pan := (obj as TPanel);
- if (PanelType = PANEL_CLOSEDOOR) then begin if not pan.Door then exit; end else begin if pan.Door then exit; end;
- //e_WriteLog(Format(' body hit: (%d,%d)-(%dx%d) tag: %d; qtag:%d', [pan.X, pan.Y, pan.Width, pan.Height, tag, PanelType]), MSG_NOTIFY);
- dplAddPanel(pan);
- end;
-
- procedure DrawPanels (stp: Integer; var panels: TPanelArray; drawDoors: Boolean=False);
- var
- idx: Integer;
- pan: TPanel;
- begin
- if (panels <> nil) and (stp >= 0) and (stp <= 6) then
- begin
- // alas, no visible set
- for idx := 0 to High(panels) do
- begin
- if not (drawDoors xor panels[idx].Door) then
- begin
- pan := panels[idx];
- {
- if (pan.Width < 1) or (pan.Height < 1) then continue;
- if (pan.X+pan.Width <= x0) or (pan.Y+pan.Height <= y0) then continue;
- if (pan.X >= x0+wdt) or (pan.Y >= y0+hgt) then continue;
- }
- pan.Draw();
- //e_WriteLog(Format(' *body hit: (%d,%d)-(%dx%d) tag: %d; qtag:%d', [pan.X, pan.Y, pan.Width, pan.Height, PanelType, PanelType]), MSG_NOTIFY);
- end;
- end;
- end;
+ if ((tag and GridTagDoor) <> 0) <> pan.Door then exit;
+ gDrawPanelList.insert(pan);
end;
begin
- //g_Map_DrawPanelsOld(PanelType); exit;
- //e_WriteLog('==================', MSG_NOTIFY);
- //e_WriteLog(Format('***QQQ: qtag:%d', [PanelType]), MSG_NOTIFY);
dplClear();
- ptag := panelTypeToTag(PanelType);
+ //tagmask := panelTypeToTag(PanelType);
- if gdbg_map_use_grid_render then
+ {if gdbg_map_use_tree_draw then
begin
- if gdbg_map_use_tree_draw then
- begin
- mapTree.aabbQuery(x0, y0, wdt, hgt, checker, ptag);
- end
- else
- begin
- gMapGrid.forEachInAABB(x0, y0, wdt, hgt, checker);
- end;
- // sort and draw the list (we need to sort it, or rendering is fucked)
- while gDrawPanelList.count > 0 do
- begin
- (gDrawPanelList.front() as TPanel).Draw();
- gDrawPanelList.popFront();
- end;
+ mapTree.aabbQuery(x0, y0, wdt, hgt, checker, (GridTagBack or GridTagStep or GridTagWall or GridTagDoor or GridTagAcid1 or GridTagAcid2 or GridTagWater or GridTagFore));
end
- else
+ else}
begin
- //e_WriteLog(Format('+++QQQ: qtag:%d', [PanelType]), MSG_NOTIFY);
- case PanelType of
- PANEL_WALL: DrawPanels(0, gWalls);
- PANEL_CLOSEDOOR: DrawPanels(0, gWalls, True);
- PANEL_BACK: DrawPanels(1, gRenderBackgrounds);
- PANEL_FORE: DrawPanels(2, gRenderForegrounds);
- PANEL_WATER: DrawPanels(3, gWater);
- PANEL_ACID1: DrawPanels(4, gAcid1);
- PANEL_ACID2: DrawPanels(5, gAcid2);
- PANEL_STEP: DrawPanels(6, gSteps);
- end;
+ mapGrid.forEachInAABB(x0, y0, wdt, hgt, checker, GridDrawableMask);
end;
-
- //e_WriteLog('==================', MSG_NOTIFY);
+ // list will be rendered in `g_game.DrawPlayer()`
end;
procedure g_Map_DrawPanelShadowVolumes(lightX: Integer; lightY: Integer; radius: Integer);
- function checker (obj: TObject; tag: Integer): Boolean;
- var
- pan: TPanel;
+
+ function checker (pan: TPanel; tag: Integer): Boolean;
begin
result := false; // don't stop, ever
- if (tag <> GridTagWallDoor) then exit; // only walls
- pan := (obj as TPanel);
pan.DrawShadowVolume(lightX, lightY, radius);
end;
begin
- if gdbg_map_use_tree_draw then
+ {if gdbg_map_use_tree_draw then
begin
- mapTree.aabbQuery(lightX-radius, lightY-radius, radius*2, radius*2, checker, GridTagWallDoor);
+ mapTree.aabbQuery(lightX-radius, lightY-radius, radius*2, radius*2, checker, (GridTagWall or GridTagDoor));
end
- else
+ else}
begin
- gMapGrid.forEachInAABB(lightX-radius, lightY-radius, radius*2, radius*2, checker);
+ mapGrid.forEachInAABB(lightX-radius, lightY-radius, radius*2, radius*2, checker, (GridTagWall or GridTagDoor));
end;
end;
end;
function g_Map_CollidePanelOld(X, Y: Integer; Width, Height: Word;
- PanelType: Word; b1x3: Boolean): Boolean;
+ PanelType: Word; b1x3: Boolean=false): Boolean;
var
a, h: Integer;
begin
@@ -2141,7 +2191,7 @@ function g_Map_CollideLiquid_TextureOld(X, Y: Integer; Width, Height: Word): DWO
var
texid: DWORD;
- function checkPanels (var panels: TPanelArray): Boolean;
+ function checkPanels (constref panels: TPanelArray): Boolean;
var
a: Integer;
begin
function g_Map_CollidePanel(X, Y: Integer; Width, Height: Word; PanelType: Word; b1x3: Boolean): Boolean;
-
- function checker (obj: TObject; tag: Integer): Boolean;
- var
- pan: TPanel;
- a: Integer;
+const
+ SlowMask = GridTagLift or GridTagBlockMon;
+ function checker (pan: TPanel; tag: Integer): Boolean;
begin
- result := false; // don't stop, ever
-
- //e_WriteLog(Format(' *body: tag:%d; qtag:%d', [tag, PanelType]), MSG_NOTIFY);
-
- if obj = nil then
- begin
- e_WriteLog(Format(' !bodyFUUUUU0: tag:%d; qtag:%d', [tag, PanelType]), MSG_NOTIFY);
- end;
- if not (obj is TPanel) then
+ {
+ if ((tag and (GridTagWall or GridTagDoor)) <> 0) then
begin
- e_WriteLog(Format(' !bodyFUUUUU1: tag:%d; qtag:%d', [tag, PanelType]), MSG_NOTIFY);
+ result := pan.Enabled;
exit;
end;
+ }
- pan := (obj as TPanel);
- a := pan.ArrIdx;
-
- if WordBool(PanelType and PANEL_WALL) and (tag = GridTagWallDoor) then
- begin
- if gWalls[a].Enabled and g_Collide(X, Y, Width, Height, gWalls[a].X, gWalls[a].Y, gWalls[a].Width, gWalls[a].Height) then
- begin
- result := true;
- exit;
- end;
- end;
-
- if WordBool(PanelType and PANEL_WATER) and (tag = GridTagWater) then
- begin
- if g_Collide(X, Y, Width, Height, gWater[a].X, gWater[a].Y, gWater[a].Width, gWater[a].Height) then
- begin
- result := True;
- exit;
- end;
- end;
-
- if WordBool(PanelType and PANEL_ACID1) and (tag = GridTagAcid1) then
- begin
- if g_Collide(X, Y, Width, Height, gAcid1[a].X, gAcid1[a].Y, gAcid1[a].Width, gAcid1[a].Height) then
- begin
- result := True;
- exit;
- end;
- end;
-
- if WordBool(PanelType and PANEL_ACID2) and (tag = GridTagAcid2) then
+ if ((tag and GridTagLift) <> 0) then
begin
- if g_Collide(X, Y, Width, Height, gAcid2[a].X, gAcid2[a].Y, gAcid2[a].Width, gAcid2[a].Height) then
- begin
- result := True;
- exit;
- end;
+ result :=
+ ((WordBool(PanelType and PANEL_LIFTUP) and (pan.LiftType = 0)) or
+ (WordBool(PanelType and PANEL_LIFTDOWN) and (pan.LiftType = 1)) or
+ (WordBool(PanelType and PANEL_LIFTLEFT) and (pan.LiftType = 2)) or
+ (WordBool(PanelType and PANEL_LIFTRIGHT) and (pan.LiftType = 3))) {and
+ g_Collide(X, Y, Width, Height, pan.X, pan.Y, pan.Width, pan.Height)};
+ exit;
end;
- if WordBool(PanelType and PANEL_STEP) and (tag = GridTagStep) then
+ if ((tag and GridTagBlockMon) <> 0) then
begin
- if g_Collide(X, Y, Width, Height, gSteps[a].X, gSteps[a].Y, gSteps[a].Width, gSteps[a].Height) then
- begin
- result := True;
- exit;
- end;
+ result := ((not b1x3) or (pan.Width+pan.Height >= 64)); //and g_Collide(X, Y, Width, Height, pan.X, pan.Y, pan.Width, pan.Height);
+ exit;
end;
- if WordBool(PanelType and (PANEL_LIFTUP or PANEL_LIFTDOWN or PANEL_LIFTLEFT or PANEL_LIFTRIGHT)) and (tag = GridTagLift) then
- begin
- if ((WordBool(PanelType and (PANEL_LIFTUP)) and (gLifts[a].LiftType = 0)) or
- (WordBool(PanelType and (PANEL_LIFTDOWN)) and (gLifts[a].LiftType = 1)) or
- (WordBool(PanelType and (PANEL_LIFTLEFT)) and (gLifts[a].LiftType = 2)) or
- (WordBool(PanelType and (PANEL_LIFTRIGHT)) and (gLifts[a].LiftType = 3))) and
- g_Collide(X, Y, Width, Height, gLifts[a].X, gLifts[a].Y, gLifts[a].Width, gLifts[a].Height) then
- begin
- result := true;
- exit;
- end;
- end;
+ // other shit
+ //result := g_Collide(X, Y, Width, Height, pan.X, pan.Y, pan.Width, pan.Height);
+ result := true; // i found her!
+ end;
- if WordBool(PanelType and PANEL_BLOCKMON) and (tag = GridTagBlockMon) then
+var
+ tagmask: Integer = 0;
+begin
+ if WordBool(PanelType and (PANEL_WALL or PANEL_CLOSEDOOR or PANEL_OPENDOOR)) then tagmask := tagmask or (GridTagWall or GridTagDoor);
+ if WordBool(PanelType and PANEL_WATER) then tagmask := tagmask or GridTagWater;
+ if WordBool(PanelType and PANEL_ACID1) then tagmask := tagmask or GridTagAcid1;
+ if WordBool(PanelType and PANEL_ACID2) then tagmask := tagmask or GridTagAcid2;
+ if WordBool(PanelType and PANEL_STEP) then tagmask := tagmask or GridTagStep;
+ if WordBool(PanelType and (PANEL_LIFTUP or PANEL_LIFTDOWN or PANEL_LIFTLEFT or PANEL_LIFTRIGHT)) then tagmask := tagmask or GridTagLift;
+ if WordBool(PanelType and PANEL_BLOCKMON) then tagmask := tagmask or GridTagBlockMon;
+
+ if (tagmask = 0) then begin result := false; exit; end; // just in case
+
+ if (profMapCollision <> nil) then profMapCollision.sectionBeginAccum('*solids');
+ if gdbg_map_use_accel_coldet then
+ begin
+ {if gdbg_map_use_tree_coldet then
begin
- if ((not b1x3) or ((gBlockMon[a].Width + gBlockMon[a].Height) >= 64)) and
- g_Collide(X, Y, Width, Height, gBlockMon[a].X, gBlockMon[a].Y, gBlockMon[a].Width, gBlockMon[a].Height) then
+ //e_WriteLog(Format('coldet query: x=%d; y=%d; w=%d; h=%d', [X, Y, Width, Height]), MSG_NOTIFY);
+ result := (mapTree.aabbQuery(X, Y, Width, Height, checker, tagmask) <> nil);
+ if (gdbg_map_dump_coldet_tree_queries) and (mapTree.nodesVisited <> 0) then
begin
- result := True;
- exit;
+ //e_WriteLog(Format('map collision: %d nodes visited (%d deep)', [mapTree.nodesVisited, mapTree.nodesDeepVisited]), MSG_NOTIFY);
+ g_Console_Add(Format('map collision: %d nodes visited (%d deep)', [mapTree.nodesVisited, mapTree.nodesDeepVisited]));
end;
- end;
- end;
-
-begin
- //TODO: detailed profile
- if (profMapCollision <> nil) then profMapCollision.sectionBeginAccum('wall coldet');
- try
- if gdbg_map_use_grid_coldet then
+ end
+ else}
begin
- if gdbg_map_use_tree_coldet then
+ if (Width = 1) and (Height = 1) then
begin
- result := (mapTree.aabbQuery(X, Y, Width, Height, checker, (GridTagWallDoor or GridTagWater or GridTagAcid1 or GridTagAcid2 or GridTagStep or GridTagLift or GridTagBlockMon)) <> nil);
- if (gdbg_map_dump_coldet_tree_queries) and (mapTree.nodesVisited <> 0) then
+ if ((tagmask and SlowMask) <> 0) then
+ begin
+ // slow
+ result := (mapGrid.forEachAtPoint(X, Y, checker, tagmask) <> nil);
+ end
+ else
begin
- //e_WriteLog(Format('map collision: %d nodes visited (%d deep)', [mapTree.nodesVisited, mapTree.nodesDeepVisited]), MSG_NOTIFY);
- g_Console_Add(Format('map collision: %d nodes visited (%d deep)', [mapTree.nodesVisited, mapTree.nodesDeepVisited]));
+ // fast
+ result := (mapGrid.forEachAtPoint(X, Y, nil, tagmask) <> nil);
end;
end
else
begin
- result := gMapGrid.forEachInAABB(X, Y, Width, Height, checker);
+ if ((tagmask and SlowMask) <> 0) then
+ begin
+ // slow
+ result := (mapGrid.forEachInAABB(X, Y, Width, Height, checker, tagmask) <> nil);
+ end
+ else
+ begin
+ // fast
+ result := (mapGrid.forEachInAABB(X, Y, Width, Height, nil, tagmask) <> nil);
+ end;
end;
- end
- else
- begin
- result := g_Map_CollidePanelOld(X, Y, Width, Height, PanelType, b1x3);
end;
- finally
- if (profMapCollision <> nil) then profMapCollision.sectionEnd();
+ end
+ else
+ begin
+ result := g_Map_CollidePanelOld(X, Y, Width, Height, PanelType, b1x3);
end;
+ if (profMapCollision <> nil) then profMapCollision.sectionEnd();
end;
function g_Map_CollideLiquid_Texture(X, Y: Integer; Width, Height: Word): DWORD;
var
- cctype: Integer = 3; // priority: 0: water, 1: acid1, 2: acid2; 3: others (nothing)
+ cctype: Integer = 3; // priority: 0: water was hit, 1: acid1 was hit, 2: acid2 was hit; 3: nothing was hit
texid: DWORD;
// slightly different from the old code, but meh...
- function checker (obj: TObject; tag: Integer): Boolean;
- var
- pan: TPanel;
- a: Integer;
+ function checker (pan: TPanel; tag: Integer): Boolean;
begin
result := false; // don't stop, ever
- if (tag <> GridTagWater) and (tag <> GridTagAcid1) and (tag <> GridTagAcid2) then exit;
- pan := (obj as TPanel);
- a := pan.ArrIdx;
- // water
- if (tag = GridTagWater) then
- begin
- if g_Collide(X, Y, Width, Height, gWater[a].X, gWater[a].Y, gWater[a].Width, gWater[a].Height) then
- begin
- result := true; // water has highest priority, so stop right here
- texid := gWater[a].GetTextureID();
- exit;
- end;
- end;
- // acid1
- if (cctype > 1) and (tag = GridTagAcid1) then
- begin
- if g_Collide(X, Y, Width, Height, gAcid1[a].X, gAcid1[a].Y, gAcid1[a].Width, gAcid1[a].Height) then
- begin
- cctype := 1;
- texid := gAcid1[a].GetTextureID();
- exit;
- end;
- end;
- // acid2
- if (cctype > 2) and (tag = GridTagAcid2) then
- begin
- if g_Collide(X, Y, Width, Height, gAcid2[a].X, gAcid2[a].Y, gAcid2[a].Width, gAcid2[a].Height) then
- begin
- cctype := 2;
- texid := gAcid2[a].GetTextureID();
- exit;
- end;
+ //if ((tag and (GridTagWater or GridTagAcid1 or GridTagAcid2)) = 0) then exit;
+ // check priorities
+ case cctype of
+ 0: if ((tag and GridTagWater) = 0) then exit; // allowed: water
+ 1: if ((tag and (GridTagWater or GridTagAcid1)) = 0) then exit; // allowed: water, acid1
+ //2: if ((tag and (GridTagWater or GridTagAcid1 or GridTagAcid2) = 0) then exit; // allowed: water, acid1, acid2
end;
+ // collision?
+ //if not g_Collide(X, Y, Width, Height, pan.X, pan.Y, pan.Width, pan.Height) then exit;
+ // yeah
+ texid := pan.GetTextureID();
+ // water? water has the highest priority, so stop right here
+ if ((tag and GridTagWater) <> 0) then begin cctype := 0; result := true; exit; end;
+ // acid2?
+ if ((tag and GridTagAcid2) <> 0) then cctype := 2;
+ // acid1?
+ if ((tag and GridTagAcid1) <> 0) then cctype := 1;
end;
-{var
- cctype1: Integer = 3; // priority: 0: water, 1: acid1, 2: acid2; 3: others (nothing)
- texid1: DWORD;}
begin
- //TODO: detailed profile?
- if (profMapCollision <> nil) then profMapCollision.sectionBeginAccum('liquid coldet');
- try
- if gdbg_map_use_grid_coldet then
+ if (profMapCollision <> nil) then profMapCollision.sectionBeginAccum('liquids');
+ if gdbg_map_use_accel_coldet then
+ begin
+ texid := TEXTURE_NONE;
+ {if gdbg_map_use_tree_coldet then
+ begin
+ mapTree.aabbQuery(X, Y, Width, Height, checker, (GridTagWater or GridTagAcid1 or GridTagAcid2));
+ end
+ else}
begin
- texid := TEXTURE_NONE;
- if gdbg_map_use_tree_coldet then
+ if (Width = 1) and (Height = 1) then
begin
- mapTree.aabbQuery(X, Y, Width, Height, checker);
- {
- cctype1 := cctype;
- texid1 := texid;
- cctype := 3;
- texid := TEXTURE_NONE;
- gMapGrid.forEachInAABB(X, Y, Width, Height, checker);
- if (cctype1 <> cctype) or (texid1 <> texid) then
- begin
- e_WriteLog(Format('g_Map_CollideLiquid_Texture(%d, %d, %u, %u): tree(cctype:%d;texid:%u); grid(cctype:%d;texid:%u)', [X, Y, Width, Height, cctype1, texid1, cctype, texid]), MSG_WARNING);
- end;}
+ mapGrid.forEachAtPoint(X, Y, checker, (GridTagWater or GridTagAcid1 or GridTagAcid2));
end
else
begin
- gMapGrid.forEachInAABB(X, Y, Width, Height, checker);
+ mapGrid.forEachInAABB(X, Y, Width, Height, checker, (GridTagWater or GridTagAcid1 or GridTagAcid2));
end;
- result := texid;
- end
- else
- begin
- result := g_Map_CollideLiquid_TextureOld(X, Y, Width, Height);
end;
- finally
- if (profMapCollision <> nil) then profMapCollision.sectionEnd();
+ result := texid;
+ end
+ else
+ begin
+ result := g_Map_CollideLiquid_TextureOld(X, Y, Width, Height);
end;
+ if (profMapCollision <> nil) then profMapCollision.sectionEnd();
end;
+
procedure g_Map_EnableWall(ID: DWORD);
+var
+ pan: TPanel;
begin
- with gWalls[ID] do
- begin
- Enabled := True;
- g_Mark(X, Y, Width, Height, MARK_DOOR, True);
+ pan := gWalls[ID];
+ pan.Enabled := True;
+ g_Mark(pan.X, pan.Y, pan.Width, pan.Height, MARK_DOOR, True);
- if g_Game_IsServer and g_Game_IsNet then MH_SEND_PanelState(PanelType, ID);
- end;
+ mapGrid.proxyEnabled[pan.proxyId] := true;
+ //if (pan.proxyId >= 0) then mapGrid.proxyEnabled[pan.proxyId] := true
+ //else pan.proxyId := mapGrid.insertBody(pan, pan.X, pan.Y, pan.Width, pan.Height, GridTagDoor);
+
+ if g_Game_IsServer and g_Game_IsNet then MH_SEND_PanelState(gWalls[ID].PanelType, ID);
+
+ {$IFDEF MAP_DEBUG_ENABLED_FLAG}
+ //e_WriteLog(Format('wall #%d(%d) enabled (%d) (%d,%d)-(%d,%d)', [Integer(ID), Integer(pan.proxyId), Integer(mapGrid.proxyEnabled[pan.proxyId]), pan.x, pan.y, pan.width, pan.height]), MSG_NOTIFY);
+ {$ENDIF}
end;
procedure g_Map_DisableWall(ID: DWORD);
+var
+ pan: TPanel;
begin
- with gWalls[ID] do
- begin
- Enabled := False;
- g_Mark(X, Y, Width, Height, MARK_DOOR, False);
+ pan := gWalls[ID];
+ pan.Enabled := False;
+ g_Mark(pan.X, pan.Y, pan.Width, pan.Height, MARK_DOOR, False);
- if g_Game_IsServer and g_Game_IsNet then MH_SEND_PanelState(PanelType, ID);
- end;
+ mapGrid.proxyEnabled[pan.proxyId] := false;
+ //if (pan.proxyId >= 0) then begin mapGrid.removeBody(pan.proxyId); pan.proxyId := -1; end;
+
+ if g_Game_IsServer and g_Game_IsNet then MH_SEND_PanelState(pan.PanelType, ID);
+
+ {$IFDEF MAP_DEBUG_ENABLED_FLAG}
+ //e_WriteLog(Format('wall #%d(%d) disabled (%d) (%d,%d)-(%d,%d)', [Integer(ID), Integer(pan.proxyId), Integer(mapGrid.proxyEnabled[pan.proxyId]), pan.x, pan.y, pan.width, pan.height]), MSG_NOTIFY);
+ {$ENDIF}
end;
procedure g_Map_SwitchTexture(PanelType: Word; ID: DWORD; AnimLoop: Byte = 0);
LiftType := t;
g_Mark(X, Y, Width, Height, MARK_LIFT, False);
+ //TODO: make separate lift tags, and change tag here
if LiftType = 0 then
g_Mark(X, Y, Width, Height, MARK_LIFTUP, True)
Result := Addr(Arr[PanelByID[PanelID].PArrID]);
end;
+
+// trace liquid, stepping by `dx` and `dy`
+// return last seen liquid coords, and `false` if we're started outside of the liquid
+function g_Map_TraceLiquid (x, y, dx, dy: Integer; out topx, topy: Integer): Boolean;
+const
+ MaskLiquid = GridTagWater or GridTagAcid1 or GridTagAcid2;
+begin
+ topx := x;
+ topy := y;
+ // started outside of the liquid?
+ if (mapGrid.forEachAtPoint(x, y, nil, MaskLiquid) = nil) then begin result := false; exit; end;
+ if (dx = 0) and (dy = 0) then begin result := false; exit; end; // sanity check
+ result := true;
+ while true do
+ begin
+ Inc(x, dx);
+ Inc(y, dy);
+ if (mapGrid.forEachAtPoint(x, y, nil, MaskLiquid) = nil) then exit; // out of the water, just exit
+ topx := x;
+ topy := y;
+ end;
+end;
+
+
end.