diff --git a/src/game/g_map.pas b/src/game/g_map.pas
index 45a3fa3ccfb5b5c0e48acc5281dd295b55d782a3..d1d824a9396883a9f2a5e3f2038a6bd7cf5dff4c 100644 (file)
--- a/src/game/g_map.pas
+++ b/src/game/g_map.pas
function g_Map_HasAnyPanelAtPoint (x, y: Integer; panelType: Word): Boolean;
+// trace liquid, stepping by `dx` and `dy`
+// return last seen liquid coords, and `false` if we're started outside of the liquid
+function g_Map_TraceLiquid (x, y, dx, dy: Integer; out topx, topy: Integer): Boolean;
+
procedure g_Map_ProfilersBegin ();
procedure g_Map_ProfilersEnd ();
+
const
RESPAWNPOINT_PLAYER1 = 1;
RESPAWNPOINT_PLAYER2 = 2;
var
pa, pb: TPanel;
begin
- //result := ((a as TPanel).ArrIdx < (b as TPanel).ArrIdx);
pa := TPanel(a);
pb := TPanel(b);
if (pa.tag < pb.tag) then begin result := true; exit; end;
if (pa.tag > pb.tag) then begin result := false; exit; end;
- result := (pa.ArrIdx < pb.ArrIdx);
+ result := (pa.arrIdx < pb.arrIdx);
end;
procedure dplClear ();
RespawnPoints: Array of TRespawnPoint;
FlagPoints: Array [FLAG_RED..FLAG_BLUE] of PFlagPoint;
//DOMFlagPoints: Array of TFlagPoint;
- gMapGrid: TPanelGrid = nil;
+ mapGrid: TPanelGrid = nil;
//mapTree: TDynAABBTreeMap = nil;
// wall index in `gWalls` or -1
function g_Map_traceToNearestWall (x0, y0, x1, y1: Integer; hitx: PInteger=nil; hity: PInteger=nil): Boolean;
+(*
var
lastX, lastY, lastDistSq: Integer;
wasHit: Boolean = false;
end;
end;
end;
-
+*)
+var
+ ex, ey: Integer;
begin
+ (*
result := false;
- if (gMapGrid = nil) then exit;
+ if (mapGrid = nil) then exit;
lastDistSq := (x1-x0)*(x1-x0)+(y1-y0)*(y1-y0)+1;
lastX := 0;
lastY := 0;
- result := gMapGrid.traceRay(x0, y0, x1, y1, sqchecker, (GridTagWall or GridTagDoor));
+ result := mapGrid.traceRay(x0, y0, x1, y1, sqchecker, (GridTagWall or GridTagDoor));
if (hitx <> nil) then hitx^ := lastX;
if (hity <> nil) then hity^ := lastY;
+ *)
+ result := mapGrid.traceRay(ex, ey, x0, y0, x1, y1, nil, (GridTagWall or GridTagDoor));
end;
function checker (pan: TPanel; tag: Integer): Boolean;
begin
- result := false; // don't stop, ever
-
+ {
if ((tag and (GridTagWall or GridTagDoor)) <> 0) then
begin
- if not pan.Enabled then exit;
+ result := pan.Enabled; // stop if wall is enabled
+ exit;
end;
-
- result := (x >= pan.X) and (y >= pan.Y) and (x < pan.X+pan.Width) and (y < pan.Y+pan.Height);
- if not result then exit;
+ }
if ((tag and GridTagLift) <> 0) then
begin
+ // stop if the lift of the right type
result :=
((WordBool(PanelType and PANEL_LIFTUP) and (pan.LiftType = 0)) or
(WordBool(PanelType and PANEL_LIFTDOWN) and (pan.LiftType = 1)) or
(WordBool(PanelType and PANEL_LIFTLEFT) and (pan.LiftType = 2)) or
(WordBool(PanelType and PANEL_LIFTRIGHT) and (pan.LiftType = 3)));
+ exit;
end;
+
+ result := true; // otherwise, stop anyway, 'cause `forEachAtPoint()` is guaranteed to call this only for correct panels
end;
var
if WordBool(PanelType and PANEL_BLOCKMON) then tagmask := tagmask or GridTagBlockMon;
if (tagmask = 0) then exit;// just in case
- result := gMapGrid.forEachAtPoint(x, y, checker, tagmask);
+ if ((tagmask and GridTagLift) <> 0) then
+ begin
+ // slow
+ result := mapGrid.forEachAtPoint(x, y, checker, tagmask);
+ end
+ else
+ begin
+ // fast
+ result := mapGrid.forEachAtPoint(x, y, nil, tagmask);
+ end;
end;
SetLength(panels^, len + 1);
panels^[len] := TPanel.Create(PanelRec, AddTextures, CurTex, Textures);
- panels^[len].ArrIdx := len;
+ panels^[len].arrIdx := len;
+ panels^[len].proxyId := -1;
panels^[len].tag := panelTypeToTag(PanelRec.PanelType);
if sav then
panels^[len].SaveIt := True;
pan := panels[idx];
pan.tag := tag;
if not pan.visvalid then continue;
- gMapGrid.insertBody(pan, pan.X, pan.Y, pan.Width, pan.Height, tag);
+ pan.proxyId := mapGrid.insertBody(pan, pan.X, pan.Y, pan.Width, pan.Height, tag);
+ mapGrid.proxyEnabled[pan.proxyId] := pan.Enabled;
//mapTree.insertObject(pan, tag, true); // as static object
end;
end;
begin
- gMapGrid.Free();
- gMapGrid := nil;
+ mapGrid.Free();
+ mapGrid := nil;
//mapTree.Free();
//mapTree := nil;
e_WriteLog(Format('map dimensions: (%d,%d)-(%d,%d)', [mapX0, mapY0, mapX1, mapY1]), MSG_WARNING);
- gMapGrid := TPanelGrid.Create(mapX0, mapY0, mapX1-mapX0+1, mapY1-mapY0+1);
+ mapGrid := TPanelGrid.Create(mapX0-512, mapY0-512, mapX1-mapX0+1+512*2, mapY1-mapY0+1+512*2);
//mapTree := TDynAABBTreeMap.Create();
addPanelsToGrid(gWalls, PANEL_WALL);
addPanelsToGrid(gLifts, PANEL_LIFTUP); // it doesn't matter which LIFT type is used here
addPanelsToGrid(gBlockMon, PANEL_BLOCKMON);
- gMapGrid.dumpStats();
+ mapGrid.dumpStats();
//e_WriteLog(Format('tree depth: %d; %d nodes used, %d nodes allocated', [mapTree.computeTreeHeight, mapTree.nodeCount, mapTree.nodeAlloced]), MSG_NOTIFY);
//mapTree.forEachLeaf(nil);
end;
CurTex, ntn: Integer;
begin
- gMapGrid.Free();
- gMapGrid := nil;
+ mapGrid.Free();
+ mapGrid := nil;
//mapTree.Free();
//mapTree := nil;
// new algo
procedure g_Map_CollectDrawPanels (x0, y0, wdt, hgt: Integer);
+
function checker (pan: TPanel; tag: Integer): Boolean;
begin
result := false; // don't stop, ever
end
else}
begin
- gMapGrid.forEachInAABB(x0, y0, wdt, hgt, checker, (GridTagBack or GridTagStep or GridTagWall or GridTagDoor or GridTagAcid1 or GridTagAcid2 or GridTagWater or GridTagFore));
+ mapGrid.forEachInAABB(x0, y0, wdt, hgt, checker, (GridTagBack or GridTagStep or GridTagWall or GridTagDoor or GridTagAcid1 or GridTagAcid2 or GridTagWater or GridTagFore));
end;
// list will be rendered in `g_game.DrawPlayer()`
end;
procedure g_Map_DrawPanelShadowVolumes(lightX: Integer; lightY: Integer; radius: Integer);
+
function checker (pan: TPanel; tag: Integer): Boolean;
begin
result := false; // don't stop, ever
end
else}
begin
- gMapGrid.forEachInAABB(lightX-radius, lightY-radius, radius*2, radius*2, checker, (GridTagWall or GridTagDoor));
+ mapGrid.forEachInAABB(lightX-radius, lightY-radius, radius*2, radius*2, checker, (GridTagWall or GridTagDoor));
end;
end;
@@ -2304,10 +2329,13 @@ function g_Map_CollidePanel(X, Y: Integer; Width, Height: Word; PanelType: Word;
begin
result := false; // don't stop, ever
+ {
if ((tag and (GridTagWall or GridTagDoor)) <> 0) then
begin
- if not pan.Enabled then exit;
+ result := pan.Enabled;
+ exit;
end;
+ }
if ((tag and GridTagLift) <> 0) then
begin
@@ -2322,7 +2350,7 @@ function g_Map_CollidePanel(X, Y: Integer; Width, Height: Word; PanelType: Word;
if ((tag and GridTagBlockMon) <> 0) then
begin
- result := ((not b1x3) or (pan.Width+pan.Height >= 64)) and g_Collide(X, Y, Width, Height, pan.X, pan.Y, pan.Width, pan.Height);
+ result := ((not b1x3) or (pan.Width+pan.Height >= 64)); //and g_Collide(X, Y, Width, Height, pan.X, pan.Y, pan.Width, pan.Height);
exit;
end;
begin
if (Width = 1) and (Height = 1) then
begin
- result := gMapGrid.forEachAtPoint(X, Y, checker, tagmask);
+ if ((tagmask and (GridTagLift or GridTagBlockMon)) <> 0) then
+ begin
+ // slow
+ result := mapGrid.forEachAtPoint(X, Y, checker, tagmask);
+ end
+ else
+ begin
+ // fast
+ result := mapGrid.forEachAtPoint(X, Y, nil, tagmask);
+ end;
end
else
begin
- result := gMapGrid.forEachInAABB(X, Y, Width, Height, checker, tagmask);
+ if ((tagmask and (GridTagLift or GridTagBlockMon)) <> 0) then
+ begin
+ // slow
+ result := mapGrid.forEachInAABB(X, Y, Width, Height, checker, tagmask);
+ end
+ else
+ begin
+ // fast
+ result := mapGrid.forEachInAABB(X, Y, Width, Height, nil, tagmask);
+ end;
end;
end;
end
begin
if (Width = 1) and (Height = 1) then
begin
- gMapGrid.forEachAtPoint(X, Y, checker, (GridTagWater or GridTagAcid1 or GridTagAcid2));
+ mapGrid.forEachAtPoint(X, Y, checker, (GridTagWater or GridTagAcid1 or GridTagAcid2));
end
else
begin
- gMapGrid.forEachInAABB(X, Y, Width, Height, checker, (GridTagWater or GridTagAcid1 or GridTagAcid2));
+ mapGrid.forEachInAABB(X, Y, Width, Height, checker, (GridTagWater or GridTagAcid1 or GridTagAcid2));
end;
end;
result := texid;
if (profMapCollision <> nil) then profMapCollision.sectionEnd();
end;
+
procedure g_Map_EnableWall(ID: DWORD);
begin
with gWalls[ID] do
begin
Enabled := True;
- //g_Mark(X, Y, Width, Height, MARK_DOOR, True);
+ g_Mark(X, Y, Width, Height, MARK_DOOR, True);
+ mapGrid.proxyEnabled[proxyId] := true;
if g_Game_IsServer and g_Game_IsNet then MH_SEND_PanelState(PanelType, ID);
end;
with gWalls[ID] do
begin
Enabled := False;
- //g_Mark(X, Y, Width, Height, MARK_DOOR, False);
+ g_Mark(X, Y, Width, Height, MARK_DOOR, False);
+ mapGrid.proxyEnabled[proxyId] := false;
if g_Game_IsServer and g_Game_IsNet then MH_SEND_PanelState(PanelType, ID);
end;
begin
LiftType := t;
- {
g_Mark(X, Y, Width, Height, MARK_LIFT, False);
+ //TODO: make separate lift tags, and change tag here
if LiftType = 0 then
g_Mark(X, Y, Width, Height, MARK_LIFTUP, True)
g_Mark(X, Y, Width, Height, MARK_LIFTLEFT, True)
else if LiftType = 3 then
g_Mark(X, Y, Width, Height, MARK_LIFTRIGHT, True);
- }
if g_Game_IsServer and g_Game_IsNet then MH_SEND_PanelState(PanelType, ID);
end;
Result := Addr(Arr[PanelByID[PanelID].PArrID]);
end;
+
+// trace liquid, stepping by `dx` and `dy`
+// return last seen liquid coords, and `false` if we're started outside of the liquid
+function g_Map_TraceLiquid (x, y, dx, dy: Integer; out topx, topy: Integer): Boolean;
+const
+ MaskLiquid = GridTagWater or GridTagAcid1 or GridTagAcid2;
+begin
+ topx := x;
+ topy := y;
+ // started outside of the liquid?
+ if not mapGrid.forEachAtPoint(x, y, nil, MaskLiquid) then begin result := false; exit; end;
+ if (dx = 0) and (dy = 0) then begin result := false; exit; end; // sanity check
+ result := true;
+ while true do
+ begin
+ Inc(x, dx);
+ Inc(y, dy);
+ if not mapGrid.forEachAtPoint(x, y, nil, MaskLiquid) then exit; // out of the water, just exit
+ topx := x;
+ topy := y;
+ end;
+end;
+
+
end.