diff --git a/src/game/g_map.pas b/src/game/g_map.pas
index 5c3a8a17ef5ef457e970dc450bc6ef9e03c4a321..ae8ee105f42f3bc783b26d62a6ec4ac7ff08d70f 100644 (file)
--- a/src/game/g_map.pas
+++ b/src/game/g_map.pas
procedure g_Map_Free(freeTextures: Boolean=true);
procedure g_Map_Update();
+function g_Map_PanelByGUID (aguid: Integer): TPanel; inline;
+
procedure g_Map_DrawPanels (PanelType: Word); // unaccelerated
procedure g_Map_CollectDrawPanels (x0, y0, wdt, hgt: Integer);
function g_Map_CollidePanel(X, Y: Integer; Width, Height: Word;
PanelType: Word; b1x3: Boolean=false): Boolean;
function g_Map_CollideLiquid_Texture(X, Y: Integer; Width, Height: Word): DWORD;
-procedure g_Map_EnableWall(ID: DWORD);
-procedure g_Map_DisableWall(ID: DWORD);
-procedure g_Map_SwitchTexture(PanelType: Word; ID: DWORD; AnimLoop: Byte = 0);
-procedure g_Map_SetLift(ID: DWORD; t: Integer);
+
+procedure g_Map_EnableWallGUID (pguid: Integer);
+procedure g_Map_DisableWallGUID (pguid: Integer);
+procedure g_Map_SetLiftGUID (pguid: Integer; t: Integer);
+
+// HACK!!!
+procedure g_Map_EnableWall_XXX (ID: DWORD);
+procedure g_Map_DisableWall_XXX (ID: DWORD);
+procedure g_Map_SetLift_XXX (ID: DWORD; t: Integer);
+
+procedure g_Map_SwitchTextureGUID (PanelType: Word; pguid: Integer; AnimLoop: Byte = 0);
+
procedure g_Map_ReAdd_DieTriggers();
function g_Map_IsSpecialTexture(Texture: String): Boolean;
function g_Map_ParseMap (data: Pointer; dataLen: Integer): TDynRecord;
+
+function g_Map_MinX (): Integer; inline;
+function g_Map_MinY (): Integer; inline;
+function g_Map_MaxX (): Integer; inline;
+function g_Map_MaxY (): Integer; inline;
+
const
NNF_NO_NAME = 0;
NNF_NAME_BEFORE = 1;
PANEL_FORE
*)
// sorted by draw priority
- GridTagBack = 1 shl 0;
- GridTagStep = 1 shl 1;
- GridTagWall = 1 shl 2;
- GridTagDoor = 1 shl 3;
- GridTagAcid1 = 1 shl 4;
- GridTagAcid2 = 1 shl 5;
- GridTagWater = 1 shl 6;
- GridTagFore = 1 shl 7;
+ GridTagBack = 1 shl 0; // gRenderBackgrounds
+ GridTagStep = 1 shl 1; // gSteps
+ GridTagWall = 1 shl 2; // gWalls
+ GridTagDoor = 1 shl 3; // gWalls
+ GridTagAcid1 = 1 shl 4; // gAcid1
+ GridTagAcid2 = 1 shl 5; // gAcid2
+ GridTagWater = 1 shl 6; // gWater
+ GridTagFore = 1 shl 7; // gRenderForegrounds
// the following are invisible
- GridTagLift = 1 shl 8;
- GridTagBlockMon = 1 shl 9;
+ GridTagLift = 1 shl 8; // gLifts
+ GridTagBlockMon = 1 shl 9; // gBlockMon
+
+ GridTagObstacle = (GridTagStep or GridTagWall or GridTagDoor);
+ GridTagLiquid = (GridTagAcid1 or GridTagAcid2 or GridTagWater);
GridDrawableMask = (GridTagBack or GridTagStep or GridTagWall or GridTagDoor or GridTagAcid1 or GridTagAcid2 or GridTagWater or GridTagFore);
FLAG_SIGNATURE = $47414C46; // 'FLAG'
+var
+ panByGUID: array of TPanel = nil;
+
+
+// ////////////////////////////////////////////////////////////////////////// //
+function g_Map_PanelByGUID (aguid: Integer): TPanel; inline;
+begin
+ //if (panByGUID = nil) or (not panByGUID.get(aguid, result)) then result := nil;
+ if (aguid >= 0) and (aguid < Length(panByGUID)) then result := panByGUID[aguid] else result := nil;
+end;
+
+
+// ////////////////////////////////////////////////////////////////////////// //
+function g_Map_MinX (): Integer; inline; begin if (mapGrid <> nil) then result := mapGrid.gridX0 else result := 0; end;
+function g_Map_MinY (): Integer; inline; begin if (mapGrid <> nil) then result := mapGrid.gridY0 else result := 0; end;
+function g_Map_MaxX (): Integer; inline; begin if (mapGrid <> nil) then result := mapGrid.gridX0+mapGrid.gridWidth-1 else result := 0; end;
+function g_Map_MaxY (): Integer; inline; begin if (mapGrid <> nil) then result := mapGrid.gridY0+mapGrid.gridHeight-1 else result := 0; end;
+
+
+// ////////////////////////////////////////////////////////////////////////// //
var
dfmapdef: TDynMapDef = nil;
+
procedure loadMapDefinition ();
var
pr: TTextParser = nil;
WAD: TWADFile = nil;
begin
if (dfmapdef <> nil) then exit;
+
try
e_LogWritefln('parsing "mapdef.txt"...', []);
st := openDiskFileRO(DataDir+'mapdef.txt');
+ e_LogWritefln('found local "%smapdef.txt"', [DataDir]);
except
st := nil;
- e_LogWritefln('local "%smapdef.txt" not found', [DataDir]);
end;
+
if (st = nil) then
begin
WAD := TWADFile.Create();
end;
end;
- if (st = nil) then
- begin
- //raise Exception.Create('cannot open "mapdef.txt"');
- e_LogWritefln('using default "mapdef.txt"...', [], MSG_WARNING);
- pr := TStrTextParser.Create(defaultMapDef);
- end
- else
- begin
- pr := TFileTextParser.Create(st);
+ try
+ if (st = nil) then
+ begin
+ //raise Exception.Create('cannot open "mapdef.txt"');
+ e_LogWriteln('using default "mapdef.txt"...');
+ pr := TStrTextParser.Create(defaultMapDef);
+ end
+ else
+ begin
+ pr := TFileTextParser.Create(st);
+ end;
+ except on e: Exception do
+ begin
+ e_LogWritefln('something is VERY wrong here! -- ', [e.message]);
+ raise;
+ end;
end;
try
end;
+// ////////////////////////////////////////////////////////////////////////// //
function g_Map_ParseMap (data: Pointer; dataLen: Integer): TDynRecord;
var
wst: TSFSMemoryChunkStream = nil;
begin
result := nil;
if (dataLen < 4) then exit;
+
+ if (dfmapdef = nil) then writeln('need to load mapdef');
loadMapDefinition();
if (dfmapdef = nil) then raise Exception.Create('internal map loader error');
begin
// binary map
try
+ //e_LogWriteln('parsing binary map...');
result := dfmapdef.parseBinMap(wst);
except on e: Exception do
begin
// text map
pr := TFileTextParser.Create(wst);
try
+ //e_LogWriteln('parsing text map...');
result := dfmapdef.parseMap(pr);
except on e: Exception do
begin
end;
pr.Free(); // will free `wst`
end;
+ //e_LogWriteln('map parsed.');
end;
+// ////////////////////////////////////////////////////////////////////////// //
var
NNF_PureName: String; // Èìÿ òåêñòóðû áåç öèôð â êîíöå
NNF_FirstNum: Integer; // ×èñëî ó íà÷àëüíîé òåêñòóðû
end;
+// ////////////////////////////////////////////////////////////////////////// //
function panelTypeToTag (panelType: Word): Integer;
begin
case panelType of
end;
-type
- TPanelID = record
- PWhere: ^TPanelArray;
- PArrID: Integer;
- end;
-
var
- PanelById: array of TPanelID;
- Textures: TLevelTextureArray = nil;
+ Textures: TLevelTextureArray = nil;
TextNameHash: THashStrInt = nil; // key: texture name; value: index in `Textures`
BadTextNameHash: THashStrInt = nil; // set; so we won't spam with non-existing texture messages
- RespawnPoints: Array of TRespawnPoint;
- FlagPoints: Array [FLAG_RED..FLAG_BLUE] of PFlagPoint;
+ RespawnPoints: array of TRespawnPoint;
+ FlagPoints: array[FLAG_RED..FLAG_BLUE] of PFlagPoint;
//DOMFlagPoints: Array of TFlagPoint;
PanelArray := nil;
end;
-function CreatePanel(PanelRec: TDynRecord; AddTextures: TAddTextureArray;
- CurTex: Integer; sav: Boolean): Integer;
+function CreatePanel (PanelRec: TDynRecord; AddTextures: TAddTextureArray; CurTex: Integer; sav: Boolean): Integer;
var
len: Integer;
panels: ^TPanelArray;
+ pan: TPanel;
+ pguid: Integer;
begin
Result := -1;
case PanelRec.PanelType of
- PANEL_WALL, PANEL_OPENDOOR, PANEL_CLOSEDOOR:
- panels := @gWalls;
- PANEL_BACK:
- panels := @gRenderBackgrounds;
- PANEL_FORE:
- panels := @gRenderForegrounds;
- PANEL_WATER:
- panels := @gWater;
- PANEL_ACID1:
- panels := @gAcid1;
- PANEL_ACID2:
- panels := @gAcid2;
- PANEL_STEP:
- panels := @gSteps;
- PANEL_LIFTUP, PANEL_LIFTDOWN, PANEL_LIFTLEFT, PANEL_LIFTRIGHT:
- panels := @gLifts;
- PANEL_BLOCKMON:
- panels := @gBlockMon;
- else
- Exit;
+ PANEL_WALL, PANEL_OPENDOOR, PANEL_CLOSEDOOR: panels := @gWalls;
+ PANEL_BACK: panels := @gRenderBackgrounds;
+ PANEL_FORE: panels := @gRenderForegrounds;
+ PANEL_WATER: panels := @gWater;
+ PANEL_ACID1: panels := @gAcid1;
+ PANEL_ACID2: panels := @gAcid2;
+ PANEL_STEP: panels := @gSteps;
+ PANEL_LIFTUP, PANEL_LIFTDOWN, PANEL_LIFTLEFT, PANEL_LIFTRIGHT: panels := @gLifts;
+ PANEL_BLOCKMON: panels := @gBlockMon;
+ else exit;
end;
len := Length(panels^);
- SetLength(panels^, len + 1);
-
- panels^[len] := TPanel.Create(PanelRec, AddTextures, CurTex, Textures);
- panels^[len].arrIdx := len;
- panels^[len].proxyId := -1;
- panels^[len].tag := panelTypeToTag(PanelRec.PanelType);
- if sav then
- panels^[len].SaveIt := True;
-
- Result := len;
-
- len := Length(PanelByID);
- SetLength(PanelByID, len + 1);
- PanelByID[len].PWhere := panels;
- PanelByID[len].PArrID := Result;
+ SetLength(panels^, len+1);
+
+ pguid := Length(panByGUID);
+ SetLength(panByGUID, pguid+1); //FIXME!
+ pan := TPanel.Create(PanelRec, AddTextures, CurTex, Textures, pguid);
+ assert(pguid >= 0);
+ assert(pguid < Length(panByGUID));
+ panByGUID[pguid] := pan;
+ panels^[len] := pan;
+ pan.arrIdx := len;
+ pan.proxyId := -1;
+ pan.tag := panelTypeToTag(PanelRec.PanelType);
+ if sav then pan.SaveIt := True;
+
+ PanelRec.user['panel_guid'] := pguid;
+
+ //result := len;
+ result := pguid;
end;
Height := Trigger.Height;
Enabled := Trigger.Enabled;
//TexturePanel := Trigger.TexturePanel;
- TexturePanel := atpanid;
+ TexturePanelGUID := atpanid;
TexturePanelType := fTexturePanel1Type;
ShotPanelType := fTexturePanel2Type;
TriggerType := Trigger.TriggerType;
ActivateType := Trigger.ActivateType;
Keys := Trigger.Keys;
- trigPanelId := atrigpanid;
+ trigPanelGUID := atrigpanid;
//trigShotPanelId := ashotpanid;
//Data.Default := Trigger.DATA;
if (Trigger.trigRec = nil) then
end
else
begin
- trigData := Trigger.trigRec.clone();
+ trigData := Trigger.trigRec.clone(nil);
end;
end;
LiftPanelIdx: Integer;
DoorPanelIdx: Integer;
ShotPanelIdx: Integer;
+ MPlatPanelIdx: Integer;
trigrec: TDynRecord;
texPan: TDynRecord;
liftPan: TDynRecord;
doorPan: TDynRecord;
shotPan: TDynRecord;
+ mplatPan: TDynRecord;
end;
var
WAD: TWADFile;
gCurrentMap.Free();
gCurrentMap := nil;
+ panByGUID := nil;
+
Result := False;
gMapInfo.Map := Res;
TriggersTable := nil;
pttit.liftPan := nil;
pttit.doorPan := nil;
pttit.shotPan := nil;
+ pttit.mplatPan := nil;
pttit.texPanIdx := -1;
pttit.LiftPanelIdx := -1;
pttit.DoorPanelIdx := -1;
pttit.ShotPanelIdx := -1;
+ pttit.MPlatPanelIdx := -1;
// Ëèôòû
if rec.TriggerType in [TRIGGER_LIFTUP, TRIGGER_LIFTDOWN, TRIGGER_LIFT] then
begin
begin
pttit.shotPan := mapReader.panel[rec.trigRec.tgShotPanelID];
end;
+ //
+ if rec.TriggerType in [TRIGGER_PRESS, TRIGGER_ON, TRIGGER_OFF, TRIGGER_ONOFF] then
+ begin
+ pttit.mplatPan := mapReader.panel[rec.trigRec.tgPanelID];
+ end;
if (pttit.texPan <> nil) then pttit.texPan.userPanelTrigRef := true;
if (pttit.liftPan <> nil) then pttit.liftPan.userPanelTrigRef := true;
if (pttit.doorPan <> nil) then pttit.doorPan.userPanelTrigRef := true;
if (pttit.shotPan <> nil) then pttit.shotPan.userPanelTrigRef := true;
+ if (pttit.mplatPan <> nil) then pttit.mplatPan.userPanelTrigRef := true;
g_Game_StepLoading();
end;
//e_LogWritefln('PANADD: pannum=%s', [pannum]);
- // Ñîçäàåì ïàíåëü è çàïîìèíàåì åå íîìåð
+ // Ñîçäàåì ïàíåëü è çàïîìèíàåì åå GUID
PanelID := CreatePanel(rec, AddTextures, CurTex, trigRef);
- //e_LogWritefln('panel #%s of type %s got id #%s', [pannum, rec.PanelType, PanelID]);
- // set 'gamePanelId' field to panel id
+ //e_LogWritefln('panel #%s of type %s got guid #%s', [pannum, rec.PanelType, PanelID]);
rec.userPanelId := PanelID; // remember game panel id, we'll fix triggers later
// setup lifts
if (TriggersTable[b].liftPan <> nil) then TriggersTable[b].LiftPanelIdx := TriggersTable[b].liftPan.userPanelId;
if (TriggersTable[b].doorPan <> nil) then TriggersTable[b].DoorPanelIdx := TriggersTable[b].doorPan.userPanelId;
if (TriggersTable[b].shotPan <> nil) then TriggersTable[b].ShotPanelIdx := TriggersTable[b].shotPan.userPanelId;
+ if (TriggersTable[b].mplatPan <> nil) then TriggersTable[b].MPlatPanelIdx := TriggersTable[b].mplatPan.userPanelId;
end;
// create map grid, init other grids (for monsters, for example)
if (TriggersTable[trignum].LiftPanelIdx <> -1) then tgpid := TriggersTable[trignum].LiftPanelIdx
else if (TriggersTable[trignum].DoorPanelIdx <> -1) then tgpid := TriggersTable[trignum].DoorPanelIdx
else if (TriggersTable[trignum].ShotPanelIdx <> -1) then tgpid := TriggersTable[trignum].ShotPanelIdx
+ else if (TriggersTable[trignum].MPlatPanelIdx <> -1) then tgpid := TriggersTable[trignum].MPlatPanelIdx
else tgpid := -1;
//e_LogWritefln('creating trigger #%s; texpantype=%s; shotpantype=%s (%d,%d)', [trignum, b, c, TriggersTable[trignum].texPanIdx, TriggersTable[trignum].ShotPanelIdx]);
CreateTrigger(trignum, rec, TriggersTable[trignum].texPanIdx, tgpid, Word(b), Word(c));
mapReader := g_Map_ParseMap(Data, Len);
except
mapReader := nil;
+ FreeMem(Data);
+ exit;
end;
FreeMem(Data);
BadTextNameHash := nil;
end;
+ panByGUID := nil;
+
FreePanelArray(gWalls);
FreePanelArray(gRenderBackgrounds);
FreePanelArray(gRenderForegrounds);
gDoorMap := nil;
gLiftMap := nil;
-
- PanelByID := nil;
end;
procedure g_Map_Update();
if gGameSettings.GameMode = GM_CTF then
begin
for a := FLAG_RED to FLAG_BLUE do
+ begin
if not (gFlags[a].State in [FLAG_STATE_NONE, FLAG_STATE_CAPTURED]) then
+ begin
with gFlags[a] do
begin
- if gFlags[a].Animation <> nil then
- gFlags[a].Animation.Update();
+ if gFlags[a].Animation <> nil then gFlags[a].Animation.Update();
m := g_Obj_Move(@Obj, True, True);
- if gTime mod (GAME_TICK*2) <> 0 then
- Continue;
+ if gTime mod (GAME_TICK*2) <> 0 then Continue;
- // Ñîïðîòèâëåíèå âîçäóõà:
+ // Ñîïðîòèâëåíèå âîçäóõà
Obj.Vel.X := z_dec(Obj.Vel.X, 1);
- // Òàéìàóò ïîòåðÿííîãî ôëàãà, ëèáî îí âûïàë çà êàðòó:
+ // Òàéìàóò ïîòåðÿííîãî ôëàãà, ëèáî îí âûïàë çà êàðòó
if ((Count = 0) or ByteBool(m and MOVE_FALLOUT)) and g_Game_IsServer then
begin
g_Map_ResetFlag(a);
Continue;
end;
- if Count > 0 then
- Count := Count - 1;
+ if Count > 0 then Count -= 1;
- // Èãðîê áåðåò ôëàã:
+ // Èãðîê áåðåò ôëàã
if gPlayers <> nil then
begin
j := Random(Length(gPlayers)) - 1;
-
for d := 0 to High(gPlayers) do
begin
Inc(j);
- if j > High(gPlayers) then
- j := 0;
-
+ if j > High(gPlayers) then j := 0;
if gPlayers[j] <> nil then
- if gPlayers[j].Live and
- g_Obj_Collide(@Obj, @gPlayers[j].Obj) then
+ begin
+ if gPlayers[j].Live and g_Obj_Collide(@Obj, @gPlayers[j].Obj) then
begin
- if gPlayers[j].GetFlag(a) then
- Break;
+ if gPlayers[j].GetFlag(a) then Break;
end;
+ end;
end;
end;
end;
+ end;
+ end;
end;
end;
end;
-procedure g_Map_EnableWall(ID: DWORD);
+procedure g_Map_EnableWall_XXX (ID: DWORD); begin if (ID < Length(gWalls)) then g_Map_EnableWallGUID(gWalls[ID].guid); end;
+procedure g_Map_DisableWall_XXX (ID: DWORD); begin if (ID < Length(gWalls)) then g_Map_DisableWallGUID(gWalls[ID].guid); end;
+procedure g_Map_SetLift_XXX (ID: DWORD; t: Integer); begin if (ID < Length(gLifts)) then g_Map_SetLiftGUID(gLifts[ID].guid, t); end;
+
+
+procedure g_Map_EnableWallGUID (pguid: Integer);
var
pan: TPanel;
begin
- pan := gWalls[ID];
+ //pan := gWalls[ID];
+ pan := g_Map_PanelByGUID(pguid);
+ if (pan = nil) then exit;
pan.Enabled := True;
- g_Mark(pan.X, pan.Y, pan.Width, pan.Height, MARK_DOOR, True);
+ g_Mark(pan.X, pan.Y, pan.Width, pan.Height, MARK_DOOR, true);
mapGrid.proxyEnabled[pan.proxyId] := true;
//if (pan.proxyId >= 0) then mapGrid.proxyEnabled[pan.proxyId] := true
//else pan.proxyId := mapGrid.insertBody(pan, pan.X, pan.Y, pan.Width, pan.Height, GridTagDoor);
- if g_Game_IsServer and g_Game_IsNet then MH_SEND_PanelState(gWalls[ID].PanelType, ID);
+ if g_Game_IsServer and g_Game_IsNet then MH_SEND_PanelState({gWalls[ID]}pan.PanelType, pguid);
{$IFDEF MAP_DEBUG_ENABLED_FLAG}
//e_WriteLog(Format('ENABLE: wall #%d(%d) enabled (%d) (%d,%d)-(%d,%d)', [Integer(ID), Integer(pan.proxyId), Integer(mapGrid.proxyEnabled[pan.proxyId]), pan.x, pan.y, pan.width, pan.height]), MSG_NOTIFY);
{$ENDIF}
end;
-procedure g_Map_DisableWall(ID: DWORD);
+
+procedure g_Map_DisableWallGUID (pguid: Integer);
var
pan: TPanel;
begin
- pan := gWalls[ID];
+ //pan := gWalls[ID];
+ pan := g_Map_PanelByGUID(pguid);
+ if (pan = nil) then exit;
pan.Enabled := False;
- g_Mark(pan.X, pan.Y, pan.Width, pan.Height, MARK_DOOR, False);
+ g_Mark(pan.X, pan.Y, pan.Width, pan.Height, MARK_DOOR, false);
mapGrid.proxyEnabled[pan.proxyId] := false;
//if (pan.proxyId >= 0) then begin mapGrid.removeBody(pan.proxyId); pan.proxyId := -1; end;
- if g_Game_IsServer and g_Game_IsNet then MH_SEND_PanelState(pan.PanelType, ID);
+ if g_Game_IsServer and g_Game_IsNet then MH_SEND_PanelState(pan.PanelType, pguid);
{$IFDEF MAP_DEBUG_ENABLED_FLAG}
//e_WriteLog(Format('DISABLE: wall #%d(%d) disabled (%d) (%d,%d)-(%d,%d)', [Integer(ID), Integer(pan.proxyId), Integer(mapGrid.proxyEnabled[pan.proxyId]), pan.x, pan.y, pan.width, pan.height]), MSG_NOTIFY);
{$ENDIF}
end;
-procedure g_Map_SwitchTexture(PanelType: Word; ID: DWORD; AnimLoop: Byte = 0);
+
+procedure g_Map_SwitchTextureGUID (PanelType: Word; pguid: Integer; AnimLoop: Byte = 0);
var
tp: TPanel;
begin
+ tp := g_Map_PanelByGUID(pguid);
+ if (tp = nil) then exit;
+ {
case PanelType of
- PANEL_WALL, PANEL_OPENDOOR, PANEL_CLOSEDOOR:
- tp := gWalls[ID];
- PANEL_FORE:
- tp := gRenderForegrounds[ID];
- PANEL_BACK:
- tp := gRenderBackgrounds[ID];
- PANEL_WATER:
- tp := gWater[ID];
- PANEL_ACID1:
- tp := gAcid1[ID];
- PANEL_ACID2:
- tp := gAcid2[ID];
- PANEL_STEP:
- tp := gSteps[ID];
- else
- Exit;
+ PANEL_WALL, PANEL_OPENDOOR, PANEL_CLOSEDOOR: tp := gWalls[ID];
+ PANEL_FORE: tp := gRenderForegrounds[ID];
+ PANEL_BACK: tp := gRenderBackgrounds[ID];
+ PANEL_WATER: tp := gWater[ID];
+ PANEL_ACID1: tp := gAcid1[ID];
+ PANEL_ACID2: tp := gAcid2[ID];
+ PANEL_STEP: tp := gSteps[ID];
+ else exit;
end;
+ }
tp.NextTexture(AnimLoop);
- if g_Game_IsServer and g_Game_IsNet then
- MH_SEND_PanelTexture(PanelType, ID, AnimLoop);
+ if g_Game_IsServer and g_Game_IsNet then MH_SEND_PanelTexture(PanelType, pguid, AnimLoop);
end;
-procedure g_Map_SetLift(ID: DWORD; t: Integer);
+
+procedure g_Map_SetLiftGUID (pguid: Integer; t: Integer);
+var
+ pan: TPanel;
begin
- if gLifts[ID].LiftType = t then
- Exit;
+ //pan := gLifts[ID];
+ pan := g_Map_PanelByGUID(pguid);
+ if (pan = nil) then exit;
+ if not pan.isGLift then exit;
+
+ if ({gLifts[ID]}pan.LiftType = t) then exit; //!FIXME!TRIGANY!
- with gLifts[ID] do
+ with {gLifts[ID]} pan do
begin
LiftType := t;
- g_Mark(X, Y, Width, Height, MARK_LIFT, False);
+ g_Mark(X, Y, Width, Height, MARK_LIFT, false);
//TODO: make separate lift tags, and change tag here
- if LiftType = 0 then
- g_Mark(X, Y, Width, Height, MARK_LIFTUP, True)
- else if LiftType = 1 then
- g_Mark(X, Y, Width, Height, MARK_LIFTDOWN, True)
- else if LiftType = 2 then
- g_Mark(X, Y, Width, Height, MARK_LIFTLEFT, True)
- else if LiftType = 3 then
- g_Mark(X, Y, Width, Height, MARK_LIFTRIGHT, True);
+ case LiftType of
+ 0: g_Mark(X, Y, Width, Height, MARK_LIFTUP);
+ 1: g_Mark(X, Y, Width, Height, MARK_LIFTDOWN);
+ 2: g_Mark(X, Y, Width, Height, MARK_LIFTLEFT);
+ 3: g_Mark(X, Y, Width, Height, MARK_LIFTRIGHT);
+ end;
- if g_Game_IsServer and g_Game_IsNet then MH_SEND_PanelState(PanelType, ID);
+ if g_Game_IsServer and g_Game_IsNet then MH_SEND_PanelState(PanelType, pguid);
end;
end;
-function g_Map_GetPoint(PointType: Byte; var RespawnPoint: TRespawnPoint): Boolean;
+
+function g_Map_GetPoint (PointType: Byte; var RespawnPoint: TRespawnPoint): Boolean;
var
a: Integer;
PointsArray: Array of TRespawnPoint;
end;
end;
-procedure g_Map_SaveState(Var Mem: TBinMemoryWriter);
+
+procedure g_Map_SaveState (var Mem: TBinMemoryWriter);
var
dw: DWORD;
b: Byte;
str: String;
boo: Boolean;
- procedure SavePanelArray(var panels: TPanelArray);
+ procedure savePanels ();
var
PAMem: TBinMemoryWriter;
- i: Integer;
+ pan: TPanel;
begin
- // Ñîçäàåì íîâûé ñïèñîê ñîõðàíÿåìûõ ïàíåëåé:
- PAMem := TBinMemoryWriter.Create((Length(panels)+1) * 40);
+ // Ñîçäàåì íîâûé ñïèñîê ñîõðàíÿåìûõ ïàíåëåé
+ PAMem := TBinMemoryWriter.Create((Length(panByGUID)+1) * 40);
- i := 0;
- while i < Length(panels) do
+ for pan in panByGUID do
begin
- if true{panels[i].SaveIt} then
+ if true{pan.SaveIt} then
begin
- // ID ïàíåëè:
- PAMem.WriteInt(i);
- // Ñîõðàíÿåì ïàíåëü:
- panels[i].SaveState(PAMem);
+ // ID ïàíåëè
+ //PAMem.WriteInt(i);
+ // Ñîõðàíÿåì ïàíåëü
+ pan.SaveState(PAMem);
end;
- Inc(i);
end;
- // Ñîõðàíÿåì ýòîò ñïèñîê ïàíåëåé:
+ // Ñîõðàíÿåì ýòîò ñïèñîê ïàíåëåé
PAMem.SaveToMemory(Mem);
PAMem.Free();
end;
- procedure SaveFlag(flag: PFlag);
+ procedure SaveFlag (flag: PFlag);
begin
- // Ñèãíàòóðà ôëàãà:
+ // Ñèãíàòóðà ôëàãà
dw := FLAG_SIGNATURE; // 'FLAG'
Mem.WriteDWORD(dw);
- // Âðåìÿ ïåðåïîÿâëåíèÿ ôëàãà:
+ // Âðåìÿ ïåðåïîÿâëåíèÿ ôëàãà
Mem.WriteByte(flag^.RespawnType);
- // Ñîñòîÿíèå ôëàãà:
+ // Ñîñòîÿíèå ôëàãà
Mem.WriteByte(flag^.State);
- // Íàïðàâëåíèå ôëàãà:
- if flag^.Direction = D_LEFT then
- b := 1
- else // D_RIGHT
- b := 2;
+ // Íàïðàâëåíèå ôëàãà
+ if flag^.Direction = D_LEFT then b := 1 else b := 2; // D_RIGHT
Mem.WriteByte(b);
- // Îáúåêò ôëàãà:
+ // Îáúåêò ôëàãà
Obj_SaveState(@flag^.Obj, Mem);
end;
begin
Mem := TBinMemoryWriter.Create(1024 * 1024); // 1 MB
-///// Ñîõðàíÿåì ñïèñêè ïàíåëåé: /////
-// Ñîõðàíÿåì ïàíåëè ñòåí è äâåðåé:
- SavePanelArray(gWalls);
-// Ñîõðàíÿåì ïàíåëè ôîíà:
- SavePanelArray(gRenderBackgrounds);
-// Ñîõðàíÿåì ïàíåëè ïåðåäíåãî ïëàíà:
- SavePanelArray(gRenderForegrounds);
-// Ñîõðàíÿåì ïàíåëè âîäû:
- SavePanelArray(gWater);
-// Ñîõðàíÿåì ïàíåëè êèñëîòû-1:
- SavePanelArray(gAcid1);
-// Ñîõðàíÿåì ïàíåëè êèñëîòû-2:
- SavePanelArray(gAcid2);
-// Ñîõðàíÿåì ïàíåëè ñòóïåíåé:
- SavePanelArray(gSteps);
-// Ñîõðàíÿåì ïàíåëè ëèôòîâ:
- SavePanelArray(gLifts);
-///// /////
-
-///// Ñîõðàíÿåì ìóçûêó: /////
-// Ñèãíàòóðà ìóçûêè:
+ ///// Ñîõðàíÿåì ñïèñêè ïàíåëåé: /////
+ savePanels();
+ ///// /////
+
+ ///// Ñîõðàíÿåì ìóçûêó: /////
+ // Ñèãíàòóðà ìóçûêè:
dw := MUSIC_SIGNATURE; // 'MUSI'
Mem.WriteDWORD(dw);
-// Íàçâàíèå ìóçûêè:
+ // Íàçâàíèå ìóçûêè:
Assert(gMusic <> nil, 'g_Map_SaveState: gMusic = nil');
- if gMusic.NoMusic then
- str := ''
- else
- str := gMusic.Name;
+ if gMusic.NoMusic then str := '' else str := gMusic.Name;
Mem.WriteString(str, 64);
-// Ïîçèöèÿ ïðîèãðûâàíèÿ ìóçûêè:
+ // Ïîçèöèÿ ïðîèãðûâàíèÿ ìóçûêè
dw := gMusic.GetPosition();
Mem.WriteDWORD(dw);
-// Ñòîèò ëè ìóçûêà íà ñïåö-ïàóçå:
+ // Ñòîèò ëè ìóçûêà íà ñïåö-ïàóçå
boo := gMusic.SpecPause;
Mem.WriteBoolean(boo);
-///// /////
+ ///// /////
-///// Ñîõðàíÿåì êîëè÷åñòâî ìîíñòðîâ: /////
+ ///// Ñîõðàíÿåì êîëè÷åñòâî ìîíñòðîâ: /////
Mem.WriteInt(gTotalMonsters);
-///// /////
+ ///// /////
-//// Ñîõðàíÿåì ôëàãè, åñëè ýòî CTF: /////
+ //// Ñîõðàíÿåì ôëàãè, åñëè ýòî CTF: /////
if gGameSettings.GameMode = GM_CTF then
begin
- // Ôëàã Êðàñíîé êîìàíäû:
+ // Ôëàã Êðàñíîé êîìàíäû
SaveFlag(@gFlags[FLAG_RED]);
- // Ôëàã Ñèíåé êîìàíäû:
+ // Ôëàã Ñèíåé êîìàíäû
SaveFlag(@gFlags[FLAG_BLUE]);
end;
-///// /////
+ ///// /////
-///// Ñîõðàíÿåì êîëè÷åñòâî ïîáåä, åñëè ýòî TDM/CTF: /////
+ ///// Ñîõðàíÿåì êîëè÷åñòâî ïîáåä, åñëè ýòî TDM/CTF: /////
if gGameSettings.GameMode in [GM_TDM, GM_CTF] then
begin
- // Î÷êè Êðàñíîé êîìàíäû:
+ // Î÷êè Êðàñíîé êîìàíäû
Mem.WriteSmallInt(gTeamStat[TEAM_RED].Goals);
- // Î÷êè Ñèíåé êîìàíäû:
+ // Î÷êè Ñèíåé êîìàíäû
Mem.WriteSmallInt(gTeamStat[TEAM_BLUE].Goals);
end;
-///// /////
+ ///// /////
end;
-procedure g_Map_LoadState(Var Mem: TBinMemoryReader);
+
+procedure g_Map_LoadState (var Mem: TBinMemoryReader);
var
dw: DWORD;
b: Byte;
str: String;
boo: Boolean;
- procedure LoadPanelArray(var panels: TPanelArray);
+ procedure loadPanels ();
var
PAMem: TBinMemoryReader;
- i, id: Integer;
+ pan: TPanel;
begin
- // Çàãðóæàåì òåêóùèé ñïèñîê ïàíåëåé:
+ // Çàãðóæàåì òåêóùèé ñïèñîê ïàíåëåé
PAMem := TBinMemoryReader.Create();
PAMem.LoadFromMemory(Mem);
- for i := 0 to Length(panels)-1 do
+ for pan in panByGUID do
begin
- if true{panels[i].SaveIt} then
+ if true{pan.SaveIt} then
begin
- // ID ïàíåëè:
- PAMem.ReadInt(id);
- if id <> i then
- begin
- raise EBinSizeError.Create('g_Map_LoadState: LoadPanelArray: Wrong Panel ID');
- end;
- // Çàãðóæàåì ïàíåëü:
- panels[i].LoadState(PAMem);
- if (panels[i].arrIdx <> i) then raise Exception.Create('g_Map_LoadState: LoadPanelArray: Wrong Panel arrIdx');
- if (panels[i].proxyId >= 0) then mapGrid.proxyEnabled[panels[i].proxyId] := panels[i].Enabled;
+ // ID ïàíåëè:
+ //PAMem.ReadInt(id);
+ {
+ if id <> i then raise EBinSizeError.Create('g_Map_LoadState: LoadPanelArray: Wrong Panel ID');
+ }
+ // Çàãðóæàåì ïàíåëü
+ pan.LoadState(PAMem);
+ //if (panels[i].arrIdx <> i) then raise Exception.Create('g_Map_LoadState: LoadPanelArray: Wrong Panel arrIdx');
+ if (pan.proxyId >= 0) then mapGrid.proxyEnabled[pan.proxyId] := pan.Enabled;
end;
end;
- // Ýòîò ñïèñîê ïàíåëåé çàãðóæåí:
+ // Ýòîò ñïèñîê ïàíåëåé çàãðóæåí
PAMem.Free();
end;
procedure LoadFlag(flag: PFlag);
begin
- // Ñèãíàòóðà ôëàãà:
+ // Ñèãíàòóðà ôëàãà
Mem.ReadDWORD(dw);
- if dw <> FLAG_SIGNATURE then // 'FLAG'
- begin
- raise EBinSizeError.Create('g_Map_LoadState: LoadFlag: Wrong Flag Signature');
- end;
- // Âðåìÿ ïåðåïîÿâëåíèÿ ôëàãà:
+ // 'FLAG'
+ if dw <> FLAG_SIGNATURE then raise EBinSizeError.Create('g_Map_LoadState: LoadFlag: Wrong Flag Signature');
+ // Âðåìÿ ïåðåïîÿâëåíèÿ ôëàãà
Mem.ReadByte(flag^.RespawnType);
- // Ñîñòîÿíèå ôëàãà:
+ // Ñîñòîÿíèå ôëàãà
Mem.ReadByte(flag^.State);
- // Íàïðàâëåíèå ôëàãà:
+ // Íàïðàâëåíèå ôëàãà
Mem.ReadByte(b);
- if b = 1 then
- flag^.Direction := D_LEFT
- else // b = 2
- flag^.Direction := D_RIGHT;
- // Îáúåêò ôëàãà:
+ if b = 1 then flag^.Direction := D_LEFT else flag^.Direction := D_RIGHT; // b = 2
+ // Îáúåêò ôëàãà
Obj_LoadState(@flag^.Obj, Mem);
end;
begin
- if Mem = nil then
- Exit;
+ if Mem = nil then Exit;
+
+ ///// Çàãðóæàåì ñïèñêè ïàíåëåé: /////
+ loadPanels();
+ ///// /////
-///// Çàãðóæàåì ñïèñêè ïàíåëåé: /////
-// Çàãðóæàåì ïàíåëè ñòåí è äâåðåé:
- LoadPanelArray(gWalls);
-// Çàãðóæàåì ïàíåëè ôîíà:
- LoadPanelArray(gRenderBackgrounds);
-// Çàãðóæàåì ïàíåëè ïåðåäíåãî ïëàíà:
- LoadPanelArray(gRenderForegrounds);
-// Çàãðóæàåì ïàíåëè âîäû:
- LoadPanelArray(gWater);
-// Çàãðóæàåì ïàíåëè êèñëîòû-1:
- LoadPanelArray(gAcid1);
-// Çàãðóæàåì ïàíåëè êèñëîòû-2:
- LoadPanelArray(gAcid2);
-// Çàãðóæàåì ïàíåëè ñòóïåíåé:
- LoadPanelArray(gSteps);
-// Çàãðóæàåì ïàíåëè ëèôòîâ:
- LoadPanelArray(gLifts);
-///// /////
-
-// Îáíîâëÿåì êàðòó ñòîëêíîâåíèé è ñåòêó:
+ // Îáíîâëÿåì êàðòó ñòîëêíîâåíèé è ñåòêó
g_GFX_Init();
//mapCreateGrid();
-///// Çàãðóæàåì ìóçûêó: /////
-// Ñèãíàòóðà ìóçûêè:
+ ///// Çàãðóæàåì ìóçûêó: /////
+ // Ñèãíàòóðà ìóçûêè
Mem.ReadDWORD(dw);
- if dw <> MUSIC_SIGNATURE then // 'MUSI'
- begin
- raise EBinSizeError.Create('g_Map_LoadState: Wrong Music Signature');
- end;
-// Íàçâàíèå ìóçûêè:
+ // 'MUSI'
+ if dw <> MUSIC_SIGNATURE then raise EBinSizeError.Create('g_Map_LoadState: Wrong Music Signature');
+ // Íàçâàíèå ìóçûêè
Assert(gMusic <> nil, 'g_Map_LoadState: gMusic = nil');
Mem.ReadString(str);
-// Ïîçèöèÿ ïðîèãðûâàíèÿ ìóçûêè:
+ // Ïîçèöèÿ ïðîèãðûâàíèÿ ìóçûêè
Mem.ReadDWORD(dw);
-// Ñòîèò ëè ìóçûêà íà ñïåö-ïàóçå:
+ // Ñòîèò ëè ìóçûêà íà ñïåö-ïàóçå
Mem.ReadBoolean(boo);
-// Çàïóñêàåì ýòó ìóçûêó:
+ // Çàïóñêàåì ýòó ìóçûêó
gMusic.SetByName(str);
gMusic.SpecPause := boo;
gMusic.Play();
gMusic.Pause(True);
gMusic.SetPosition(dw);
-///// /////
+ ///// /////
-///// Çàãðóæàåì êîëè÷åñòâî ìîíñòðîâ: /////
+ ///// Çàãðóæàåì êîëè÷åñòâî ìîíñòðîâ: /////
Mem.ReadInt(gTotalMonsters);
-///// /////
+ ///// /////
-//// Çàãðóæàåì ôëàãè, åñëè ýòî CTF: /////
+ //// Çàãðóæàåì ôëàãè, åñëè ýòî CTF: /////
if gGameSettings.GameMode = GM_CTF then
begin
- // Ôëàã Êðàñíîé êîìàíäû:
+ // Ôëàã Êðàñíîé êîìàíäû
LoadFlag(@gFlags[FLAG_RED]);
- // Ôëàã Ñèíåé êîìàíäû:
+ // Ôëàã Ñèíåé êîìàíäû
LoadFlag(@gFlags[FLAG_BLUE]);
end;
-///// /////
+ ///// /////
-///// Çàãðóæàåì êîëè÷åñòâî ïîáåä, åñëè ýòî TDM/CTF: /////
+ ///// Çàãðóæàåì êîëè÷åñòâî ïîáåä, åñëè ýòî TDM/CTF: /////
if gGameSettings.GameMode in [GM_TDM, GM_CTF] then
begin
- // Î÷êè Êðàñíîé êîìàíäû:
+ // Î÷êè Êðàñíîé êîìàíäû
Mem.ReadSmallInt(gTeamStat[TEAM_RED].Goals);
- // Î÷êè Ñèíåé êîìàíäû:
+ // Î÷êè Ñèíåé êîìàíäû
Mem.ReadSmallInt(gTeamStat[TEAM_BLUE].Goals);
end;
-///// /////
+ ///// /////
end;