diff --git a/src/game/g_map.pas b/src/game/g_map.pas
index 23fd6cbd7a038b8237a4ce5a00e3bd23e14a887c..ae230c2292dfb483875b2c03468d20fde04bbbb5 100644 (file)
--- a/src/game/g_map.pas
+++ b/src/game/g_map.pas
procedure g_Map_DrawBack(dx, dy: Integer);
function g_Map_CollidePanel(X, Y: Integer; Width, Height: Word;
- PanelType: Word; b1x3: Boolean): Boolean;
+ PanelType: Word; b1x3: Boolean=false): Boolean;
function g_Map_CollideLiquid_Texture(X, Y: Integer; Width, Height: Word): DWORD;
procedure g_Map_EnableWall(ID: DWORD);
procedure g_Map_DisableWall(ID: DWORD);
procedure g_Map_DrawPanelShadowVolumes(lightX: Integer; lightY: Integer; radius: Integer);
+// returns wall index in `gWalls` or -1
+function g_Map_traceToNearestWall (x0, y0, x1, y1: Integer; hitx: PInteger=nil; hity: PInteger=nil): Boolean;
+
+type
+ TForEachPanelCB = function (pan: TPanel): Boolean; // return `true` to stop
+
+function g_Map_ForEachPanelAt (x, y: Integer; cb: TForEachPanelCB; panelType: Word): Boolean;
+
+
procedure g_Map_ProfilersBegin ();
procedure g_Map_ProfilersEnd ();
gdbg_map_use_accel_render: Boolean = true;
gdbg_map_use_accel_coldet: Boolean = true;
- gdbg_map_use_tree_draw: Boolean = false;
- gdbg_map_use_tree_coldet: Boolean = false;
- gdbg_map_dump_coldet_tree_queries: Boolean = false;
+ //gdbg_map_use_tree_draw: Boolean = false;
+ //gdbg_map_use_tree_coldet: Boolean = false;
+ //gdbg_map_dump_coldet_tree_queries: Boolean = false;
profMapCollision: TProfiler = nil; //WARNING: FOR DEBUGGING ONLY!
gDrawPanelList: TBinaryHeapObj = nil; // binary heap of all walls we have to render, populated by `g_Map_CollectDrawPanels()`
function panelTypeToTag (panelType: Word): Integer; // returns GridTagXXX
+
implementation
uses
FLAG_SIGNATURE = $47414C46; // 'FLAG'
+type
+ TPanelGrid = specialize TBodyGridBase<TPanel>;
+
+ {
+ TDynAABBTreePanelBase = specialize TDynAABBTreeBase<TPanel>;
+
+ TDynAABBTreeMap = class(TDynAABBTreePanelBase)
+ function getFleshAABB (out aabb: AABB2D; pan: TPanel; tag: Integer): Boolean; override;
+ end;
+ {
+
+{
+function TDynAABBTreeMap.getFleshAABB (out aabb: AABB2D; pan: TPanel; tag: Integer): Boolean;
+begin
+ result := false;
+ if (pan = nil) then begin aabb := AABB2D.Create(0, 0, 0, 0); exit; end;
+ aabb := AABB2D.Create(pan.X, pan.Y, pan.X+pan.Width-1, pan.Y+pan.Height-1);
+ if (pan.Width < 1) or (pan.Height < 1) then exit;
+ if not aabb.valid then raise Exception.Create('wutafuuuuuuu?!');
+ result := true;
+end;
+}
+
function panelTypeToTag (panelType: Word): Integer;
begin
PArrID: Integer;
end;
-type
- TDynAABBTreeMap = class(TDynAABBTree)
- function getFleshAABB (var aabb: AABB2D; flesh: TTreeFlesh): Boolean; override;
- end;
-
-function TDynAABBTreeMap.getFleshAABB (var aabb: AABB2D; flesh: TTreeFlesh): Boolean;
-var
- pan: TPanel;
-begin
- result := false;
- if (flesh = nil) then begin aabb := AABB2D.Create(0, 0, 0, 0); exit; end;
- //pan := (flesh as TPanel);
- pan := TPanel(flesh);
- aabb := AABB2D.Create(pan.X, pan.Y, pan.X+pan.Width, pan.Y+pan.Height);
- if (pan.Width < 1) or (pan.Height < 1) then exit;
- //if (pan.Width = 1) then aabb.maxX += 1;
- //if (pan.Height = 1) then aabb.maxY += 1;
- //if (pan.Width < 3) or (pan.Height < 3) then exit;
- //aabb := AABB2D.Create(pan.X, pan.Y, pan.X+pan.Width-2, pan.Y+pan.Height-2);
- if not aabb.valid then raise Exception.Create('wutafuuuuuuu?!');
- result := aabb.valid;
-end;
-
var
PanelById: array of TPanelID;
Textures: TLevelTextureArray;
RespawnPoints: Array of TRespawnPoint;
FlagPoints: Array [FLAG_RED..FLAG_BLUE] of PFlagPoint;
//DOMFlagPoints: Array of TFlagPoint;
- gMapGrid: TBodyGrid = nil;
- mapTree: TDynAABBTree = nil;
+ gMapGrid: TPanelGrid = nil;
+ //mapTree: TDynAABBTreeMap = nil;
procedure g_Map_ProfilersBegin ();
end;
+// wall index in `gWalls` or -1
+(*
+function g_Map_traceToNearestWallOld (x0, y0, x1, y1: Integer; hitx: PInteger=nil; hity: PInteger=nil): Integer;
+
+ function sqchecker (pan: TPanel; var ray: Ray2D): Single;
+ var
+ aabb: AABB2D;
+ tmin: Single;
+ begin
+ result := -666.0; // invalid
+ if not pan.Enabled then exit;
+ aabb := AABB2D.CreateWH(pan.X, pan.Y, pan.Width, pan.Height);
+ if not aabb.valid then exit;
+ if aabb.intersects(ray, @tmin) then
+ begin
+ //if (tmin*tmin > maxDistSq) then exit;
+ if (tmin >= 0.0) then
+ begin
+ //e_WriteLog(Format('sqchecker(%d,%d,%d,%d): panel #%d (%d,%d)-(%d,%d); tmin=%f', [x0, y0, x1, y1, pan.arrIdx, pan.X, pan.Y, pan.Width, pan.Height, tmin]), MSG_NOTIFY);
+ //if (tmin < 0.0) then tmin := 0.0;
+ result := tmin;
+ end;
+ end;
+ end;
+
+var
+ qr: TDynAABBTreeMap.TSegmentQueryResult;
+ ray: Ray2D;
+ hxf, hyf: Single;
+ hx, hy: Integer;
+ maxDistSq: Single;
+begin
+ result := -1;
+ if (mapTree = nil) then exit;
+ if mapTree.segmentQuery(qr, x0, y0, x1, y1, sqchecker, (GridTagWall or GridTagDoor)) then
+ begin
+ maxDistSq := (x1-x0)*(x1-x0)+(y1-y0)*(y1-y0);
+ if (qr.flesh <> nil) and (qr.time*qr.time <= maxDistSq) then
+ begin
+ result := qr.flesh.arrIdx;
+ if (hitx <> nil) or (hity <> nil) then
+ begin
+ ray := Ray2D.Create(x0, y0, x1, y1);
+ hxf := ray.origX+ray.dirX*qr.time;
+ hyf := ray.origY+ray.dirY*qr.time;
+ while true do
+ begin
+ hx := trunc(hxf);
+ hy := trunc(hyf);
+ if (hx >= qr.flesh.X) and (hy >= qr.flesh.Y) and (hx < qr.flesh.X+qr.flesh.Width) and (hy < qr.flesh.Y+qr.flesh.Height) then
+ begin
+ // go back a little
+ hxf -= ray.dirX;
+ hyf -= ray.dirY;
+ end
+ else
+ begin
+ break;
+ end;
+ end;
+ if (hitx <> nil) then hitx^ := hx;
+ if (hity <> nil) then hity^ := hy;
+ end;
+ end;
+ end;
+end;
+*)
+
+
+// wall index in `gWalls` or -1
+function g_Map_traceToNearestWall (x0, y0, x1, y1: Integer; hitx: PInteger=nil; hity: PInteger=nil): Boolean;
+var
+ lastX, lastY, lastDist: Integer;
+ wasHit: Boolean = false;
+
+ // pan=nil: before processing new tile
+ function sqchecker (pan: TPanel; tag: Integer; x, y, prevx, prevy: Integer): Boolean;
+ var
+ dist: Integer;
+ begin
+ if (pan = nil) then
+ begin
+ // stop if something was hit at the previous tile
+ result := wasHit;
+ end
+ else
+ begin
+ result := false;
+ if ((tag and (GridTagWall or GridTagDoor)) <> 0) then
+ begin
+ if not pan.Enabled then exit;
+ end;
+ dist := (prevx-x0)*(prevx-x0)+(prevy-y0)*(prevy-y0);
+ if (dist < lastDist) then
+ begin
+ wasHit := true;
+ lastDist := dist;
+ lastX := prevx;
+ lastY := prevy;
+ end;
+ end;
+ end;
+
+begin
+ result := false;
+ if (gMapGrid = nil) then exit;
+ lastDist := (x1-x0)*(x1-x0)+(y1-y0)*(y1-y0)+1;
+ lastX := 0;
+ lastY := 0;
+ result := gMapGrid.traceRay(x0, y0, x1, y1, sqchecker, (GridTagWall or GridTagDoor));
+ if (hitx <> nil) then hitx^ := lastX;
+ if (hity <> nil) then hity^ := lastY;
+end;
+
+
+function g_Map_ForEachPanelAt (x, y: Integer; cb: TForEachPanelCB; panelType: Word): Boolean;
+
+ function checker (pan: TPanel; tag: Integer): Boolean;
+ begin
+ result := false; // don't stop, ever
+
+ if ((tag and (GridTagWall or GridTagDoor)) <> 0) then
+ begin
+ if not pan.Enabled then exit;
+ end;
+
+ result := (x >= pan.X) and (y >= pan.Y) and (x < pan.X+pan.Width) and (y < pan.Y+pan.Height);
+ if not result then exit;
+
+ if ((tag and GridTagLift) <> 0) then
+ begin
+ result :=
+ ((WordBool(PanelType and PANEL_LIFTUP) and (pan.LiftType = 0)) or
+ (WordBool(PanelType and PANEL_LIFTDOWN) and (pan.LiftType = 1)) or
+ (WordBool(PanelType and PANEL_LIFTLEFT) and (pan.LiftType = 2)) or
+ (WordBool(PanelType and PANEL_LIFTRIGHT) and (pan.LiftType = 3)));
+ end;
+
+ // other shit
+ if result then result := cb(pan);
+ end;
+
+var
+ tagmask: Integer = 0;
+begin
+ result := false;
+ if not assigned(cb) then exit;
+
+ if WordBool(PanelType and (PANEL_WALL or PANEL_CLOSEDOOR or PANEL_OPENDOOR)) then tagmask := tagmask or (GridTagWall or GridTagDoor);
+ if WordBool(PanelType and PANEL_WATER) then tagmask := tagmask or GridTagWater;
+ if WordBool(PanelType and PANEL_ACID1) then tagmask := tagmask or GridTagAcid1;
+ if WordBool(PanelType and PANEL_ACID2) then tagmask := tagmask or GridTagAcid2;
+ if WordBool(PanelType and PANEL_STEP) then tagmask := tagmask or GridTagStep;
+ if WordBool(PanelType and (PANEL_LIFTUP or PANEL_LIFTDOWN or PANEL_LIFTLEFT or PANEL_LIFTRIGHT)) then tagmask := tagmask or GridTagLift;
+ if WordBool(PanelType and PANEL_BLOCKMON) then tagmask := tagmask or GridTagBlockMon;
+
+ if (tagmask = 0) then exit;// just in case
+ result := gMapGrid.forEachInAABB(x, y, 1, 1, checker, tagmask);
+end;
+
+
function g_Map_IsSpecialTexture(Texture: String): Boolean;
begin
Result := (Texture = TEXTURE_NAME_WATER) or
procedure CreateMonster(monster: TMonsterRec_1);
var
- a, i: Integer;
+ a: Integer;
+ mon: TMonster;
begin
if g_Game_IsClient then Exit;
if (gGameSettings.GameType = GT_SINGLE)
or LongBool(gGameSettings.Options and GAME_OPTION_MONSTERS) then
begin
- i := g_Monsters_Create(monster.MonsterType, monster.X, monster.Y,
- TDirection(monster.Direction));
+ mon := g_Monsters_Create(monster.MonsterType, monster.X, monster.Y, TDirection(monster.Direction));
if gTriggers <> nil then
+ begin
for a := 0 to High(gTriggers) do
- if gTriggers[a].TriggerType in [TRIGGER_PRESS,
- TRIGGER_ON, TRIGGER_OFF, TRIGGER_ONOFF] then
- if (gTriggers[a].Data.MonsterID-1) = gMonsters[i].StartID then
- gMonsters[i].AddTrigger(a);
+ begin
+ if gTriggers[a].TriggerType in [TRIGGER_PRESS, TRIGGER_ON, TRIGGER_OFF, TRIGGER_ONOFF] then
+ begin
+ if (gTriggers[a].Data.MonsterID-1) = mon.StartID then mon.AddTrigger(a);
+ end;
+ end;
+ end;
- if monster.MonsterType <> MONSTER_BARREL then
- Inc(gTotalMonsters);
+ if monster.MonsterType <> MONSTER_BARREL then Inc(gTotalMonsters);
end;
end;
procedure g_Map_ReAdd_DieTriggers();
-var
- i, a: Integer;
-begin
- if g_Game_IsClient then Exit;
- for i := 0 to High(gMonsters) do
- if gMonsters[i] <> nil then
+ function monsDieTrig (mon: TMonster): Boolean;
+ var
+ a: Integer;
+ begin
+ result := false; // don't stop
+ mon.ClearTriggers();
+ for a := 0 to High(gTriggers) do
+ begin
+ if gTriggers[a].TriggerType in [TRIGGER_PRESS, TRIGGER_ON, TRIGGER_OFF, TRIGGER_ONOFF] then
begin
- gMonsters[i].ClearTriggers();
-
- for a := 0 to High(gTriggers) do
- if gTriggers[a].TriggerType in [TRIGGER_PRESS,
- TRIGGER_ON, TRIGGER_OFF, TRIGGER_ONOFF] then
- if (gTriggers[a].Data.MonsterID-1) = gMonsters[i].StartID then
- gMonsters[i].AddTrigger(a);
+ if (gTriggers[a].Data.MonsterID-1) = mon.StartID then mon.AddTrigger(a);
end;
+ end;
+ end;
+
+begin
+ if g_Game_IsClient then Exit;
+
+ g_Mons_ForEach(monsDieTrig);
end;
function extractWadName(resourceName: string): string;
mapX1: Integer = -$3fffffff;
mapY1: Integer = -$3fffffff;
- procedure calcBoundingBox (var panels: TPanelArray);
+ procedure calcBoundingBox (constref panels: TPanelArray);
var
idx: Integer;
pan: TPanel;
end;
end;
- procedure addPanelsToGrid (var panels: TPanelArray; tag: Integer);
+ procedure addPanelsToGrid (constref panels: TPanelArray; tag: Integer);
var
idx: Integer;
pan: TPanel;
pan.tag := tag;
if not pan.visvalid then continue;
gMapGrid.insertBody(pan, pan.X, pan.Y, pan.Width, pan.Height, tag);
- mapTree.insertObject(pan, tag, true); // as static object
+ //mapTree.insertObject(pan, tag, true); // as static object
end;
end;
begin
gMapGrid.Free();
gMapGrid := nil;
- mapTree.Free();
- mapTree := nil;
+ //mapTree.Free();
+ //mapTree := nil;
calcBoundingBox(gWalls);
calcBoundingBox(gRenderBackgrounds);
e_WriteLog(Format('map dimensions: (%d,%d)-(%d,%d)', [mapX0, mapY0, mapX1, mapY1]), MSG_WARNING);
- gMapGrid := TBodyGrid.Create(mapX0, mapY0, mapX1-mapX0+1, mapY1-mapY0+1);
- mapTree := TDynAABBTreeMap.Create();
+ gMapGrid := TPanelGrid.Create(mapX0, mapY0, mapX1-mapX0+1, mapY1-mapY0+1);
+ //mapTree := TDynAABBTreeMap.Create();
addPanelsToGrid(gWalls, PANEL_WALL);
addPanelsToGrid(gWalls, PANEL_CLOSEDOOR);
addPanelsToGrid(gBlockMon, PANEL_BLOCKMON);
gMapGrid.dumpStats();
- e_WriteLog(Format('tree depth: %d; %d nodes used, %d nodes allocated', [mapTree.computeTreeHeight, mapTree.nodeCount, mapTree.nodeAlloced]), MSG_NOTIFY);
- mapTree.forEachLeaf(nil);
+ //e_WriteLog(Format('tree depth: %d; %d nodes used, %d nodes allocated', [mapTree.computeTreeHeight, mapTree.nodeCount, mapTree.nodeAlloced]), MSG_NOTIFY);
+ //mapTree.forEachLeaf(nil);
end;
function g_Map_Load(Res: String): Boolean;
begin
gMapGrid.Free();
gMapGrid := nil;
- mapTree.Free();
- mapTree := nil;
+ //mapTree.Free();
+ //mapTree := nil;
Result := False;
gMapInfo.Map := Res;
// old algo
procedure g_Map_DrawPanels (PanelType: Word);
- procedure DrawPanels (var panels: TPanelArray; drawDoors: Boolean=False);
+ procedure DrawPanels (constref panels: TPanelArray; drawDoors: Boolean=False);
var
idx: Integer;
begin
// new algo
procedure g_Map_CollectDrawPanels (x0, y0, wdt, hgt: Integer);
- function checker (obj: TObject; objx, objy, objw, objh: Integer; tag: Integer): Boolean;
- var
- pan: TPanel;
+ function checker (pan: TPanel; tag: Integer): Boolean;
begin
result := false; // don't stop, ever
- //pan := (obj as TPanel);
- pan := TPanel(obj);
- //if (PanelType = PANEL_CLOSEDOOR) then begin if not pan.Door then exit; end else begin if pan.Door then exit; end;
if ((tag and GridTagDoor) <> 0) <> pan.Door then exit;
- //dplAddPanel(pan);
gDrawPanelList.insert(pan);
end;
dplClear();
//tagmask := panelTypeToTag(PanelType);
- if gdbg_map_use_tree_draw then
+ {if gdbg_map_use_tree_draw then
begin
mapTree.aabbQuery(x0, y0, wdt, hgt, checker, (GridTagBack or GridTagStep or GridTagWall or GridTagDoor or GridTagAcid1 or GridTagAcid2 or GridTagWater or GridTagFore));
end
- else
+ else}
begin
gMapGrid.forEachInAABB(x0, y0, wdt, hgt, checker, (GridTagBack or GridTagStep or GridTagWall or GridTagDoor or GridTagAcid1 or GridTagAcid2 or GridTagWater or GridTagFore));
end;
// list will be rendered in `g_game.DrawPlayer()`
- (*
- while (gDrawPanelList.count > 0) do
- begin
- //(gDrawPanelList.front() as TPanel).Draw();
- TPanel(gDrawPanelList.front()).Draw();
- gDrawPanelList.popFront();
- end;
- *)
end;
procedure g_Map_DrawPanelShadowVolumes(lightX: Integer; lightY: Integer; radius: Integer);
- function checker (obj: TObject; objx, objy, objw, objh: Integer; tag: Integer): Boolean;
- var
- pan: TPanel;
+ function checker (pan: TPanel; tag: Integer): Boolean;
begin
result := false; // don't stop, ever
- //if (tag <> GridTagWall) and (tag <> GridTagDoor) then exit; // only walls
- //pan := (obj as TPanel);
- pan := TPanel(obj);
pan.DrawShadowVolume(lightX, lightY, radius);
end;
begin
- if gdbg_map_use_tree_draw then
+ {if gdbg_map_use_tree_draw then
begin
mapTree.aabbQuery(lightX-radius, lightY-radius, radius*2, radius*2, checker, (GridTagWall or GridTagDoor));
end
- else
+ else}
begin
gMapGrid.forEachInAABB(lightX-radius, lightY-radius, radius*2, radius*2, checker, (GridTagWall or GridTagDoor));
end;
end;
function g_Map_CollidePanelOld(X, Y: Integer; Width, Height: Word;
- PanelType: Word; b1x3: Boolean): Boolean;
+ PanelType: Word; b1x3: Boolean=false): Boolean;
var
a, h: Integer;
begin
@@ -2117,7 +2276,7 @@ function g_Map_CollideLiquid_TextureOld(X, Y: Integer; Width, Height: Word): DWO
var
texid: DWORD;
- function checkPanels (var panels: TPanelArray): Boolean;
+ function checkPanels (constref panels: TPanelArray): Boolean;
var
a: Integer;
begin
function g_Map_CollidePanel(X, Y: Integer; Width, Height: Word; PanelType: Word; b1x3: Boolean): Boolean;
-
- function checker (obj: TObject; objx, objy, objwidth, objheight: Integer; tag: Integer): Boolean;
- var
- pan: TPanel;
+ function checker (pan: TPanel; tag: Integer): Boolean;
begin
result := false; // don't stop, ever
+ if ((tag and (GridTagWall or GridTagDoor)) <> 0) then
+ begin
+ if not pan.Enabled then exit;
+ end;
+
if ((tag and GridTagLift) <> 0) then
begin
- pan := TPanel(obj);
- if ((WordBool(PanelType and (PANEL_LIFTUP)) and (pan.LiftType = 0)) or
- (WordBool(PanelType and (PANEL_LIFTDOWN)) and (pan.LiftType = 1)) or
- (WordBool(PanelType and (PANEL_LIFTLEFT)) and (pan.LiftType = 2)) or
- (WordBool(PanelType and (PANEL_LIFTRIGHT)) and (pan.LiftType = 3))) and
- g_Collide(X, Y, Width, Height, objx, objy, objwidth, objheight) then
- begin
- result := true;
- exit;
- end;
+ result :=
+ ((WordBool(PanelType and PANEL_LIFTUP) and (pan.LiftType = 0)) or
+ (WordBool(PanelType and PANEL_LIFTDOWN) and (pan.LiftType = 1)) or
+ (WordBool(PanelType and PANEL_LIFTLEFT) and (pan.LiftType = 2)) or
+ (WordBool(PanelType and PANEL_LIFTRIGHT) and (pan.LiftType = 3))) and
+ g_Collide(X, Y, Width, Height, pan.X, pan.Y, pan.Width, pan.Height);
+ exit;
end;
if ((tag and GridTagBlockMon) <> 0) then
begin
- if ((not b1x3) or (objwidth+objheight >= 64)) and g_Collide(X, Y, Width, Height, objx, objy, objwidth, objheight) then
- begin
- result := True;
- exit;
- end;
+ result := ((not b1x3) or (pan.Width+pan.Height >= 64)) and g_Collide(X, Y, Width, Height, pan.X, pan.Y, pan.Width, pan.Height);
+ exit;
end;
// other shit
- result := g_Collide(X, Y, Width, Height, objx, objy, objwidth, objheight);
+ result := g_Collide(X, Y, Width, Height, pan.X, pan.Y, pan.Width, pan.Height);
end;
var
tagmask: Integer = 0;
begin
- //TODO: detailed profile
- if WordBool(PanelType and PANEL_WALL) then tagmask := tagmask or GridTagWall or GridTagDoor;
+ if WordBool(PanelType and (PANEL_WALL or PANEL_CLOSEDOOR or PANEL_OPENDOOR)) then tagmask := tagmask or (GridTagWall or GridTagDoor);
if WordBool(PanelType and PANEL_WATER) then tagmask := tagmask or GridTagWater;
if WordBool(PanelType and PANEL_ACID1) then tagmask := tagmask or GridTagAcid1;
if WordBool(PanelType and PANEL_ACID2) then tagmask := tagmask or GridTagAcid2;
if (profMapCollision <> nil) then profMapCollision.sectionBeginAccum('*solids');
if gdbg_map_use_accel_coldet then
begin
- if gdbg_map_use_tree_coldet then
+ {if gdbg_map_use_tree_coldet then
begin
//e_WriteLog(Format('coldet query: x=%d; y=%d; w=%d; h=%d', [X, Y, Width, Height]), MSG_NOTIFY);
result := (mapTree.aabbQuery(X, Y, Width, Height, checker, tagmask) <> nil);
g_Console_Add(Format('map collision: %d nodes visited (%d deep)', [mapTree.nodesVisited, mapTree.nodesDeepVisited]));
end;
end
- else
+ else}
begin
result := gMapGrid.forEachInAABB(X, Y, Width, Height, checker, tagmask);
end;
function g_Map_CollideLiquid_Texture(X, Y: Integer; Width, Height: Word): DWORD;
var
- cctype: Integer = 3; // priority: 0: water, 1: acid1, 2: acid2; 3: others (nothing)
+ cctype: Integer = 3; // priority: 0: water was hit, 1: acid1 was hit, 2: acid2 was hit; 3: nothing was hit
texid: DWORD;
// slightly different from the old code, but meh...
- function checker (obj: TObject; objx, objy, objwidth, objheight: Integer; tag: Integer): Boolean;
- //var pan: TPanel;
+ function checker (pan: TPanel; tag: Integer): Boolean;
begin
result := false; // don't stop, ever
- if ((tag and (GridTagWater or GridTagAcid1 or GridTagAcid2)) = 0) then exit;
+ //if ((tag and (GridTagWater or GridTagAcid1 or GridTagAcid2)) = 0) then exit;
// check priorities
case cctype of
- 0: if ((tag and GridTagWater) = 0) then exit; // only water
- 1: if ((tag and (GridTagWater or GridTagAcid1)) = 0) then exit; // water, acid1
- //2: if ((tag and (GridTagWater or GridTagAcid1 or GridTagAcid2) = 0) then exit; // water, acid1, acid2
+ 0: if ((tag and GridTagWater) = 0) then exit; // allowed: water
+ 1: if ((tag and (GridTagWater or GridTagAcid1)) = 0) then exit; // allowed: water, acid1
+ //2: if ((tag and (GridTagWater or GridTagAcid1 or GridTagAcid2) = 0) then exit; // allowed: water, acid1, acid2
end;
// collision?
- if not g_Collide(X, Y, Width, Height, objx, objy, objwidth, objheight) then exit;
+ if not g_Collide(X, Y, Width, Height, pan.X, pan.Y, pan.Width, pan.Height) then exit;
// yeah
- //pan := (obj as TPanel);
- texid := TPanel(obj).GetTextureID();
+ texid := pan.GetTextureID();
// water? water has the highest priority, so stop right here
if ((tag and GridTagWater) <> 0) then begin cctype := 0; result := true; exit; end;
- // acid2
+ // acid2?
if ((tag and GridTagAcid2) <> 0) then cctype := 2;
- // acid1
+ // acid1?
if ((tag and GridTagAcid1) <> 0) then cctype := 1;
end;
begin
- //TODO: detailed profile?
if (profMapCollision <> nil) then profMapCollision.sectionBeginAccum('liquids');
if gdbg_map_use_accel_coldet then
begin
texid := TEXTURE_NONE;
- if gdbg_map_use_tree_coldet then
+ {if gdbg_map_use_tree_coldet then
begin
mapTree.aabbQuery(X, Y, Width, Height, checker, (GridTagWater or GridTagAcid1 or GridTagAcid2));
end
- else
+ else}
begin
gMapGrid.forEachInAABB(X, Y, Width, Height, checker, (GridTagWater or GridTagAcid1 or GridTagAcid2));
end;
with gWalls[ID] do
begin
Enabled := True;
- g_Mark(X, Y, Width, Height, MARK_DOOR, True);
+ //g_Mark(X, Y, Width, Height, MARK_DOOR, True);
if g_Game_IsServer and g_Game_IsNet then MH_SEND_PanelState(PanelType, ID);
end;
with gWalls[ID] do
begin
Enabled := False;
- g_Mark(X, Y, Width, Height, MARK_DOOR, False);
+ //g_Mark(X, Y, Width, Height, MARK_DOOR, False);
if g_Game_IsServer and g_Game_IsNet then MH_SEND_PanelState(PanelType, ID);
end;
begin
LiftType := t;
+ {
g_Mark(X, Y, Width, Height, MARK_LIFT, False);
if LiftType = 0 then
g_Mark(X, Y, Width, Height, MARK_LIFTLEFT, True)
else if LiftType = 3 then
g_Mark(X, Y, Width, Height, MARK_LIFTRIGHT, True);
+ }
if g_Game_IsServer and g_Game_IsNet then MH_SEND_PanelState(PanelType, ID);
end;