DEADSOFTWARE

render: use TAnimationState for monsters
[d2df-sdl.git] / src / game / g_map.pas
index 549247e9fc45d4b0220f6e0596b78c491e3be58e..8d64ebb0ab1f5f3f2589fa5581bf93f04bc1529a 100644 (file)
@@ -247,9 +247,9 @@ var
 implementation
 
 uses
-  e_input, g_main, e_log, e_texture, e_res, g_items, g_gfx, g_console,
+  e_input, e_log, e_res, g_items, g_gfx, g_console,
   g_weapons, g_game, g_sound, e_sound, CONFIG,
-  g_options, g_triggers, g_player,
+  g_options, g_triggers, g_player, r_textures, r_animations,
   Math, g_monsters, g_saveload, g_language, g_netmsg,
   sfs, xstreams, hashtable, wadreader,
   ImagingTypes, Imaging, ImagingUtility,