diff --git a/src/game/g_map.pas b/src/game/g_map.pas
index 7babdd636e6046470ad45153e0ad8b6436fed789..730812cdd2e16113909fb57d2e888277aef0a807 100644 (file)
--- a/src/game/g_map.pas
+++ b/src/game/g_map.pas
+(* Copyright (C) DooM 2D:Forever Developers
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ *)
{$MODE DELPHI}
+{$modeswitch nestedprocvars}
unit g_map;
interface
uses
e_graphics, g_basic, MAPSTRUCT, g_textures, Classes,
- g_phys, wadreader, BinEditor, g_panel, md5;
+ g_phys, wadreader, BinEditor, g_panel, g_grid, md5;
type
TMapInfo = record
Direction: TDirection;
end;
-
function g_Map_Load(Res: String): Boolean;
function g_Map_GetMapInfo(Res: String): TMapInfo;
function g_Map_GetMapsList(WADName: String): SArray;
function g_Map_Exist(Res: String): Boolean;
procedure g_Map_Free();
procedure g_Map_Update();
-procedure g_Map_DrawPanels(PanelType: Word);
+
+procedure g_Map_DrawPanels(x0, y0, wdt, hgt: Integer; PanelType: Word);
+
procedure g_Map_DrawBack(dx, dy: Integer);
function g_Map_CollidePanel(X, Y: Integer; Width, Height: Word;
PanelType: Word; b1x3: Boolean): Boolean;
procedure g_Map_ResetFlag(Flag: Byte);
procedure g_Map_DrawFlags();
+function g_Map_PanelForPID(PanelID: Integer; var PanelArrayID: Integer): PPanel;
+
procedure g_Map_SaveState(Var Mem: TBinMemoryWriter);
procedure g_Map_LoadState(Var Mem: TBinMemoryReader);
+// build "possibly lit panels" index, so we can avoid looping over all level panels again and again
+function g_Map_BuildPLP (ltminx, ltminy, ltmaxx, ltmaxy: Integer): Boolean; // returns `false` if no patels lit
+procedure g_Map_DrawPanelShadowVolumes(lightX: Integer; lightY: Integer; radius: Integer);
+
const
RESPAWNPOINT_PLAYER1 = 1;
RESPAWNPOINT_PLAYER2 = 2;
gWADHash: TMD5Digest;
BackID: DWORD = DWORD(-1);
gExternalResources: TStringList;
+ gMapGrid: TBodyGrid = nil;
implementation
MUSIC_SIGNATURE = $4953554D; // 'MUSI'
FLAG_SIGNATURE = $47414C46; // 'FLAG'
+type
+ TPanelID = record
+ PWhere: ^TPanelArray;
+ PArrID: Integer;
+ end;
+
var
+ PanelById: array of TPanelID;
Textures: TLevelTextureArray;
RespawnPoints: Array of TRespawnPoint;
FlagPoints: Array [FLAG_RED..FLAG_BLUE] of PFlagPoint;
len := Length(panels^);
SetLength(panels^, len + 1);
- panels^[len] := TPanel.Create(PanelRec, AddTextures,
- CurTex, Textures);
+ panels^[len] := TPanel.Create(PanelRec, AddTextures, CurTex, Textures);
+ panels^[len].ArrIdx := len;
if sav then
panels^[len].SaveIt := True;
Result := len;
+
+ len := Length(PanelByID);
+ SetLength(PanelByID, len + 1);
+ PanelByID[len].PWhere := panels;
+ PanelByID[len].PArrID := Result;
end;
function CreateNullTexture(RecName: String): Integer;
@@ -460,12 +496,11 @@ function CreateAnimTexture(RecName: String; Map: string; log: Boolean): Integer;
var
WAD: TWADFile;
TextureWAD: PChar = nil;
- ttw: PChar = nil;
TextData: Pointer = nil;
TextureData: Pointer = nil;
cfg: TConfig = nil;
WADName: String;
- ResLength, rrl: Integer;
+ ResLength: Integer;
TextureResource: String;
_width, _height, _framecount, _speed: Integer;
_backanimation: Boolean;
Len: Integer;
ok, isAnim, trigRef: Boolean;
CurTex, ntn: Integer;
+
+ mapX0: Integer = $3fffffff;
+ mapY0: Integer = $3fffffff;
+ mapX1: Integer = -$3fffffff;
+ mapY1: Integer = -$3fffffff;
+
+ procedure fixMinMax (var panels: TPanelArray);
+ var
+ idx: Integer;
+ begin
+ for idx := 0 to High(panels) do
+ begin
+ if (panels[idx].Width < 1) or (panels[idx].Height < 1) then continue;
+ if mapX0 > panels[idx].X then mapX0 := panels[idx].X;
+ if mapY0 > panels[idx].Y then mapY0 := panels[idx].Y;
+ if mapX1 < panels[idx].X+panels[idx].Width-1 then mapX1 := panels[idx].X+panels[idx].Width-1;
+ if mapY1 < panels[idx].Y+panels[idx].Height-1 then mapY1 := panels[idx].Y+panels[idx].Height-1;
+ end;
+ end;
+
+ procedure addPanelsToGrid (var panels: TPanelArray; tag: Integer);
+ var
+ idx: Integer;
+ begin
+ for idx := High(panels) downto 0 do
+ begin
+ gMapGrid.insertBody(panels[idx], panels[idx].X, panels[idx].Y, panels[idx].Width, panels[idx].Height, tag);
+ end;
+ end;
+
begin
+ gMapGrid.Free();
+ gMapGrid := nil;
+
Result := False;
gMapInfo.Map := Res;
TriggersTable := nil;
WAD.Free();
Exit;
end;
+
WAD.Free();
// Çàãðóçêà êàðòû:
sfsGCEnable(); // enable releasing unused volumes
end;
+ e_WriteLog('Creating map grid', MSG_NOTIFY);
+
+ fixMinMax(gWalls);
+ fixMinMax(gRenderBackgrounds);
+ fixMinMax(gRenderForegrounds);
+ fixMinMax(gWater);
+ fixMinMax(gAcid1);
+ fixMinMax(gAcid2);
+ fixMinMax(gSteps);
+
+ gMapGrid := TBodyGrid.Create(mapX1+1, mapY1+1);
+
+ addPanelsToGrid(gWalls, PANEL_WALL); // and PANEL_CLOSEDOOR
+ addPanelsToGrid(gRenderBackgrounds, PANEL_BACK);
+ addPanelsToGrid(gRenderForegrounds, PANEL_FORE);
+ addPanelsToGrid(gWater, PANEL_WATER);
+ addPanelsToGrid(gAcid1, PANEL_ACID1);
+ addPanelsToGrid(gAcid2, PANEL_ACID2);
+ addPanelsToGrid(gSteps, PANEL_STEP);
+
+ gMapGrid.dumpStats();
+
e_WriteLog('Done loading map.', MSG_NOTIFY);
Result := True;
end;
gDoorMap := nil;
gLiftMap := nil;
+
+ PanelByID := nil;
end;
procedure g_Map_Update();
end;
end;
-procedure g_Map_DrawPanels(PanelType: Word);
- procedure DrawPanels(var panels: TPanelArray;
- drawDoors: Boolean = False);
+{
+function pvpType (panelType: Word): Integer;
+begin
+ case panelType of
+ PANEL_WALL, PANEL_CLOSEDOOR: result := 0; // gWalls
+ PANEL_BACK: result := 1; // gRenderBackgrounds
+ PANEL_FORE: result := 2; // gRenderForegrounds
+ PANEL_WATER: result := 3; // gWater
+ PANEL_ACID1: result := 4; // gAcid1
+ PANEL_ACID2: result := 5; // gAcid2
+ PANEL_STEP: result := 6; // gSteps
+ else result := -1;
+ end;
+end;
+}
+
+
+procedure g_Map_DrawPanelsOld(PanelType: Word);
+
+ procedure DrawPanels (stp: Integer; var panels: TPanelArray; drawDoors: Boolean=False);
var
- a: Integer;
+ idx: Integer;
+ begin
+ if (panels <> nil) and (stp >= 0) and (stp <= 6) then
+ begin
+ // alas, no visible set
+ for idx := 0 to High(panels) do
+ begin
+ if not (drawDoors xor panels[idx].Door) then panels[idx].Draw();
+ end;
+ end;
+ end;
+
+begin
+ case PanelType of
+ PANEL_WALL: DrawPanels(0, gWalls);
+ PANEL_CLOSEDOOR: DrawPanels(0, gWalls, True);
+ PANEL_BACK: DrawPanels(1, gRenderBackgrounds);
+ PANEL_FORE: DrawPanels(2, gRenderForegrounds);
+ PANEL_WATER: DrawPanels(3, gWater);
+ PANEL_ACID1: DrawPanels(4, gAcid1);
+ PANEL_ACID2: DrawPanels(5, gAcid2);
+ PANEL_STEP: DrawPanels(6, gSteps);
+ end;
+end;
+
+
+var
+ gDrawPanelList: TBinaryHeapObj = nil;
+
+function dplLess (a, b: TObject): Boolean;
+begin
+ result := ((a as TPanel).ArrIdx < (b as TPanel).ArrIdx);
+end;
+
+procedure dplClear ();
+begin
+ if gDrawPanelList = nil then gDrawPanelList := TBinaryHeapObj.Create(@dplLess) else gDrawPanelList.clear();
+end;
+
+procedure dplAddPanel (pan: TPanel);
+begin
+ if pan = nil then exit;
+ gDrawPanelList.insert(pan);
+end;
+
+
+procedure g_Map_DrawPanels(x0, y0, wdt, hgt: Integer; PanelType: Word);
+ function qq (obj: TObject; tag: Integer): Boolean;
+ var
+ pan: TPanel;
begin
- if panels <> nil then
- for a := 0 to High(panels) do
- if not (drawDoors xor panels[a].Door) then
- panels[a].Draw();
+ result := false; // don't stop, ever
+
+ //e_WriteLog(Format(' *body: tag:%d; qtag:%d', [tag, PanelType]), MSG_NOTIFY);
+
+ if obj = nil then
+ begin
+ e_WriteLog(Format(' !bodyFUUUUU0: tag:%d; qtag:%d', [tag, PanelType]), MSG_NOTIFY);
+ end;
+ if not (obj is TPanel) then
+ begin
+ e_WriteLog(Format(' !bodyFUUUUU1: tag:%d; qtag:%d', [tag, PanelType]), MSG_NOTIFY);
+ exit;
+ end;
+ //pan := (obj as TPanel);
+ //e_WriteLog(Format(' !body: (%d,%d)-(%dx%d) tag:%d; qtag:%d', [pan.X, pan.Y, pan.Width, pan.Height, tag, PanelType]), MSG_NOTIFY);
+
+ if (tag = PANEL_WALL) then
+ begin
+ if (PanelType = PANEL_WALL) then
+ begin
+ pan := (obj as TPanel);
+ if not pan.Door then
+ begin
+ //e_WriteLog(Format(' body hit: (%d,%d)-(%dx%d) tag: %d; qtag:%d', [pan.X, pan.Y, pan.Width, pan.Height, tag, PanelType]), MSG_NOTIFY);
+ dplAddPanel(pan);
+ end;
+ end
+ else if (PanelType = PANEL_CLOSEDOOR) then
+ begin
+ pan := (obj as TPanel);
+ if pan.Door then
+ begin
+ //e_WriteLog(Format(' body hit: (%d,%d)-(%dx%d) tag: %d; qtag:%d', [pan.X, pan.Y, pan.Width, pan.Height, tag, PanelType]), MSG_NOTIFY);
+ dplAddPanel(pan);
+ end;
+ end
+ end
+ else if (PanelType = tag) then
+ begin
+ pan := (obj as TPanel);
+ if not pan.Door then
+ begin
+ //e_WriteLog(Format(' body hit: (%d,%d)-(%dx%d) tag: %d; qtag:%d', [pan.X, pan.Y, pan.Width, pan.Height, tag, PanelType]), MSG_NOTIFY);
+ dplAddPanel(pan);
+ end;
+ end;
+ end;
+
+ procedure DrawPanels (stp: Integer; var panels: TPanelArray; drawDoors: Boolean=False);
+ var
+ idx: Integer;
+ pan: TPanel;
+ begin
+ if (panels <> nil) and (stp >= 0) and (stp <= 6) then
+ begin
+ // alas, no visible set
+ for idx := 0 to High(panels) do
+ begin
+ if not (drawDoors xor panels[idx].Door) then
+ begin
+ pan := panels[idx];
+ if (pan.Width < 1) or (pan.Height < 1) then continue;
+ if (pan.X+pan.Width <= x0) or (pan.Y+pan.Height <= y0) then continue;
+ if (pan.X >= x0+wdt) or (pan.Y >= y0+hgt) then continue;
+ e_WriteLog(Format(' *body hit: (%d,%d)-(%dx%d) tag: %d; qtag:%d', [pan.X, pan.Y, pan.Width, pan.Height, PanelType, PanelType]), MSG_NOTIFY);
+ end;
+ end;
+ end;
end;
begin
+ //g_Map_DrawPanelsOld(PanelType); exit;
+ //e_WriteLog('==================', MSG_NOTIFY);
+ //e_WriteLog(Format('***QQQ: qtag:%d', [PanelType]), MSG_NOTIFY);
+ dplClear();
+ gMapGrid.forEachInAABB(x0, y0, wdt, hgt, qq);
+
+ // debug
+ {
+ e_WriteLog(Format('+++QQQ: qtag:%d', [PanelType]), MSG_NOTIFY);
case PanelType of
- PANEL_WALL: DrawPanels(gWalls);
- PANEL_CLOSEDOOR: DrawPanels(gWalls, True);
- PANEL_BACK: DrawPanels(gRenderBackgrounds);
- PANEL_FORE: DrawPanels(gRenderForegrounds);
- PANEL_WATER: DrawPanels(gWater);
- PANEL_ACID1: DrawPanels(gAcid1);
- PANEL_ACID2: DrawPanels(gAcid2);
- PANEL_STEP: DrawPanels(gSteps);
+ PANEL_WALL: DrawPanels(0, gWalls);
+ PANEL_CLOSEDOOR: DrawPanels(0, gWalls, True);
+ PANEL_BACK: DrawPanels(1, gRenderBackgrounds);
+ PANEL_FORE: DrawPanels(2, gRenderForegrounds);
+ PANEL_WATER: DrawPanels(3, gWater);
+ PANEL_ACID1: DrawPanels(4, gAcid1);
+ PANEL_ACID2: DrawPanels(5, gAcid2);
+ PANEL_STEP: DrawPanels(6, gSteps);
+ end;
+ e_WriteLog('==================', MSG_NOTIFY);
+ }
+
+ // sort and draw the list (we need to sort it, or rendering is fucked)
+ while gDrawPanelList.count > 0 do
+ begin
+ (gDrawPanelList.front() as TPanel).Draw();
+ gDrawPanelList.popFront();
+ end;
+end;
+
+var
+ plpset: array of Integer = nil; // potentially lit panels
+ plpcount: Integer; // to avoid constant reallocations
+
+function g_Map_BuildPLP (ltminx, ltminy, ltmaxx, ltmaxy: Integer): Boolean;
+var
+ idx: Integer;
+ panels: TPanelArray;
+begin
+ panels := gWalls;
+ plpcount := 0;
+ if (ltminx < ltmaxx) and (ltminy < ltmaxy) then
+ begin
+ if panels <> nil then
+ begin
+ for idx := 0 to High(panels) do
+ begin
+ if (panels[idx].Width < 1) or (panels[idx].Height < 1) then continue;
+ if (panels[idx].X+panels[idx].Width <= ltminx) then continue;
+ if (panels[idx].Y+panels[idx].Height <= ltminy) then continue;
+ if (panels[idx].X > ltmaxx) then continue;
+ if (panels[idx].Y > ltmaxy) then continue;
+ if plpcount = length(plpset) then SetLength(plpset, plpcount+32768);
+ plpset[plpcount] := idx;
+ Inc(plpcount);
+ end;
+ //e_WriteLog(Format('%d panels left out of %d', [plpcount, Length(panels)]), MSG_NOTIFY);
+ end;
+ end;
+ result := (plpcount > 0);
+end;
+
+procedure g_Map_DrawPanelShadowVolumes(lightX: Integer; lightY: Integer; radius: Integer);
+
+ (* old
+ procedure drawPanels (var panels: TPanelArray);
+ var
+ a: Integer;
+ begin
+ if panels <> nil then
+ begin
+ for a := 0 to High(panels) do
+ begin
+ panels[a].DrawShadowVolume(lightX, lightY, radius);
+ end;
+ end;
+ end;
+ *)
+var
+ idx: Integer;
+begin
+ (*
+ drawPanels(gWalls);
+ //drawPanels(gRenderForegrounds);
+ *)
+ for idx := 0 to plpcount-1 do
+ begin
+ gWalls[plpset[idx]].DrawShadowVolume(lightX, lightY, radius);
end;
end;
e_Clear(GL_COLOR_BUFFER_BIT, 0, 0, 0);
end;
-function g_Map_CollidePanel(X, Y: Integer; Width, Height: Word;
+function g_Map_CollidePanelOld(X, Y: Integer; Width, Height: Word;
PanelType: Word; b1x3: Boolean): Boolean;
var
a, h: Integer;
end;
end;
+function g_Map_CollidePanel(X, Y: Integer; Width, Height: Word; PanelType: Word; b1x3: Boolean): Boolean;
+
+ function qq (obj: TObject; tag: Integer): Boolean;
+ var
+ pan: TPanel;
+ a: Integer;
+ begin
+ result := false; // don't stop, ever
+
+ //e_WriteLog(Format(' *body: tag:%d; qtag:%d', [tag, PanelType]), MSG_NOTIFY);
+
+ if obj = nil then
+ begin
+ e_WriteLog(Format(' !bodyFUUUUU0: tag:%d; qtag:%d', [tag, PanelType]), MSG_NOTIFY);
+ end;
+ if not (obj is TPanel) then
+ begin
+ e_WriteLog(Format(' !bodyFUUUUU1: tag:%d; qtag:%d', [tag, PanelType]), MSG_NOTIFY);
+ exit;
+ end;
+
+ pan := (obj as TPanel);
+ a := pan.ArrIdx;
+
+ if WordBool(PanelType and PANEL_WALL) and WordBool(tag and PANEL_WALL) then
+ begin
+ if gWalls[a].Enabled and g_Collide(X, Y, Width, Height, gWalls[a].X, gWalls[a].Y, gWalls[a].Width, gWalls[a].Height) then
+ begin
+ result := true;
+ exit;
+ end;
+ end;
+
+ if WordBool(PanelType and PANEL_WATER) and WordBool(tag and PANEL_WATER) then
+ begin
+ if g_Collide(X, Y, Width, Height, gWater[a].X, gWater[a].Y, gWater[a].Width, gWater[a].Height) then
+ begin
+ result := True;
+ exit;
+ end;
+ end;
+
+ if WordBool(PanelType and PANEL_ACID1) and WordBool(tag and PANEL_ACID1) then
+ begin
+ if g_Collide(X, Y, Width, Height, gAcid1[a].X, gAcid1[a].Y, gAcid1[a].Width, gAcid1[a].Height) then
+ begin
+ result := True;
+ exit;
+ end;
+ end;
+
+ if WordBool(PanelType and PANEL_ACID2) and WordBool(tag and PANEL_ACID2) then
+ begin
+ if g_Collide(X, Y, Width, Height, gAcid2[a].X, gAcid2[a].Y, gAcid2[a].Width, gAcid2[a].Height) then
+ begin
+ result := True;
+ exit;
+ end;
+ end;
+
+ if WordBool(PanelType and PANEL_STEP) and WordBool(tag and PANEL_STEP) then
+ begin
+ if g_Collide(X, Y, Width, Height, gSteps[a].X, gSteps[a].Y, gSteps[a].Width, gSteps[a].Height) then
+ begin
+ result := True;
+ exit;
+ end;
+ end;
+ end;
+
+var
+ a, h: Integer;
+begin
+ result := gMapGrid.forEachInAABB(X, Y, Width, Height, qq);
+ if not result then
+ begin
+ if WordBool(PanelType and (PANEL_LIFTUP or PANEL_LIFTDOWN or PANEL_LIFTLEFT or PANEL_LIFTRIGHT)) and (gLifts <> nil) then
+ begin
+ h := High(gLifts);
+ for a := 0 to h do
+ begin
+ if ((WordBool(PanelType and (PANEL_LIFTUP)) and (gLifts[a].LiftType = 0)) or
+ (WordBool(PanelType and (PANEL_LIFTDOWN)) and (gLifts[a].LiftType = 1)) or
+ (WordBool(PanelType and (PANEL_LIFTLEFT)) and (gLifts[a].LiftType = 2)) or
+ (WordBool(PanelType and (PANEL_LIFTRIGHT)) and (gLifts[a].LiftType = 3))) and
+ g_Collide(X, Y, Width, Height,
+ gLifts[a].X, gLifts[a].Y,
+ gLifts[a].Width, gLifts[a].Height) then
+ begin
+ Result := True;
+ Exit;
+ end;
+ end;
+ end;
+
+ if WordBool(PanelType and PANEL_BLOCKMON) and (gBlockMon <> nil) then
+ begin
+ h := High(gBlockMon);
+ for a := 0 to h do
+ begin
+ if ( (not b1x3) or
+ ((gBlockMon[a].Width + gBlockMon[a].Height) >= 64) ) and
+ g_Collide(X, Y, Width, Height,
+ gBlockMon[a].X, gBlockMon[a].Y,
+ gBlockMon[a].Width, gBlockMon[a].Height) then
+ begin
+ Result := True;
+ Exit;
+ end;
+ end;
+ end;
+ end;
+end;
+
+
function g_Map_CollideLiquid_Texture(X, Y: Integer; Width, Height: Word): DWORD;
var
a, h: Integer;
///// /////
end;
+function g_Map_PanelForPID(PanelID: Integer; var PanelArrayID: Integer): PPanel;
+var
+ Arr: TPanelArray;
+begin
+ Result := nil;
+ if (PanelID < 0) or (PanelID > High(PanelByID)) then Exit;
+ Arr := PanelByID[PanelID].PWhere^;
+ PanelArrayID := PanelByID[PanelID].PArrID;
+ Result := Addr(Arr[PanelByID[PanelID].PArrID]);
+end;
+
end.