{$ENDIF}
e_input, e_log, e_res, g_items, g_console,
g_weapons, g_game, g_sound, e_sound, CONFIG,
- g_options, g_triggers, g_player,
+ g_options, g_triggers, g_player, g_window,
Math, g_monsters, g_saveload, g_language, g_netmsg,
sfs, xstreams, hashtable, wadreader,
g_res_downloader
Textures[High(Textures)].TextureName := RecName;
Result := High(Textures);
TextNameHash.put(HName, result);
+ FreeMem(ResData);
end;
- FreeMem(ResData);
end;
WAD.Free;
end