diff --git a/src/game/g_map.pas b/src/game/g_map.pas
index c395dab92374f94db5ffefe36903406bf1646bfd..1b92a967f0c31115b5101b3db1be3c003c1ae070 100644 (file)
--- a/src/game/g_map.pas
+++ b/src/game/g_map.pas
implementation
uses
- e_input, g_main, e_log, SysUtils, g_items, g_gfx, g_console,
+ e_input, g_main, e_log, e_texture, SysUtils, g_items, g_gfx, g_console,
GL, GLExt, g_weapons, g_game, g_sound, e_sound, CONFIG,
g_options, g_triggers, g_player,
Math, g_monsters, g_saveload, g_language, g_netmsg,
moveSpeed{, moveStart, moveEnd}: TDFPoint;
//moveActive: Boolean;
pan: TPanel;
+ mapOk: Boolean = false;
begin
mapGrid.Free();
mapGrid := nil;
e_LogWritefln('Loading map: %s', [mapResName], MSG_NOTIFY);
g_Game_SetLoadingText(_lc[I_LOAD_MAP], 0, False);
- stt := curTimeMicro();
+ stt := getTimeMicro();
try
mapReader := g_Map_ParseMap(Data, Len);
exit;
end;
+ gCurrentMap := mapReader;
+
generateExternalResourcesList(mapReader);
mapTextureList := mapReader['texture'];
// get all other lists here too
begin
e_WriteLog('error loading map: invalid texture index for panel', MSG_FATALERROR);
result := false;
+ gCurrentMap := nil;
+ gCurrentMapFileName := '';
exit;
end;
end;
mapReader := nil;
// Çàãðóçêà íåáà
- if gMapInfo.SkyName <> '' then
+ if (gMapInfo.SkyName <> '') then
begin
e_WriteLog(' Loading sky: ' + gMapInfo.SkyName, MSG_NOTIFY);
g_Game_SetLoadingText(_lc[I_LOAD_SKY], 0, False);
FileName := g_ExtractWadName(gMapInfo.SkyName);
- if FileName <> '' then
- FileName := GameDir+'/wads/'+FileName
- else
- begin
- FileName := g_ExtractWadName(Res);
- end;
+ if (FileName <> '') then FileName := GameDir+'/wads/'+FileName else FileName := g_ExtractWadName(Res);
- s := FileName+':'+g_ExtractFilePathName(gMapInfo.SkyName);
- if g_Texture_CreateWAD(BackID, s) then
+ if gTextureFilter then TEXTUREFILTER := GL_LINEAR else TEXTUREFILTER := GL_NEAREST;
+ try
+ s := FileName+':'+g_ExtractFilePathName(gMapInfo.SkyName);
+ if g_Texture_CreateWAD(BackID, s) then
begin
g_Game_SetupScreenSize();
end
- else
- g_FatalError(Format(_lc[I_GAME_ERROR_SKY], [s]));
+ else
+ begin
+ g_FatalError(Format(_lc[I_GAME_ERROR_SKY], [s]));
+ end;
+ finally
+ TEXTUREFILTER := GL_NEAREST;
+ end;
end;
// Çàãðóçêà ìóçûêè
gMusic.SetByName('');
end;
- stt := curTimeMicro()-stt;
+ stt := getTimeMicro()-stt;
e_LogWritefln('map loaded in %s.%s milliseconds', [Integer(stt div 1000), Integer(stt mod 1000)]);
+ mapOk := true;
finally
sfsGCEnable(); // enable releasing unused volumes
mapReader.Free();
e_ClearInputBuffer(); // why not?
+ if not mapOk then
+ begin
+ gCurrentMap := nil;
+ gCurrentMapFileName := '';
+ end;
end;
e_WriteLog('Done loading map.', MSG_NOTIFY);