diff --git a/src/game/g_map.pas b/src/game/g_map.pas
index a4b2064a98e26b9609aa691c77fcb2f90eb61c2f..1b92a967f0c31115b5101b3db1be3c003c1ae070 100644 (file)
--- a/src/game/g_map.pas
+++ b/src/game/g_map.pas
procedure g_Map_Free(freeTextures: Boolean=true);
procedure g_Map_Update();
-procedure g_Map_DrawPanels (PanelType: Word); // unaccelerated
+function g_Map_PanelByGUID (aguid: Integer): TPanel; inline;
+
+procedure g_Map_DrawPanels (PanelType: Word; hasAmbient: Boolean; constref ambColor: TDFColor); // unaccelerated
procedure g_Map_CollectDrawPanels (x0, y0, wdt, hgt: Integer);
procedure g_Map_DrawBack(dx, dy: Integer);
function g_Map_CollidePanel(X, Y: Integer; Width, Height: Word;
PanelType: Word; b1x3: Boolean=false): Boolean;
function g_Map_CollideLiquid_Texture(X, Y: Integer; Width, Height: Word): DWORD;
-procedure g_Map_EnableWall(ID: DWORD);
-procedure g_Map_DisableWall(ID: DWORD);
-procedure g_Map_SwitchTexture(PanelType: Word; ID: DWORD; AnimLoop: Byte = 0);
-procedure g_Map_SetLift(ID: DWORD; t: Integer);
+
+procedure g_Map_EnableWallGUID (pguid: Integer);
+procedure g_Map_DisableWallGUID (pguid: Integer);
+procedure g_Map_SetLiftGUID (pguid: Integer; t: Integer);
+
+// HACK!!!
+procedure g_Map_EnableWall_XXX (ID: DWORD);
+procedure g_Map_DisableWall_XXX (ID: DWORD);
+procedure g_Map_SetLift_XXX (ID: DWORD; t: Integer);
+
+procedure g_Map_SwitchTextureGUID (PanelType: Word; pguid: Integer; AnimLoop: Byte = 0);
+
procedure g_Map_ReAdd_DieTriggers();
function g_Map_IsSpecialTexture(Texture: String): Boolean;
procedure g_Map_ResetFlag(Flag: Byte);
procedure g_Map_DrawFlags();
-function g_Map_PanelForPID(PanelID: Integer; var PanelArrayID: Integer): PPanel;
-
procedure g_Map_SaveState(Var Mem: TBinMemoryWriter);
procedure g_Map_LoadState(Var Mem: TBinMemoryReader);
function g_Map_traceToNearest (x0, y0, x1, y1: Integer; tag: Integer; hitx: PInteger=nil; hity: PInteger=nil): TPanel;
type
- TForEachPanelCB = function (pan: TPanel): Boolean; // return `true` to stop
+ TForEachPanelCB = function (pan: TPanel): Boolean is nested; // return `true` to stop
function g_Map_HasAnyPanelAtPoint (x, y: Integer; panelType: Word): Boolean;
function g_Map_PanelAtPoint (x, y: Integer; tagmask: Integer=-1): TPanel;
function g_Map_TraceLiquidNonPrecise (x, y, dx, dy: Integer; out topx, topy: Integer): Boolean;
+// return `true` from `cb` to stop
+function g_Map_ForEachPanel (cb: TForEachPanelCB): TPanel;
+
+procedure g_Map_NetSendInterestingPanels (); // yay!
+
+
procedure g_Map_ProfilersBegin ();
procedure g_Map_ProfilersEnd ();
function g_Map_ParseMap (data: Pointer; dataLen: Integer): TDynRecord;
+
+function g_Map_MinX (): Integer; inline;
+function g_Map_MinY (): Integer; inline;
+function g_Map_MaxX (): Integer; inline;
+function g_Map_MaxY (): Integer; inline;
+
const
NNF_NO_NAME = 0;
NNF_NAME_BEFORE = 1;
PANEL_FORE
*)
// sorted by draw priority
- GridTagBack = 1 shl 0;
- GridTagStep = 1 shl 1;
- GridTagWall = 1 shl 2;
- GridTagDoor = 1 shl 3;
- GridTagAcid1 = 1 shl 4;
- GridTagAcid2 = 1 shl 5;
- GridTagWater = 1 shl 6;
- GridTagFore = 1 shl 7;
+ GridTagBack = 1 shl 0; // gRenderBackgrounds
+ GridTagStep = 1 shl 1; // gSteps
+ GridTagWall = 1 shl 2; // gWalls
+ GridTagDoor = 1 shl 3; // gWalls
+ GridTagAcid1 = 1 shl 4; // gAcid1
+ GridTagAcid2 = 1 shl 5; // gAcid2
+ GridTagWater = 1 shl 6; // gWater
+ GridTagFore = 1 shl 7; // gRenderForegrounds
// the following are invisible
- GridTagLift = 1 shl 8;
- GridTagBlockMon = 1 shl 9;
+ GridTagLift = 1 shl 8; // gLifts
+ GridTagBlockMon = 1 shl 9; // gBlockMon
+
+ GridTagObstacle = (GridTagStep or GridTagWall or GridTagDoor);
+ GridTagLiquid = (GridTagAcid1 or GridTagAcid2 or GridTagWater);
GridDrawableMask = (GridTagBack or GridTagStep or GridTagWall or GridTagDoor or GridTagAcid1 or GridTagAcid2 or GridTagWater or GridTagFore);
gWADHash: TMD5Digest;
BackID: DWORD = DWORD(-1);
gExternalResources: TStringList;
+ gMovingWallIds: array of Integer = nil;
gdbg_map_use_accel_render: Boolean = true;
gdbg_map_use_accel_coldet: Boolean = true;
implementation
uses
- e_input, g_main, e_log, SysUtils, g_items, g_gfx, g_console,
+ e_input, g_main, e_log, e_texture, SysUtils, g_items, g_gfx, g_console,
GL, GLExt, g_weapons, g_game, g_sound, e_sound, CONFIG,
g_options, g_triggers, g_player,
Math, g_monsters, g_saveload, g_language, g_netmsg,
FLAG_SIGNATURE = $47414C46; // 'FLAG'
+var
+ panByGUID: array of TPanel = nil;
+
+
+// ////////////////////////////////////////////////////////////////////////// //
+function g_Map_PanelByGUID (aguid: Integer): TPanel; inline;
+begin
+ //if (panByGUID = nil) or (not panByGUID.get(aguid, result)) then result := nil;
+ if (aguid >= 0) and (aguid < Length(panByGUID)) then result := panByGUID[aguid] else result := nil;
+end;
+
+
+// return `true` from `cb` to stop
+function g_Map_ForEachPanel (cb: TForEachPanelCB): TPanel;
+var
+ pan: TPanel;
+begin
+ result := nil;
+ if not assigned(cb) then exit;
+ for pan in panByGUID do
+ begin
+ if cb(pan) then begin result := pan; exit; end;
+ end;
+end;
+
+
+procedure g_Map_NetSendInterestingPanels ();
+var
+ pan: TPanel;
+begin
+ if g_Game_IsServer and g_Game_IsNet then
+ begin
+ for pan in panByGUID do
+ begin
+ if pan.gncNeedSend then MH_SEND_PanelState(pan.guid);
+ end;
+ end;
+end;
+
+
+// ////////////////////////////////////////////////////////////////////////// //
+function g_Map_MinX (): Integer; inline; begin if (mapGrid <> nil) then result := mapGrid.gridX0 else result := 0; end;
+function g_Map_MinY (): Integer; inline; begin if (mapGrid <> nil) then result := mapGrid.gridY0 else result := 0; end;
+function g_Map_MaxX (): Integer; inline; begin if (mapGrid <> nil) then result := mapGrid.gridX0+mapGrid.gridWidth-1 else result := 0; end;
+function g_Map_MaxY (): Integer; inline; begin if (mapGrid <> nil) then result := mapGrid.gridY0+mapGrid.gridHeight-1 else result := 0; end;
+
+
+// ////////////////////////////////////////////////////////////////////////// //
var
dfmapdef: TDynMapDef = nil;
+
procedure loadMapDefinition ();
var
pr: TTextParser = nil;
WAD: TWADFile = nil;
begin
if (dfmapdef <> nil) then exit;
+
try
e_LogWritefln('parsing "mapdef.txt"...', []);
st := openDiskFileRO(DataDir+'mapdef.txt');
+ e_LogWritefln('found local "%smapdef.txt"', [DataDir]);
except
st := nil;
- e_LogWritefln('local "%smapdef.txt" not found', [DataDir]);
end;
+
if (st = nil) then
begin
WAD := TWADFile.Create();
end;
end;
- if (st = nil) then
- begin
- //raise Exception.Create('cannot open "mapdef.txt"');
- e_LogWritefln('using default "mapdef.txt"...', [], MSG_WARNING);
- pr := TStrTextParser.Create(defaultMapDef);
- end
- else
- begin
- pr := TFileTextParser.Create(st);
+ try
+ if (st = nil) then
+ begin
+ //raise Exception.Create('cannot open "mapdef.txt"');
+ e_LogWriteln('using default "mapdef.txt"...');
+ pr := TStrTextParser.Create(defaultMapDef);
+ end
+ else
+ begin
+ pr := TFileTextParser.Create(st);
+ end;
+ except on e: Exception do
+ begin
+ e_LogWritefln('something is VERY wrong here! -- ', [e.message]);
+ raise;
+ end;
end;
try
dfmapdef := TDynMapDef.Create(pr);
- except on e: Exception do
- raise Exception.Create(Format('ERROR in "mapdef.txt" at (%s,%s): %s', [pr.line, pr.col, e.message]));
+ except
+ on e: TDynParseException do
+ raise Exception.CreateFmt('ERROR in "mapdef.txt" at (%s,%s): %s', [e.tokLine, e.tokCol, e.message]);
+ on e: Exception do
+ raise Exception.CreateFmt('ERROR in "mapdef.txt" at (%s,%s): %s', [pr.tokLine, pr.tokCol, e.message]);
end;
st.Free();
end;
+// ////////////////////////////////////////////////////////////////////////// //
function g_Map_ParseMap (data: Pointer; dataLen: Integer): TDynRecord;
var
wst: TSFSMemoryChunkStream = nil;
- pr: TTextParser = nil;
begin
result := nil;
if (dataLen < 4) then exit;
+
+ if (dfmapdef = nil) then writeln('need to load mapdef');
loadMapDefinition();
if (dfmapdef = nil) then raise Exception.Create('internal map loader error');
wst := TSFSMemoryChunkStream.Create(data, dataLen);
-
- if (PAnsiChar(data)[0] = 'M') and (PAnsiChar(data)[1] = 'A') and (PAnsiChar(data)[2] = 'P') and (PByte(data)[3] = 1) then
- begin
- // binary map
- try
- result := dfmapdef.parseBinMap(wst);
- except on e: Exception do
+ try
+ result := dfmapdef.parseMap(wst);
+ except
+ on e: TDynParseException do
begin
- e_LogWritefln('ERROR: %s', [e.message]);
+ e_LogWritefln('ERROR at (%s,%s): %s', [e.tokLine, e.tokCol, e.message]);
wst.Free();
result := nil;
exit;
end;
- end;
- wst.Free();
- end
- else
- begin
- // text map
- pr := TFileTextParser.Create(wst);
- try
- result := dfmapdef.parseMap(pr);
- except on e: Exception do
+ on e: Exception do
begin
- if (pr <> nil) then e_LogWritefln('ERROR at (%s,%s): %s', [pr.line, pr.col, e.message])
- else e_LogWritefln('ERROR: %s', [e.message]);
- pr.Free(); // will free `wst`
+ e_LogWritefln('ERROR: %s', [e.message]);
+ wst.Free();
result := nil;
exit;
end;
- end;
- pr.Free(); // will free `wst`
end;
+
+ //e_LogWriteln('map parsed.');
end;
+// ////////////////////////////////////////////////////////////////////////// //
var
NNF_PureName: String; // Èìÿ òåêñòóðû áåç öèôð â êîíöå
NNF_FirstNum: Integer; // ×èñëî ó íà÷àëüíîé òåêñòóðû
end;
+// ////////////////////////////////////////////////////////////////////////// //
function panelTypeToTag (panelType: Word): Integer;
begin
case panelType of
end;
-type
- TPanelID = record
- PWhere: ^TPanelArray;
- PArrID: Integer;
- end;
-
var
- PanelById: array of TPanelID;
- Textures: TLevelTextureArray = nil;
+ Textures: TLevelTextureArray = nil;
TextNameHash: THashStrInt = nil; // key: texture name; value: index in `Textures`
BadTextNameHash: THashStrInt = nil; // set; so we won't spam with non-existing texture messages
- RespawnPoints: Array of TRespawnPoint;
- FlagPoints: Array [FLAG_RED..FLAG_BLUE] of PFlagPoint;
+ RespawnPoints: array of TRespawnPoint;
+ FlagPoints: array[FLAG_RED..FLAG_BLUE] of PFlagPoint;
//DOMFlagPoints: Array of TFlagPoint;
PanelArray := nil;
end;
-function CreatePanel(PanelRec: TDynRecord; AddTextures: TAddTextureArray;
- CurTex: Integer; sav: Boolean): Integer;
+function CreatePanel (PanelRec: TDynRecord; AddTextures: TAddTextureArray; CurTex: Integer): Integer;
var
len: Integer;
panels: ^TPanelArray;
+ pan: TPanel;
+ pguid: Integer;
begin
Result := -1;
case PanelRec.PanelType of
- PANEL_WALL, PANEL_OPENDOOR, PANEL_CLOSEDOOR:
- panels := @gWalls;
- PANEL_BACK:
- panels := @gRenderBackgrounds;
- PANEL_FORE:
- panels := @gRenderForegrounds;
- PANEL_WATER:
- panels := @gWater;
- PANEL_ACID1:
- panels := @gAcid1;
- PANEL_ACID2:
- panels := @gAcid2;
- PANEL_STEP:
- panels := @gSteps;
- PANEL_LIFTUP, PANEL_LIFTDOWN, PANEL_LIFTLEFT, PANEL_LIFTRIGHT:
- panels := @gLifts;
- PANEL_BLOCKMON:
- panels := @gBlockMon;
- else
- Exit;
+ PANEL_WALL, PANEL_OPENDOOR, PANEL_CLOSEDOOR: panels := @gWalls;
+ PANEL_BACK: panels := @gRenderBackgrounds;
+ PANEL_FORE: panels := @gRenderForegrounds;
+ PANEL_WATER: panels := @gWater;
+ PANEL_ACID1: panels := @gAcid1;
+ PANEL_ACID2: panels := @gAcid2;
+ PANEL_STEP: panels := @gSteps;
+ PANEL_LIFTUP, PANEL_LIFTDOWN, PANEL_LIFTLEFT, PANEL_LIFTRIGHT: panels := @gLifts;
+ PANEL_BLOCKMON: panels := @gBlockMon;
+ else exit;
end;
len := Length(panels^);
- SetLength(panels^, len + 1);
-
- panels^[len] := TPanel.Create(PanelRec, AddTextures, CurTex, Textures);
- panels^[len].arrIdx := len;
- panels^[len].proxyId := -1;
- panels^[len].tag := panelTypeToTag(PanelRec.PanelType);
- if sav then
- panels^[len].SaveIt := True;
-
- Result := len;
-
- len := Length(PanelByID);
- SetLength(PanelByID, len + 1);
- PanelByID[len].PWhere := panels;
- PanelByID[len].PArrID := Result;
+ SetLength(panels^, len+1);
+
+ pguid := Length(panByGUID);
+ SetLength(panByGUID, pguid+1); //FIXME!
+ pan := TPanel.Create(PanelRec, AddTextures, CurTex, Textures, pguid);
+ assert(pguid >= 0);
+ assert(pguid < Length(panByGUID));
+ panByGUID[pguid] := pan;
+ panels^[len] := pan;
+ pan.arrIdx := len;
+ pan.proxyId := -1;
+ pan.tag := panelTypeToTag(PanelRec.PanelType);
+
+ PanelRec.user['panel_guid'] := pguid;
+
+ //result := len;
+ result := pguid;
end;
end;
end;
-procedure CreateTrigger (amapIdx: Integer; Trigger: TDynRecord; atpanid, atrigpanid: Integer; fTexturePanel1Type, fTexturePanel2Type: Word);
+function CreateTrigger (amapIdx: Integer; Trigger: TDynRecord; atpanid, atrigpanid: Integer; fTexturePanel1Type, fTexturePanel2Type: Word): Integer;
var
_trigger: TTrigger;
begin
+ result := -1;
if g_Game_IsClient and not (Trigger.TriggerType in [TRIGGER_SOUND, TRIGGER_MUSIC]) then Exit;
with _trigger do
Height := Trigger.Height;
Enabled := Trigger.Enabled;
//TexturePanel := Trigger.TexturePanel;
- TexturePanel := atpanid;
+ TexturePanelGUID := atpanid;
TexturePanelType := fTexturePanel1Type;
ShotPanelType := fTexturePanel2Type;
TriggerType := Trigger.TriggerType;
ActivateType := Trigger.ActivateType;
Keys := Trigger.Keys;
- trigPanelId := atrigpanid;
+ trigPanelGUID := atrigpanid;
//trigShotPanelId := ashotpanid;
//Data.Default := Trigger.DATA;
- if (Trigger.trigRec = nil) then
- begin
- trigData := nil;
- if (TriggerType <> TRIGGER_SECRET) then
- begin
- e_LogWritefln('trigger of type %s has no triggerdata; wtf?!', [TriggerType], MSG_WARNING);
- end;
- end
- else
- begin
- trigData := Trigger.trigRec.clone();
- end;
end;
- g_Triggers_Create(_trigger);
+ result := Integer(g_Triggers_Create(_trigger, Trigger));
end;
procedure CreateMonster(monster: TDynRecord);
if gTriggers[a].TriggerType in [TRIGGER_PRESS, TRIGGER_ON, TRIGGER_OFF, TRIGGER_ONOFF] then
begin
//if (gTriggers[a].Data.MonsterID-1) = Integer(mon.StartID) then mon.AddTrigger(a);
- if (gTriggers[a].trigData.trigMonsterId) = Integer(mon.StartID) then mon.AddTrigger(a);
+ if (gTriggers[a].trigDataRec.trigMonsterId) = Integer(mon.StartID) then mon.AddTrigger(a);
end;
end;
end;
tw.Free();
end;
}
- if (gTriggers[a].trigData.trigMonsterId) = Integer(mon.StartID) then mon.AddTrigger(a);
+ if (gTriggers[a].trigDataRec.trigMonsterId) = Integer(mon.StartID) then mon.AddTrigger(a);
end;
end;
end;
PTRec = ^TTRec;
TTRec = record
//TexturePanel: Integer;
- texPanIdx: Integer;
- LiftPanelIdx: Integer;
- DoorPanelIdx: Integer;
- ShotPanelIdx: Integer;
+ tnum: Integer;
+ id: Integer;
trigrec: TDynRecord;
- texPan: TDynRecord;
- liftPan: TDynRecord;
- doorPan: TDynRecord;
- shotPan: TDynRecord;
+ // texture pane;
+ texPanelIdx: Integer;
+ texPanel: TDynRecord;
+ // "action" panel
+ actPanelIdx: Integer;
+ actPanel: TDynRecord;
end;
var
WAD: TWADFile;
FileName, mapResName, s, TexName: String;
Data: Pointer;
Len: Integer;
- ok, isAnim, trigRef: Boolean;
+ ok, isAnim: Boolean;
CurTex, ntn: Integer;
rec, texrec: TDynRecord;
pttit: PTRec;
pannum, trignum, cnt, tgpid: Integer;
stt: UInt64;
+ moveSpeed{, moveStart, moveEnd}: TDFPoint;
+ //moveActive: Boolean;
+ pan: TPanel;
+ mapOk: Boolean = false;
begin
mapGrid.Free();
mapGrid := nil;
gCurrentMap.Free();
gCurrentMap := nil;
+ panByGUID := nil;
+
Result := False;
gMapInfo.Map := Res;
TriggersTable := nil;
e_LogWritefln('Loading map: %s', [mapResName], MSG_NOTIFY);
g_Game_SetLoadingText(_lc[I_LOAD_MAP], 0, False);
- stt := curTimeMicro();
+ stt := getTimeMicro();
try
mapReader := g_Map_ParseMap(Data, Len);
FreeMem(Data);
+ if (mapReader = nil) then
+ begin
+ e_LogWritefln('invalid map file: ''%s''', [mapResName]);
+ exit;
+ end;
+
+ gCurrentMap := mapReader;
+
generateExternalResourcesList(mapReader);
mapTextureList := mapReader['texture'];
// get all other lists here too
begin
e_WriteLog('error loading map: invalid texture index for panel', MSG_FATALERROR);
result := false;
+ gCurrentMap := nil;
+ gCurrentMapFileName := '';
exit;
end;
end;
//SetLength(TriggersTable, triggers.count);
g_Game_SetLoadingText(_lc[I_LOAD_TRIGGERS_TABLE], triggers.count-1, False);
+ SetLength(TriggersTable, triggers.count);
+ trignum := -1;
for rec in triggers do
begin
- SetLength(TriggersTable, Length(TriggersTable)+1);
- pttit := @TriggersTable[High(TriggersTable)];
+ Inc(trignum);
+ pttit := @TriggersTable[trignum];
pttit.trigrec := rec;
// Ñìåíà òåêñòóðû (âîçìîæíî, êíîïêè)
- pttit.texPan := mapReader.panel[rec.TexturePanel];
- pttit.liftPan := nil;
- pttit.doorPan := nil;
- pttit.shotPan := nil;
- pttit.texPanIdx := -1;
- pttit.LiftPanelIdx := -1;
- pttit.DoorPanelIdx := -1;
- pttit.ShotPanelIdx := -1;
- // Ëèôòû
- if rec.TriggerType in [TRIGGER_LIFTUP, TRIGGER_LIFTDOWN, TRIGGER_LIFT] then
- begin
- pttit.liftPan := mapReader.panel[rec.trigRec.tgPanelID];
- end;
- // Äâåðè
- if rec.TriggerType in [TRIGGER_OPENDOOR, TRIGGER_CLOSEDOOR, TRIGGER_DOOR, TRIGGER_DOOR5, TRIGGER_CLOSETRAP, TRIGGER_TRAP] then
- begin
- pttit.doorPan := mapReader.panel[rec.trigRec.tgPanelID];
- end;
- // Òóðåëü
- if (rec.TriggerType = TRIGGER_SHOT) then
- begin
- pttit.shotPan := mapReader.panel[rec.trigRec.tgShotPanelID];
- end;
-
- if (pttit.texPan <> nil) then pttit.texPan.userPanelTrigRef := true;
- if (pttit.liftPan <> nil) then pttit.liftPan.userPanelTrigRef := true;
- if (pttit.doorPan <> nil) then pttit.doorPan.userPanelTrigRef := true;
- if (pttit.shotPan <> nil) then pttit.shotPan.userPanelTrigRef := true;
-
+ pttit.texPanelIdx := -1; // will be fixed later
+ pttit.texPanel := rec.TexturePanelRec;
+ // action panel
+ pttit.actPanelIdx := -1;
+ if (rec.trigRec <> nil) then pttit.actPanel := rec.trigRec.tgPanelRec else pttit.actPanel := nil;
+ // set flag
+ if (pttit.texPanel <> nil) then pttit.texPanel.userPanelTrigRef := true;
+ if (pttit.actPanel <> nil) then pttit.actPanel.userPanelTrigRef := true;
+ // update progress
g_Game_StepLoading();
end;
end;
//e_LogWritefln('PANSTART: pannum=%s', [pannum]);
texrec := nil;
SetLength(AddTextures, 0);
- trigRef := False;
CurTex := -1;
ok := false;
ok := false;
if (TriggersTable <> nil) and (mapTextureList <> nil) then
begin
- {
- for b := 0 to High(TriggersTable) do
- begin
- if (TriggersTable[b].texPan = rec) or (TriggersTable[b].shotPan = rec) then
- begin
- trigRef := True;
- ok := True;
- break;
- end;
- end;
- }
if rec.userPanelTrigRef then
begin
// e_LogWritefln('trigref for panel %s', [pannum]);
- trigRef := True;
ok := True;
end;
end;
//e_LogWritefln('PANADD: pannum=%s', [pannum]);
- // Ñîçäàåì ïàíåëü è çàïîìèíàåì åå íîìåð
- PanelID := CreatePanel(rec, AddTextures, CurTex, trigRef);
- //e_LogWritefln('panel #%s of type %s got id #%s', [pannum, rec.PanelType, PanelID]);
- // set 'gamePanelId' field to panel id
+ // Ñîçäàåì ïàíåëü è çàïîìèíàåì åå GUID
+ PanelID := CreatePanel(rec, AddTextures, CurTex);
+ //e_LogWritefln('panel #%s of type %s got guid #%s', [pannum, rec.PanelType, PanelID]);
rec.userPanelId := PanelID; // remember game panel id, we'll fix triggers later
+ // setup lifts
+ moveSpeed := rec.moveSpeed;
+ //moveStart := rec.moveStart;
+ //moveEnd := rec.moveEnd;
+ //moveActive := rec['move_active'].value;
+ if not moveSpeed.isZero then
+ begin
+ SetLength(gMovingWallIds, Length(gMovingWallIds)+1);
+ gMovingWallIds[High(gMovingWallIds)] := PanelID;
+ //e_LogWritefln('found moving panel ''%s'' (idx=%s; id=%s)', [rec.id, pannum, PanelID]);
+ end;
+
//e_LogWritefln('PANEND: pannum=%s', [pannum]);
g_Game_StepLoading();
// ×èíèì ID'û ïàíåëåé, êîòîðûå èñïîëüçóþòñÿ â òðèããåðàõ
for b := 0 to High(TriggersTable) do
begin
- if (TriggersTable[b].texPan <> nil) then TriggersTable[b].texPanIdx := TriggersTable[b].texPan.userPanelId;
- if (TriggersTable[b].liftPan <> nil) then TriggersTable[b].LiftPanelIdx := TriggersTable[b].liftPan.userPanelId;
- if (TriggersTable[b].doorPan <> nil) then TriggersTable[b].DoorPanelIdx := TriggersTable[b].doorPan.userPanelId;
- if (TriggersTable[b].shotPan <> nil) then TriggersTable[b].ShotPanelIdx := TriggersTable[b].shotPan.userPanelId;
+ if (TriggersTable[b].texPanel <> nil) then TriggersTable[b].texPanelIdx := TriggersTable[b].texPanel.userPanelId;
+ if (TriggersTable[b].actPanel <> nil) then TriggersTable[b].actPanelIdx := TriggersTable[b].actPanel.userPanelId;
end;
// create map grid, init other grids (for monsters, for example)
for rec in triggers do
begin
Inc(trignum);
- if (TriggersTable[trignum].texPan <> nil) then b := TriggersTable[trignum].texPan.PanelType else b := 0;
- if (TriggersTable[trignum].shotPan <> nil) then c := TriggersTable[trignum].shotPan.PanelType else c := 0;
+ if (TriggersTable[trignum].texPanel <> nil) then b := TriggersTable[trignum].texPanel.PanelType else b := 0;
+ if (TriggersTable[trignum].actPanel <> nil) then c := TriggersTable[trignum].actPanel.PanelType else c := 0;
// we can have only one of those
- if (TriggersTable[trignum].LiftPanelIdx <> -1) then tgpid := TriggersTable[trignum].LiftPanelIdx
- else if (TriggersTable[trignum].DoorPanelIdx <> -1) then tgpid := TriggersTable[trignum].DoorPanelIdx
- else if (TriggersTable[trignum].ShotPanelIdx <> -1) then tgpid := TriggersTable[trignum].ShotPanelIdx
- else tgpid := -1;
+ tgpid := TriggersTable[trignum].actPanelIdx;
//e_LogWritefln('creating trigger #%s; texpantype=%s; shotpantype=%s (%d,%d)', [trignum, b, c, TriggersTable[trignum].texPanIdx, TriggersTable[trignum].ShotPanelIdx]);
- CreateTrigger(trignum, rec, TriggersTable[trignum].texPanIdx, tgpid, Word(b), Word(c));
+ TriggersTable[trignum].tnum := trignum;
+ TriggersTable[trignum].id := CreateTrigger(trignum, rec, TriggersTable[trignum].texPanelIdx, tgpid, Word(b), Word(c));
+ end;
+ end;
+
+ //FIXME: use hashtable!
+ for pan in panByGUID do
+ begin
+ if (pan.endPosTrigId >= 0) and (pan.endPosTrigId < Length(TriggersTable)) then
+ begin
+ pan.endPosTrigId := TriggersTable[pan.endPosTrigId].id;
+ end;
+ if (pan.endSizeTrigId >= 0) and (pan.endSizeTrigId < Length(TriggersTable)) then
+ begin
+ pan.endSizeTrigId := TriggersTable[pan.endSizeTrigId].id;
end;
end;
mapReader := nil;
// Çàãðóçêà íåáà
- if gMapInfo.SkyName <> '' then
+ if (gMapInfo.SkyName <> '') then
begin
e_WriteLog(' Loading sky: ' + gMapInfo.SkyName, MSG_NOTIFY);
g_Game_SetLoadingText(_lc[I_LOAD_SKY], 0, False);
FileName := g_ExtractWadName(gMapInfo.SkyName);
- if FileName <> '' then
- FileName := GameDir+'/wads/'+FileName
- else
- begin
- FileName := g_ExtractWadName(Res);
- end;
+ if (FileName <> '') then FileName := GameDir+'/wads/'+FileName else FileName := g_ExtractWadName(Res);
- s := FileName+':'+g_ExtractFilePathName(gMapInfo.SkyName);
- if g_Texture_CreateWAD(BackID, s) then
+ if gTextureFilter then TEXTUREFILTER := GL_LINEAR else TEXTUREFILTER := GL_NEAREST;
+ try
+ s := FileName+':'+g_ExtractFilePathName(gMapInfo.SkyName);
+ if g_Texture_CreateWAD(BackID, s) then
begin
g_Game_SetupScreenSize();
end
- else
- g_FatalError(Format(_lc[I_GAME_ERROR_SKY], [s]));
+ else
+ begin
+ g_FatalError(Format(_lc[I_GAME_ERROR_SKY], [s]));
+ end;
+ finally
+ TEXTUREFILTER := GL_NEAREST;
+ end;
end;
// Çàãðóçêà ìóçûêè
gMusic.SetByName('');
end;
- stt := curTimeMicro()-stt;
+ stt := getTimeMicro()-stt;
e_LogWritefln('map loaded in %s.%s milliseconds', [Integer(stt div 1000), Integer(stt mod 1000)]);
+ mapOk := true;
finally
sfsGCEnable(); // enable releasing unused volumes
mapReader.Free();
e_ClearInputBuffer(); // why not?
+ if not mapOk then
+ begin
+ gCurrentMap := nil;
+ gCurrentMapFileName := '';
+ end;
end;
e_WriteLog('Done loading map.', MSG_NOTIFY);
mapReader := g_Map_ParseMap(Data, Len);
except
mapReader := nil;
+ FreeMem(Data);
+ exit;
end;
FreeMem(Data);
+ if (mapReader = nil) then exit;
+
if (mapReader.Width > 0) and (mapReader.Height > 0) then
begin
Result.Name := mapReader.MapName;
BadTextNameHash := nil;
end;
+ panByGUID := nil;
+
FreePanelArray(gWalls);
FreePanelArray(gRenderBackgrounds);
FreePanelArray(gRenderForegrounds);
FreePanelArray(gSteps);
FreePanelArray(gLifts);
FreePanelArray(gBlockMon);
+ gMovingWallIds := nil;
if BackID <> DWORD(-1) then
begin
gDoorMap := nil;
gLiftMap := nil;
-
- PanelByID := nil;
end;
procedure g_Map_Update();
i: Integer;
begin
- if panels <> nil then
- for i := 0 to High(panels) do
- panels[i].Update();
+ for i := 0 to High(panels) do panels[i].Update();
end;
begin
+ if g_dbgpan_mplat_step then g_dbgpan_mplat_active := true;
+
UpdatePanelArray(gWalls);
UpdatePanelArray(gRenderBackgrounds);
UpdatePanelArray(gRenderForegrounds);
UpdatePanelArray(gAcid2);
UpdatePanelArray(gSteps);
+ if g_dbgpan_mplat_step then begin g_dbgpan_mplat_step := false; g_dbgpan_mplat_active := false; end;
+
if gGameSettings.GameMode = GM_CTF then
begin
for a := FLAG_RED to FLAG_BLUE do
+ begin
if not (gFlags[a].State in [FLAG_STATE_NONE, FLAG_STATE_CAPTURED]) then
+ begin
with gFlags[a] do
begin
- if gFlags[a].Animation <> nil then
- gFlags[a].Animation.Update();
+ if gFlags[a].Animation <> nil then gFlags[a].Animation.Update();
m := g_Obj_Move(@Obj, True, True);
- if gTime mod (GAME_TICK*2) <> 0 then
- Continue;
+ if gTime mod (GAME_TICK*2) <> 0 then Continue;
- // Ñîïðîòèâëåíèå âîçäóõà:
+ // Ñîïðîòèâëåíèå âîçäóõà
Obj.Vel.X := z_dec(Obj.Vel.X, 1);
- // Òàéìàóò ïîòåðÿííîãî ôëàãà, ëèáî îí âûïàë çà êàðòó:
+ // Òàéìàóò ïîòåðÿííîãî ôëàãà, ëèáî îí âûïàë çà êàðòó
if ((Count = 0) or ByteBool(m and MOVE_FALLOUT)) and g_Game_IsServer then
begin
g_Map_ResetFlag(a);
Continue;
end;
- if Count > 0 then
- Count := Count - 1;
+ if Count > 0 then Count -= 1;
- // Èãðîê áåðåò ôëàã:
+ // Èãðîê áåðåò ôëàã
if gPlayers <> nil then
begin
j := Random(Length(gPlayers)) - 1;
-
for d := 0 to High(gPlayers) do
begin
Inc(j);
- if j > High(gPlayers) then
- j := 0;
-
+ if j > High(gPlayers) then j := 0;
if gPlayers[j] <> nil then
- if gPlayers[j].Live and
- g_Obj_Collide(@Obj, @gPlayers[j].Obj) then
+ begin
+ if gPlayers[j].alive and g_Obj_Collide(@Obj, @gPlayers[j].Obj) then
begin
- if gPlayers[j].GetFlag(a) then
- Break;
+ if gPlayers[j].GetFlag(a) then Break;
end;
+ end;
end;
end;
end;
+ end;
+ end;
end;
end;
// old algo
-procedure g_Map_DrawPanels (PanelType: Word);
+procedure g_Map_DrawPanels (PanelType: Word; hasAmbient: Boolean; constref ambColor: TDFColor);
procedure DrawPanels (constref panels: TPanelArray; drawDoors: Boolean=False);
var
// alas, no visible set
for idx := 0 to High(panels) do
begin
- if not (drawDoors xor panels[idx].Door) then panels[idx].Draw();
+ if not (drawDoors xor panels[idx].Door) then panels[idx].Draw(hasAmbient, ambColor);
end;
end;
end;
end;
-procedure g_Map_EnableWall(ID: DWORD);
+procedure g_Map_EnableWall_XXX (ID: DWORD); begin if (ID < Length(gWalls)) then g_Map_EnableWallGUID(gWalls[ID].guid); end;
+procedure g_Map_DisableWall_XXX (ID: DWORD); begin if (ID < Length(gWalls)) then g_Map_DisableWallGUID(gWalls[ID].guid); end;
+procedure g_Map_SetLift_XXX (ID: DWORD; t: Integer); begin if (ID < Length(gLifts)) then g_Map_SetLiftGUID(gLifts[ID].guid, t); end;
+
+
+procedure g_Map_EnableWallGUID (pguid: Integer);
var
pan: TPanel;
begin
- pan := gWalls[ID];
+ //pan := gWalls[ID];
+ pan := g_Map_PanelByGUID(pguid);
+ if (pan = nil) then exit;
+ if pan.Enabled and mapGrid.proxyEnabled[pan.proxyId] then exit;
+
pan.Enabled := True;
- g_Mark(pan.X, pan.Y, pan.Width, pan.Height, MARK_DOOR, True);
+ g_Mark(pan.X, pan.Y, pan.Width, pan.Height, MARK_DOOR, true);
mapGrid.proxyEnabled[pan.proxyId] := true;
//if (pan.proxyId >= 0) then mapGrid.proxyEnabled[pan.proxyId] := true
//else pan.proxyId := mapGrid.insertBody(pan, pan.X, pan.Y, pan.Width, pan.Height, GridTagDoor);
- if g_Game_IsServer and g_Game_IsNet then MH_SEND_PanelState(gWalls[ID].PanelType, ID);
+ //if g_Game_IsServer and g_Game_IsNet then MH_SEND_PanelState(pguid);
+ // mark platform as interesting
+ pan.setDirty();
{$IFDEF MAP_DEBUG_ENABLED_FLAG}
//e_WriteLog(Format('ENABLE: wall #%d(%d) enabled (%d) (%d,%d)-(%d,%d)', [Integer(ID), Integer(pan.proxyId), Integer(mapGrid.proxyEnabled[pan.proxyId]), pan.x, pan.y, pan.width, pan.height]), MSG_NOTIFY);
{$ENDIF}
end;
-procedure g_Map_DisableWall(ID: DWORD);
+
+procedure g_Map_DisableWallGUID (pguid: Integer);
var
pan: TPanel;
begin
- pan := gWalls[ID];
+ //pan := gWalls[ID];
+ pan := g_Map_PanelByGUID(pguid);
+ if (pan = nil) then exit;
+ if (not pan.Enabled) and (not mapGrid.proxyEnabled[pan.proxyId]) then exit;
+
pan.Enabled := False;
- g_Mark(pan.X, pan.Y, pan.Width, pan.Height, MARK_DOOR, False);
+ g_Mark(pan.X, pan.Y, pan.Width, pan.Height, MARK_DOOR, false);
mapGrid.proxyEnabled[pan.proxyId] := false;
//if (pan.proxyId >= 0) then begin mapGrid.removeBody(pan.proxyId); pan.proxyId := -1; end;
- if g_Game_IsServer and g_Game_IsNet then MH_SEND_PanelState(pan.PanelType, ID);
+ //if g_Game_IsServer and g_Game_IsNet then MH_SEND_PanelState(pguid);
+ // mark platform as interesting
+ pan.setDirty();
{$IFDEF MAP_DEBUG_ENABLED_FLAG}
//e_WriteLog(Format('DISABLE: wall #%d(%d) disabled (%d) (%d,%d)-(%d,%d)', [Integer(ID), Integer(pan.proxyId), Integer(mapGrid.proxyEnabled[pan.proxyId]), pan.x, pan.y, pan.width, pan.height]), MSG_NOTIFY);
{$ENDIF}
end;
-procedure g_Map_SwitchTexture(PanelType: Word; ID: DWORD; AnimLoop: Byte = 0);
+
+procedure g_Map_SwitchTextureGUID (PanelType: Word; pguid: Integer; AnimLoop: Byte = 0);
var
tp: TPanel;
begin
+ tp := g_Map_PanelByGUID(pguid);
+ if (tp = nil) then exit;
+ {
case PanelType of
- PANEL_WALL, PANEL_OPENDOOR, PANEL_CLOSEDOOR:
- tp := gWalls[ID];
- PANEL_FORE:
- tp := gRenderForegrounds[ID];
- PANEL_BACK:
- tp := gRenderBackgrounds[ID];
- PANEL_WATER:
- tp := gWater[ID];
- PANEL_ACID1:
- tp := gAcid1[ID];
- PANEL_ACID2:
- tp := gAcid2[ID];
- PANEL_STEP:
- tp := gSteps[ID];
- else
- Exit;
+ PANEL_WALL, PANEL_OPENDOOR, PANEL_CLOSEDOOR: tp := gWalls[ID];
+ PANEL_FORE: tp := gRenderForegrounds[ID];
+ PANEL_BACK: tp := gRenderBackgrounds[ID];
+ PANEL_WATER: tp := gWater[ID];
+ PANEL_ACID1: tp := gAcid1[ID];
+ PANEL_ACID2: tp := gAcid2[ID];
+ PANEL_STEP: tp := gSteps[ID];
+ else exit;
end;
+ }
tp.NextTexture(AnimLoop);
- if g_Game_IsServer and g_Game_IsNet then
- MH_SEND_PanelTexture(PanelType, ID, AnimLoop);
+ if g_Game_IsServer and g_Game_IsNet then MH_SEND_PanelTexture(pguid, AnimLoop);
end;
-procedure g_Map_SetLift(ID: DWORD; t: Integer);
+
+procedure g_Map_SetLiftGUID (pguid: Integer; t: Integer);
+var
+ pan: TPanel;
begin
- if gLifts[ID].LiftType = t then
- Exit;
+ //pan := gLifts[ID];
+ pan := g_Map_PanelByGUID(pguid);
+ if (pan = nil) then exit;
+ if not pan.isGLift then exit;
- with gLifts[ID] do
+ if ({gLifts[ID]}pan.LiftType = t) then exit; //!FIXME!TRIGANY!
+
+ with {gLifts[ID]} pan do
begin
LiftType := t;
- g_Mark(X, Y, Width, Height, MARK_LIFT, False);
+ g_Mark(X, Y, Width, Height, MARK_LIFT, false);
//TODO: make separate lift tags, and change tag here
- if LiftType = 0 then
- g_Mark(X, Y, Width, Height, MARK_LIFTUP, True)
- else if LiftType = 1 then
- g_Mark(X, Y, Width, Height, MARK_LIFTDOWN, True)
- else if LiftType = 2 then
- g_Mark(X, Y, Width, Height, MARK_LIFTLEFT, True)
- else if LiftType = 3 then
- g_Mark(X, Y, Width, Height, MARK_LIFTRIGHT, True);
+ case LiftType of
+ 0: g_Mark(X, Y, Width, Height, MARK_LIFTUP);
+ 1: g_Mark(X, Y, Width, Height, MARK_LIFTDOWN);
+ 2: g_Mark(X, Y, Width, Height, MARK_LIFTLEFT);
+ 3: g_Mark(X, Y, Width, Height, MARK_LIFTRIGHT);
+ end;
- if g_Game_IsServer and g_Game_IsNet then MH_SEND_PanelState(PanelType, ID);
+ //if g_Game_IsServer and g_Game_IsNet then MH_SEND_PanelState(pguid);
+ // mark platform as interesting
+ pan.setDirty();
end;
end;
-function g_Map_GetPoint(PointType: Byte; var RespawnPoint: TRespawnPoint): Boolean;
+
+function g_Map_GetPoint (PointType: Byte; var RespawnPoint: TRespawnPoint): Boolean;
var
a: Integer;
PointsArray: Array of TRespawnPoint;
end;
end;
-procedure g_Map_SaveState(Var Mem: TBinMemoryWriter);
+
+procedure g_Map_SaveState (var Mem: TBinMemoryWriter);
var
dw: DWORD;
b: Byte;
str: String;
boo: Boolean;
- procedure SavePanelArray(var panels: TPanelArray);
+ procedure savePanels ();
var
PAMem: TBinMemoryWriter;
- i: Integer;
+ pan: TPanel;
begin
- // Ñîçäàåì íîâûé ñïèñîê ñîõðàíÿåìûõ ïàíåëåé:
- PAMem := TBinMemoryWriter.Create((Length(panels)+1) * 40);
+ // Ñîçäàåì íîâûé ñïèñîê ñîõðàíÿåìûõ ïàíåëåé
+ PAMem := TBinMemoryWriter.Create((Length(panByGUID)+1) * 40);
- i := 0;
- while i < Length(panels) do
- begin
- if panels[i].SaveIt then
- begin
- // ID ïàíåëè:
- PAMem.WriteInt(i);
- // Ñîõðàíÿåì ïàíåëü:
- panels[i].SaveState(PAMem);
- end;
- Inc(i);
- end;
+ // Ñîõðàíÿåì ïàíåëè
+ //Mem.WriteInt(Length(panByGUID));
+ for pan in panByGUID do pan.SaveState(PAMem);
- // Ñîõðàíÿåì ýòîò ñïèñîê ïàíåëåé:
+ // Ñîõðàíÿåì ýòîò ñïèñîê ïàíåëåé
PAMem.SaveToMemory(Mem);
PAMem.Free();
end;
- procedure SaveFlag(flag: PFlag);
+ procedure SaveFlag (flag: PFlag);
begin
- // Ñèãíàòóðà ôëàãà:
+ // Ñèãíàòóðà ôëàãà
dw := FLAG_SIGNATURE; // 'FLAG'
Mem.WriteDWORD(dw);
- // Âðåìÿ ïåðåïîÿâëåíèÿ ôëàãà:
+ // Âðåìÿ ïåðåïîÿâëåíèÿ ôëàãà
Mem.WriteByte(flag^.RespawnType);
- // Ñîñòîÿíèå ôëàãà:
+ // Ñîñòîÿíèå ôëàãà
Mem.WriteByte(flag^.State);
- // Íàïðàâëåíèå ôëàãà:
- if flag^.Direction = D_LEFT then
- b := 1
- else // D_RIGHT
- b := 2;
+ // Íàïðàâëåíèå ôëàãà
+ if flag^.Direction = D_LEFT then b := 1 else b := 2; // D_RIGHT
Mem.WriteByte(b);
- // Îáúåêò ôëàãà:
+ // Îáúåêò ôëàãà
Obj_SaveState(@flag^.Obj, Mem);
end;
begin
Mem := TBinMemoryWriter.Create(1024 * 1024); // 1 MB
-///// Ñîõðàíÿåì ñïèñêè ïàíåëåé: /////
-// Ñîõðàíÿåì ïàíåëè ñòåí è äâåðåé:
- SavePanelArray(gWalls);
-// Ñîõðàíÿåì ïàíåëè ôîíà:
- SavePanelArray(gRenderBackgrounds);
-// Ñîõðàíÿåì ïàíåëè ïåðåäíåãî ïëàíà:
- SavePanelArray(gRenderForegrounds);
-// Ñîõðàíÿåì ïàíåëè âîäû:
- SavePanelArray(gWater);
-// Ñîõðàíÿåì ïàíåëè êèñëîòû-1:
- SavePanelArray(gAcid1);
-// Ñîõðàíÿåì ïàíåëè êèñëîòû-2:
- SavePanelArray(gAcid2);
-// Ñîõðàíÿåì ïàíåëè ñòóïåíåé:
- SavePanelArray(gSteps);
-// Ñîõðàíÿåì ïàíåëè ëèôòîâ:
- SavePanelArray(gLifts);
-///// /////
-
-///// Ñîõðàíÿåì ìóçûêó: /////
-// Ñèãíàòóðà ìóçûêè:
+ ///// Ñîõðàíÿåì ñïèñêè ïàíåëåé: /////
+ savePanels();
+ ///// /////
+
+ ///// Ñîõðàíÿåì ìóçûêó: /////
+ // Ñèãíàòóðà ìóçûêè:
dw := MUSIC_SIGNATURE; // 'MUSI'
Mem.WriteDWORD(dw);
-// Íàçâàíèå ìóçûêè:
+ // Íàçâàíèå ìóçûêè:
Assert(gMusic <> nil, 'g_Map_SaveState: gMusic = nil');
- if gMusic.NoMusic then
- str := ''
- else
- str := gMusic.Name;
+ if gMusic.NoMusic then str := '' else str := gMusic.Name;
Mem.WriteString(str, 64);
-// Ïîçèöèÿ ïðîèãðûâàíèÿ ìóçûêè:
+ // Ïîçèöèÿ ïðîèãðûâàíèÿ ìóçûêè
dw := gMusic.GetPosition();
Mem.WriteDWORD(dw);
-// Ñòîèò ëè ìóçûêà íà ñïåö-ïàóçå:
+ // Ñòîèò ëè ìóçûêà íà ñïåö-ïàóçå
boo := gMusic.SpecPause;
Mem.WriteBoolean(boo);
-///// /////
+ ///// /////
-///// Ñîõðàíÿåì êîëè÷åñòâî ìîíñòðîâ: /////
+ ///// Ñîõðàíÿåì êîëè÷åñòâî ìîíñòðîâ: /////
Mem.WriteInt(gTotalMonsters);
-///// /////
+ ///// /////
-//// Ñîõðàíÿåì ôëàãè, åñëè ýòî CTF: /////
+ //// Ñîõðàíÿåì ôëàãè, åñëè ýòî CTF: /////
if gGameSettings.GameMode = GM_CTF then
begin
- // Ôëàã Êðàñíîé êîìàíäû:
+ // Ôëàã Êðàñíîé êîìàíäû
SaveFlag(@gFlags[FLAG_RED]);
- // Ôëàã Ñèíåé êîìàíäû:
+ // Ôëàã Ñèíåé êîìàíäû
SaveFlag(@gFlags[FLAG_BLUE]);
end;
-///// /////
+ ///// /////
-///// Ñîõðàíÿåì êîëè÷åñòâî ïîáåä, åñëè ýòî TDM/CTF: /////
+ ///// Ñîõðàíÿåì êîëè÷åñòâî ïîáåä, åñëè ýòî TDM/CTF: /////
if gGameSettings.GameMode in [GM_TDM, GM_CTF] then
begin
- // Î÷êè Êðàñíîé êîìàíäû:
+ // Î÷êè Êðàñíîé êîìàíäû
Mem.WriteSmallInt(gTeamStat[TEAM_RED].Goals);
- // Î÷êè Ñèíåé êîìàíäû:
+ // Î÷êè Ñèíåé êîìàíäû
Mem.WriteSmallInt(gTeamStat[TEAM_BLUE].Goals);
end;
-///// /////
+ ///// /////
end;
-procedure g_Map_LoadState(Var Mem: TBinMemoryReader);
+
+procedure g_Map_LoadState (var Mem: TBinMemoryReader);
var
dw: DWORD;
b: Byte;
str: String;
boo: Boolean;
- procedure LoadPanelArray(var panels: TPanelArray);
+ procedure loadPanels ();
var
PAMem: TBinMemoryReader;
- i, id: Integer;
+ pan: TPanel;
+ //count: LongInt;
begin
- // Çàãðóæàåì òåêóùèé ñïèñîê ïàíåëåé:
+ // Çàãðóæàåì òåêóùèé ñïèñîê ïàíåëåé
PAMem := TBinMemoryReader.Create();
PAMem.LoadFromMemory(Mem);
- for i := 0 to Length(panels)-1 do
+ // Çàãðóæàåì ïàíåëè
+ //PAMem.ReadInt(count);
+ //if (count <> Length(panByGUID)) then raise EBinSizeError.Create('g_Map_LoadState: LoadPanelArray: invalid number of panels');
+ //if (count <> Length(panByGUID)) then raise EBinSizeError.Create(Format('g_Map_LoadState: LoadPanelArray: invalid number of panels (%d : %d)', [count, Length(panByGUID)]));
+ for pan in panByGUID do
begin
- if panels[i].SaveIt then
- begin
- // ID ïàíåëè:
- PAMem.ReadInt(id);
- if id <> i then
- begin
- raise EBinSizeError.Create('g_Map_LoadState: LoadPanelArray: Wrong Panel ID');
- end;
- // Çàãðóæàåì ïàíåëü:
- panels[i].LoadState(PAMem);
- if (panels[i].arrIdx <> i) then raise Exception.Create('g_Map_LoadState: LoadPanelArray: Wrong Panel arrIdx');
- if (panels[i].proxyId >= 0) then mapGrid.proxyEnabled[panels[i].proxyId] := panels[i].Enabled;
- end;
+ pan.LoadState(PAMem);
+ if (pan.proxyId >= 0) then mapGrid.proxyEnabled[pan.proxyId] := pan.Enabled;
end;
- // Ýòîò ñïèñîê ïàíåëåé çàãðóæåí:
+ // Ýòîò ñïèñîê ïàíåëåé çàãðóæåí
PAMem.Free();
end;
procedure LoadFlag(flag: PFlag);
begin
- // Ñèãíàòóðà ôëàãà:
+ // Ñèãíàòóðà ôëàãà
Mem.ReadDWORD(dw);
- if dw <> FLAG_SIGNATURE then // 'FLAG'
- begin
- raise EBinSizeError.Create('g_Map_LoadState: LoadFlag: Wrong Flag Signature');
- end;
- // Âðåìÿ ïåðåïîÿâëåíèÿ ôëàãà:
+ // 'FLAG'
+ if dw <> FLAG_SIGNATURE then raise EBinSizeError.Create('g_Map_LoadState: LoadFlag: Wrong Flag Signature');
+ // Âðåìÿ ïåðåïîÿâëåíèÿ ôëàãà
Mem.ReadByte(flag^.RespawnType);
- // Ñîñòîÿíèå ôëàãà:
+ // Ñîñòîÿíèå ôëàãà
Mem.ReadByte(flag^.State);
- // Íàïðàâëåíèå ôëàãà:
+ // Íàïðàâëåíèå ôëàãà
Mem.ReadByte(b);
- if b = 1 then
- flag^.Direction := D_LEFT
- else // b = 2
- flag^.Direction := D_RIGHT;
- // Îáúåêò ôëàãà:
+ if b = 1 then flag^.Direction := D_LEFT else flag^.Direction := D_RIGHT; // b = 2
+ // Îáúåêò ôëàãà
Obj_LoadState(@flag^.Obj, Mem);
end;
begin
- if Mem = nil then
- Exit;
+ if Mem = nil then Exit;
+
+ ///// Çàãðóæàåì ñïèñêè ïàíåëåé: /////
+ loadPanels();
+ ///// /////
-///// Çàãðóæàåì ñïèñêè ïàíåëåé: /////
-// Çàãðóæàåì ïàíåëè ñòåí è äâåðåé:
- LoadPanelArray(gWalls);
-// Çàãðóæàåì ïàíåëè ôîíà:
- LoadPanelArray(gRenderBackgrounds);
-// Çàãðóæàåì ïàíåëè ïåðåäíåãî ïëàíà:
- LoadPanelArray(gRenderForegrounds);
-// Çàãðóæàåì ïàíåëè âîäû:
- LoadPanelArray(gWater);
-// Çàãðóæàåì ïàíåëè êèñëîòû-1:
- LoadPanelArray(gAcid1);
-// Çàãðóæàåì ïàíåëè êèñëîòû-2:
- LoadPanelArray(gAcid2);
-// Çàãðóæàåì ïàíåëè ñòóïåíåé:
- LoadPanelArray(gSteps);
-// Çàãðóæàåì ïàíåëè ëèôòîâ:
- LoadPanelArray(gLifts);
-///// /////
-
-// Îáíîâëÿåì êàðòó ñòîëêíîâåíèé è ñåòêó:
+ // Îáíîâëÿåì êàðòó ñòîëêíîâåíèé è ñåòêó
g_GFX_Init();
//mapCreateGrid();
-///// Çàãðóæàåì ìóçûêó: /////
-// Ñèãíàòóðà ìóçûêè:
+ ///// Çàãðóæàåì ìóçûêó: /////
+ // Ñèãíàòóðà ìóçûêè
Mem.ReadDWORD(dw);
- if dw <> MUSIC_SIGNATURE then // 'MUSI'
- begin
- raise EBinSizeError.Create('g_Map_LoadState: Wrong Music Signature');
- end;
-// Íàçâàíèå ìóçûêè:
+ // 'MUSI'
+ if dw <> MUSIC_SIGNATURE then raise EBinSizeError.Create('g_Map_LoadState: Wrong Music Signature');
+ // Íàçâàíèå ìóçûêè
Assert(gMusic <> nil, 'g_Map_LoadState: gMusic = nil');
Mem.ReadString(str);
-// Ïîçèöèÿ ïðîèãðûâàíèÿ ìóçûêè:
+ // Ïîçèöèÿ ïðîèãðûâàíèÿ ìóçûêè
Mem.ReadDWORD(dw);
-// Ñòîèò ëè ìóçûêà íà ñïåö-ïàóçå:
+ // Ñòîèò ëè ìóçûêà íà ñïåö-ïàóçå
Mem.ReadBoolean(boo);
-// Çàïóñêàåì ýòó ìóçûêó:
+ // Çàïóñêàåì ýòó ìóçûêó
gMusic.SetByName(str);
gMusic.SpecPause := boo;
gMusic.Play();
gMusic.Pause(True);
gMusic.SetPosition(dw);
-///// /////
+ ///// /////
-///// Çàãðóæàåì êîëè÷åñòâî ìîíñòðîâ: /////
+ ///// Çàãðóæàåì êîëè÷åñòâî ìîíñòðîâ: /////
Mem.ReadInt(gTotalMonsters);
-///// /////
+ ///// /////
-//// Çàãðóæàåì ôëàãè, åñëè ýòî CTF: /////
+ //// Çàãðóæàåì ôëàãè, åñëè ýòî CTF: /////
if gGameSettings.GameMode = GM_CTF then
begin
- // Ôëàã Êðàñíîé êîìàíäû:
+ // Ôëàã Êðàñíîé êîìàíäû
LoadFlag(@gFlags[FLAG_RED]);
- // Ôëàã Ñèíåé êîìàíäû:
+ // Ôëàã Ñèíåé êîìàíäû
LoadFlag(@gFlags[FLAG_BLUE]);
end;
-///// /////
+ ///// /////
-///// Çàãðóæàåì êîëè÷åñòâî ïîáåä, åñëè ýòî TDM/CTF: /////
+ ///// Çàãðóæàåì êîëè÷åñòâî ïîáåä, åñëè ýòî TDM/CTF: /////
if gGameSettings.GameMode in [GM_TDM, GM_CTF] then
begin
- // Î÷êè Êðàñíîé êîìàíäû:
+ // Î÷êè Êðàñíîé êîìàíäû
Mem.ReadSmallInt(gTeamStat[TEAM_RED].Goals);
- // Î÷êè Ñèíåé êîìàíäû:
+ // Î÷êè Ñèíåé êîìàíäû
Mem.ReadSmallInt(gTeamStat[TEAM_BLUE].Goals);
end;
-///// /////
-end;
-
-function g_Map_PanelForPID(PanelID: Integer; var PanelArrayID: Integer): PPanel;
-var
- Arr: TPanelArray;
-begin
- Result := nil;
- if (PanelID < 0) or (PanelID > High(PanelByID)) then Exit;
- Arr := PanelByID[PanelID].PWhere^;
- PanelArrayID := PanelByID[PanelID].PArrID;
- Result := Addr(Arr[PanelByID[PanelID].PArrID]);
+ ///// /////
end;