diff --git a/src/game/g_map.pas b/src/game/g_map.pas
index 22a9aee280e1d2d8295ea8191655dd3645a10936..0df83bb087e16cf1c7b3fd090426c584c30669ea 100644 (file)
--- a/src/game/g_map.pas
+++ b/src/game/g_map.pas
procedure g_Map_ResetFlag(Flag: Byte);
procedure g_Map_DrawFlags();
-function g_Map_PanelForPID(PanelID: Integer; var PanelArrayID: Integer): PPanel;
-
procedure g_Map_SaveState(Var Mem: TBinMemoryWriter);
procedure g_Map_LoadState(Var Mem: TBinMemoryReader);
implementation
uses
- g_main, e_log, SysUtils, g_items, g_gfx, g_console,
+ e_input, g_main, e_log, SysUtils, g_items, g_gfx, g_console,
GL, GLExt, g_weapons, g_game, g_sound, e_sound, CONFIG,
g_options, g_triggers, g_player,
Math, g_monsters, g_saveload, g_language, g_netmsg,
finally
sfsGCEnable(); // enable releasing unused volumes
mapReader.Free();
+ e_ClearInputBuffer(); // why not?
end;
e_WriteLog('Done loading map.', MSG_NOTIFY);
///// /////
end;
-function g_Map_PanelForPID(PanelID: Integer; var PanelArrayID: Integer): PPanel;
-var
- Arr: TPanelArray;
-begin
- Result := nil;
- if (PanelID < 0) or (PanelID > High(PanelByID)) then Exit;
- Arr := PanelByID[PanelID].PWhere^;
- PanelArrayID := PanelByID[PanelID].PArrID;
- Result := Addr(Arr[PanelByID[PanelID].PArrID]);
-end;
-
// trace liquid, stepping by `dx` and `dy`
// return last seen liquid coords, and `false` if we're started outside of the liquid