DEADSOFTWARE

trigger data now cached on map loading (so it should be as fast as the previous trigg...
[d2df-sdl.git] / src / game / g_main.pas
index 1b131f14e7bec2d12111b4487525f4a7232c5916..da95b14b6b47bde14d9773a97ac58f638fec6489 100644 (file)
@@ -302,7 +302,8 @@ begin
         if gTriggers[a].TriggerType = TRIGGER_EXIT then
         begin
           gExitByTrigger := True;
-          g_Game_ExitLevel(gTriggers[a].Data.MapName);
+          //g_Game_ExitLevel(gTriggers[a].Data.MapName);
+          g_Game_ExitLevel(gTriggers[a].tgcMap);
           Break;
         end;
     goto Cheated;