DEADSOFTWARE

trigger data now cached on map loading (so it should be as fast as the previous trigg...
[d2df-sdl.git] / src / game / g_main.pas
index 06e5ace8c04ede683e71ac4445ba8e019cc8df49..da95b14b6b47bde14d9773a97ac58f638fec6489 100644 (file)
@@ -303,7 +303,7 @@ begin
         begin
           gExitByTrigger := True;
           //g_Game_ExitLevel(gTriggers[a].Data.MapName);
-          g_Game_ExitLevel(gTriggers[a].trigData.trigMapName);
+          g_Game_ExitLevel(gTriggers[a].tgcMap);
           Break;
         end;
     goto Cheated;