DEADSOFTWARE

restored automap cheat
[d2df-sdl.git] / src / game / g_main.pas
index 357f0225355986087c2fb36636f61b96a0373ac9..97b005d30b2e6a8f264437a245028d5b17ac83b7 100644 (file)
@@ -20,11 +20,11 @@ var
 implementation
 
 uses
-  SDL, GL, GLExt, WADEDITOR, e_log, g_window,
+  SDL2, GL, GLExt, WADEDITOR, e_log, g_window,
   e_graphics, e_input, g_game, g_console, g_gui,
   e_sound, g_options, g_sound, g_player,
   g_weapons, SysUtils, g_triggers, MAPDEF, g_map,
-  MAPSTRUCT, g_menu, g_language, g_net;
+  MAPSTRUCT, g_menu, g_language, g_net, sfs;
 
 var
   charbuff: Array [0..15] of Char;
@@ -49,15 +49,23 @@ begin
   e_WriteLog(gLanguage, MSG_NOTIFY);
   g_Language_Set(gLanguage);
 
-  if SDL_Init(SDL_INIT_JOYSTICK or SDL_INIT_TIMER or SDL_INIT_AUDIO) < 0 then
+{$IFDEF USE_SDLMIXER}
+  if SDL_Init({SDL_INIT_JOYSTICK or SDL_INIT_TIMER or SDL_INIT_VIDEO or SDL_INIT_AUDIO}SDL_INIT_EVERYTHING) < 0 then
+{$ELSE}
+  if SDL_Init(SDL_INIT_JOYSTICK or SDL_INIT_TIMER or SDL_INIT_VIDEO) < 0 then
+{$ENDIF}
     raise Exception.Create('SDL: Init failed: ' + SDL_GetError());
 
+  SDL_StartTextInput();
+
   e_WriteLog('Entering SDLMain', MSG_NOTIFY);
 
   {$WARNINGS OFF}
   SDLMain();
   {$WARNINGS ON}
 
+  SDL_StopTextInput();
+
   e_WriteLog('Releasing SDL', MSG_NOTIFY);
   SDL_Quit();
 end;
@@ -78,8 +86,8 @@ begin
 
   if not gNoSound then
   begin
-    e_WriteLog('Init FMOD', MSG_NOTIFY);
-    if not e_InitSoundSystem(44100, False) then e_InitSoundSystem(48000, True);
+    e_WriteLog('Initializing sound system', MSG_NOTIFY);
+    e_InitSoundSystem();
   end;
 
   e_WriteLog('Init game', MSG_NOTIFY);
@@ -155,13 +163,29 @@ begin
     end;
 end;
 
+
+function CheckCheat (ct: TStrings_Locale; eofs: Integer=0): Boolean;
+var
+  ls1, ls2: string;
+begin
+  ls1 :=          CheatEng[ct];
+  ls2 := Translit(CheatRus[ct]);
+  if length(ls1) = 0 then ls1 := '~';
+  if length(ls2) = 0 then ls2 := '~';
+  result :=
+    (Copy(charbuff, 17-Length(ls1)-eofs, Length(ls1)) = ls1) or
+    (Copy(charbuff, 17-Length(ls2)-eofs, Length(ls2)) = ls2) or
+    (Translit(Copy(charbuff, 17-Length(ls2)-eofs, Length(ls2))) = ls2);
+end;
+
+
 procedure Cheat();
 const
   CHEAT_DAMAGE = 500;
 label
   Cheated;
 var
-  s, s2, ls1, ls2: string;
+  s, s2: string;
   c: Char16;
   a: Integer;
 begin
@@ -172,40 +196,28 @@ begin
   s := 'SOUND_GAME_RADIO';
 
   //
-  ls1 :=          CheatEng[I_GAME_CHEAT_GODMODE];
-  ls2 := Translit(CheatRus[I_GAME_CHEAT_GODMODE]);
-  if (Copy(charbuff, 17 - Length(ls1), Length(ls1)) = ls1) or
-     (Copy(charbuff, 17 - Length(ls2), Length(ls2)) = ls2) then
+  if CheckCheat(I_GAME_CHEAT_GODMODE) then
   begin
     if gPlayer1 <> nil then gPlayer1.GodMode := not gPlayer1.GodMode;
     if gPlayer2 <> nil then gPlayer2.GodMode := not gPlayer2.GodMode;
     goto Cheated;
   end;
   // RAMBO
-  ls1 :=          CheatEng[I_GAME_CHEAT_WEAPONS];
-  ls2 := Translit(CheatRus[I_GAME_CHEAT_WEAPONS]);
-  if (Copy(charbuff, 17 - Length(ls1), Length(ls1)) = ls1) or
-     (Copy(charbuff, 17 - Length(ls2), Length(ls2)) = ls2) then
+  if CheckCheat(I_GAME_CHEAT_WEAPONS) then
   begin
     if gPlayer1 <> nil then gPlayer1.AllRulez(False);
     if gPlayer2 <> nil then gPlayer2.AllRulez(False);
     goto Cheated;
   end;
   // TANK
-  ls1 :=          CheatEng[I_GAME_CHEAT_HEALTH];
-  ls2 := Translit(CheatRus[I_GAME_CHEAT_HEALTH]);
-  if (Copy(charbuff, 17 - Length(ls1), Length(ls1)) = ls1) or
-     (Copy(charbuff, 17 - Length(ls2), Length(ls2)) = ls2) then
+  if CheckCheat(I_GAME_CHEAT_HEALTH) then
   begin
     if gPlayer1 <> nil then gPlayer1.AllRulez(True);
     if gPlayer2 <> nil then gPlayer2.AllRulez(True);
     goto Cheated;
   end;
   // IDDQD
-  ls1 :=          CheatEng[I_GAME_CHEAT_DEATH];
-  ls2 := Translit(CheatRus[I_GAME_CHEAT_DEATH]);
-  if (Copy(charbuff, 17 - Length(ls1), Length(ls1)) = ls1) or
-     (Copy(charbuff, 17 - Length(ls2), Length(ls2)) = ls2) then
+  if CheckCheat(I_GAME_CHEAT_DEATH) then
   begin
     if gPlayer1 <> nil then gPlayer1.Damage(CHEAT_DAMAGE, 0, 0, 0, HIT_TRAP);
     if gPlayer2 <> nil then gPlayer2.Damage(CHEAT_DAMAGE, 0, 0, 0, HIT_TRAP);
@@ -213,19 +225,13 @@ begin
     goto Cheated;
   end;
   //
-  ls1 :=          CheatEng[I_GAME_CHEAT_DOORS];
-  ls2 := Translit(CheatRus[I_GAME_CHEAT_DOORS]);
-  if (Copy(charbuff, 17 - Length(ls1), Length(ls1)) = ls1) or
-     (Copy(charbuff, 17 - Length(ls2), Length(ls2)) = ls2) then
+  if CheckCheat(I_GAME_CHEAT_DOORS) then
   begin
     g_Triggers_OpenAll();
     goto Cheated;
   end;
   // GOODBYE
-  ls1 :=          CheatEng[I_GAME_CHEAT_NEXTMAP];
-  ls2 := Translit(CheatRus[I_GAME_CHEAT_NEXTMAP]);
-  if (Copy(charbuff, 17 - Length(ls1), Length(ls1)) = ls1) or
-     (Copy(charbuff, 17 - Length(ls2), Length(ls2)) = ls2) then
+  if CheckCheat(I_GAME_CHEAT_NEXTMAP) then
   begin
     if gTriggers <> nil then
       for a := 0 to High(gTriggers) do
@@ -238,13 +244,8 @@ begin
     goto Cheated;
   end;
   //
-  ls1 :=          CheatEng[I_GAME_CHEAT_CHANGEMAP];
-  ls2 := Translit(CheatRus[I_GAME_CHEAT_CHANGEMAP]);
   s2 := Copy(charbuff, 15, 2);
-  if ((Copy(charbuff, 15 - Length(ls1), Length(ls1)) = ls1) or
-      (Copy(charbuff, 15 - Length(ls2), Length(ls2)) = ls2))
-     and (s2[1] >= '0') and (s2[1] <= '9')
-     and (s2[2] >= '0') and (s2[2] <= '9') then
+  if CheckCheat(I_GAME_CHEAT_CHANGEMAP, 2) and (s2[1] >= '0') and (s2[1] <= '9') and (s2[2] >= '0') and (s2[2] <= '9') then
   begin
     if g_Map_Exist(MapsDir+gGameSettings.WAD+':\MAP'+s2) then
     begin
@@ -256,114 +257,78 @@ begin
     goto Cheated;
   end;
   //
-  ls1 :=          CheatEng[I_GAME_CHEAT_FLY];
-  ls2 := Translit(CheatRus[I_GAME_CHEAT_FLY]);
-  if (Copy(charbuff, 17 - Length(ls1), Length(ls1)) = ls1) or
-     (Copy(charbuff, 17 - Length(ls2), Length(ls2)) = ls2) then
+  if CheckCheat(I_GAME_CHEAT_FLY) then
   begin
     gFly := not gFly;
     goto Cheated;
   end;
   // BULLFROG
-  ls1 :=          CheatEng[I_GAME_CHEAT_JUMPS];
-  ls2 := Translit(CheatRus[I_GAME_CHEAT_JUMPS]);
-  if (Copy(charbuff, 17 - Length(ls1), Length(ls1)) = ls1) or
-     (Copy(charbuff, 17 - Length(ls2), Length(ls2)) = ls2) then
+  if CheckCheat(I_GAME_CHEAT_JUMPS) then
   begin
     VEL_JUMP := 30-VEL_JUMP;
     goto Cheated;
   end;
   // FORMULA1
-  ls1 :=          CheatEng[I_GAME_CHEAT_SPEED];
-  ls2 := Translit(CheatRus[I_GAME_CHEAT_SPEED]);
-  if (Copy(charbuff, 17 - Length(ls1), Length(ls1)) = ls1) or
-     (Copy(charbuff, 17 - Length(ls2), Length(ls2)) = ls2) then
+  if CheckCheat(I_GAME_CHEAT_SPEED) then
   begin
     MAX_RUNVEL := 32-MAX_RUNVEL;
     goto Cheated;
   end;
   // CONDOM
-  ls1 :=          CheatEng[I_GAME_CHEAT_SUIT];
-  ls2 := Translit(CheatRus[I_GAME_CHEAT_SUIT]);
-  if (Copy(charbuff, 17 - Length(ls1), Length(ls1)) = ls1) or
-     (Copy(charbuff, 17 - Length(ls2), Length(ls2)) = ls2) then
+  if CheckCheat(I_GAME_CHEAT_SUIT) then
   begin
     if gPlayer1 <> nil then gPlayer1.GiveItem(ITEM_SUIT);
     if gPlayer2 <> nil then gPlayer2.GiveItem(ITEM_SUIT);
     goto Cheated;
   end;
   //
-  ls1 :=          CheatEng[I_GAME_CHEAT_AIR];
-  ls2 := Translit(CheatRus[I_GAME_CHEAT_AIR]);
-  if (Copy(charbuff, 17 - Length(ls1), Length(ls1)) = ls1) or
-     (Copy(charbuff, 17 - Length(ls2), Length(ls2)) = ls2) then
+  if CheckCheat(I_GAME_CHEAT_AIR) then
   begin
     if gPlayer1 <> nil then gPlayer1.GiveItem(ITEM_OXYGEN);
     if gPlayer2 <> nil then gPlayer2.GiveItem(ITEM_OXYGEN);
     goto Cheated;
   end;
   // PURELOVE
-  ls1 :=          CheatEng[I_GAME_CHEAT_BERSERK];
-  ls2 := Translit(CheatRus[I_GAME_CHEAT_BERSERK]);
-  if (Copy(charbuff, 17 - Length(ls1), Length(ls1)) = ls1) or
-     (Copy(charbuff, 17 - Length(ls2), Length(ls2)) = ls2) then
+  if CheckCheat(I_GAME_CHEAT_BERSERK) then
   begin
     if gPlayer1 <> nil then gPlayer1.GiveItem(ITEM_MEDKIT_BLACK);
     if gPlayer2 <> nil then gPlayer2.GiveItem(ITEM_MEDKIT_BLACK);
     goto Cheated;
   end;
   //
-  ls1 :=          CheatEng[I_GAME_CHEAT_JETPACK];
-  ls2 := Translit(CheatRus[I_GAME_CHEAT_JETPACK]);
-  if (Copy(charbuff, 17 - Length(ls1), Length(ls1)) = ls1) or
-     (Copy(charbuff, 17 - Length(ls2), Length(ls2)) = ls2) then
+  if CheckCheat(I_GAME_CHEAT_JETPACK) then
   begin
     if gPlayer1 <> nil then gPlayer1.GiveItem(ITEM_JETPACK);
     if gPlayer2 <> nil then gPlayer2.GiveItem(ITEM_JETPACK);
     goto Cheated;
   end;
   // CASPER
-  ls1 :=          CheatEng[I_GAME_CHEAT_NOCLIP];
-  ls2 := Translit(CheatRus[I_GAME_CHEAT_NOCLIP]);
-  if (Copy(charbuff, 17 - Length(ls1), Length(ls1)) = ls1) or
-     (Copy(charbuff, 17 - Length(ls2), Length(ls2)) = ls2) then
+  if CheckCheat(I_GAME_CHEAT_NOCLIP) then
   begin
     if gPlayer1 <> nil then gPlayer1.SwitchNoClip;
     if gPlayer2 <> nil then gPlayer2.SwitchNoClip;
     goto Cheated;
   end;
   //
-  ls1 :=          CheatEng[I_GAME_CHEAT_NOTARGET];
-  ls2 := Translit(CheatRus[I_GAME_CHEAT_NOTARGET]);
-  if (Copy(charbuff, 17 - Length(ls1), Length(ls1)) = ls1) or
-     (Copy(charbuff, 17 - Length(ls2), Length(ls2)) = ls2) then
+  if CheckCheat(I_GAME_CHEAT_NOTARGET) then
   begin
     if gPlayer1 <> nil then gPlayer1.NoTarget := not gPlayer1.NoTarget;
     if gPlayer2 <> nil then gPlayer2.NoTarget := not gPlayer2.NoTarget;
     goto Cheated;
   end;
   // INFERNO
-  ls1 :=          CheatEng[I_GAME_CHEAT_NORELOAD];
-  ls2 := Translit(CheatRus[I_GAME_CHEAT_NORELOAD]);
-  if (Copy(charbuff, 17 - Length(ls1), Length(ls1)) = ls1) or
-     (Copy(charbuff, 17 - Length(ls2), Length(ls2)) = ls2) then
+  if CheckCheat(I_GAME_CHEAT_NORELOAD) then
   begin
     if gPlayer1 <> nil then gPlayer1.NoReload := not gPlayer1.NoReload;
     if gPlayer2 <> nil then gPlayer2.NoReload := not gPlayer2.NoReload;
     goto Cheated;
   end;
-  ls1 :=          CheatEng[I_GAME_CHEAT_AIMLINE];
-  ls2 := Translit(CheatRus[I_GAME_CHEAT_AIMLINE]);
-  if (Copy(charbuff, 17 - Length(ls1), Length(ls1)) = ls1) or
-     (Copy(charbuff, 17 - Length(ls2), Length(ls2)) = ls2) then
+  if CheckCheat(I_GAME_CHEAT_AIMLINE) then
   begin
     gAimLine := not gAimLine;
     goto Cheated;
   end;
-  ls1 :=          CheatEng[I_GAME_CHEAT_AUTOMAP];
-  ls2 := Translit(CheatRus[I_GAME_CHEAT_AUTOMAP]);
-  if (Copy(charbuff, 17 - Length(ls1), Length(ls1)) = ls1) or
-     (Copy(charbuff, 17 - Length(ls2), Length(ls2)) = ls2) then
+  if CheckCheat(I_GAME_CHEAT_AUTOMAP) then
   begin
     gShowMap := not gShowMap;
     goto Cheated;
@@ -377,7 +342,6 @@ end;
 procedure KeyPress(K: Word);
 var
   Msg: g_gui.TMessage;
-  a: Integer;
 begin
   case K of
     IK_PAUSE: // <Pause/Break>:
@@ -479,13 +443,6 @@ begin
             begin
               g_GUI_ShowWindow('MainMenu');
               g_Sound_PlayEx('MENU_OPEN');
-            end
-            else
-            begin
-              for a := 0 to 14 do
-                charbuff[a] := charbuff[a+1];
-              charbuff[15] := UpCase(Chr(K));
-              Cheat();
             end;
           end;
       end;
@@ -495,6 +452,7 @@ end;
 procedure CharPress(C: Char);
 var
   Msg: g_gui.TMessage;
+  a: Integer;
 begin
   if (not gChatShow) and ((C = '`') or (C = '~') or (C = '¸') or (C = '¨')) then
     Exit;
@@ -507,6 +465,12 @@ begin
       Msg.Msg := WM_CHAR;
       Msg.WParam := Ord(C);
       g_ActiveWindow.OnMessage(Msg);
+    end
+    else
+    begin
+      for a := 0 to 14 do charbuff[a] := charbuff[a+1];
+      charbuff[15] := SFSUpCase(C);
+      Cheat();
     end;
 end;