DEADSOFTWARE

render: completely remove opengl calls form game code
[d2df-sdl.git] / src / game / g_main.pas
index ad97a79bb5c9182ebe9132632f113f606acb0cd1..57fe927873118c68a20e3d96c9f19ded132465d1 100644 (file)
@@ -53,7 +53,6 @@ var
 implementation
 
 uses
-{$INCLUDE ../nogl/noGLuses.inc}
 {$IFDEF ENABLE_HOLMES}
   g_holmes, sdlcarcass, fui_ctls, fui_wadread, fui_style, fui_gfx_gl,
 {$ENDIF}
@@ -67,11 +66,11 @@ uses
   SDL2,
 {$ENDIF}
   wadreader, e_log, g_window,
-  e_graphics, e_input, g_game, g_console, g_gui,
+  r_graphics, e_input, g_game, g_console, g_gui,
   e_sound, g_options, g_sound, g_player, g_basic,
   g_weapons, SysUtils, g_triggers, MAPDEF, g_map, e_res,
   g_menu, g_language, g_net, g_touch, g_system, g_res_downloader,
-  conbuf, envvars,
+  conbuf, envvars, r_game,
   xparser;
 
 
@@ -689,7 +688,7 @@ end;
 
 procedure Draw ();
 begin
-  g_Game_Draw();
+  r_Game_Draw();
 end;