diff --git a/src/game/g_main.pas b/src/game/g_main.pas
index da95b14b6b47bde14d9773a97ac58f638fec6489..4e10356760d4b2e00a0e23d08083328120139343 100644 (file)
--- a/src/game/g_main.pas
+++ b/src/game/g_main.pas
ModelsDir := DataDir + 'models/';
GameWAD := DataDir + 'Game.wad';
- e_InitLog(GameDir + '/' + LOG_FILENAME, WM_NEWFILE);
+ e_InitLog(GameDir + '/' + LOG_FILENAME, TWriteMode.WM_NEWFILE);
- e_WriteLog('Read config file', MSG_NOTIFY);
+ e_WriteLog('Read config file', TMsgType.Notify);
g_Options_Read(GameDir + '/' + CONFIG_FILENAME);
{$IFDEF HEADLESS}
//e_WriteLog('Read language file', MSG_NOTIFY);
//g_Language_Load(DataDir + gLanguage + '.txt');
- e_WriteLog(gLanguage, MSG_NOTIFY);
+ e_WriteLog(gLanguage, TMsgType.Notify);
g_Language_Set(gLanguage);
{$IFDEF HEADLESS}
SDL_StartTextInput();
{$ENDIF}
- e_WriteLog('Entering SDLMain', MSG_NOTIFY);
+ e_WriteLog('Entering SDLMain', TMsgType.Notify);
{$WARNINGS OFF}
SDLMain();
SDL_StopTextInput();
{$ENDIF}
- e_WriteLog('Releasing SDL', MSG_NOTIFY);
+ e_WriteLog('Releasing SDL', TMsgType.Notify);
SDL_Quit();
end;
NoSound := False;
{$ENDIF}
- e_WriteLog('Init Input', MSG_NOTIFY);
+ e_WriteLog('Init Input', TMsgType.Notify);
e_InitInput();
if (e_JoysticksAvailable > 0) then
- e_WriteLog('Input: Joysticks available.', MSG_NOTIFY)
+ e_WriteLog('Input: Joysticks available.', TMsgType.Notify)
else
- e_WriteLog('Input: No Joysticks.', MSG_NOTIFY);
+ e_WriteLog('Input: No Joysticks.', TMsgType.Notify);
if (not gNoSound) then
begin
- e_WriteLog('Initializing sound system', MSG_NOTIFY);
+ e_WriteLog('Initializing sound system', TMsgType.Notify);
e_InitSoundSystem(NoSound);
end;
- e_WriteLog('Init game', MSG_NOTIFY);
+ e_WriteLog('Init game', TMsgType.Notify);
g_Game_Init();
for a := 0 to 15 do charbuff[a] := ' ';
procedure Release();
begin
- e_WriteLog('Releasing engine', MSG_NOTIFY);
+ e_WriteLog('Releasing engine', TMsgType.Notify);
e_ReleaseEngine();
- e_WriteLog('Releasing Input', MSG_NOTIFY);
+ e_WriteLog('Releasing Input', TMsgType.Notify);
e_ReleaseInput();
if not gNoSound then
begin
- e_WriteLog('Releasing FMOD', MSG_NOTIFY);
+ e_WriteLog('Releasing FMOD', TMsgType.Notify);
e_ReleaseSoundSystem();
end;
end;
Cheated;
var
s, s2: string;
- c: Char16;
+ c: ShortString;
a: Integer;
begin
+ {
if (not gGameOn) or (not gCheats) or ((gGameSettings.GameType <> GT_SINGLE) and
(gGameSettings.GameMode <> GM_COOP) and (not gDebugMode))
or g_Game_IsNet then Exit;
+ }
+ if not gGameOn then exit;
+ if not conIsCheatsEnabled then exit;
s := 'SOUND_GAME_RADIO';