DEADSOFTWARE

Reserved key range for virtual keyboard + alternative virtkbd layout
[d2df-sdl.git] / src / game / g_main.pas
index 728cb2257fa2ab58acf07bf80b961001df17aee8..07d2f48007b52a75ccd1c7b3befae8dac45b1708 100644 (file)
@@ -37,7 +37,12 @@ var
 implementation
 
 uses
-  SDL2, GL, GLExt, wadreader, e_log, g_window,
+{$IFDEF USE_NANOGL}
+  nanoGL,
+{$ELSE}
+  GL, GLExt,
+{$ENDIF}
+  SDL2, wadreader, e_log, g_window,
   e_graphics, e_input, g_game, g_console, g_gui,
   e_sound, g_options, g_sound, g_player, g_basic,
   g_weapons, SysUtils, g_triggers, MAPDEF, g_map,
@@ -111,8 +116,10 @@ begin
     raise Exception.Create('SDL: Init failed: ' + SDL_GetError());
 
 {$IFNDEF HEADLESS}
+{$IFNDEF ANDROID}
   SDL_StartTextInput();
 {$ENDIF}
+{$ENDIF}
 
 {$IFNDEF HEADLESS}
   flexloaded := true;
@@ -484,12 +491,12 @@ begin
         if (g_ActiveWindow = nil) then g_Game_Pause(not gPause);
       end;
 
-    IK_BACKQUOTE: // <`/~/¨/¸>:
+    IK_BACKQUOTE, VK_CONSOLE: // <`/~/¨/¸>:
       begin
         g_Console_Switch();
       end;
 
-    IK_ESCAPE: // <Esc>:
+    IK_ESCAPE, VK_ESCAPE: // <Esc>:
       begin
         if gChatShow then
         begin