diff --git a/src/game/g_items.pas b/src/game/g_items.pas
index 0aa9d560ab9b00cd002fbca4ac994b9f80a76ede..a69ceaaf811bd9f84f5b07ec41b0e6e2fcf11537 100644 (file)
--- a/src/game/g_items.pas
+++ b/src/game/g_items.pas
NeedSend: Boolean;
procedure positionChanged (); //WARNING! call this after monster position was changed, or coldet will not work right!
+ procedure getMapBox (out x, y, w, h: Integer); inline;
+ procedure moveBy (dx, dy: Integer); inline;
property myid: Integer read arrIdx;
end;
TItemEachAliveCB = function (it: PItem): Boolean is nested; // return `true` to stop
function g_Items_ForEachAlive (cb: TItemEachAliveCB; backwards: Boolean=false): Boolean;
-
+function g_Items_NextAlive (startIdx: Integer): PItem;
var
gItemsTexturesID: Array [1..ITEM_MAX] of DWORD;
NeedSend := NeedSend or (Obj.X <> Obj.oldX) or (Obj.Y <> Obj.oldY);
end;
+procedure TItem.getMapBox (out x, y, w, h: Integer); inline;
+begin
+ x := Obj.X+Obj.Rect.X;
+ y := Obj.Y+Obj.Rect.Y;
+ w := Obj.Rect.Width;
+ h := Obj.Rect.Height;
+end;
+
+procedure TItem.moveBy (dx, dy: Integer); inline;
+begin
+ if (dx <> 0) or (dy <> 0) then
+ begin
+ Obj.X += dx;
+ Obj.Y += dy;
+ positionChanged();
+ end;
+end;
// ////////////////////////////////////////////////////////////////////////// //
const
end;
end;
+function g_Items_NextAlive (startIdx: Integer): PItem;
+var
+ idx: Integer;
+begin
+ result := nil;
+ if (ggItems = nil) or (startIdx >= High(ggItems)) then exit;
+ for idx := startIdx + 1 to High(ggItems) do
+ if ggItems[idx].alive and ggItems[idx].slotIsUsed then
+ begin
+ result := @ggItems[idx];
+ exit;
+ end;
+end;
// ////////////////////////////////////////////////////////////////////////// //
procedure g_Items_EmitPickupSound (idx: Integer);