diff --git a/src/game/g_holmes.pas b/src/game/g_holmes.pas
index 007ffbb0be37380b2a7087e8fe1929a08b6aefca..598e0ee48a3a07394d14476c2537f0bfcd9726a8 100644 (file)
--- a/src/game/g_holmes.pas
+++ b/src/game/g_holmes.pas
interface
uses
- e_log,
+ e_log, e_input,
g_textures, g_basic, e_graphics, g_phys, g_grid, g_player, g_monsters,
g_window, g_map, g_triggers, g_items, g_game, g_panel, g_console,
xprofiler;
WheelDown = $0010;
// event types
- Motion = 0;
+ Release = 0;
Press = 1;
- Release = 2;
+ Motion = 2;
public
kind: Byte; // motion, press, release
x, y: Integer;
dx, dy: Integer; // for wheel this is wheel motion, otherwise this is relative mouse motion
- but: Word; // current pressed button or 0
+ but: Word; // current pressed/released button, or 0 for motion
bstate: Word; // button state
kstate: Word; // keyboard state (see THKeyEvent);
end;
THKeyEvent = record
public
const
+ // modifiers
ModCtrl = $0001;
ModAlt = $0002;
ModShift = $0004;
- end;
+ // event types
+ Release = 0;
+ Press = 1;
+
+ public
+ kind: Byte;
+ scan: Word; // SDL_SCANCODE_XXX
+ sym: Word; // SDLK_XXX
+ bstate: Word; // button state
+ kstate: Word; // keyboard state
+
+ public
+ end;
procedure g_Holmes_VidModeChanged ();
procedure g_Holmes_WindowFocused ();
procedure g_Holmes_WindowBlured ();
procedure g_Holmes_Draw ();
+procedure g_Holmes_DrawUI ();
-function g_Holmes_mouseEvent (var ev: THMouseEvent): Boolean; // returns `true` if event was eaten
+function g_Holmes_MouseEvent (var ev: THMouseEvent): Boolean; // returns `true` if event was eaten
function g_Holmes_KeyEvent (var ev: THKeyEvent): Boolean; // returns `true` if event was eaten
// hooks for player
@@ -73,11 +87,22 @@ procedure g_Holmes_plrView (viewPortX, viewPortY, viewPortW, viewPortH: Integer)
procedure g_Holmes_plrLaser (ax0, ay0, ax1, ay1: Integer);
+operator = (constref ev: THKeyEvent; const s: AnsiString): Boolean;
+operator = (const s: AnsiString; constref ev: THKeyEvent): Boolean;
+
+operator = (constref ev: THMouseEvent; const s: AnsiString): Boolean;
+operator = (const s: AnsiString; constref ev: THMouseEvent): Boolean;
+
+
+var
+ g_holmes_enabled: Boolean = {$IF DEFINED(D2F_DEBUG)}true{$ELSE}false{$ENDIF};
+
+
implementation
uses
- SysUtils, GL,
- g_options;
+ SysUtils, GL, SDL2,
+ MAPDEF, g_options;
var
msY: Integer = -666;
msB: Word = 0; // button state
kbS: Word = 0; // keyboard modifiers state
-
+ showGrid: Boolean = true;
+ showMonsInfo: Boolean = false;
+ showMonsLOS2Plr: Boolean = false;
+ showAllMonsCells: Boolean = false;
+ showMapCurPos: Boolean = false;
+ showLayersWindow: Boolean = false;
+ showOutlineWindow: Boolean = false;
// ////////////////////////////////////////////////////////////////////////// //
-// cursor (hi, Death Track!)
-const curWidth = 17;
-const curHeight = 23;
-
-const cursorImg: array[0..curWidth*curHeight-1] of Byte = (
- 0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
- 0,0,3,2,0,0,0,0,0,0,0,0,0,0,0,0,0,
- 1,0,3,2,2,0,0,0,0,0,0,0,0,0,0,0,0,
- 1,1,3,3,2,2,0,0,0,0,0,0,0,0,0,0,0,
- 1,1,3,3,4,2,2,0,0,0,0,0,0,0,0,0,0,
- 1,1,3,3,4,4,2,2,0,0,0,0,0,0,0,0,0,
- 1,1,3,3,4,4,4,2,2,0,0,0,0,0,0,0,0,
- 1,1,3,3,4,4,4,4,2,2,0,0,0,0,0,0,0,
- 1,1,3,3,4,4,4,5,6,2,2,0,0,0,0,0,0,
- 1,1,3,3,4,4,5,6,7,5,2,2,0,0,0,0,0,
- 1,1,3,3,4,5,6,7,5,4,5,2,2,0,0,0,0,
- 1,1,3,3,5,6,7,5,4,5,6,7,2,2,0,0,0,
- 1,1,3,3,6,7,5,4,5,6,7,7,7,2,2,0,0,
- 1,1,3,3,7,5,4,5,6,7,7,7,7,7,2,2,0,
- 1,1,3,3,5,4,5,6,8,8,8,8,8,8,8,8,2,
- 1,1,3,3,4,5,6,3,8,8,8,8,8,8,8,8,8,
- 1,1,3,3,5,6,3,3,1,1,1,1,1,1,1,0,0,
- 1,1,3,3,6,3,3,1,1,1,1,1,1,1,1,0,0,
- 1,1,3,3,3,3,0,0,0,0,0,0,0,0,0,0,0,
- 1,1,3,3,3,0,0,0,0,0,0,0,0,0,0,0,0,
- 1,1,3,3,0,0,0,0,0,0,0,0,0,0,0,0,0,
- 1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
- 1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
-);
-const cursorPal: array[0..9*4-1] of Byte = (
- 0, 0, 0, 0,
- 0, 0, 0,163,
- 85,255,255,255,
- 85, 85,255,255,
- 255, 85, 85,255,
- 170, 0,170,255,
- 85, 85, 85,255,
- 0, 0, 0,255,
- 0, 0,170,255
-);
-
+{$INCLUDE g_holmes.inc}
+{$INCLUDE g_holmes_ui.inc}
-var
- curtexid: GLuint = 0;
-procedure createCursorTexture ();
+// ////////////////////////////////////////////////////////////////////////// //
+// any mods = 255: nothing was defined
+function parseModKeys (const s: AnsiString; out kmods: Byte; out mbuts: Byte): AnsiString;
var
- tex, tpp: PByte;
- c: Integer;
- x, y: Integer;
+ pos, epos: Integer;
begin
- if (curtexid <> 0) then exit; //begin glDeleteTextures(1, @curtexid); curtexid := 0; end;
+ kmods := 255;
+ mbuts := 255;
+ pos := 1;
+ while (pos <= Length(s)) and (s[pos] <= ' ') do Inc(pos);
+ while (pos < Length(s)) do
+ begin
+ if (Length(s)-pos >= 2) and (s[pos+1] = '-') then
+ begin
+ case s[pos] of
+ 'C', 'c': begin if (kmods = 255) then kmods := 0; kmods := kmods or THKeyEvent.ModCtrl; Inc(pos, 2); continue; end;
+ 'M', 'm': begin if (kmods = 255) then kmods := 0; kmods := kmods or THKeyEvent.ModAlt; Inc(pos, 2); continue; end;
+ 'S', 's': begin if (kmods = 255) then kmods := 0; kmods := kmods or THKeyEvent.ModShift; Inc(pos, 2); continue; end;
+ end;
+ break;
+ end;
+ if (Length(s)-pos >= 4) and ((s[pos+1] = 'M') or (s[pos+1] = 'm')) and ((s[pos+2] = 'B') or (s[pos+1] = 'b')) and (s[pos+3] = '-') then
+ begin
+ case s[pos] of
+ 'L', 'l': begin if (mbuts = 255) then mbuts := 0; mbuts := mbuts or THMouseEvent.Left; Inc(pos, 4); continue; end;
+ 'R', 'r': begin if (mbuts = 255) then mbuts := 0; mbuts := mbuts or THMouseEvent.Right; Inc(pos, 4); continue; end;
+ 'M', 'm': begin if (mbuts = 255) then mbuts := 0; mbuts := mbuts or THMouseEvent.Middle; Inc(pos, 4); continue; end;
+ end;
+ break;
+ end;
+ break;
+ end;
+ epos := Length(s)+1;
+ while (epos > pos) and (s[epos-1] <= ' ') do Dec(epos);
+ if (epos > pos) then result := Copy(s, pos, epos-pos) else result := '';
+end;
- GetMem(tex, curWidth*curHeight*4);
- tpp := tex;
- for y := 0 to curHeight-1 do
+operator = (constref ev: THKeyEvent; const s: AnsiString): Boolean;
+var
+ f: Integer;
+ kmods: Byte = 255;
+ mbuts: Byte = 255;
+ kname: AnsiString;
+begin
+ result := false;
+ kname := parseModKeys(s, kmods, mbuts);
+ if (kmods = 255) then kmods := 0;
+ if (ev.kstate <> kmods) then exit;
+ if (mbuts <> 255) and (ev.bstate <> mbuts) then exit;
+ for f := 1 to High(e_KeyNames) do
begin
- for x := 0 to curWidth-1 do
+ if (CompareText(kname, e_KeyNames[f]) = 0) then
begin
- c := cursorImg[y*curWidth+x]*4;
- tpp^ := cursorPal[c+0]; Inc(tpp);
- tpp^ := cursorPal[c+1]; Inc(tpp);
- tpp^ := cursorPal[c+2]; Inc(tpp);
- tpp^ := cursorPal[c+3]; Inc(tpp);
+ result := (ev.scan = f);
+ exit;
end;
end;
+end;
- glGenTextures(1, @curtexid);
- if (curtexid = 0) then raise Exception.Create('can''t create Holmes texture');
- glBindTexture(GL_TEXTURE_2D, curtexid);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+operator = (const s: AnsiString; constref ev: THKeyEvent): Boolean;
+begin
+ result := (ev = s);
+end;
- //GLfloat[4] bclr = 0.0;
- //glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, bclr.ptr);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, curWidth, curHeight, 0, GL_RGBA{gltt}, GL_UNSIGNED_BYTE, tex);
+operator = (constref ev: THMouseEvent; const s: AnsiString): Boolean;
+var
+ kmods: Byte = 255;
+ mbuts: Byte = 255;
+ kname: AnsiString;
+ but: Integer = -1;
+begin
+ result := false;
+ kname := parseModKeys(s, kmods, mbuts);
+ if (CompareText(kname, 'LMB') = 0) then but := THMouseEvent.Left
+ else if (CompareText(kname, 'RMB') = 0) then but := THMouseEvent.Right
+ else if (CompareText(kname, 'MMB') = 0) then but := THMouseEvent.Middle
+ else if (CompareText(kname, 'None') = 0) then but := 0
+ else exit;
- //FreeMem(tex);
+ //conwritefln('s=[%s]; kname=[%s]; kmods=%s; mbuts=%s; but=%s', [s, kname, kmods, mbuts, but]);
+
+ if (mbuts = 255) then mbuts := 0;
+ if (kmods <> 255) and (ev.kstate <> kmods) then exit;
+
+ if (ev.kind = ev.Press) then mbuts := mbuts or but
+ else if (ev.kind = ev.Release) then mbuts := mbuts and (not but);
+
+ //conwritefln(' ev.bstate=%s; ev.but=%s; mbuts=%s', [ev.bstate, ev.but, mbuts]);
+
+ result := (ev.bstate = mbuts) and (ev.but = but);
end;
-procedure drawCursor ();
+operator = (const s: AnsiString; constref ev: THMouseEvent): Boolean;
begin
- if (curtexid = 0) then createCursorTexture() else glBindTexture(GL_TEXTURE_2D, curtexid);
- // blend it
- glEnable(GL_BLEND);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- glEnable(GL_TEXTURE_2D);
- // color and opacity
- glColor4f(1, 1, 1, 0.9);
- Dec(msX, 2);
- glBegin(GL_QUADS);
- glTexCoord2f(0.0, 0.0); glVertex2i(msX, msY); // top-left
- glTexCoord2f(1.0, 0.0); glVertex2i(msX+curWidth, msY); // top-right
- glTexCoord2f(1.0, 1.0); glVertex2i(msX+curWidth, msY+curHeight); // bottom-right
- glTexCoord2f(0.0, 1.0); glVertex2i(msX, msY+curHeight); // bottom-left
- glEnd();
- Inc(msX, 2);
- glDisable(GL_BLEND);
- glDisable(GL_TEXTURE_2D);
- glColor4f(1, 1, 1, 1);
- glBindTexture(GL_TEXTURE_2D, 0);
+ result := (ev = s);
+end;
+
+
+// ////////////////////////////////////////////////////////////////////////// //
+var
+ g_ol_nice: Boolean = false;
+ g_ol_fill_walls: Boolean = false;
+ g_ol_rlayer_back: Boolean = false;
+ g_ol_rlayer_step: Boolean = false;
+ g_ol_rlayer_wall: Boolean = false;
+ g_ol_rlayer_door: Boolean = false;
+ g_ol_rlayer_acid1: Boolean = false;
+ g_ol_rlayer_acid2: Boolean = false;
+ g_ol_rlayer_water: Boolean = false;
+ g_ol_rlayer_fore: Boolean = false;
+
+
+// ////////////////////////////////////////////////////////////////////////// //
+var
+ winHelp: THTopWindow = nil;
+ winOptions: THTopWindow = nil;
+ winLayers: THTopWindow = nil;
+ winOutlines: THTopWindow = nil;
+
+
+procedure createHelpWindow ();
+var
+ llb: THCtlSimpleText;
+begin
+ llb := THCtlSimpleText.Create(0, 0);
+ llb.appendItem('common keys', true, true);
+ llb.appendItem(' F1 -- toggle this window');
+ llb.appendItem(' M-F1 -- toggle options window');
+ llb.appendItem('');
+ llb.appendItem('control keys', true, true);
+ llb.appendItem(' M-M -- one monster think step');
+ llb.appendItem(' M-I -- toggle monster info');
+ llb.appendItem(' M-K -- toggle monster LOS to player');
+ llb.appendItem(' M-G -- toggle "show all cells occupied by monsters" (SLOW!)');
+ llb.appendItem(' M-A -- wake up monster');
+ llb.appendItem(' C-T -- teleport player');
+ llb.appendItem(' C-P -- show cursor position on the map');
+ llb.appendItem(' C-G -- toggle grid');
+ llb.appendItem(' C-L -- toggle layers window');
+ llb.appendItem(' C-O -- toggle outlines window');
+ llb.appendItem('');
+ llb.appendItem('mouse', true, true);
+ llb.appendItem(' LMB -- select monster');
+ llb.appendItem(' M-LMB -- dump monsters in cell (to log)');
+ llb.appendItem(' RMB -- dump wall info to log');
+ llb.appendItem(' M-LMB -- disable wall');
+ winHelp := THTopWindow.Create('Holmes Help', 10, 10);
+ winHelp.escClose := true;
+ winHelp.appendChild(llb);
+ winHelp.centerInScreen();
+end;
+
+
+procedure winLayersClosed (me: THControl; dummy: Integer); begin showLayersWindow := false; end;
+procedure winOutlinesClosed (me: THControl; dummy: Integer); begin showOutlineWindow := false; end;
+
+procedure createLayersWindow ();
+var
+ llb: THCtlCBListBox;
+begin
+ llb := THCtlCBListBox.Create(0, 0);
+ llb.appendItem('background', @g_rlayer_back);
+ llb.appendItem('steps', @g_rlayer_step);
+ llb.appendItem('walls', @g_rlayer_wall);
+ llb.appendItem('doors', @g_rlayer_door);
+ llb.appendItem('acid1', @g_rlayer_acid1);
+ llb.appendItem('acid2', @g_rlayer_acid2);
+ llb.appendItem('water', @g_rlayer_water);
+ llb.appendItem('foreground', @g_rlayer_fore);
+ winLayers := THTopWindow.Create('visible', 10, 10);
+ winLayers.escClose := true;
+ winLayers.appendChild(llb);
+ winLayers.closeCB := winLayersClosed;
+end;
+
+
+procedure createOutlinesWindow ();
+var
+ llb: THCtlCBListBox;
+begin
+ llb := THCtlCBListBox.Create(0, 0);
+ llb.appendItem('background', @g_ol_rlayer_back);
+ llb.appendItem('steps', @g_ol_rlayer_step);
+ llb.appendItem('walls', @g_ol_rlayer_wall);
+ llb.appendItem('doors', @g_ol_rlayer_door);
+ llb.appendItem('acid1', @g_ol_rlayer_acid1);
+ llb.appendItem('acid2', @g_ol_rlayer_acid2);
+ llb.appendItem('water', @g_ol_rlayer_water);
+ llb.appendItem('foreground', @g_ol_rlayer_fore);
+ llb.appendItem('OPTIONS', nil);
+ llb.appendItem('fill walls', @g_ol_fill_walls);
+ llb.appendItem('contours', @g_ol_nice);
+ winOutlines := THTopWindow.Create('outlines', 100, 10);
+ winOutlines.escClose := true;
+ winOutlines.appendChild(llb);
+ winOutlines.closeCB := winOutlinesClosed;
+end;
+
+
+procedure toggleLayersWindow (me: THControl; checked: Integer);
+begin
+ if showLayersWindow then
+ begin
+ if (winLayers = nil) then createLayersWindow();
+ uiAddWindow(winLayers);
+ end
+ else
+ begin
+ uiRemoveWindow(winLayers);
+ end;
+end;
+
+
+procedure toggleOutlineWindow (me: THControl; checked: Integer);
+begin
+ if showOutlineWindow then
+ begin
+ if (winOutlines = nil) then createOutlinesWindow();
+ uiAddWindow(winOutlines);
+ end
+ else
+ begin
+ uiRemoveWindow(winOutlines);
+ end;
+end;
+
+
+procedure createOptionsWindow ();
+var
+ llb: THCtlCBListBox;
+begin
+ llb := THCtlCBListBox.Create(0, 0);
+ llb.appendItem('map grid', @showGrid);
+ llb.appendItem('cursor position on map', @showMapCurPos);
+ llb.appendItem('monster info', @showMonsInfo);
+ llb.appendItem('monster LOS to player', @showMonsLOS2Plr);
+ llb.appendItem('monster cells (SLOW!)', @showAllMonsCells);
+ llb.appendItem('WINDOWS', nil);
+ llb.appendItem('layers window', @showLayersWindow, toggleLayersWindow);
+ llb.appendItem('outline window', @showOutlineWindow, toggleOutlineWindow);
+ winOptions := THTopWindow.Create('Holmes Options', 100, 100);
+ winOptions.escClose := true;
+ winOptions.appendChild(llb);
+ winOptions.centerInScreen();
end;
// ////////////////////////////////////////////////////////////////////////// //
procedure g_Holmes_VidModeChanged ();
begin
- e_WriteLog(Format('Inspector: videomode changed: %dx%d', [gScreenWidth, gScreenHeight]), MSG_NOTIFY);
- curtexid := 0; // texture is possibly lost here, idc
+ e_WriteLog(Format('Holmes: videomode changed: %dx%d', [gScreenWidth, gScreenHeight]), MSG_NOTIFY);
+ // texture space is possibly lost here, idc
+ curtexid := 0;
+ font6texid := 0;
+ font8texid := 0;
+ prfont6texid := 0;
+ prfont8texid := 0;
//createCursorTexture();
end;
laserX0, laserY0, laserX1, laserY1: Integer;
monMarkedUID: Integer = -1;
+
procedure g_Holmes_plrView (viewPortX, viewPortY, viewPortW, viewPortH: Integer);
begin
vpSet := true;
laserY0 := ay0;
laserX1 := ax1;
laserY1 := ay1;
+ laserSet := laserSet; // shut up, fpc!
end;
function wallToggle (pan: TPanel; tag: Integer): Boolean;
begin
result := false; // don't stop
- if pan.Enabled then g_Map_DisableWall(pan.arrIdx) else g_Map_EnableWall(pan.arrIdx);
+ e_WriteLog(Format('wall #%d(%d); enabled=%d (%d); (%d,%d)-(%d,%d)', [pan.arrIdx, pan.proxyId, Integer(pan.Enabled), Integer(mapGrid.proxyEnabled[pan.proxyId]), pan.X, pan.Y, pan.Width, pan.Height]), MSG_NOTIFY);
+ if (kbS = THKeyEvent.ModAlt) then
+ begin
+ if pan.Enabled then g_Map_DisableWall(pan.arrIdx) else g_Map_EnableWall(pan.arrIdx);
+ end;
end;
function monsAtDump (mon: TMonster; tag: Integer): Boolean;
//if pan.Enabled then g_Map_DisableWall(pan.arrIdx) else g_Map_EnableWall(pan.arrIdx);
end;
+ function monsInCell (mon: TMonster; tag: Integer): Boolean;
+ begin
+ result := false; // don't stop
+ e_WriteLog(Format('monster #%d (UID:%u) (proxyid:%d)', [mon.arrIdx, mon.UID, mon.proxyId]), MSG_NOTIFY);
+ end;
+
begin
//e_WriteLog(Format('mouse: x=%d; y=%d; but=%d; bstate=%d', [msx, msy, but, bstate]), MSG_NOTIFY);
- if (gPlayer1 = nil) then exit;
+ if (gPlayer1 = nil) or not vpSet then exit;
if (ev.kind <> THMouseEvent.Press) then exit;
- if (ev.but = THMouseEvent.Left) then
+ e_WriteLog(Format('mev: %d', [Integer(ev.kind)]), MSG_NOTIFY);
+
+ if (ev.but = THMouseEvent.Right) then
begin
+ // dump/toggle wall
+ e_WriteLog('=== TOGGLE WALL ===', MSG_NOTIFY);
mapGrid.forEachAtPoint(pmsCurMapX, pmsCurMapY, wallToggle, (GridTagWall or GridTagDoor));
+ e_WriteLog('--- toggle wall ---', MSG_NOTIFY);
exit;
end;
- if (ev.but = THMouseEvent.Right) then
+ if (ev.but = THMouseEvent.Left) then
begin
- monMarkedUID := -1;
- e_WriteLog('===========================', MSG_NOTIFY);
- monsGrid.forEachAtPoint(pmsCurMapX, pmsCurMapY, monsAtDump);
- e_WriteLog('---------------------------', MSG_NOTIFY);
+ if (kbS = THKeyEvent.ModAlt) then
+ begin
+ // dump monsters in cell
+ e_WriteLog('===========================', MSG_NOTIFY);
+ monsGrid.forEachInCell(pmsCurMapX, pmsCurMapY, monsInCell);
+ e_WriteLog('---------------------------', MSG_NOTIFY);
+ end
+ else if (kbS = 0) then
+ begin
+ monMarkedUID := -1;
+ e_WriteLog('===========================', MSG_NOTIFY);
+ monsGrid.forEachAtPoint(pmsCurMapX, pmsCurMapY, monsAtDump);
+ e_WriteLog('---------------------------', MSG_NOTIFY);
+ end;
exit;
end;
end;
+var
+ edgeBmp: array of Byte = nil;
+
+
+procedure drawOutlines ();
+var
+ r, g, b: Integer;
+
+ procedure clearEdgeBmp ();
+ begin
+ SetLength(edgeBmp, (gWinSizeX+4)*(gWinSizeY+4));
+ FillChar(edgeBmp[0], Length(edgeBmp)*sizeof(edgeBmp[0]), 0);
+ end;
+
+ procedure drawPanel (pan: TPanel);
+ var
+ sx, len, y0, y1: Integer;
+ begin
+ if (pan = nil) or (pan.Width < 1) or (pan.Height < 1) then exit;
+ if (pan.X+pan.Width <= vpx-1) or (pan.Y+pan.Height <= vpy-1) then exit;
+ if (pan.X >= vpx+vpw+1) or (pan.Y >= vpy+vph+1) then exit;
+ if g_ol_nice or g_ol_fill_walls then
+ begin
+ sx := pan.X-(vpx-1);
+ len := pan.Width;
+ if (len > gWinSizeX+4) then len := gWinSizeX+4;
+ if (sx < 0) then begin len += sx; sx := 0; end;
+ if (sx+len > gWinSizeX+4) then len := gWinSizeX+4-sx;
+ if (len < 1) then exit;
+ assert(sx >= 0);
+ assert(sx+len <= gWinSizeX+4);
+ y0 := pan.Y-(vpy-1);
+ y1 := y0+pan.Height;
+ if (y0 < 0) then y0 := 0;
+ if (y1 > gWinSizeY+4) then y1 := gWinSizeY+4;
+ while (y0 < y1) do
+ begin
+ FillChar(edgeBmp[y0*(gWinSizeX+4)+sx], len*sizeof(edgeBmp[0]), 1);
+ Inc(y0);
+ end;
+ end
+ else
+ begin
+ drawRect(pan.X, pan.Y, pan.Width, pan.Height, r, g, b);
+ end;
+ end;
+
+var
+ lsx: Integer = -1;
+ lex: Integer = -1;
+ lsy: Integer = -1;
+
+ procedure flushLine ();
+ begin
+ if (lsy > 0) and (lsx > 0) then
+ begin
+ if (lex = lsx) then
+ begin
+ glBegin(GL_POINTS);
+ glVertex2f(lsx-1+vpx+0.37, lsy-1+vpy+0.37);
+ glEnd();
+ end
+ else
+ begin
+ glBegin(GL_LINES);
+ glVertex2f(lsx-1+vpx+0.37, lsy-1+vpy+0.37);
+ glVertex2f(lex-0+vpx+0.37, lsy-1+vpy+0.37);
+ glEnd();
+ end;
+ end;
+ lsx := -1;
+ lex := -1;
+ end;
+
+ procedure startLine (y: Integer);
+ begin
+ flushLine();
+ lsy := y;
+ end;
+
+ procedure putPixel (x: Integer);
+ begin
+ if (x < 1) then exit;
+ if (lex+1 <> x) then flushLine();
+ if (lsx < 0) then lsx := x;
+ lex := x;
+ end;
+
+ procedure drawEdges ();
+ var
+ x, y: Integer;
+ a: PByte;
+ begin
+ glDisable(GL_BLEND);
+ glDisable(GL_TEXTURE_2D);
+ glLineWidth(1);
+ glPointSize(1);
+ glDisable(GL_LINE_SMOOTH);
+ glDisable(GL_POLYGON_SMOOTH);
+ glColor4f(r/255.0, g/255.0, b/255.0, 1.0);
+ for y := 1 to vph do
+ begin
+ a := @edgeBmp[y*(gWinSizeX+4)+1];
+ startLine(y);
+ for x := 1 to vpw do
+ begin
+ if (a[0] <> 0) then
+ begin
+ if (a[-1] = 0) or (a[1] = 0) or (a[-(gWinSizeX+4)] = 0) or (a[gWinSizeX+4] = 0) or
+ (a[-(gWinSizeX+4)-1] = 0) or (a[-(gWinSizeX+4)+1] = 0) or
+ (a[gWinSizeX+4-1] = 0) or (a[gWinSizeX+4+1] = 0) then
+ begin
+ putPixel(x);
+ end;
+ end;
+ Inc(a);
+ end;
+ flushLine();
+ end;
+ end;
+
+ procedure drawFilledWalls ();
+ var
+ x, y: Integer;
+ a: PByte;
+ begin
+ glDisable(GL_BLEND);
+ glDisable(GL_TEXTURE_2D);
+ glLineWidth(1);
+ glPointSize(1);
+ glDisable(GL_LINE_SMOOTH);
+ glDisable(GL_POLYGON_SMOOTH);
+ glColor4f(r/255.0, g/255.0, b/255.0, 1.0);
+ for y := 1 to vph do
+ begin
+ a := @edgeBmp[y*(gWinSizeX+4)+1];
+ startLine(y);
+ for x := 1 to vpw do
+ begin
+ if (a[0] <> 0) then putPixel(x);
+ Inc(a);
+ end;
+ flushLine();
+ end;
+ end;
+
+ procedure doWallsOld (parr: array of TPanel; ptype: Word; ar, ag, ab: Integer);
+ var
+ f: Integer;
+ pan: TPanel;
+ begin
+ r := ar;
+ g := ag;
+ b := ab;
+ if g_ol_nice or g_ol_fill_walls then clearEdgeBmp();
+ for f := 0 to High(parr) do
+ begin
+ pan := parr[f];
+ if (pan = nil) or not pan.Enabled or (pan.Width < 1) or (pan.Height < 1) then continue;
+ if ((pan.PanelType and ptype) = 0) then continue;
+ drawPanel(pan);
+ end;
+ if g_ol_nice then drawEdges();
+ if g_ol_fill_walls then drawFilledWalls();
+ end;
+
+var
+ xptag: Word;
+
+ function doWallCB (pan: TPanel; tag: Integer): Boolean;
+ begin
+ result := false; // don't stop
+ //if (pan = nil) or not pan.Enabled or (pan.Width < 1) or (pan.Height < 1) then exit;
+ if ((pan.PanelType and xptag) = 0) then exit;
+ drawPanel(pan);
+ end;
+
+ procedure doWalls (parr: array of TPanel; ptype: Word; ar, ag, ab: Integer);
+ begin
+ r := ar;
+ g := ag;
+ b := ab;
+ xptag := ptype;
+ if ((ptype and (PANEL_WALL or PANEL_OPENDOOR or PANEL_CLOSEDOOR)) <> 0) then ptype := GridTagWall or GridTagDoor
+ else panelTypeToTag(ptype);
+ if g_ol_nice or g_ol_fill_walls then clearEdgeBmp();
+ mapGrid.forEachInAABB(vpx-1, vpy-1, vpw+2, vph+2, doWallCB, ptype);
+ if g_ol_nice then drawEdges();
+ if g_ol_fill_walls then drawFilledWalls();
+ end;
+
+begin
+ if g_ol_rlayer_back then doWallsOld(gRenderBackgrounds, PANEL_BACK, 255, 127, 0);
+ if g_ol_rlayer_step then doWallsOld(gSteps, PANEL_STEP, 192, 192, 192);
+ if g_ol_rlayer_wall then doWallsOld(gWalls, PANEL_WALL, 255, 255, 255);
+ if g_ol_rlayer_door then doWallsOld(gWalls, PANEL_OPENDOOR or PANEL_CLOSEDOOR, 0, 255, 0);
+ if g_ol_rlayer_acid1 then doWallsOld(gAcid1, PANEL_ACID1, 255, 0, 0);
+ if g_ol_rlayer_acid2 then doWallsOld(gAcid2, PANEL_ACID2, 198, 198, 0);
+ if g_ol_rlayer_water then doWallsOld(gWater, PANEL_WATER, 0, 255, 255);
+ if g_ol_rlayer_fore then doWallsOld(gRenderForegrounds, PANEL_FORE, 210, 210, 210);
+end;
+
+
procedure plrDebugDraw ();
+ procedure drawTileGrid ();
+ var
+ x, y: Integer;
+ begin
+ for y := 0 to (mapGrid.gridHeight div mapGrid.tileSize) do
+ begin
+ drawLine(mapGrid.gridX0, mapGrid.gridY0+y*mapGrid.tileSize, mapGrid.gridX0+mapGrid.gridWidth, mapGrid.gridY0+y*mapGrid.tileSize, 96, 96, 96, 255);
+ end;
+
+ for x := 0 to (mapGrid.gridWidth div mapGrid.tileSize) do
+ begin
+ drawLine(mapGrid.gridX0+x*mapGrid.tileSize, mapGrid.gridY0, mapGrid.gridX0+x*mapGrid.tileSize, mapGrid.gridY0+y*mapGrid.gridHeight, 96, 96, 96, 255);
+ end;
+ end;
+
+ procedure hilightCell (cx, cy: Integer);
+ begin
+ fillRect(cx, cy, monsGrid.tileSize, monsGrid.tileSize, 0, 128, 0, 64);
+ end;
+
+ procedure hilightCell1 (cx, cy: Integer);
+ begin
+ //e_WriteLog(Format('h1: (%d,%d)', [cx, cy]), MSG_NOTIFY);
+ fillRect(cx, cy, monsGrid.tileSize, monsGrid.tileSize, 255, 255, 0, 92);
+ end;
+
+ function hilightWallTrc (pan: TPanel; tag: Integer; x, y, prevx, prevy: Integer): Boolean;
+ begin
+ result := false; // don't stop
+ if (pan = nil) then exit; // cell completion, ignore
+ //e_WriteLog(Format('h1: (%d,%d)', [cx, cy]), MSG_NOTIFY);
+ fillRect(pan.X, pan.Y, pan.Width, pan.Height, 0, 128, 128, 64);
+ end;
+
function monsCollector (mon: TMonster; tag: Integer): Boolean;
var
ex, ey: Integer;
end;
end;
+ procedure drawMonsterInfo (mon: TMonster);
+ var
+ mx, my, mw, mh: Integer;
+
+ procedure drawMonsterTargetLine ();
+ var
+ emx, emy, emw, emh: Integer;
+ enemy: TMonster;
+ eplr: TPlayer;
+ ex, ey: Integer;
+ begin
+ if (g_GetUIDType(mon.MonsterTargetUID) = UID_PLAYER) then
+ begin
+ eplr := g_Player_Get(mon.MonsterTargetUID);
+ if (eplr <> nil) then eplr.getMapBox(emx, emy, emw, emh) else exit;
+ end
+ else if (g_GetUIDType(mon.MonsterTargetUID) = UID_MONSTER) then
+ begin
+ enemy := g_Monsters_ByUID(mon.MonsterTargetUID);
+ if (enemy <> nil) then enemy.getMapBox(emx, emy, emw, emh) else exit;
+ end
+ else
+ begin
+ exit;
+ end;
+ mon.getMapBox(mx, my, mw, mh);
+ drawLine(mx+mw div 2, my+mh div 2, emx+emw div 2, emy+emh div 2, 255, 0, 0, 255);
+ if (g_Map_traceToNearestWall(mx+mw div 2, my+mh div 2, emx+emw div 2, emy+emh div 2, @ex, @ey) <> nil) then
+ begin
+ drawLine(mx+mw div 2, my+mh div 2, ex, ey, 0, 255, 0, 255);
+ end;
+ end;
+
+ procedure drawLOS2Plr ();
+ var
+ emx, emy, emw, emh: Integer;
+ eplr: TPlayer;
+ ex, ey: Integer;
+ begin
+ eplr := gPlayers[0];
+ if (eplr = nil) then exit;
+ eplr.getMapBox(emx, emy, emw, emh);
+ mon.getMapBox(mx, my, mw, mh);
+ drawLine(mx+mw div 2, my+mh div 2, emx+emw div 2, emy+emh div 2, 255, 0, 0, 255);
+ {$IF DEFINED(D2F_DEBUG)}
+ //mapGrid.dbgRayTraceTileHitCB := hilightCell1;
+ {$ENDIF}
+ if (g_Map_traceToNearestWall(mx+mw div 2, my+mh div 2, emx+emw div 2, emy+emh div 2, @ex, @ey) <> nil) then
+ //if (mapGrid.traceRay(ex, ey, mx+mw div 2, my+mh div 2, emx+emw div 2, emy+emh div 2, hilightWallTrc, (GridTagWall or GridTagDoor)) <> nil) then
+ begin
+ drawLine(mx+mw div 2, my+mh div 2, ex, ey, 0, 255, 0, 255);
+ end;
+ {$IF DEFINED(D2F_DEBUG)}
+ //mapGrid.dbgRayTraceTileHitCB := nil;
+ {$ENDIF}
+ end;
+
+ begin
+ if (mon = nil) then exit;
+ mon.getMapBox(mx, my, mw, mh);
+ //mx += mw div 2;
+
+ monsGrid.forEachBodyCell(mon.proxyId, hilightCell);
+
+ if showMonsInfo then
+ begin
+ //fillRect(mx-4, my-7*8-6, 110, 7*8+6, 0, 0, 94, 250);
+ darkenRect(mx-4, my-7*8-6, 110, 7*8+6, 128);
+ my -= 8;
+ my -= 2;
+
+ // type
+ drawText6(mx, my, Format('%s(U:%u)', [monsTypeToString(mon.MonsterType), mon.UID]), 255, 127, 0); my -= 8;
+ // beh
+ drawText6(mx, my, Format('Beh: %s', [monsBehToString(mon.MonsterBehaviour)]), 255, 127, 0); my -= 8;
+ // state
+ drawText6(mx, my, Format('State:%s (%d)', [monsStateToString(mon.MonsterState), mon.MonsterSleep]), 255, 127, 0); my -= 8;
+ // health
+ drawText6(mx, my, Format('Health:%d', [mon.MonsterHealth]), 255, 127, 0); my -= 8;
+ // ammo
+ drawText6(mx, my, Format('Ammo:%d', [mon.MonsterAmmo]), 255, 127, 0); my -= 8;
+ // target
+ drawText6(mx, my, Format('TgtUID:%u', [mon.MonsterTargetUID]), 255, 127, 0); my -= 8;
+ drawText6(mx, my, Format('TgtTime:%d', [mon.MonsterTargetTime]), 255, 127, 0); my -= 8;
+ end;
+
+ drawMonsterTargetLine();
+ if showMonsLOS2Plr then drawLOS2Plr();
+ {
+ property MonsterRemoved: Boolean read FRemoved write FRemoved;
+ property MonsterPain: Integer read FPain write FPain;
+ property MonsterAnim: Byte read FCurAnim write FCurAnim;
+ }
+ end;
+
+ function highlightAllMonsterCells (mon: TMonster): Boolean;
+ begin
+ result := false; // don't stop
+ monsGrid.forEachBodyCell(mon.proxyId, hilightCell);
+ end;
+
var
mon: TMonster;
mx, my, mw, mh: Integer;
begin
- //e_DrawPoint(4, plrMouseX, plrMouseY, 255, 0, 255);
if (gPlayer1 = nil) then exit;
- //e_WriteLog(Format('(%d,%d)-(%d,%d)', [laserX0, laserY0, laserX1, laserY1]), MSG_NOTIFY);
+ glEnable(GL_SCISSOR_TEST);
+ glScissor(0, gWinSizeY-gPlayerScreenSize.Y-1, vpw, vph);
glPushMatrix();
glTranslatef(-vpx, -vpy, 0);
- g_Mons_AlongLine(laserX0, laserY0, laserX1, laserY1, monsCollector, true);
+ if (showGrid) then drawTileGrid();
+ drawOutlines();
+
+ if (laserSet) then g_Mons_AlongLine(laserX0, laserY0, laserX1, laserY1, monsCollector, true);
if (monMarkedUID <> -1) then
begin
begin
mon.getMapBox(mx, my, mw, mh);
e_DrawQuad(mx, my, mx+mw-1, my+mh-1, 255, 0, 0, 30);
+ drawMonsterInfo(mon);
end;
end;
- //e_DrawPoint(16, laserX0, laserY0, 255, 255, 255);
+ if showAllMonsCells then g_Mons_ForEach(highlightAllMonsterCells);
glPopMatrix();
-end;
+ glDisable(GL_SCISSOR_TEST);
-{
- procedure drawTileGrid ();
- var
- x, y: Integer;
- begin
- y := mapGrid.gridY0;
- while (y < mapGrid.gridY0+mapGrid.gridHeight) do
- begin
- x := mapGrid.gridX0;
- while (x < mapGrid.gridX0+mapGrid.gridWidth) do
- begin
- if (x+mapGrid.tileSize > vpx) and (y+mapGrid.tileSize > vpy) and
- (x < vpx+vpw) and (y < vpy+vph) then
- begin
- e_DrawQuad(x, y, x+mapGrid.tileSize-1, y+mapGrid.tileSize-1, 96, 96, 96, 96);
- end;
- Inc(x, mapGrid.tileSize);
- end;
- Inc(y, mapGrid.tileSize);
- end;
- end;
-}
+ if showMapCurPos then drawText8(4, gWinSizeY-10, Format('mappos:(%d,%d)', [pmsCurMapX, pmsCurMapY]), 255, 255, 0);
+end;
// ////////////////////////////////////////////////////////////////////////// //
-function g_Holmes_mouseEvent (var ev: THMouseEvent): Boolean;
+function g_Holmes_MouseEvent (var ev: THMouseEvent): Boolean;
begin
result := true;
msX := ev.x;
msY := ev.y;
msB := ev.bstate;
kbS := ev.kstate;
- plrDebugMouse(ev);
+ msB := msB;
+ if not uiMouseEvent(ev) then plrDebugMouse(ev);
end;
function g_Holmes_KeyEvent (var ev: THKeyEvent): Boolean;
+var
+ mon: TMonster;
+ x, y, w, h: Integer;
+ {$IF DEFINED(D2F_DEBUG)}
+ pan: TPanel;
+ ex, ey: Integer;
+ dx, dy: Integer;
+ {$ENDIF}
+
+ procedure dummyWallTrc (cx, cy: Integer);
+ begin
+ end;
+
begin
result := false;
+ msB := ev.bstate;
+ kbS := ev.kstate;
+ case ev.scan of
+ SDL_SCANCODE_LCTRL, SDL_SCANCODE_RCTRL,
+ SDL_SCANCODE_LALT, SDL_SCANCODE_RALT,
+ SDL_SCANCODE_LSHIFT, SDL_SCANCODE_RSHIFT:
+ result := true;
+ end;
+ if uiKeyEvent(ev) then begin result := true; exit; end;
+ // press
+ if (ev.kind = THKeyEvent.Press) then
+ begin
+ // M-M: one monster think step
+ if (ev = 'M-M') then
+ begin
+ result := true;
+ gmon_debug_think := false;
+ gmon_debug_one_think_step := true; // do one step
+ exit;
+ end;
+ // M-I: toggle monster info
+ if (ev = 'M-I') then
+ begin
+ result := true;
+ showMonsInfo := not showMonsInfo;
+ exit;
+ end;
+ // M-L: toggle monster LOS to player
+ if (ev = 'M-L') then
+ begin
+ result := true;
+ showMonsLOS2Plr := not showMonsLOS2Plr;
+ exit;
+ end;
+ // M-G: toggle "show all cells occupied by monsters"
+ if (ev = 'M-G') then
+ begin
+ result := true;
+ showAllMonsCells := not showAllMonsCells;
+ exit;
+ end;
+ // M-A: wake up monster
+ if (ev = 'M-A') then
+ begin
+ result := true;
+ if (monMarkedUID <> -1) then
+ begin
+ mon := g_Monsters_ByUID(monMarkedUID);
+ if (mon <> nil) then mon.WakeUp();
+ end;
+ exit;
+ end;
+ // C-T: teleport player
+ if (ev = 'C-T') then
+ begin
+ result := true;
+ //e_WriteLog(Format('TELEPORT: (%d,%d)', [pmsCurMapX, pmsCurMapY]), MSG_NOTIFY);
+ if (gPlayers[0] <> nil) then
+ begin
+ gPlayers[0].getMapBox(x, y, w, h);
+ gPlayers[0].TeleportTo(pmsCurMapX-w div 2, pmsCurMapY-h div 2, true, 69); // 69: don't change dir
+ end;
+ exit;
+ end;
+ // C-P: show cursor position on the map
+ if (ev = 'C-P') then
+ begin
+ result := true;
+ showMapCurPos := not showMapCurPos;
+ exit;
+ end;
+ // C-G: toggle grid
+ if (ev = 'C-G') then
+ begin
+ result := true;
+ showGrid := not showGrid;
+ exit;
+ end;
+ // C-L: toggle layers window
+ if (ev = 'C-L') then
+ begin
+ result := true;
+ showLayersWindow := not showLayersWindow;
+ toggleLayersWindow(nil, 0);
+ exit;
+ end;
+ // C-O: toggle outlines window
+ if (ev = 'C-O') then
+ begin
+ result := true;
+ showOutlineWindow := not showOutlineWindow;
+ toggleOutlineWindow(nil, 0);
+ exit;
+ end;
+ // F1: toggle options window
+ if (ev = 'F1') then
+ begin
+ result := true;
+ if (winHelp = nil) then createHelpWindow();
+ if not uiVisibleWindow(winHelp) then uiAddWindow(winHelp) else uiRemoveWindow(winHelp);
+ exit;
+ end;
+ // M-F1: toggle options window
+ if (ev = 'M-F1') then
+ begin
+ result := true;
+ if (winOptions = nil) then createOptionsWindow();
+ if not uiVisibleWindow(winOptions) then uiAddWindow(winOptions) else uiRemoveWindow(winOptions);
+ exit;
+ end;
+ {$IF DEFINED(D2F_DEBUG)}
+ // C-UP, C-DOWN, C-LEFT, C-RIGHT: trace 10 pixels from cursor in the respective direction
+ if ((ev.scan = SDL_SCANCODE_UP) or (ev.scan = SDL_SCANCODE_DOWN) or (ev.scan = SDL_SCANCODE_LEFT) or (ev.scan = SDL_SCANCODE_RIGHT)) and
+ ((ev.kstate and THKeyEvent.ModCtrl) <> 0) then
+ begin
+ result := true;
+ dx := pmsCurMapX;
+ dy := pmsCurMapY;
+ case ev.scan of
+ SDL_SCANCODE_UP: dy -= 120;
+ SDL_SCANCODE_DOWN: dy += 120;
+ SDL_SCANCODE_LEFT: dx -= 120;
+ SDL_SCANCODE_RIGHT: dx += 120;
+ end;
+ {$IF DEFINED(D2F_DEBUG)}
+ //mapGrid.dbgRayTraceTileHitCB := dummyWallTrc;
+ mapGrid.dbgShowTraceLog := true;
+ {$ENDIF}
+ pan := g_Map_traceToNearest(pmsCurMapX, pmsCurMapY, dx, dy, (GridTagWall or GridTagDoor or GridTagStep or GridTagAcid1 or GridTagAcid2 or GridTagWater), @ex, @ey);
+ {$IF DEFINED(D2F_DEBUG)}
+ //mapGrid.dbgRayTraceTileHitCB := nil;
+ mapGrid.dbgShowTraceLog := false;
+ {$ENDIF}
+ e_LogWritefln('v-trace: (%d,%d)-(%d,%d); end=(%d,%d); hit=%d', [pmsCurMapX, pmsCurMapY, dx, dy, ex, ey, (pan <> nil)]);
+ exit;
+ end;
+ {$ENDIF}
+ end;
end;
glDisable(GL_SCISSOR_TEST);
glDisable(GL_TEXTURE_2D);
- plrDebugDraw();
+ if gGameOn then
+ begin
+ plrDebugDraw();
+ end;
+ laserSet := false;
+end;
+
+
+procedure g_Holmes_DrawUI ();
+begin
+ uiDraw();
drawCursor();
end;