DEADSOFTWARE

no more old mapreader: use textmap reader both for text and for binary maps
[d2df-sdl.git] / src / game / g_holmes.inc
index 27138aa84629b607443296cfa72bd914d933ca8e..d103cdb76d184a31e6764433164feee4d1fbcd4b 100644 (file)
@@ -21,29 +21,29 @@ const curWidth = 17;
 const curHeight = 23;
 
 const cursorImg: array[0..curWidth*curHeight-1] of Byte = (
-  0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-  0,0,3,2,0,0,0,0,0,0,0,0,0,0,0,0,0,
-  1,0,3,2,2,0,0,0,0,0,0,0,0,0,0,0,0,
-  1,1,3,3,2,2,0,0,0,0,0,0,0,0,0,0,0,
-  1,1,3,3,4,2,2,0,0,0,0,0,0,0,0,0,0,
-  1,1,3,3,4,4,2,2,0,0,0,0,0,0,0,0,0,
-  1,1,3,3,4,4,4,2,2,0,0,0,0,0,0,0,0,
-  1,1,3,3,4,4,4,4,2,2,0,0,0,0,0,0,0,
-  1,1,3,3,4,4,4,5,6,2,2,0,0,0,0,0,0,
-  1,1,3,3,4,4,5,6,7,5,2,2,0,0,0,0,0,
-  1,1,3,3,4,5,6,7,5,4,5,2,2,0,0,0,0,
-  1,1,3,3,5,6,7,5,4,5,6,7,2,2,0,0,0,
-  1,1,3,3,6,7,5,4,5,6,7,7,7,2,2,0,0,
-  1,1,3,3,7,5,4,5,6,7,7,7,7,7,2,2,0,
-  1,1,3,3,5,4,5,6,8,8,8,8,8,8,8,8,2,
-  1,1,3,3,4,5,6,3,8,8,8,8,8,8,8,8,8,
-  1,1,3,3,5,6,3,3,1,1,1,1,1,1,1,0,0,
-  1,1,3,3,6,3,3,1,1,1,1,1,1,1,1,0,0,
-  1,1,3,3,3,3,0,0,0,0,0,0,0,0,0,0,0,
-  1,1,3,3,3,0,0,0,0,0,0,0,0,0,0,0,0,
-  1,1,3,3,0,0,0,0,0,0,0,0,0,0,0,0,0,
-  1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-  1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
+  2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
+  3,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
+  3,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
+  3,3,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,
+  3,3,4,2,2,0,0,0,0,0,0,0,0,0,0,0,0,
+  3,3,4,4,2,2,0,0,0,0,0,0,0,0,0,0,0,
+  3,3,4,4,4,2,2,0,0,0,0,0,0,0,0,0,0,
+  3,3,4,4,4,4,2,2,0,0,0,0,0,0,0,0,0,
+  3,3,4,4,4,5,6,2,2,0,0,0,0,0,0,0,0,
+  3,3,4,4,5,6,7,5,2,2,0,0,0,0,0,0,0,
+  3,3,4,5,6,7,5,4,5,2,2,0,0,0,0,0,0,
+  3,3,5,6,7,5,4,5,6,7,2,2,0,0,0,0,0,
+  3,3,6,7,5,4,5,6,7,7,7,2,2,0,0,0,0,
+  3,3,7,5,4,5,6,7,7,7,7,7,2,2,0,0,0,
+  3,3,5,4,5,6,8,8,8,8,8,8,8,8,2,0,0,
+  3,3,4,5,6,3,8,8,8,8,8,8,8,8,8,0,0,
+  3,3,5,6,3,3,0,0,0,0,0,0,0,0,0,0,0,
+  3,3,6,3,3,0,0,0,0,0,0,0,0,0,0,0,0,
+  3,3,3,3,0,0,0,0,0,0,0,0,0,0,0,0,0,
+  3,3,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
+  3,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
+  0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
+  0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
 );
 const cursorPal: array[0..9*4-1] of Byte = (
     0,  0,  0,  0,
@@ -72,17 +72,41 @@ begin
   GetMem(tex, curTexWidth*curTexHeight*4);
   FillChar(tex^, curTexWidth*curTexHeight*4, 0);
 
-  tpp := tex;
+  // draw shadow
+  for y := 0 to curHeight-1 do
+  begin
+    for x := 0 to curWidth-1 do
+    begin
+      if (cursorImg[y*curWidth+x] <> 0) then
+      begin
+        c := 1*4;
+        tpp := tex+((y+1)*(curTexWidth*4)+(x+3)*4);
+        tpp^ := cursorPal[c+0]; Inc(tpp);
+        tpp^ := cursorPal[c+1]; Inc(tpp);
+        tpp^ := cursorPal[c+2]; Inc(tpp);
+        tpp^ := cursorPal[c+3]; Inc(tpp);
+        tpp^ := cursorPal[c+0]; Inc(tpp);
+        tpp^ := cursorPal[c+1]; Inc(tpp);
+        tpp^ := cursorPal[c+2]; Inc(tpp);
+        tpp^ := cursorPal[c+3]; Inc(tpp);
+      end;
+    end;
+  end;
+
+  // draw cursor
   for y := 0 to curHeight-1 do
   begin
-    tpp := tex+(y*(curTexWidth*4));
     for x := 0 to curWidth-1 do
     begin
       c := cursorImg[y*curWidth+x]*4;
-      tpp^ := cursorPal[c+0]; Inc(tpp);
-      tpp^ := cursorPal[c+1]; Inc(tpp);
-      tpp^ := cursorPal[c+2]; Inc(tpp);
-      tpp^ := cursorPal[c+3]; Inc(tpp);
+      if (c <> 0) then
+      begin
+        tpp := tex+(y*(curTexWidth*4)+x*4);
+        tpp^ := cursorPal[c+0]; Inc(tpp);
+        tpp^ := cursorPal[c+1]; Inc(tpp);
+        tpp^ := cursorPal[c+2]; Inc(tpp);
+        tpp^ := cursorPal[c+3]; Inc(tpp);
+      end;
     end;
   end;
 
@@ -114,14 +138,14 @@ begin
   glEnable(GL_TEXTURE_2D);
   // color and opacity
   glColor4f(1, 1, 1, 0.9);
-  Dec(msX, 2);
+  //Dec(msX, 2);
   glBegin(GL_QUADS);
     glTexCoord2f(0.0, 0.0); glVertex2i(msX, msY); // top-left
     glTexCoord2f(1.0, 0.0); glVertex2i(msX+curTexWidth, msY); // top-right
-    glTexCoord2f(1.0, 1.0); glVertex2i(msX+curTexWidth, msY+curHeight); // bottom-right
-    glTexCoord2f(0.0, 1.0); glVertex2i(msX, msY+curHeight); // bottom-left
+    glTexCoord2f(1.0, 1.0); glVertex2i(msX+curTexWidth, msY+curTexHeight); // bottom-right
+    glTexCoord2f(0.0, 1.0); glVertex2i(msX, msY+curTexHeight); // bottom-left
   glEnd();
-  Inc(msX, 2);
+  //Inc(msX, 2);
   glDisable(GL_BLEND);
   glDisable(GL_TEXTURE_2D);
   glColor4f(1, 1, 1, 1);
@@ -492,27 +516,7 @@ end;
 
 // ////////////////////////////////////////////////////////////////////////// //
 procedure drawLine (x1, y1, x2, y2: Integer; r, g, b: Integer; a: Integer=255);
-
-  procedure lcor (var x1, y1, x2, y2: Integer);
-  begin
-    if (y2 < y1) then
-    begin
-      x1 := x1 xor x2;
-      x2 := x1 xor x2;
-      x1 := x1 xor x2;
-
-      y1 := y1 xor y2;
-      y2 := y1 xor y2;
-      y1 := y1 xor y2;
-    end;
-
-    if (x1 < x2) then Inc(X2) else Inc(x1);
-    Inc(y2);
-  end;
-
 begin
-  lcor(x1, y1, x2, y2);
-
   if (a < 0) then a := 0 else if (a > 255) then a := 255;
   if (r < 0) then r := 0 else if (r > 255) then r := 255;
   if (g < 0) then g := 0 else if (g > 255) then g := 255;
@@ -535,10 +539,17 @@ begin
   glPointSize(1);
 
   glBegin(GL_LINES);
-    glVertex2i(x1, y1);
-    glVertex2i(x2, y2);
+    glVertex2f(x1+0.37, y1+0.37);
+    glVertex2f(x2+0.37, y2+0.37);
   glEnd();
 
+  if (x1 <> x2) or (y1 <> y2) then
+  begin
+    glBegin(GL_POINTS);
+      glVertex2f(x2+0.37, y2+0.37);
+    glEnd();
+  end;
+
   glColor4f(1, 1, 1, 1);
   glDisable(GL_BLEND);
 end;
@@ -547,19 +558,10 @@ end;
 procedure drawRect (x, y, w, h: Integer; r, g, b: Integer; a: Integer=255);
 begin
   if (w < 0) or (h < 0) then exit;
-  //if (w = 1) and (h = 1) then begin drawLine(x, y, x, y, r, g, b, a); exit; end;
   if (a < 0) then a := 0 else if (a > 255) then a := 255;
   if (r < 0) then r := 0 else if (r > 255) then r := 255;
   if (g < 0) then g := 0 else if (g > 255) then g := 255;
   if (b < 0) then b := 0 else if (b > 255) then b := 255;
-  {
-  Inc(w);
-  Inc(h);
-  drawLine(x, y, x+w-1, y, r, g, b, a);
-  drawLine(x+w-1, y+1, x+w-1, y+h-1, r, g, b, a);
-  drawLine(x+w-2, y+h-1, x, y+h-1, r, g, b, a);
-  drawLine(x, y+h-2, x, y+1, r, g, b, a);
-  }
   if (a < 255) then
   begin
     glEnable(GL_BLEND);
@@ -574,20 +576,21 @@ begin
   glDisable(GL_LINE_SMOOTH);
   glDisable(GL_POLYGON_SMOOTH);
   glColor4f(r/255.0, g/255.0, b/255.0, a/255.0);
-  {
-  glBegin(GL_LINE_LOOP);
-    glVertex2f(x+0.37, y+0.37);
-    glVertex2f(x+w-1+0.37, y+0.37);
-    glVertex2f(x+w-1+0.37, y+h-1);
-    glVertex2f(x+0.37, y+h-1+0.37);
-  glEnd();
-  }
-  glBegin(GL_LINES);
-    glVertex2i(x, y); glVertex2i(x+w, y); // top
-    glVertex2i(x, y+h-1); glVertex2i(x+w, y+h-1); // bottom
-    glVertex2f(x+0.37, y+1); glVertex2f(x+0.37, y+h-1); // left
-    glVertex2f(x+w-1+0.37, y+1); glVertex2f(x+w-1+0.37, y+h-1); // right
-  glEnd();
+  if (w = 1) and (h = 1) then
+  begin
+    glBegin(GL_POINTS);
+      glVertex2f(x+0.37, y+0.37);
+    glEnd();
+  end
+  else
+  begin
+    glBegin(GL_LINES);
+      glVertex2i(x, y); glVertex2i(x+w, y); // top
+      glVertex2i(x, y+h-1); glVertex2i(x+w, y+h-1); // bottom
+      glVertex2f(x+0.37, y+1); glVertex2f(x+0.37, y+h-1); // left
+      glVertex2f(x+w-1+0.37, y+1); glVertex2f(x+w-1+0.37, y+h-1); // right
+    glEnd();
+  end;
   //glRect(x, y, x+w, y+h);
   glColor4f(1, 1, 1, 1);
   glDisable(GL_BLEND);