diff --git a/src/game/g_holmes.inc b/src/game/g_holmes.inc
index 05576256800f8cbda29ca747148baf856279ae69..27138aa84629b607443296cfa72bd914d933ca8e 100644 (file)
--- a/src/game/g_holmes.inc
+++ b/src/game/g_holmes.inc
+(* Copyright (C) DooM 2D:Forever Developers
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ *)
// ////////////////////////////////////////////////////////////////////////// //
// cursor (hi, Death Track!)
+const curTexWidth = 32;
+const curTexHeight = 32;
const curWidth = 17;
const curHeight = 23;
begin
if (curtexid <> 0) then exit; //begin glDeleteTextures(1, @curtexid); curtexid := 0; end;
- GetMem(tex, curWidth*curHeight*4);
+ GetMem(tex, curTexWidth*curTexHeight*4);
+ FillChar(tex^, curTexWidth*curTexHeight*4, 0);
tpp := tex;
for y := 0 to curHeight-1 do
begin
+ tpp := tex+(y*(curTexWidth*4));
for x := 0 to curWidth-1 do
begin
c := cursorImg[y*curWidth+x]*4;
//GLfloat[4] bclr = 0.0;
//glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, bclr.ptr);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, curWidth, curHeight, 0, GL_RGBA{gltt}, GL_UNSIGNED_BYTE, tex);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, curTexWidth, curTexHeight, 0, GL_RGBA{gltt}, GL_UNSIGNED_BYTE, tex);
glFlush();
//FreeMem(tex);
Dec(msX, 2);
glBegin(GL_QUADS);
glTexCoord2f(0.0, 0.0); glVertex2i(msX, msY); // top-left
- glTexCoord2f(1.0, 0.0); glVertex2i(msX+curWidth, msY); // top-right
- glTexCoord2f(1.0, 1.0); glVertex2i(msX+curWidth, msY+curHeight); // bottom-right
+ glTexCoord2f(1.0, 0.0); glVertex2i(msX+curTexWidth, msY); // top-right
+ glTexCoord2f(1.0, 1.0); glVertex2i(msX+curTexWidth, msY+curHeight); // bottom-right
glTexCoord2f(0.0, 1.0); glVertex2i(msX, msY+curHeight); // bottom-left
glEnd();
Inc(msX, 2);
procedure createFonts ();
begin
if (font6texid = 0) then font6texid := createFontTexture(kgiFont6, kgiFont6PropWidth, false);
- if (font8texid = 0) then font8texid := createFontTexture(kgiFont8, kgiFont8PropWidth, true);
- if (prfont6texid = 0) then prfont6texid := createFontTexture(kgiFont6, kgiFont6PropWidth, false);
+ if (font8texid = 0) then font8texid := createFontTexture(kgiFont8, kgiFont8PropWidth, false);
+ if (prfont6texid = 0) then prfont6texid := createFontTexture(kgiFont6, kgiFont6PropWidth, true);
if (prfont8texid = 0) then prfont8texid := createFontTexture(kgiFont8, kgiFont8PropWidth, true);
end;
if (g < 0) then g := 0 else if (g > 255) then g := 255;
if (b < 0) then b := 0 else if (b > 255) then b := 255;
- glEnable(GL_BLEND);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ if (a < 255) then
+ begin
+ glEnable(GL_BLEND);
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ end
+ else
+ begin
+ glDisable(GL_BLEND);
+ end;
+ glEnable(GL_ALPHA_TEST);
+ glAlphaFunc(GL_NOTEQUAL, 0.0);
glEnable(GL_TEXTURE_2D);
// color and opacity
glColor4f(r/255.0, g/255.0, b/255.0, a/255.0);
end;
end;
+ glDisable(GL_ALPHA_TEST);
glDisable(GL_BLEND);
glDisable(GL_TEXTURE_2D);
glColor4f(1, 1, 1, 1);
procedure drawRect (x, y, w, h: Integer; r, g, b: Integer; a: Integer=255);
begin
if (w < 0) or (h < 0) then exit;
- if (w = 1) and (h = 1) then begin drawLine(x, y, x, y, r, g, b, a); exit; end;
+ //if (w = 1) and (h = 1) then begin drawLine(x, y, x, y, r, g, b, a); exit; end;
+ if (a < 0) then a := 0 else if (a > 255) then a := 255;
+ if (r < 0) then r := 0 else if (r > 255) then r := 255;
+ if (g < 0) then g := 0 else if (g > 255) then g := 255;
+ if (b < 0) then b := 0 else if (b > 255) then b := 255;
+ {
Inc(w);
Inc(h);
drawLine(x, y, x+w-1, y, r, g, b, a);
- drawLine(x+w-1, y+1, x+w-1, y+h-2, r, g, b, a);
+ drawLine(x+w-1, y+1, x+w-1, y+h-1, r, g, b, a);
drawLine(x+w-2, y+h-1, x, y+h-1, r, g, b, a);
drawLine(x, y+h-2, x, y+1, r, g, b, a);
+ }
+ if (a < 255) then
+ begin
+ glEnable(GL_BLEND);
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ end
+ else
+ begin
+ glDisable(GL_BLEND);
+ end;
+ glDisable(GL_TEXTURE_2D);
+ glLineWidth(1);
+ glDisable(GL_LINE_SMOOTH);
+ glDisable(GL_POLYGON_SMOOTH);
+ glColor4f(r/255.0, g/255.0, b/255.0, a/255.0);
+ {
+ glBegin(GL_LINE_LOOP);
+ glVertex2f(x+0.37, y+0.37);
+ glVertex2f(x+w-1+0.37, y+0.37);
+ glVertex2f(x+w-1+0.37, y+h-1);
+ glVertex2f(x+0.37, y+h-1+0.37);
+ glEnd();
+ }
+ glBegin(GL_LINES);
+ glVertex2i(x, y); glVertex2i(x+w, y); // top
+ glVertex2i(x, y+h-1); glVertex2i(x+w, y+h-1); // bottom
+ glVertex2f(x+0.37, y+1); glVertex2f(x+0.37, y+h-1); // left
+ glVertex2f(x+w-1+0.37, y+1); glVertex2f(x+w-1+0.37, y+h-1); // right
+ glEnd();
+ //glRect(x, y, x+w, y+h);
+ glColor4f(1, 1, 1, 1);
+ glDisable(GL_BLEND);
end;
-// ////////////////////////////////////////////////////////////////////////// //
procedure darkenRect (x, y, w, h: Integer; a: Integer);
begin
+ if (w < 0) or (h < 0) then exit;
if (a < 0) then a := 0;
if (a > 255) then a := 255;
glEnable(GL_BLEND);
glBlendFunc(GL_ZERO, GL_SRC_ALPHA);
+ glDisable(GL_LINE_SMOOTH);
+ glDisable(GL_POLYGON_SMOOTH);
glDisable(GL_TEXTURE_2D);
glColor4f(0.0, 0.0, 0.0, a/255.0);
glBegin(GL_QUADS);
end;
-// ////////////////////////////////////////////////////////////////////////// //
procedure fillRect (x, y, w, h: Integer; r, g, b: Integer; a: Integer=255);
begin
- if (a < 0) then a := 0;
- if (a > 255) then a := 255;
+ if (w < 0) or (h < 0) then exit;
+ if (a < 0) then a := 0 else if (a > 255) then a := 255;
if (r < 0) then r := 0 else if (r > 255) then r := 255;
if (g < 0) then g := 0 else if (g > 255) then g := 255;
if (b < 0) then b := 0 else if (b > 255) then b := 255;
- glEnable(GL_BLEND);
- //glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- //glBlendFunc(GL_SRC_ALPHA, GL_DST_ALPHA);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE);
+ if (a < 255) then
+ begin
+ glEnable(GL_BLEND);
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ end
+ else
+ begin
+ glDisable(GL_BLEND);
+ end;
+ glDisable(GL_LINE_SMOOTH);
+ glDisable(GL_POLYGON_SMOOTH);
glDisable(GL_TEXTURE_2D);
glColor4f(r/255.0, g/255.0, b/255.0, a/255.0);
glBegin(GL_QUADS);
- glVertex2i(x, y);
- glVertex2i(x+w, y);
- glVertex2i(x+w, y+h);
- glVertex2i(x, y+h);
+ glVertex2f(x, y);
+ glVertex2f(x+w, y);
+ glVertex2f(x+w, y+h);
+ glVertex2f(x, y+h);
glEnd();
glColor4f(1, 1, 1, 1);
glDisable(GL_BLEND);
function drawText6Prop (x, y: Integer; const s: AnsiString; r, g, b: Integer; a: Integer=255): Integer;
begin
- if (font6texid = 0) then createFonts();
- result := drawTextInternal(6, x, y, s, r, g, b, a, font6texid, kgiFont6PropWidth, true);
+ if (prfont6texid = 0) then createFonts();
+ result := drawTextInternal(6, x, y, s, r, g, b, a, prfont6texid, kgiFont6PropWidth, true);
end;
function drawText8Prop (x, y: Integer; const s: AnsiString; r, g, b: Integer; a: Integer=255): Integer;
begin
- if (font8texid = 0) then createFonts();
- result := drawTextInternal(8, x, y, s, r, g, b, a, font8texid, kgiFont8PropWidth, true);
+ if (prfont8texid = 0) then createFonts();
+ result := drawTextInternal(8, x, y, s, r, g, b, a, prfont8texid, kgiFont8PropWidth, true);
end;
function drawText6PropXC (x, y: Integer; const s: AnsiString; r, g, b: Integer; a: Integer=255): Integer;
begin
- if (font6texid = 0) then createFonts();
+ if (prfont6texid = 0) then createFonts();
x -= textWidth6(s) div 2;
- result := drawTextInternal(6, x, y, s, r, g, b, a, font6texid, kgiFont6PropWidth, true);
+ result := drawTextInternal(6, x, y, s, r, g, b, a, prfont6texid, kgiFont6PropWidth, true);
end;
function drawText8PropXC (x, y: Integer; const s: AnsiString; r, g, b: Integer; a: Integer=255): Integer;
begin
- if (font8texid = 0) then createFonts();
+ if (prfont8texid = 0) then createFonts();
x -= textWidth8(s) div 2;
- result := drawTextInternal(8, x, y, s, r, g, b, a, font8texid, kgiFont8PropWidth, true);
+ result := drawTextInternal(8, x, y, s, r, g, b, a, prfont8texid, kgiFont8PropWidth, true);
end;