diff --git a/src/game/g_holmes.inc b/src/game/g_holmes.inc
index e3dd3804062e387e50ab515390ce367d26031214..05576256800f8cbda29ca747148baf856279ae69 100644 (file)
--- a/src/game/g_holmes.inc
+++ b/src/game/g_holmes.inc
glDisable(GL_TEXTURE_2D);
glColor4f(r/255.0, g/255.0, b/255.0, a/255.0);
+
glLineWidth(1);
+ glPointSize(1);
glBegin(GL_LINES);
glVertex2i(x1, y1);
end;
+procedure drawRect (x, y, w, h: Integer; r, g, b: Integer; a: Integer=255);
+begin
+ if (w < 0) or (h < 0) then exit;
+ if (w = 1) and (h = 1) then begin drawLine(x, y, x, y, r, g, b, a); exit; end;
+ Inc(w);
+ Inc(h);
+ drawLine(x, y, x+w-1, y, r, g, b, a);
+ drawLine(x+w-1, y+1, x+w-1, y+h-2, r, g, b, a);
+ drawLine(x+w-2, y+h-1, x, y+h-1, r, g, b, a);
+ drawLine(x, y+h-2, x, y+1, r, g, b, a);
+end;
+
+
// ////////////////////////////////////////////////////////////////////////// //
-procedure shadeRect (x, y, w, h: Integer; a: Integer);
+procedure darkenRect (x, y, w, h: Integer; a: Integer);
begin
if (a < 0) then a := 0;
if (a > 255) then a := 255;
glEnable(GL_BLEND);
- glBlendFunc(GL_DST_COLOR, GL_SRC_COLOR);
- //glBlendFunc(GL_ONE, GL_DST_COLOR);
- //glBlendEquation(GL_FUNC_SUBTRACT);
+ glBlendFunc(GL_ZERO, GL_SRC_ALPHA);
glDisable(GL_TEXTURE_2D);
- glColor4f(0.0, 0.0, a/255.0, 1.0);
+ glColor4f(0.0, 0.0, 0.0, a/255.0);
glBegin(GL_QUADS);
glVertex2i(x, y);
glVertex2i(x+w, y);
glVertex2i(x+w, y+h);
glVertex2i(x, y+h);
glEnd();
+ //glRect(x, y, x+w, y+h);
glColor4f(1, 1, 1, 1);
glDisable(GL_BLEND);
//glBlendEquation(GL_FUNC_ADD);