diff --git a/src/game/g_gui.pas b/src/game/g_gui.pas
index afae716114bf0d26af34a04d561da392a1cafbcd..6f4dfbe73c07022fc28be9e626340fe1b13a1348 100644 (file)
--- a/src/game/g_gui.pas
+++ b/src/game/g_gui.pas
uses
{$IFDEF USE_MEMPOOL}mempool,{$ENDIF}
- e_graphics, e_input, e_log, g_playermodel, g_basic, MAPDEF, utils;
+ e_graphics, e_input, e_log, g_playermodel, g_basic, g_touch, MAPDEF, utils;
const
MAINMENU_HEADER_COLOR: TRGB = (R:255; G:255; B:255);
implementation
uses
- GL, GLExt, g_textures, g_sound, SysUtils,
+{$IFDEF USE_NANOGL}
+ nanoGL,
+{$ELSE}
+ GL, GLExt,
+{$ENDIF}
+ g_textures, g_sound, SysUtils,
g_game, Math, StrUtils, g_player, g_options,
g_map, g_weapons, xdynrec, wadreader;
end;
end;
end;
+
+ g_Touch_ShowKeyboard(FWindow.FActiveControl = Self);
end;
procedure TGUIEdit.SetText(Text: string);