diff --git a/src/game/g_grid.pas b/src/game/g_grid.pas
index b4dca5eecf483d5255bbee3591398cd584e9fa7c..c6fe09534a639f958ca7c300f354120d08a9eee7 100644 (file)
--- a/src/game/g_grid.pas
+++ b/src/game/g_grid.pas
public
type TGridQueryCB = function (obj: ITP; tag: Integer): Boolean is nested; // return `true` to stop
type TGridRayQueryCB = function (obj: ITP; tag: Integer; x, y, prevx, prevy: Integer): Boolean is nested; // return `true` to stop
+ type TGridAlongQueryCB = function (obj: ITP; tag: Integer): Boolean is nested; // return `true` to stop
const TagDisabled = $40000000;
const TagFullMask = $3fffffff;
private
const
- GridDefaultTileSize = 32;
+ GridDefaultTileSize = 32; // must be power of two!
GridCellBucketSize = 8; // WARNING! can't be less than 2!
private
TGridInternalCB = function (grida: Integer; bodyId: TBodyProxyId): Boolean of object; // return `true` to stop
private
- mTileSize: Integer;
+ //mTileSize: Integer;
+ const mTileSize = GridDefaultTileSize;
+
+ public
+ const tileSize = mTileSize;
+
+ private
mMinX, mMinY: Integer; // so grids can start at any origin
mWidth, mHeight: Integer; // in tiles
mGrid: array of Integer; // mWidth*mHeight, index in mCells
mProxyCount: Integer; // currently used
mProxyMaxCount: Integer;
+ public
+ dbgShowTraceLog: Boolean;
+
private
- function allocCell: Integer;
+ function allocCell (): Integer;
procedure freeCell (idx: Integer); // `next` is simply overwritten
function allocProxy (aX, aY, aWidth, aHeight: Integer; aObj: ITP; aTag: Integer): TBodyProxyId;
function getProxyEnabled (pid: TBodyProxyId): Boolean; inline;
procedure setProxyEnabled (pid: TBodyProxyId; val: Boolean); inline;
+ function getGridWidthPx (): Integer; inline;
+ function getGridHeightPx (): Integer; inline;
+
public
- constructor Create (aMinPixX, aMinPixY, aPixWidth, aPixHeight: Integer; aTileSize: Integer=GridDefaultTileSize);
+ constructor Create (aMinPixX, aMinPixY, aPixWidth, aPixHeight: Integer{; aTileSize: Integer=GridDefaultTileSize});
destructor Destroy (); override;
function insertBody (aObj: ITP; ax, ay, aWidth, aHeight: Integer; aTag: Integer=-1): TBodyProxyId;
- procedure removeBody (aObj: TBodyProxyId); // WARNING! this WILL destroy proxy!
+ procedure removeBody (body: TBodyProxyId); // WARNING! this WILL destroy proxy!
- procedure moveBody (body: TBodyProxyId; dx, dy: Integer);
- procedure resizeBody (body: TBodyProxyId; sx, sy: Integer);
- procedure moveResizeBody (body: TBodyProxyId; dx, dy, sx, sy: Integer);
+ procedure moveBody (body: TBodyProxyId; nx, ny: Integer);
+ procedure resizeBody (body: TBodyProxyId; nw, nh: Integer);
+ procedure moveResizeBody (body: TBodyProxyId; nx, ny, nw, nh: Integer);
function insideGrid (x, y: Integer): Boolean; inline;
+ // `false` if `body` is surely invalid
+ function getBodyXY (body: TBodyProxyId; out rx, ry: Integer): Boolean; inline;
+
//WARNING: don't modify grid while any query is in progress (no checks are made!)
// you can set enabled/disabled flag, tho (but iterator can still return objects disabled inside it)
// no callback: return `true` on the first hit
// cb with `(nil)` will be called before processing new tile
// no callback: return `true` on the nearest hit
function traceRay (x0, y0, x1, y1: Integer; cb: TGridRayQueryCB; tagmask: Integer=-1): ITP; overload;
- function traceRay (out ex, ey: Integer; x0, y0, x1, y1: Integer; cb: TGridRayQueryCB; tagmask: Integer=-1): ITP;
+ function traceRay (out ex, ey: Integer; ax0, ay0, ax1, ay1: Integer; cb: TGridRayQueryCB; tagmask: Integer=-1): ITP;
+
+ //WARNING: don't modify grid while any query is in progress (no checks are made!)
+ // you can set enabled/disabled flag, tho (but iterator can still return objects disabled inside it)
+ // trace line along the grid, calling `cb` for all objects in passed cells, in no particular order
+ function forEachAlongLine (x0, y0, x1, y1: Integer; cb: TGridAlongQueryCB; tagmask: Integer=-1; log: Boolean=false): ITP;
procedure dumpStats ();
//WARNING! no sanity checks!
property proxyEnabled[pid: TBodyProxyId]: Boolean read getProxyEnabled write setProxyEnabled;
+
+ property gridX0: Integer read mMinX;
+ property gridY0: Integer read mMinY;
+ property gridWidth: Integer read getGridWidthPx; // in pixels
+ property gridHeight: Integer read getGridHeightPx; // in pixels
end;
+// you are not supposed to understand this
+// returns `true` if there is an intersection, and enter coords
+// enter coords will be equal to (x0, y0) if starting point is inside the box
+// if result is `false`, `inx` and `iny` are undefined
+function lineAABBIntersects (x0, y0, x1, y1: Integer; bx, by, bw, bh: Integer; out inx, iny: Integer): Boolean;
+
+function distanceSq (x0, y0, x1, y1: Integer): Integer; inline;
+
+procedure swapInt (var a: Integer; var b: Integer); inline;
+function minInt (a, b: Integer): Integer; inline;
+function maxInt (a, b: Integer): Integer; inline;
+
+
implementation
uses
SysUtils, e_log;
+// ////////////////////////////////////////////////////////////////////////// //
+procedure swapInt (var a: Integer; var b: Integer); inline; var t: Integer; begin t := a; a := b; b := t; end;
+function minInt (a, b: Integer): Integer; inline; begin if (a < b) then result := a else result := b; end;
+function maxInt (a, b: Integer): Integer; inline; begin if (a > b) then result := a else result := b; end;
+
+function distanceSq (x0, y0, x1, y1: Integer): Integer; inline; begin result := (x1-x0)*(x1-x0)+(y1-y0)*(y1-y0); end;
+
+
+// ////////////////////////////////////////////////////////////////////////// //
+// you are not supposed to understand this
+// returns `true` if there is an intersection, and enter coords
+// enter coords will be equal to (x0, y0) if starting point is inside the box
+// if result is `false`, `inx` and `iny` are undefined
+function lineAABBIntersects (x0, y0, x1, y1: Integer; bx, by, bw, bh: Integer; out inx, iny: Integer): Boolean;
+var
+ wx0, wy0, wx1, wy1: Integer; // window coordinates
+ stx, sty: Integer; // "steps" for x and y axes
+ dsx, dsy: Integer; // "lengthes" for x and y axes
+ dx2, dy2: Integer; // "double lengthes" for x and y axes
+ xd, yd: Integer; // current coord
+ e: Integer; // "error" (as in bresenham algo)
+ rem: Integer;
+ //!term: Integer;
+ d0, d1: PInteger;
+ xfixed: Boolean;
+ temp: Integer;
+begin
+ result := false;
+ // why not
+ inx := x0;
+ iny := y0;
+ if (bw < 1) or (bh < 1) then exit; // impossible box
+
+ if (x0 = x1) and (y0 = y1) then
+ begin
+ // check this point
+ result := (x0 >= bx) and (y0 >= by) and (x0 < bx+bw) and (y0 < by+bh);
+ exit;
+ end;
+
+ // check if staring point is inside the box
+ if (x0 >= bx) and (y0 >= by) and (x0 < bx+bw) and (y0 < by+bh) then begin result := true; exit; end;
+
+ // clip rectange
+ wx0 := bx;
+ wy0 := by;
+ wx1 := bx+bw-1;
+ wy1 := by+bh-1;
+
+ // horizontal setup
+ if (x0 < x1) then
+ begin
+ // from left to right
+ if (x0 > wx1) or (x1 < wx0) then exit; // out of screen
+ stx := 1; // going right
+ end
+ else
+ begin
+ // from right to left
+ if (x1 > wx1) or (x0 < wx0) then exit; // out of screen
+ stx := -1; // going left
+ x0 := -x0;
+ x1 := -x1;
+ wx0 := -wx0;
+ wx1 := -wx1;
+ swapInt(wx0, wx1);
+ end;
+
+ // vertical setup
+ if (y0 < y1) then
+ begin
+ // from top to bottom
+ if (y0 > wy1) or (y1 < wy0) then exit; // out of screen
+ sty := 1; // going down
+ end
+ else
+ begin
+ // from bottom to top
+ if (y1 > wy1) or (y0 < wy0) then exit; // out of screen
+ sty := -1; // going up
+ y0 := -y0;
+ y1 := -y1;
+ wy0 := -wy0;
+ wy1 := -wy1;
+ swapInt(wy0, wy1);
+ end;
+
+ dsx := x1-x0;
+ dsy := y1-y0;
+
+ if (dsx < dsy) then
+ begin
+ d0 := @yd;
+ d1 := @xd;
+ swapInt(x0, y0);
+ swapInt(x1, y1);
+ swapInt(dsx, dsy);
+ swapInt(wx0, wy0);
+ swapInt(wx1, wy1);
+ swapInt(stx, sty);
+ end
+ else
+ begin
+ d0 := @xd;
+ d1 := @yd;
+ end;
+
+ dx2 := 2*dsx;
+ dy2 := 2*dsy;
+ xd := x0;
+ yd := y0;
+ e := 2*dsy-dsx;
+ //!term := x1;
+
+ xfixed := false;
+ if (y0 < wy0) then
+ begin
+ // clip at top
+ temp := dx2*(wy0-y0)-dsx;
+ xd += temp div dy2;
+ rem := temp mod dy2;
+ if (xd > wx1) then exit; // x is moved out of clipping rect, nothing to do
+ if (xd+1 >= wx0) then
+ begin
+ yd := wy0;
+ e -= rem+dsx;
+ if (rem > 0) then begin Inc(xd); e += dy2; end;
+ xfixed := true;
+ end;
+ end;
+
+ if (not xfixed) and (x0 < wx0) then
+ begin
+ // clip at left
+ temp := dy2*(wx0-x0);
+ yd += temp div dx2;
+ rem := temp mod dx2;
+ if (yd > wy1) or (yd = wy1) and (rem >= dsx) then exit;
+ xd := wx0;
+ e += rem;
+ if (rem >= dsx) then begin Inc(yd); e -= dx2; end;
+ end;
+
+ (*
+ if (y1 > wy1) then
+ begin
+ // clip at bottom
+ temp := dx2*(wy1-y0)+dsx;
+ term := x0+temp div dy2;
+ rem := temp mod dy2;
+ if (rem = 0) then Dec(term);
+ end;
+
+ if (term > wx1) then term := wx1; // clip at right
+
+ Inc(term); // draw last point
+ //if (term = xd) then exit; // this is the only point, get out of here
+ *)
+
+ if (sty = -1) then yd := -yd;
+ if (stx = -1) then begin xd := -xd; {!term := -term;} end;
+ //!dx2 -= dy2;
+
+ inx := d0^;
+ iny := d1^;
+ result := true;
+end;
+
+
// ////////////////////////////////////////////////////////////////////////// //
procedure TBodyGridBase.TBodyProxyRec.setup (aX, aY, aWidth, aHeight: Integer; aObj: ITP; aTag: Integer);
begin
// ////////////////////////////////////////////////////////////////////////// //
-constructor TBodyGridBase.Create (aMinPixX, aMinPixY, aPixWidth, aPixHeight: Integer; aTileSize: Integer=GridDefaultTileSize);
+constructor TBodyGridBase.Create (aMinPixX, aMinPixY, aPixWidth, aPixHeight: Integer{; aTileSize: Integer=GridDefaultTileSize});
var
idx: Integer;
begin
+ dbgShowTraceLog := false;
+ {
if aTileSize < 1 then aTileSize := 1;
if aTileSize > 8192 then aTileSize := 8192; // arbitrary limit
- if aPixWidth < aTileSize then aPixWidth := aTileSize;
- if aPixHeight < aTileSize then aPixHeight := aTileSize;
mTileSize := aTileSize;
+ }
+ if (aPixWidth < mTileSize) then aPixWidth := mTileSize;
+ if (aPixHeight < mTileSize) then aPixHeight := mTileSize;
mMinX := aMinPixX;
mMinY := aMinPixY;
- mWidth := (aPixWidth+aTileSize-1) div aTileSize;
- mHeight := (aPixHeight+aTileSize-1) div aTileSize;
+ mWidth := (aPixWidth+mTileSize-1) div mTileSize;
+ mHeight := (aPixHeight+mTileSize-1) div mTileSize;
SetLength(mGrid, mWidth*mHeight);
SetLength(mCells, mWidth*mHeight);
SetLength(mProxies, 8192);
end;
+// ////////////////////////////////////////////////////////////////////////// //
procedure TBodyGridBase.dumpStats ();
var
idx, mcb, cidx, cnt: Integer;
end;
+// ////////////////////////////////////////////////////////////////////////// //
+function TBodyGridBase.getGridWidthPx (): Integer; inline; begin result := mWidth*mTileSize; end;
+function TBodyGridBase.getGridHeightPx (): Integer; inline; begin result := mHeight*mTileSize; end;
+
+
function TBodyGridBase.insideGrid (x, y: Integer): Boolean; inline;
begin
// fix coords
end;
+function TBodyGridBase.getBodyXY (body: TBodyProxyId; out rx, ry: Integer): Boolean; inline;
+begin
+ if (body >= 0) and (body < Length(mProxies)) then
+ begin
+ with mProxies[body] do begin rx := mX; ry := mY; end;
+ result := true;
+ end
+ else
+ begin
+ rx := 0;
+ ry := 0;
+ result := false;
+ end;
+end;
+
+
+// ////////////////////////////////////////////////////////////////////////// //
function TBodyGridBase.getProxyEnabled (pid: TBodyProxyId): Boolean; inline;
begin
if (pid >= 0) then result := ((mProxies[pid].mTag and TagDisabled) = 0) else result := false;
end;
-function TBodyGridBase.allocCell: Integer;
+// ////////////////////////////////////////////////////////////////////////// //
+function TBodyGridBase.allocCell (): Integer;
var
idx: Integer;
begin
end;
+// ////////////////////////////////////////////////////////////////////////// //
function TBodyGridBase.allocProxy (aX, aY, aWidth, aHeight: Integer; aObj: ITP; aTag: Integer): TBodyProxyId;
var
olen, idx: Integer;
end;
+// ////////////////////////////////////////////////////////////////////////// //
function TBodyGridBase.forGridRect (x, y, w, h: Integer; cb: TGridInternalCB; bodyId: TBodyProxyId): Boolean;
+const
+ tsize = mTileSize;
var
gx, gy: Integer;
- gw, gh, tsize: Integer;
+ gw, gh: Integer;
begin
result := false;
if (w < 1) or (h < 1) or not assigned(cb) then exit;
if (x+w <= 0) or (y+h <= 0) then exit;
gw := mWidth;
gh := mHeight;
- tsize := mTileSize;
+ //tsize := mTileSize;
if (x >= gw*tsize) or (y >= gh*tsize) then exit;
for gy := y div tsize to (y+h-1) div tsize do
begin
end;
+// ////////////////////////////////////////////////////////////////////////// //
function TBodyGridBase.inserter (grida: Integer; bodyId: TBodyProxyId): Boolean;
var
cidx: Integer;
end;
+// ////////////////////////////////////////////////////////////////////////// //
function TBodyGridBase.insertBody (aObj: ITP; aX, aY, aWidth, aHeight: Integer; aTag: Integer=-1): TBodyProxyId;
begin
aTag := aTag and TagFullMask;
end;
-procedure TBodyGridBase.removeBody (aObj: TBodyProxyId);
+procedure TBodyGridBase.removeBody (body: TBodyProxyId);
begin
- if (aObj < 0) or (aObj > High(mProxies)) then exit; // just in case
- removeInternal(aObj);
- freeProxy(aObj);
+ if (body < 0) or (body > High(mProxies)) then exit; // just in case
+ removeInternal(body);
+ freeProxy(body);
end;
-procedure TBodyGridBase.moveResizeBody (body: TBodyProxyId; dx, dy, sx, sy: Integer);
+// ////////////////////////////////////////////////////////////////////////// //
+procedure TBodyGridBase.moveResizeBody (body: TBodyProxyId; nx, ny, nw, nh: Integer);
var
px: PBodyProxyRec;
+ x0, y0, w, h: Integer;
begin
if (body < 0) or (body > High(mProxies)) then exit; // just in case
- if ((dx = 0) and (dy = 0) and (sx = 0) and (sy = 0)) then exit;
- removeInternal(body);
px := @mProxies[body];
- Inc(px.mX, dx);
- Inc(px.mY, dy);
- Inc(px.mWidth, sx);
- Inc(px.mHeight, sy);
- insertInternal(body);
+ x0 := px.mX;
+ y0 := px.mY;
+ w := px.mWidth;
+ h := px.mHeight;
+ if (nx = x0) and (ny = y0) and (nw = w) and (nh = h) then exit;
+ // did any corner crossed tile boundary?
+ if (x0 div mTileSize <> nx div mTileSize) or
+ (y0 div mTileSize <> ny div mTileSize) or
+ ((x0+w) div mTileSize <> (nx+nw) div mTileSize) or
+ ((y0+h) div mTileSize <> (ny+nh) div mTileSize) then
+ begin
+ removeInternal(body);
+ px.mX := nx;
+ px.mY := ny;
+ px.mWidth := nw;
+ px.mHeight := nh;
+ insertInternal(body);
+ end
+ else
+ begin
+ px.mX := nx;
+ px.mY := ny;
+ px.mWidth := nw;
+ px.mHeight := nh;
+ end;
end;
-procedure TBodyGridBase.moveBody (body: TBodyProxyId; dx, dy: Integer);
+procedure TBodyGridBase.moveBody (body: TBodyProxyId; nx, ny: Integer);
+var
+ px: PBodyProxyRec;
+ x0, y0: Integer;
begin
- moveResizeBody(body, dx, dy, 0, 0);
+ if (body < 0) or (body > High(mProxies)) then exit; // just in case
+ // check if tile coords was changed
+ px := @mProxies[body];
+ x0 := px.mX;
+ y0 := px.mY;
+ if (nx = x0) and (ny = y0) then exit;
+ if (nx div mTileSize <> x0 div mTileSize) or (ny div mTileSize <> y0 div mTileSize) then
+ begin
+ // crossed tile boundary, do heavy work
+ removeInternal(body);
+ px.mX := nx;
+ px.mY := ny;
+ insertInternal(body);
+ end
+ else
+ begin
+ // nothing to do with the grid, just fix coordinates
+ px.mX := nx;
+ px.mY := ny;
+ end;
end;
-procedure TBodyGridBase.resizeBody (body: TBodyProxyId; sx, sy: Integer);
+procedure TBodyGridBase.resizeBody (body: TBodyProxyId; nw, nh: Integer);
+var
+ px: PBodyProxyRec;
+ x0, y0, w, h: Integer;
begin
- moveResizeBody(body, 0, 0, sx, sy);
+ if (body < 0) or (body > High(mProxies)) then exit; // just in case
+ // check if tile coords was changed
+ px := @mProxies[body];
+ x0 := px.mX;
+ y0 := px.mY;
+ w := px.mWidth;
+ h := px.mHeight;
+ if ((x0+w) div mTileSize <> (x0+nw) div mTileSize) or
+ ((y0+h) div mTileSize <> (y0+nh) div mTileSize) then
+ begin
+ // crossed tile boundary, do heavy work
+ removeInternal(body);
+ px.mWidth := nw;
+ px.mHeight := nh;
+ insertInternal(body);
+ end
+ else
+ begin
+ // nothing to do with the grid, just fix size
+ px.mWidth := nw;
+ px.mHeight := nh;
+ end;
end;
end;
+// ////////////////////////////////////////////////////////////////////////// //
// no callback: return `true` on the first hit
function TBodyGridBase.forEachInAABB (x, y, w, h: Integer; cb: TGridQueryCB; tagmask: Integer=-1; allowDisabled: Boolean=false): ITP;
+const
+ tsize = mTileSize;
var
idx: Integer;
gx, gy: Integer;
cc: PGridCell = nil;
px: PBodyProxyRec;
lq: LongWord;
- tsize, gw: Integer;
+ gw: Integer;
x0, y0: Integer;
ptag: Integer;
begin
Dec(y, mMinY);
gw := mWidth;
- tsize := mTileSize;
+ //tsize := mTileSize;
if (x+w <= 0) or (y+h <= 0) then exit;
if (x >= gw*tsize) or (y >= mHeight*tsize) then exit;
// no callback: return `true` on the nearest hit
-function TBodyGridBase.traceRay (out ex, ey: Integer; x0, y0, x1, y1: Integer; cb: TGridRayQueryCB; tagmask: Integer=-1): ITP;
+// you are not supposed to understand this
+function TBodyGridBase.traceRay (out ex, ey: Integer; ax0, ay0, ax1, ay1: Integer; cb: TGridRayQueryCB; tagmask: Integer=-1): ITP;
+const
+ tsize = mTileSize;
+var
+ wx0, wy0, wx1, wy1: Integer; // window coordinates
+ stx, sty: Integer; // "steps" for x and y axes
+ dsx, dsy: Integer; // "lengthes" for x and y axes
+ dx2, dy2: Integer; // "double lengthes" for x and y axes
+ xd, yd: Integer; // current coord
+ e: Integer; // "error" (as in bresenham algo)
+ rem: Integer;
+ term: Integer;
+ xptr, yptr: PInteger;
+ xfixed: Boolean;
+ temp: Integer;
+ prevx, prevy: Integer;
+ lastDistSq: Integer;
+ ccidx, curci: Integer;
+ hasUntried: Boolean;
+ lastGA: Integer = -1;
+ ga, x, y: Integer;
+ lastObj: ITP;
+ wasHit: Boolean = false;
+ gw, gh, minx, miny, maxx, maxy: Integer;
+ cc: PGridCell;
+ px: PBodyProxyRec;
+ lq: LongWord;
+ f, ptag, distSq: Integer;
+ x0, y0, x1, y1: Integer;
+begin
+ result := Default(ITP);
+ lastObj := Default(ITP);
+ tagmask := tagmask and TagFullMask;
+ ex := ax1; // why not?
+ ey := ay1; // why not?
+ if (tagmask = 0) then exit;
+
+ if (ax0 = ax1) and (ay0 = ay1) then exit; // as the first point is ignored, just get outta here
+
+ lastDistSq := distanceSq(ax0, ay0, ax1, ay1)+1;
+
+ gw := mWidth;
+ gh := mHeight;
+ minx := mMinX;
+ miny := mMinY;
+ maxx := gw*tsize-1;
+ maxy := gh*tsize-1;
+
+ x0 := ax0;
+ y0 := ay0;
+ x1 := ax1;
+ y1 := ay1;
+
+ // offset query coords to (0,0)-based
+ Dec(x0, minx);
+ Dec(y0, miny);
+ Dec(x1, minx);
+ Dec(y1, miny);
+
+ // clip rectange
+ wx0 := 0;
+ wy0 := 0;
+ wx1 := maxx;
+ wy1 := maxy;
+
+ // horizontal setup
+ if (x0 < x1) then
+ begin
+ // from left to right
+ if (x0 > wx1) or (x1 < wx0) then exit; // out of screen
+ stx := 1; // going right
+ end
+ else
+ begin
+ // from right to left
+ if (x1 > wx1) or (x0 < wx0) then exit; // out of screen
+ stx := -1; // going left
+ x0 := -x0;
+ x1 := -x1;
+ wx0 := -wx0;
+ wx1 := -wx1;
+ swapInt(wx0, wx1);
+ end;
+
+ // vertical setup
+ if (y0 < y1) then
+ begin
+ // from top to bottom
+ if (y0 > wy1) or (y1 < wy0) then exit; // out of screen
+ sty := 1; // going down
+ end
+ else
+ begin
+ // from bottom to top
+ if (y1 > wy1) or (y0 < wy0) then exit; // out of screen
+ sty := -1; // going up
+ y0 := -y0;
+ y1 := -y1;
+ wy0 := -wy0;
+ wy1 := -wy1;
+ swapInt(wy0, wy1);
+ end;
+
+ dsx := x1-x0;
+ dsy := y1-y0;
+
+ if (dsx < dsy) then
+ begin
+ xptr := @yd;
+ yptr := @xd;
+ swapInt(x0, y0);
+ swapInt(x1, y1);
+ swapInt(dsx, dsy);
+ swapInt(wx0, wy0);
+ swapInt(wx1, wy1);
+ swapInt(stx, sty);
+ end
+ else
+ begin
+ xptr := @xd;
+ yptr := @yd;
+ end;
+
+ dx2 := 2*dsx;
+ dy2 := 2*dsy;
+ xd := x0;
+ yd := y0;
+ e := 2*dsy-dsx;
+ term := x1;
+
+ xfixed := false;
+ if (y0 < wy0) then
+ begin
+ // clip at top
+ temp := dx2*(wy0-y0)-dsx;
+ xd += temp div dy2;
+ rem := temp mod dy2;
+ if (xd > wx1) then exit; // x is moved out of clipping rect, nothing to do
+ if (xd+1 >= wx0) then
+ begin
+ yd := wy0;
+ e -= rem+dsx;
+ if (rem > 0) then begin Inc(xd); e += dy2; end;
+ xfixed := true;
+ end;
+ end;
+
+ if (not xfixed) and (x0 < wx0) then
+ begin
+ // clip at left
+ temp := dy2*(wx0-x0);
+ yd += temp div dx2;
+ rem := temp mod dx2;
+ if (yd > wy1) or (yd = wy1) and (rem >= dsx) then exit;
+ xd := wx0;
+ e += rem;
+ if (rem >= dsx) then begin Inc(yd); e -= dx2; end;
+ end;
+
+ if (y1 > wy1) then
+ begin
+ // clip at bottom
+ temp := dx2*(wy1-y0)+dsx;
+ term := x0+temp div dy2;
+ rem := temp mod dy2;
+ if (rem = 0) then Dec(term);
+ end;
+
+ if (term > wx1) then term := wx1; // clip at right
+
+ Inc(term); // draw last point
+ //if (term = xd) then exit; // this is the only point, get out of here
+
+ if (sty = -1) then yd := -yd;
+ if (stx = -1) then begin xd := -xd; term := -term; end;
+ dx2 -= dy2;
+
+ // first move, to skip starting point
+ if (xd = term) then exit;
+ prevx := xptr^+minx;
+ prevy := yptr^+miny;
+ // move coords
+ if (e >= 0) then begin yd += sty; e -= dx2; end else e += dy2;
+ xd += stx;
+ // done?
+ if (xd = term) then exit;
+
+ {$IF DEFINED(D2F_DEBUG)}
+ if (xptr^ < 0) or (yptr^ < 0) or (xptr^ >= gw*tsize) and (yptr^ > mHeight*tsize) then raise Exception.Create('raycaster internal error (0)');
+ {$ENDIF}
+
+ //if (dbgShowTraceLog) then e_WriteLog(Format('raycast start: (%d,%d)-(%d,%d); xptr^=%d; yptr^=%d', [ax0, ay0, ax1, ay1, xptr^, yptr^]), MSG_NOTIFY);
+
+ // restore query coords
+ Inc(ax0, minx);
+ Inc(ay0, miny);
+ //Inc(ax1, minx);
+ //Inc(ay1, miny);
+
+ // increase query counter
+ Inc(mLastQuery);
+ if (mLastQuery = 0) then
+ begin
+ // just in case of overflow
+ mLastQuery := 1;
+ for f := 0 to High(mProxies) do mProxies[f].mQueryMark := 0;
+ end;
+ lq := mLastQuery;
+
+ ccidx := -1;
+ // draw it; can omit checks
+ while (xd <> term) do
+ begin
+ // check cell(s)
+ {$IF DEFINED(D2F_DEBUG)}
+ if (xptr^ < 0) or (yptr^ < 0) or (xptr^ >= gw*tsize) and (yptr^ > mHeight*tsize) then raise Exception.Create('raycaster internal error (0)');
+ {$ENDIF}
+ // new tile?
+ ga := (yptr^ div tsize)*gw+(xptr^ div tsize);
+ if (ga <> lastGA) then
+ begin
+ // yes
+ if (ccidx <> -1) then
+ begin
+ // signal cell completion
+ if assigned(cb) then
+ begin
+ if cb(nil, 0, xptr^+minx, yptr^+miny, prevx, prevy) then begin result := lastObj; exit; end;
+ end
+ else if wasHit then
+ begin
+ result := lastObj;
+ exit;
+ end;
+ end;
+ lastGA := ga;
+ ccidx := mGrid[lastGA];
+ end;
+ // has something to process in this tile?
+ if (ccidx <> -1) then
+ begin
+ // process cell
+ curci := ccidx;
+ hasUntried := false; // this will be set to `true` if we have some proxies we still want to process at the next step
+ // convert coords to map (to avoid ajdusting coords inside the loop)
+ x := xptr^+minx;
+ y := yptr^+miny;
+ // process cell list
+ while (curci <> -1) do
+ begin
+ cc := @mCells[curci];
+ for f := 0 to High(TGridCell.bodies) do
+ begin
+ if (cc.bodies[f] = -1) then break;
+ px := @mProxies[cc.bodies[f]];
+ ptag := px.mTag;
+ if ((ptag and TagDisabled) = 0) and ((ptag and tagmask) <> 0) and (px.mQueryMark <> lq) then
+ begin
+ // can we process this proxy?
+ if (x >= px.mX) and (y >= px.mY) and (x < px.mX+px.mWidth) and (y < px.mY+px.mHeight) then
+ begin
+ px.mQueryMark := lq; // mark as processed
+ if assigned(cb) then
+ begin
+ if cb(px.mObj, ptag, x, y, prevx, prevy) then
+ begin
+ result := lastObj;
+ ex := prevx;
+ ey := prevy;
+ exit;
+ end;
+ end
+ else
+ begin
+ // remember this hitpoint if it is nearer than an old one
+ distSq := distanceSq(ax0, ay0, prevx, prevy);
+ if (distSq < lastDistSq) then
+ begin
+ wasHit := true;
+ lastDistSq := distSq;
+ ex := prevx;
+ ey := prevy;
+ lastObj := px.mObj;
+ end;
+ end;
+ end
+ else
+ begin
+ // this is possibly interesting proxy, set "has more to check" flag
+ hasUntried := true;
+ end;
+ end;
+ end;
+ // next cell
+ curci := cc.next;
+ end;
+ // still has something interesting in this cell?
+ if not hasUntried then
+ begin
+ // nope, don't process this cell anymore; signal cell completion
+ ccidx := -1;
+ if assigned(cb) then
+ begin
+ if cb(nil, 0, x, y, prevx, prevy) then begin result := lastObj; exit; end;
+ end
+ else if wasHit then
+ begin
+ result := lastObj;
+ exit;
+ end;
+ end;
+ end;
+ //putPixel(xptr^, yptr^);
+ // move coords
+ prevx := xptr^+minx;
+ prevy := yptr^+miny;
+ if (e >= 0) then begin yd += sty; e -= dx2; end else e += dy2;
+ xd += stx;
+ end;
+end;
+
+
+// ////////////////////////////////////////////////////////////////////////// //
+//FIXME! optimize this with real tile walking
+function TBodyGridBase.forEachAlongLine (x0, y0, x1, y1: Integer; cb: TGridAlongQueryCB; tagmask: Integer=-1; log: Boolean=false): ITP;
+const
+ tsize = mTileSize;
var
i: Integer;
dx, dy, d: Integer;
stepx, stepy: Integer;
x, y: Integer;
maxx, maxy: Integer;
- tsize: Integer; // tile size
gw, gh: Integer;
ccidx: Integer;
curci: Integer;
cc: PGridCell;
- hasUntried: Boolean;
px: PBodyProxyRec;
lq: LongWord;
- prevX, prevY: Integer;
minx, miny: Integer;
ptag: Integer;
- lastDistSq, distSq: Integer;
- wasHit: Boolean = false;
- lastObj: ITP;
lastWasInGrid: Boolean;
tbcross: Boolean;
f: Integer;
+ //tedist: Integer;
begin
+ log := false;
result := Default(ITP);
- lastObj := Default(ITP);
tagmask := tagmask and TagFullMask;
- if (tagmask = 0) then begin ex := x0; ey := y0; exit; end;
+ if (tagmask = 0) or not assigned(cb) then exit;
minx := mMinX;
miny := mMinY;
if (dx > 0) then incx := 1 else if (dx < 0) then incx := -1 else incx := 0;
if (dy > 0) then incy := 1 else if (dy < 0) then incy := -1 else incy := 0;
+ if (incx = 0) and (incy = 0) then exit; // just incase
+
dx := abs(dx);
dy := abs(dy);
lq := mLastQuery;
// cache various things
- tsize := mTileSize;
+ //tsize := mTileSize;
gw := mWidth;
gh := mHeight;
maxx := gw*tsize-1;
maxy := gh*tsize-1;
// setup distance and flags
- lastDistSq := (x1-x0)*(x1-x0)+(y1-y0)*(y1-y0)+1;
lastWasInGrid := (x >= 0) and (y >= 0) and (x <= maxx) and (y <= maxy);
// setup starting tile ('cause we'll adjust tile vars only on tile edge crossing)
xerr := -d;
yerr := -d;
+ if (log) then e_WriteLog(Format('tracing: (%d,%d)-(%d,%d)', [x, y, x1-minx, y1-miny]), MSG_NOTIFY);
+
// now trace
- for i := 1 to d do
+ i := 0;
+ while (i < d) do
begin
- // prevs are always in map coords
- prevX := x+minx;
- prevY := y+miny;
+ Inc(i);
// do one step
xerr += dx;
yerr += dy;
// invariant: one of those always changed
+ {$IF DEFINED(D2F_DEBUG)}
if (xerr < 0) and (yerr < 0) then raise Exception.Create('internal bug in grid raycaster (0)');
+ {$ENDIF}
if (xerr >= 0) then begin xerr -= d; x += incx; stepx := incx; end else stepx := 0;
if (yerr >= 0) then begin yerr -= d; y += incy; stepy := incy; end else stepy := 0;
// invariant: we always doing a step
+ {$IF DEFINED(D2F_DEBUG)}
if ((stepx or stepy) = 0) then raise Exception.Create('internal bug in grid raycaster (1)');
+ {$ENDIF}
begin
// check for crossing tile/grid boundary
if (x >= 0) and (y >= 0) and (x <= maxx) and (y <= maxy) then
// crossed tile edge?
if tbcross then
begin
- // had something in the cell we're leaving?
- if (ccidx <> -1) then
+ // setup new cell index
+ ccidx := mGrid[(y div tsize)*gw+(x div tsize)];
+ if (log) then e_WriteLog(Format(' stepped to new tile (%d,%d) -- (%d,%d)', [(x div tsize), (y div tsize), x, y]), MSG_NOTIFY);
+ end
+ else
+ if (ccidx = -1) then
+ begin
+ // we have nothing interesting here anymore, jump directly to tile edge
+ (*
+ if (incx = 0) then
begin
- // yes, signal cell completion
- if assigned(cb) then
+ // vertical line
+ if (incy < 0) then tedist := y-(y and (not tsize)) else tedist := (y or (tsize-1))-y;
+ if (tedist > 1) then
begin
- if cb(nil, 0, x+minx, y+miny, prevX, prevY) then begin result := lastObj; exit; end;
- end
- else if wasHit then
+ if (log) then e_WriteLog(Format(' doing vertical jump from tile (%d,%d) - (%d,%d) by %d steps', [(x div tsize), (y div tsize), x, y, tedist]), MSG_NOTIFY);
+ y += incy*tedist;
+ Inc(i, tedist);
+ if (log) then e_WriteLog(Format(' jumped to tile (%d,%d) - (%d,%d) by %d steps', [(x div tsize), (y div tsize), x, y, tedist]), MSG_NOTIFY);
+ end;
+ end
+ else if (incy = 0) then
+ begin
+ // horizontal line
+ if (incx < 0) then tedist := x-(x and (not tsize)) else tedist := (x or (tsize-1))-x;
+ if (tedist > 1) then
begin
- result := lastObj;
- exit;
+ if (log) then e_WriteLog(Format(' doing horizontal jump from tile (%d,%d) - (%d,%d) by %d steps', [(x div tsize), (y div tsize), x, y, tedist]), MSG_NOTIFY);
+ x += incx*tedist;
+ Inc(i, tedist);
+ if (log) then e_WriteLog(Format(' jumped to tile (%d,%d) - (%d,%d) by %d steps', [(x div tsize), (y div tsize), x, y, tedist]), MSG_NOTIFY);
end;
end;
- // setup new cell index
- ccidx := mGrid[(y div tsize)*gw+(x div tsize)];
+ *)
+ (*
+ else if (
+ // get minimal distance to tile edges
+ if (incx < 0) then tedist := x-(x and (not tsize)) else if (incx > 0) then tedist := (x or (tsize+1))-x else tedist := 0;
+ {$IF DEFINED(D2F_DEBUG)}
+ if (tedist < 0) then raise Exception.Create('internal bug in grid raycaster (2.x)');
+ {$ENDIF}
+ if (incy < 0) then f := y-(y and (not tsize)) else if (incy > 0) then f := (y or (tsize+1))-y else f := 0;
+ {$IF DEFINED(D2F_DEBUG)}
+ if (f < 0) then raise Exception.Create('internal bug in grid raycaster (2.y)');
+ {$ENDIF}
+ if (tedist = 0) then tedist := f else if (f <> 0) then tedist := minInt(tedist, f);
+ // do jump
+ if (tedist > 1) then
+ begin
+ if (log) then e_WriteLog(Format(' doing jump from tile (%d,%d) - (%d,%d) by %d steps', [(x div tsize), (y div tsize), x, y, tedist]), MSG_NOTIFY);
+ xerr += dx*tedist;
+ yerr += dy*tedist;
+ if (xerr >= 0) then begin x += incx*((xerr div d)+1); xerr := (xerr mod d)-d; end;
+ if (yerr >= 0) then begin y += incy*((yerr div d)+1); yerr := (yerr mod d)-d; end;
+ Inc(i, tedist);
+ if (log) then e_WriteLog(Format(' jumped to tile (%d,%d) - (%d,%d) by %d steps', [(x div tsize), (y div tsize), x, y, tedist]), MSG_NOTIFY);
+ end;
+ *)
end;
end
else
begin
- // out of grid, had something in the last processed cell?
- if (ccidx <> -1) then
- begin
- // yes, signal cell completion
- ccidx := -1;
- if assigned(cb) then
- begin
- if cb(nil, 0, x+minx, y+miny, prevX, prevY) then begin result := lastObj; exit; end;
- end
- else if wasHit then
- begin
- result := lastObj;
- exit;
- end;
- end;
+ // out of grid
if lastWasInGrid then exit; // oops, stepped out of the grid -- there is no way to return
end;
end;
begin
// process cell
curci := ccidx;
- hasUntried := false; // this will be set to `true` if we have some proxies we still want to process at the next step
// convert coords to map (to avoid ajdusting coords inside the loop)
- Inc(x, minx);
- Inc(y, miny);
+ //Inc(x, minx);
+ //Inc(y, miny);
// process cell list
while (curci <> -1) do
begin
ptag := px.mTag;
if ((ptag and TagDisabled) = 0) and ((ptag and tagmask) <> 0) and (px.mQueryMark <> lq) then
begin
- // can we process this proxy?
- if (x >= px.mX) and (y >= px.mY) and (x < px.mX+px.mWidth) and (y < px.mY+px.mHeight) then
- begin
- px.mQueryMark := lq; // mark as processed
- if assigned(cb) then
- begin
- if cb(px.mObj, ptag, x, y, prevX, prevY) then
- begin
- result := lastObj;
- ex := prevX;
- ey := prevY;
- exit;
- end;
- end
- else
- begin
- // remember this hitpoint if it is nearer than an old one
- distSq := (prevX-x0)*(prevX-x0)+(prevY-y0)*(prevY-y0);
- if (distSq < lastDistSq) then
- begin
- wasHit := true;
- lastDistSq := distSq;
- ex := prevX;
- ey := prevY;
- lastObj := px.mObj;
- end;
- end;
- end
- else
- begin
- // this is possibly interesting proxy, set "has more to check" flag
- hasUntried := true;
- end;
+ px.mQueryMark := lq; // mark as processed
+ if cb(px.mObj, ptag) then begin result := px.mObj; exit; end;
end;
end;
// next cell
curci := cc.next;
end;
- // still has something interesting in this cell?
- if not hasUntried then
- begin
- // nope, don't process this cell anymore; signal cell completion
- ccidx := -1;
- if assigned(cb) then
- begin
- if cb(nil, 0, x, y, prevX, prevY) then begin result := lastObj; exit; end;
- end
- else if wasHit then
- begin
- result := lastObj;
- exit;
- end;
- end;
+ ccidx := -1; // don't process this anymore
// convert coords to grid
- Dec(x, minx);
- Dec(y, miny);
+ //Dec(x, minx);
+ //Dec(y, miny);
end;
end;
end;