diff --git a/src/game/g_grid.pas b/src/game/g_grid.pas
index 34cfbef88086e837be79b5c718da17e523bc0130..2afca2f3c16c0db534a6ec68cb4bb665c200e186 100644 (file)
--- a/src/game/g_grid.pas
+++ b/src/game/g_grid.pas
//WARNING: don't modify grid while any query is in progress (no checks are made!)
// you can set enabled/disabled flag, tho (but iterator can still return objects disabled inside it)
- // no callback: return `true` on the first hit
- function forEachAtPoint (x, y: Integer; cb: TGridQueryCB; tagmask: Integer=-1): ITP;
+ // no callback: return object on the first hit or nil
+ function forEachAtPoint (x, y: Integer; cb: TGridQueryCB; tagmask: Integer=-1; exittag: PInteger=nil): ITP;
//WARNING: don't modify grid while any query is in progress (no checks are made!)
// you can set enabled/disabled flag, tho (but iterator can still return objects disabled inside it)
// cb with `(nil)` will be called before processing new tile
- // no callback: return `true` on the nearest hit
+ // no callback: return object of the nearest hit or nil
+ // if `inverted` is true, trace will register bodies *exluding* tagmask
//WARNING: don't change tags in callbacks here!
function traceRay (const x0, y0, x1, y1: Integer; cb: TGridRayQueryCB; tagmask: Integer=-1): ITP; overload;
function traceRay (out ex, ey: Integer; const ax0, ay0, ax1, ay1: Integer; cb: TGridRayQueryCB; tagmask: Integer=-1): ITP;
+ //function traceRayWhileIn (const x0, y0, x1, y1: Integer; tagmask: Integer=-1): ITP; overload;
+ //function traceRayWhileIn (out ex, ey: Integer; const ax0, ay0, ax1, ay1: Integer; tagmask: Integer=-1): ITP;
+
//WARNING: don't modify grid while any query is in progress (no checks are made!)
// you can set enabled/disabled flag, tho (but iterator can still return objects disabled inside it)
// trace line along the grid, calling `cb` for all objects in passed cells, in no particular order
// ////////////////////////////////////////////////////////////////////////// //
// no callback: return `true` on the first hit
-function TBodyGridBase.forEachAtPoint (x, y: Integer; cb: TGridQueryCB; tagmask: Integer=-1): ITP;
+function TBodyGridBase.forEachAtPoint (x, y: Integer; cb: TGridQueryCB; tagmask: Integer=-1; exittag: PInteger=nil): ITP;
var
f: Integer;
idx, curci: Integer;
ptag: Integer;
begin
result := Default(ITP);
+ if (exittag <> nil) then exittag^ := 0;
tagmask := tagmask and TagFullMask;
if (tagmask = 0) then exit;
begin
if assigned(cb) then
begin
- if cb(px.mObj, ptag) then begin result := px.mObj; exit; end;
+ if cb(px.mObj, ptag) then
+ begin
+ result := px.mObj;
+ if (exittag <> nil) then exittag^ := ptag;
+ exit;
+ end;
end
else
begin
result := px.mObj;
+ if (exittag <> nil) then exittag^ := ptag;
exit;
end;
end;
ey := ay1; // why not?
if (tagmask = 0) then exit;
- if (ax0 = ax1) and (ay0 = ay1) then exit; // as the first point is ignored, just get outta here
+ if (ax0 = ax1) and (ay0 = ay1) then
+ begin
+ result := forEachAtPoint(ax0, ay0, nil, tagmask, @ptag);
+ if (result <> nil) then
+ begin
+ if assigned(cb) and not cb(result, ptag, ax0, ay0, ax0, ay0) then result := Default(ITP);
+ end;
+ exit;
+ end;
lastDistSq := distanceSq(ax0, ay0, ax1, ay1)+1;
// first move, to skip starting point
// DON'T DO THIS! loop will take care of that
- if (xd = term) then exit;
+ if (xd = term) then
+ begin
+ result := forEachAtPoint(ax0, ay0, nil, tagmask, @ptag);
+ if (result <> nil) then
+ begin
+ if assigned(cb) then
+ begin
+ if cb(result, ptag, ax0, ay0, ax0, ay0) then
+ begin
+ ex := ax0;
+ ey := ay0;
+ end
+ else
+ begin
+ result := nil;
+ end;
+ end
+ else
+ begin
+ ex := ax0;
+ ey := ay0;
+ end;
+ end;
+ exit;
+ end;
+
prevx := xptr^+minx;
prevy := yptr^+miny;
(*
{$ENDIF}
// new tile?
ga := (yptr^ div tsize)*gw+(xptr^ div tsize);
+ {$IF DEFINED(D2F_DEBUG_RAYTRACE)}
+ if assigned(dbgRayTraceTileHitCB) then e_WriteLog(Format(' xd=%d; term=%d; gx=%d; gy=%d; ga=%d; lastga=%d', [xd, term, xptr^, yptr^, ga, lastGA]), MSG_NOTIFY);
+ {$ENDIF}
if (ga <> lastGA) then
begin
// yes
if (e >= 0) then begin yd += sty; e -= dx2; end else e += dy2;
xd += stx;
end;
+ // we can travel less than one cell
+ if wasHit and not assigned(cb) then
+ begin
+ result := lastObj;
+ end
+ else
+ begin
+ ex := ax1; // why not?
+ ey := ay1; // why not?
+ end;
end;
end;
+// ////////////////////////////////////////////////////////////////////////// //
+(*
+function TBodyGridBase.traceRayWhileIn (const x0, y0, x1, y1: Integer; tagmask: Integer=-1): ITP; overload;
+var
+ ex, ey: Integer;
+begin
+ result := traceRayWhileIn(ex, ey, x0, y0, x1, y1, tagmask);
+end;
+
+
+// FUCKIN' PASTA!
+function TBodyGridBase.traceRayWhileIn (out ex, ey: Integer; const ax0, ay0, ax1, ay1: Integer; tagmask: Integer=-1): ITP;
+const
+ tsize = mTileSize;
+var
+ wx0, wy0, wx1, wy1: Integer; // window coordinates
+ stx, sty: Integer; // "steps" for x and y axes
+ dsx, dsy: Integer; // "lengthes" for x and y axes
+ dx2, dy2: Integer; // "double lengthes" for x and y axes
+ xd, yd: Integer; // current coord
+ e: Integer; // "error" (as in bresenham algo)
+ rem: Integer;
+ term: Integer;
+ xptr, yptr: PInteger;
+ xfixed: Boolean;
+ temp: Integer;
+ prevx, prevy: Integer;
+ lastDistSq: Integer;
+ ccidx, curci: Integer;
+ hasUntried: Boolean;
+ lastGA: Integer = -1;
+ ga, x, y: Integer;
+ lastObj: ITP;
+ wasHit: Boolean = false;
+ gw, gh, minx, miny, maxx, maxy: Integer;
+ cc: PGridCell;
+ px: PBodyProxyRec;
+ lq: LongWord;
+ f, ptag, distSq: Integer;
+ x0, y0, x1, y1: Integer;
+ inx, iny: Integer;
+begin
+ result := Default(ITP);
+ lastObj := Default(ITP);
+ tagmask := tagmask and TagFullMask;
+ ex := ax1; // why not?
+ ey := ay1; // why not?
+ if (tagmask = 0) then exit;
+
+ if (ax0 = ax1) and (ay0 = ay1) then exit; // doesn't matter
+
+ // we should start inside
+ if (forEachAtPoint(ax0, ay0, nil, tagmask, @ptag) = nil) then
+ begin
+ ex := ax0; // why not?
+ ey := ay0; // why not?
+ exit;
+ end;
+
+ lastDistSq := distanceSq(ax0, ay0, ax1, ay1)+1;
+
+ gw := mWidth;
+ gh := mHeight;
+ minx := mMinX;
+ miny := mMinY;
+ maxx := gw*tsize-1;
+ maxy := gh*tsize-1;
+
+ x0 := ax0;
+ y0 := ay0;
+ x1 := ax1;
+ y1 := ay1;
+
+ // offset query coords to (0,0)-based
+ Dec(x0, minx);
+ Dec(y0, miny);
+ Dec(x1, minx);
+ Dec(y1, miny);
+
+ // clip rectange
+ wx0 := 0;
+ wy0 := 0;
+ wx1 := maxx;
+ wy1 := maxy;
+
+ // horizontal setup
+ if (x0 < x1) then
+ begin
+ // from left to right
+ if (x0 > wx1) or (x1 < wx0) then exit; // out of screen
+ stx := 1; // going right
+ end
+ else
+ begin
+ // from right to left
+ if (x1 > wx1) or (x0 < wx0) then exit; // out of screen
+ stx := -1; // going left
+ x0 := -x0;
+ x1 := -x1;
+ wx0 := -wx0;
+ wx1 := -wx1;
+ swapInt(wx0, wx1);
+ end;
+
+ // vertical setup
+ if (y0 < y1) then
+ begin
+ // from top to bottom
+ if (y0 > wy1) or (y1 < wy0) then exit; // out of screen
+ sty := 1; // going down
+ end
+ else
+ begin
+ // from bottom to top
+ if (y1 > wy1) or (y0 < wy0) then exit; // out of screen
+ sty := -1; // going up
+ y0 := -y0;
+ y1 := -y1;
+ wy0 := -wy0;
+ wy1 := -wy1;
+ swapInt(wy0, wy1);
+ end;
+
+ dsx := x1-x0;
+ dsy := y1-y0;
+
+ if (dsx < dsy) then
+ begin
+ xptr := @yd;
+ yptr := @xd;
+ swapInt(x0, y0);
+ swapInt(x1, y1);
+ swapInt(dsx, dsy);
+ swapInt(wx0, wy0);
+ swapInt(wx1, wy1);
+ swapInt(stx, sty);
+ end
+ else
+ begin
+ xptr := @xd;
+ yptr := @yd;
+ end;
+
+ dx2 := 2*dsx;
+ dy2 := 2*dsy;
+ xd := x0;
+ yd := y0;
+ e := 2*dsy-dsx;
+ term := x1;
+
+ xfixed := false;
+ if (y0 < wy0) then
+ begin
+ // clip at top
+ temp := dx2*(wy0-y0)-dsx;
+ xd += temp div dy2;
+ rem := temp mod dy2;
+ if (xd > wx1) then exit; // x is moved out of clipping rect, nothing to do
+ if (xd+1 >= wx0) then
+ begin
+ yd := wy0;
+ e -= rem+dsx;
+ if (rem > 0) then begin Inc(xd); e += dy2; end;
+ xfixed := true;
+ end;
+ end;
+
+ if (not xfixed) and (x0 < wx0) then
+ begin
+ // clip at left
+ temp := dy2*(wx0-x0);
+ yd += temp div dx2;
+ rem := temp mod dx2;
+ if (yd > wy1) or (yd = wy1) and (rem >= dsx) then exit;
+ xd := wx0;
+ e += rem;
+ if (rem >= dsx) then begin Inc(yd); e -= dx2; end;
+ end;
+
+ if (y1 > wy1) then
+ begin
+ // clip at bottom
+ temp := dx2*(wy1-y0)+dsx;
+ term := x0+temp div dy2;
+ rem := temp mod dy2;
+ if (rem = 0) then Dec(term);
+ end;
+
+ if (term > wx1) then term := wx1; // clip at right
+
+ Inc(term); // draw last point
+ //if (term = xd) then exit; // this is the only point, get out of here
+
+ if (sty = -1) then yd := -yd;
+ if (stx = -1) then begin xd := -xd; term := -term; end;
+ dx2 -= dy2;
+
+ // first move, to skip starting point
+ // DON'T DO THIS! loop will take care of that
+ if (xd = term) then
+ begin
+ result := forEachAtPoint(ax0, ay0, nil, tagmask, @ptag);
+ if (result <> nil) and ((ptag and tagmask) <> 0) then result := nil;
+ exit;
+ end;
+
+ prevx := xptr^+minx;
+ prevy := yptr^+miny;
+
+ // increase query counter
+ Inc(mLastQuery);
+ if (mLastQuery = 0) then
+ begin
+ // just in case of overflow
+ mLastQuery := 1;
+ for f := 0 to High(mProxies) do mProxies[f].mQueryMark := 0;
+ end;
+ lq := mLastQuery;
+
+ ccidx := -1;
+ // draw it; can omit checks
+ while (xd <> term) do
+ begin
+ // check cell(s)
+ // new tile?
+ ga := (yptr^ div tsize)*gw+(xptr^ div tsize);
+ if (ga <> lastGA) then
+ begin
+ // yes
+ lastGA := ga;
+ ccidx := mGrid[lastGA];
+ // no objects in cell == exit
+ if (ccidx = -1) then exit;
+ end;
+ // has something to process in this tile?
+ if (ccidx <> -1) then
+ begin
+ // process cell
+ curci := ccidx;
+ // convert coords to map (to avoid ajdusting coords inside the loop)
+ x := xptr^+minx;
+ y := yptr^+miny;
+ wasHit := false;
+ // process cell list
+ while (curci <> -1) do
+ begin
+ cc := @mCells[curci];
+ for f := 0 to GridCellBucketSize-1 do
+ begin
+ if (cc.bodies[f] = -1) then break;
+ px := @mProxies[cc.bodies[f]];
+ ptag := px.mTag;
+ if ((ptag and TagDisabled) = 0) and (px.mQueryMark <> lq) then
+ begin
+function lineAABBIntersects (x0, y0, x1, y1: Integer; bx, by, bw, bh: Integer; out inx, iny: Integer): Boolean;
+ // can we process this proxy?
+ if (x >= px.mX) and (y >= px.mY) and (x < px.mX+px.mWidth) and (y < px.mY+px.mHeight) then
+ begin
+ px.mQueryMark := lq; // mark as processed
+ if ((ptag and tagmask) = 0) then
+ begin
+ result := px.mObj;
+ ex := x;
+ ey := y;
+ exit;
+ end;
+ // march out of the panel/cell
+ while (xd <> term) do
+ begin
+ if (e >= 0) then begin yd += sty; e -= dx2; end else e += dy2;
+ xd += stx;
+ // new cell?
+ ga := (yptr^ div tsize)*gw+(xptr^ div tsize);
+ if (ga <> lastGA) then break;
+ // out of panel?
+ if not ((x >= px.mX) and (y >= px.mY) and (x < px.mX+px.mWidth) and (y < px.mY+px.mHeight)) then break;
+ end;
+ end;
+ end;
+ end;
+ // next cell
+ curci := cc.next;
+ end;
+ // still has something interesting in this cell?
+ if not hasUntried then
+ begin
+ // nope, don't process this cell anymore; signal cell completion
+ ccidx := -1;
+ if assigned(cb) then
+ begin
+ if cb(nil, 0, x, y, prevx, prevy) then begin result := lastObj; exit; end;
+ end
+ else if wasHit then
+ begin
+ result := lastObj;
+ exit;
+ end;
+ end;
+ end;
+ //putPixel(xptr^, yptr^);
+ // move coords
+ prevx := xptr^+minx;
+ prevy := yptr^+miny;
+ if (e >= 0) then begin yd += sty; e -= dx2; end else e += dy2;
+ xd += stx;
+ end;
+ // we can travel less than one cell
+ if wasHit and not assigned(cb) then
+ begin
+ result := lastObj;
+ end
+ else
+ begin
+ ex := ax1; // why not?
+ ey := ay1; // why not?
+ end;
+end;
+*)
+
+
end.