diff --git a/src/game/g_grid.pas b/src/game/g_grid.pas
index 2e7105e7729190fbe6e1062c834034beaa43de47..2afca2f3c16c0db534a6ec68cb4bb665c200e186 100644 (file)
--- a/src/game/g_grid.pas
+++ b/src/game/g_grid.pas
{$INCLUDE ../shared/a_modes.inc}
{$IF DEFINED(D2F_DEBUG)}
{.$DEFINE D2F_DEBUG_RAYTRACE}
+ {.$DEFINE D2F_DEBUG_XXQ}
+ {.$DEFINE D2F_DEBUG_MOVER}
{$ENDIF}
unit g_grid;
// `false` if `body` is surely invalid
function getBodyXY (body: TBodyProxyId; out rx, ry: Integer): Boolean; inline;
+ function getBodyWH (body: TBodyProxyId; out rw, rh: Integer): Boolean; inline;
+ function getBodyDims (body: TBodyProxyId; out rx, ry, rw, rh: Integer): Boolean; inline;
//WARNING: don't modify grid while any query is in progress (no checks are made!)
// you can set enabled/disabled flag, tho (but iterator can still return objects disabled inside it)
//WARNING: don't modify grid while any query is in progress (no checks are made!)
// you can set enabled/disabled flag, tho (but iterator can still return objects disabled inside it)
- // no callback: return `true` on the first hit
- function forEachAtPoint (x, y: Integer; cb: TGridQueryCB; tagmask: Integer=-1): ITP;
+ // no callback: return object on the first hit or nil
+ function forEachAtPoint (x, y: Integer; cb: TGridQueryCB; tagmask: Integer=-1; exittag: PInteger=nil): ITP;
//WARNING: don't modify grid while any query is in progress (no checks are made!)
// you can set enabled/disabled flag, tho (but iterator can still return objects disabled inside it)
// cb with `(nil)` will be called before processing new tile
- // no callback: return `true` on the nearest hit
+ // no callback: return object of the nearest hit or nil
+ // if `inverted` is true, trace will register bodies *exluding* tagmask
+ //WARNING: don't change tags in callbacks here!
function traceRay (const x0, y0, x1, y1: Integer; cb: TGridRayQueryCB; tagmask: Integer=-1): ITP; overload;
function traceRay (out ex, ey: Integer; const ax0, ay0, ax1, ay1: Integer; cb: TGridRayQueryCB; tagmask: Integer=-1): ITP;
+ //function traceRayWhileIn (const x0, y0, x1, y1: Integer; tagmask: Integer=-1): ITP; overload;
+ //function traceRayWhileIn (out ex, ey: Integer; const ax0, ay0, ax1, ay1: Integer; tagmask: Integer=-1): ITP;
+
//WARNING: don't modify grid while any query is in progress (no checks are made!)
// you can set enabled/disabled flag, tho (but iterator can still return objects disabled inside it)
// trace line along the grid, calling `cb` for all objects in passed cells, in no particular order
+ //WARNING: don't change tags in callbacks here!
function forEachAlongLine (const x0, y0, x1, y1: Integer; cb: TGridAlongQueryCB; tagmask: Integer=-1; log: Boolean=false): ITP;
// debug
for idx := 0 to High(mCells) do
begin
mCells[idx].bodies[0] := -1;
+ mCells[idx].bodies[GridCellBucketSize-1] := -1; // "has free room" flag
mCells[idx].next := idx+1;
end;
mCells[High(mCells)].next := -1; // last cell
var
g, f, cidx: Integer;
cc: PGridCell;
- //px: PBodyProxyRec;
begin
if (body < 0) or (body > High(mProxies)) or not assigned(cb) then exit;
for g := 0 to High(mGrid) do
while (cidx <> -1) do
begin
cc := @mCells[cidx];
- for f := 0 to High(TGridCell.bodies) do
+ for f := 0 to GridCellBucketSize-1 do
begin
if (cc.bodies[f] = -1) then break;
if (cc.bodies[f] = body) then cb((g mod mWidth)*mTileSize+mMinX, (g div mWidth)*mTileSize+mMinY);
- //px := @mProxies[cc.bodies[f]];
end;
// next cell
cidx := cc.next;
while (cidx <> -1) do
begin
cc := @mCells[cidx];
- for f := 0 to High(TGridCell.bodies) do
+ for f := 0 to GridCellBucketSize-1 do
begin
if (cc.bodies[f] = -1) then break;
if cb(mProxies[cc.bodies[f]].mObj, mProxies[cc.bodies[f]].mTag) then begin result := mProxies[cc.bodies[f]].mObj; exit; end;
end;
+function TBodyGridBase.getBodyWH (body: TBodyProxyId; out rw, rh: Integer): Boolean; inline;
+begin
+ if (body >= 0) and (body < Length(mProxies)) then
+ begin
+ with mProxies[body] do begin rw := mWidth; rh := mHeight; end;
+ result := true;
+ end
+ else
+ begin
+ rw := 0;
+ rh := 0;
+ result := false;
+ end;
+end;
+
+
+function TBodyGridBase.getBodyDims (body: TBodyProxyId; out rx, ry, rw, rh: Integer): Boolean; inline;
+begin
+ if (body >= 0) and (body < Length(mProxies)) then
+ begin
+ with mProxies[body] do begin rx := mX; ry := mY; rw := mWidth; rh := mHeight; end;
+ result := true;
+ end
+ else
+ begin
+ rx := 0;
+ ry := 0;
+ rw := 0;
+ rh := 0;
+ result := false;
+ end;
+end;
+
+
+
// ////////////////////////////////////////////////////////////////////////// //
function TBodyGridBase.getProxyEnabled (pid: TBodyProxyId): Boolean; inline;
begin
for idx := mFreeCell to High(mCells) do
begin
mCells[idx].bodies[0] := -1;
- mCells[idx].bodies[High(TGridCell.bodies)] := -1; // 'has free room' flag
+ mCells[idx].bodies[GridCellBucketSize-1] := -1; // 'has free room' flag
mCells[idx].next := idx+1;
end;
mCells[High(mCells)].next := -1; // last cell
pc := @mCells[result];
mFreeCell := pc.next;
pc.next := -1;
- //pc.bodies[0] := -1;
Inc(mUsedCells);
//e_WriteLog(Format('grid: allocated new cell #%d (total: %d)', [result, mUsedCells]), MSG_NOTIFY);
end;
with mCells[idx] do
begin
bodies[0] := -1;
- bodies[High(TGridCell.bodies)] := -1; // 'has free room' flag
+ bodies[GridCellBucketSize-1] := -1; // 'has free room' flag
next := mFreeCell;
end;
mFreeCell := idx;
pc := mGrid[grida];
if (pc <> -1) then
begin
- pi := @mCells[pc];
- if (pi.bodies[High(TGridCell.bodies)] = -1) then
+ {$IF DEFINED(D2F_DEBUG)}
+ cidx := pc;
+ while (cidx <> -1) do
begin
- // can add here
- for f := 0 to High(TGridCell.bodies) do
+ pi := @mCells[cidx];
+ for f := 0 to GridCellBucketSize-1 do
begin
- if (pi.bodies[f] = -1) then
+ if (pi.bodies[f] = -1) then break;
+ if (pi.bodies[f] = bodyId) then raise Exception.Create('trying to insert already inserted proxy');
+ end;
+ cidx := pi.next;
+ end;
+ {$ENDIF}
+ cidx := pc;
+ while (cidx <> -1) do
+ begin
+ pi := @mCells[cidx];
+ // check "has room" flag
+ if (pi.bodies[GridCellBucketSize-1] = -1) then
+ begin
+ // can add here
+ for f := 0 to GridCellBucketSize-1 do
begin
- pi.bodies[f] := bodyId;
- if (f+1 < Length(TGridCell.bodies)) then pi.bodies[f+1] := -1;
- exit;
+ if (pi.bodies[f] = -1) then
+ begin
+ pi.bodies[f] := bodyId;
+ if (f+1 < GridCellBucketSize) then pi.bodies[f+1] := -1;
+ exit;
+ end;
end;
+ raise Exception.Create('internal error in grid inserter');
end;
- raise Exception.Create('internal error in grid inserter');
+ // no room, go to next cell in list (if there is any)
+ cidx := pi.next;
end;
+ // no room in cells, add new cell to list
end;
// either no room, or no cell at all
cidx := allocCell();
while (cidx <> -1) do
begin
pc := @mCells[cidx];
- for f := 0 to High(TGridCell.bodies) do
+ for f := 0 to GridCellBucketSize-1 do
begin
if (pc.bodies[f] = bodyId) then
begin
exit;
end;
// remove element from bucket
- for c := f to High(TGridCell.bodies)-1 do
+ for c := f to GridCellBucketSize-2 do
begin
pc.bodies[c] := pc.bodies[c+1];
if (pc.bodies[c] = -1) then break;
end;
- pc.bodies[High(TGridCell.bodies)] := -1; // "has free room" flag
+ pc.bodies[GridCellBucketSize-1] := -1; // "has free room" flag
exit;
end;
end;
end;
end;
-// absolutely not tested
procedure TBodyGridBase.removeInternal (body: TBodyProxyId);
var
px: PBodyProxyRec;
y0 := px.mY;
w := px.mWidth;
h := px.mHeight;
+ {$IF DEFINED(D2F_DEBUG_MOVER)}
+ e_WriteLog(Format('proxy #%d: MOVERESIZE: xg=%d;yg=%d;w=%d;h=%d;nx=%d;ny=%d;nw=%d;nh=%d', [body, x0-mMinX, y0-mMinY, w, h, nx-mMinX, ny-mMinY, nw, nh]), MSG_NOTIFY);
+ {$ENDIF}
if (nx = x0) and (ny = y0) and (nw = w) and (nh = h) then exit;
+ // map -> grid
+ Dec(x0, mMinX);
+ Dec(y0, mMinY);
+ Dec(nx, mMinX);
+ Dec(ny, mMinY);
// did any corner crossed tile boundary?
if (x0 div mTileSize <> nx div mTileSize) or
(y0 div mTileSize <> ny div mTileSize) or
((y0+h) div mTileSize <> (ny+nh) div mTileSize) then
begin
removeInternal(body);
- px.mX := nx;
- px.mY := ny;
+ px.mX := nx+mMinX;
+ px.mY := ny+mMinY;
px.mWidth := nw;
px.mHeight := nh;
insertInternal(body);
end
else
begin
- px.mX := nx;
- px.mY := ny;
+ px.mX := nx+mMinX;
+ px.mY := ny+mMinY;
px.mWidth := nw;
px.mHeight := nh;
end;
if (nx = x0) and (ny = y0) then exit;
// map -> grid
Dec(x0, mMinX);
- Dec(y0, mMinX);
+ Dec(y0, mMinY);
Dec(nx, mMinX);
- Dec(ny, mMinX);
+ Dec(ny, mMinY);
// check for heavy work
pw := px.mWidth;
ph := px.mHeight;
ogy1 := (y0+ph-1) div mTileSize;
ngx1 := (nx+pw-1) div mTileSize;
ngy1 := (ny+ph-1) div mTileSize;
+ {$IF DEFINED(D2F_DEBUG_MOVER)}
+ e_WriteLog(Format('proxy #%d: checkmove: xg=%d;yg=%d;w=%d;h=%d;nx=%d;ny=%d og:(%d,%d)-(%d,%d); ng:(%d,%d)-(%d,%d)', [body, x0, y0, pw, ph, nx, ny, ogx0, ogy0, ogx1, ogy1, ngx0, ngy0, ngx1, ngy1]), MSG_NOTIFY);
+ {$ENDIF}
if (ogx0 <> ngx0) or (ogy0 <> ngy0) or (ogx1 <> ngx1) or (ogy1 <> ngy1) then
begin
// crossed tile boundary, do heavy work
gh := mHeight;
// cycle with old rect, remove body where it is necessary
// optimized for horizontal moves
- //e_WriteLog(Format('og:(%d,%d)-(%d,%d); ng:(%d,%d)-(%d,%d)', [ogx0, ogy0, ogx1, ogy1, ngx0, ngy0, ngx1, ngy1]), MSG_NOTIFY);
+ {$IF DEFINED(D2F_DEBUG_MOVER)}
+ e_WriteLog(Format('proxy #%d: xg=%d;yg=%d;w=%d;h=%d;nx=%d;ny=%d og:(%d,%d)-(%d,%d); ng:(%d,%d)-(%d,%d)', [body, x0, y0, pw, ph, nx, ny, ogx0, ogy0, ogx1, ogy1, ngx0, ngy0, ngx1, ngy1]), MSG_NOTIFY);
+ {$ENDIF}
// remove stale marks
if not ((ogy0 >= gh) or (ogy1 < 0)) and
not ((ogx0 >= gw) or (ogx1 < 0)) then
if (ogy0 < 0) then ogy0 := 0;
if (ogx1 > gw-1) then ogx1 := gw-1;
if (ogy1 > gh-1) then ogy1 := gh-1;
- //e_WriteLog(Format(' norm og:(%d,%d)-(%d,%d)', [ogx0, ogy0, ogx1, ogy1]), MSG_NOTIFY);
+ {$IF DEFINED(D2F_DEBUG_MOVER)}
+ e_WriteLog(Format(' norm og:(%d,%d)-(%d,%d)', [ogx0, ogy0, ogx1, ogy1]), MSG_NOTIFY);
+ {$ENDIF}
for gx := ogx0 to ogx1 do
begin
if (gx < ngx0) or (gx > ngx1) then
// this column is completely outside of new rect
for gy := ogy0 to ogy1 do
begin
- //e_WriteLog(Format(' remove:(%d,%d)', [gx, gy]), MSG_NOTIFY);
+ {$IF DEFINED(D2F_DEBUG_MOVER)}
+ e_WriteLog(Format(' remove0:(%d,%d)', [gx, gy]), MSG_NOTIFY);
+ {$ENDIF}
remover(gy*gw+gx, body);
end;
end
begin
if (gy < ngy0) or (gy > ngy1) then
begin
- //e_WriteLog(Format(' remove:(%d,%d)', [gx, gy]), MSG_NOTIFY);
+ {$IF DEFINED(D2F_DEBUG_MOVER)}
+ e_WriteLog(Format(' remove1:(%d,%d)', [gx, gy]), MSG_NOTIFY);
+ {$ENDIF}
remover(gy*gw+gx, body);
end;
end;
if (ngy0 < 0) then ngy0 := 0;
if (ngx1 > gw-1) then ngx1 := gw-1;
if (ngy1 > gh-1) then ngy1 := gh-1;
- //e_WriteLog(Format(' norm ng:(%d,%d)-(%d,%d)', [ngx0, ngy0, ngx1, ngy1]), MSG_NOTIFY);
+ {$IF DEFINED(D2F_DEBUG_MOVER)}
+ e_WriteLog(Format(' norm ng:(%d,%d)-(%d,%d)', [ngx0, ngy0, ngx1, ngy1]), MSG_NOTIFY);
+ {$ENDIF}
for gx := ngx0 to ngx1 do
begin
if (gx < ogx0) or (gx > ogx1) then
// this column is completely outside of old rect
for gy := ngy0 to ngy1 do
begin
- //e_WriteLog(Format(' insert:(%d,%d)', [gx, gy]), MSG_NOTIFY);
+ {$IF DEFINED(D2F_DEBUG_MOVER)}
+ e_WriteLog(Format(' insert0:(%d,%d)', [gx, gy]), MSG_NOTIFY);
+ {$ENDIF}
inserter(gy*gw+gx, body);
end;
end
begin
if (gy < ogy0) or (gy > ogy1) then
begin
- //e_WriteLog(Format(' insert:(%d,%d)', [gx, gy]), MSG_NOTIFY);
+ {$IF DEFINED(D2F_DEBUG_MOVER)}
+ e_WriteLog(Format(' insert1:(%d,%d)', [gx, gy]), MSG_NOTIFY);
+ {$ENDIF}
inserter(gy*gw+gx, body);
end;
end;
end;
end;
// done
+ end
+ else
+ begin
+ {$IF DEFINED(D2F_DEBUG_MOVER)}
+ e_WriteLog(Format('proxy #%d: GRID OK: xg=%d;yg=%d;w=%d;h=%d;nx=%d;ny=%d og:(%d,%d)-(%d,%d); ng:(%d,%d)-(%d,%d)', [body, x0, y0, pw, ph, nx, ny, ogx0, ogy0, ogx1, ogy1, ngx0, ngy0, ngx1, ngy1]), MSG_NOTIFY);
+ {$ENDIF}
end;
// update coordinates
px.mX := nx+mMinX;
if (body < 0) or (body > High(mProxies)) then exit; // just in case
// check if tile coords was changed
px := @mProxies[body];
- x0 := px.mX;
- y0 := px.mY;
+ x0 := px.mX-mMinX;
+ y0 := px.mY-mMinY;
w := px.mWidth;
h := px.mHeight;
+ {$IF DEFINED(D2F_DEBUG_MOVER)}
+ e_WriteLog(Format('proxy #%d: RESIZE: xg=%d;yg=%d;w=%d;h=%d;nw=%d;nh=%d', [body, x0, y0, w, h, nw, nh]), MSG_NOTIFY);
+ {$ENDIF}
if ((x0+w) div mTileSize <> (x0+nw) div mTileSize) or
((y0+h) div mTileSize <> (y0+nh) div mTileSize) then
begin
// ////////////////////////////////////////////////////////////////////////// //
// no callback: return `true` on the first hit
-function TBodyGridBase.forEachAtPoint (x, y: Integer; cb: TGridQueryCB; tagmask: Integer=-1): ITP;
+function TBodyGridBase.forEachAtPoint (x, y: Integer; cb: TGridQueryCB; tagmask: Integer=-1; exittag: PInteger=nil): ITP;
var
f: Integer;
idx, curci: Integer;
ptag: Integer;
begin
result := Default(ITP);
+ if (exittag <> nil) then exittag^ := 0;
tagmask := tagmask and TagFullMask;
if (tagmask = 0) then exit;
+ {$IF DEFINED(D2F_DEBUG_XXQ)}
+ if (assigned(cb)) then e_WriteLog(Format('0: grid pointquery: (%d,%d)', [x, y]), MSG_NOTIFY);
+ {$ENDIF}
+
// make coords (0,0)-based
Dec(x, mMinX);
Dec(y, mMinY);
if (x < 0) or (y < 0) or (x >= mWidth*mTileSize) or (y >= mHeight*mTileSize) then exit;
curci := mGrid[(y div mTileSize)*mWidth+(x div mTileSize)];
+
+ {$IF DEFINED(D2F_DEBUG_XXQ)}
+ if (assigned(cb)) then e_WriteLog(Format('1: grid pointquery: (%d,%d) (%d,%d) %d', [x, y, (x div mTileSize), (y div mTileSize), curci]), MSG_NOTIFY);
+ {$ENDIF}
+
// restore coords
Inc(x, mMinX);
Inc(y, mMinY);
end;
lq := mLastQuery;
+ {$IF DEFINED(D2F_DEBUG_XXQ)}
+ if (assigned(cb)) then e_WriteLog(Format('2: grid pointquery: (%d,%d); lq=%u', [x, y, lq]), MSG_NOTIFY);
+ {$ENDIF}
+
while (curci <> -1) do
begin
+ {$IF DEFINED(D2F_DEBUG_XXQ)}
+ if (assigned(cb)) then e_WriteLog(Format(' cell #%d', [curci]), MSG_NOTIFY);
+ {$ENDIF}
cc := @mCells[curci];
- for f := 0 to High(TGridCell.bodies) do
+ for f := 0 to GridCellBucketSize-1 do
begin
if (cc.bodies[f] = -1) then break;
px := @mProxies[cc.bodies[f]];
- ptag := px.mTag;
- if ((ptag and TagDisabled) = 0) and ((ptag and tagmask) <> 0) and (px.mQueryMark <> lq) then
+ {$IF DEFINED(D2F_DEBUG_XXQ)}
+ if (assigned(cb)) then e_WriteLog(Format(' proxy #%d; qm:%u; tag:%08x; tagflag:%d %u', [cc.bodies[f], px.mQueryMark, px.mTag, (px.mTag and tagmask), LongWord(px.mObj)]), MSG_NOTIFY);
+ {$ENDIF}
+ // shit. has to do it this way, so i can change tag in callback
+ if (px.mQueryMark <> lq) then
begin
- if (x >= px.mX) and (y >= px.mY) and (x < px.mX+px.mWidth) and (y < px.mY+px.mHeight) then
+ px.mQueryMark := lq;
+ ptag := px.mTag;
+ if ((ptag and TagDisabled) = 0) and ((ptag and tagmask) <> 0) and
+ (x >= px.mX) and (y >= px.mY) and (x < px.mX+px.mWidth) and (y < px.mY+px.mHeight) then
begin
- px.mQueryMark := lq;
if assigned(cb) then
begin
- if cb(px.mObj, ptag) then begin result := px.mObj; exit; end;
+ if cb(px.mObj, ptag) then
+ begin
+ result := px.mObj;
+ if (exittag <> nil) then exittag^ := ptag;
+ exit;
+ end;
end
else
begin
result := px.mObj;
+ if (exittag <> nil) then exittag^ := ptag;
exit;
end;
end;
while (curci <> -1) do
begin
cc := @mCells[curci];
- for f := 0 to High(TGridCell.bodies) do
+ for f := 0 to GridCellBucketSize-1 do
begin
if (cc.bodies[f] = -1) then break;
px := @mProxies[cc.bodies[f]];
+ // shit. has to do it this way, so i can change tag in callback
+ if (px.mQueryMark = lq) then continue;
+ px.mQueryMark := lq;
ptag := px.mTag;
if (not allowDisabled) and ((ptag and TagDisabled) <> 0) then continue;
- if ((ptag and tagmask) <> 0) and (px.mQueryMark <> lq) then
- //if ((ptag and TagDisabled) = 0) and ((ptag and tagmask) <> 0) and (px.mQueryMark <> lq) then
- //if ( ((ptag and TagDisabled) = 0) = ignoreDisabled) and ((ptag and tagmask) <> 0) and (px.mQueryMark <> lq) then
+ if ((ptag and tagmask) = 0) then continue;
+ if (x0 >= px.mX+px.mWidth) or (y0 >= px.mY+px.mHeight) then continue;
+ if (x0+w <= px.mX) or (y0+h <= px.mY) then continue;
+ if assigned(cb) then
begin
- if (x0 >= px.mX+px.mWidth) or (y0 >= px.mY+px.mHeight) then continue;
- if (x0+w <= px.mX) or (y0+h <= px.mY) then continue;
- px.mQueryMark := lq;
- if assigned(cb) then
- begin
- if cb(px.mObj, ptag) then begin result := px.mObj; exit; end;
- end
- else
- begin
- result := px.mObj;
- exit;
- end;
+ if cb(px.mObj, ptag) then begin result := px.mObj; exit; end;
+ end
+ else
+ begin
+ result := px.mObj;
+ exit;
end;
end;
curci := cc.next;
ey := ay1; // why not?
if (tagmask = 0) then exit;
- if (ax0 = ax1) and (ay0 = ay1) then exit; // as the first point is ignored, just get outta here
+ if (ax0 = ax1) and (ay0 = ay1) then
+ begin
+ result := forEachAtPoint(ax0, ay0, nil, tagmask, @ptag);
+ if (result <> nil) then
+ begin
+ if assigned(cb) and not cb(result, ptag, ax0, ay0, ax0, ay0) then result := Default(ITP);
+ end;
+ exit;
+ end;
lastDistSq := distanceSq(ax0, ay0, ax1, ay1)+1;
dx2 -= dy2;
// first move, to skip starting point
- if (xd = term) then exit;
+ // DON'T DO THIS! loop will take care of that
+ if (xd = term) then
+ begin
+ result := forEachAtPoint(ax0, ay0, nil, tagmask, @ptag);
+ if (result <> nil) then
+ begin
+ if assigned(cb) then
+ begin
+ if cb(result, ptag, ax0, ay0, ax0, ay0) then
+ begin
+ ex := ax0;
+ ey := ay0;
+ end
+ else
+ begin
+ result := nil;
+ end;
+ end
+ else
+ begin
+ ex := ax0;
+ ey := ay0;
+ end;
+ end;
+ exit;
+ end;
+
prevx := xptr^+minx;
prevy := yptr^+miny;
+ (*
// move coords
if (e >= 0) then begin yd += sty; e -= dx2; end else e += dy2;
xd += stx;
// done?
if (xd = term) then exit;
+ *)
{$IF DEFINED(D2F_DEBUG)}
if (xptr^ < 0) or (yptr^ < 0) or (xptr^ >= gw*tsize) and (yptr^ >= gh*tsize) then raise Exception.Create('raycaster internal error (0)');
{$ENDIF}
- lastGA := (yptr^ div tsize)*gw+(xptr^ div tsize);
- ccidx := mGrid[lastGA];
+ // DON'T DO THIS! loop will take care of that
+ //lastGA := (yptr^ div tsize)*gw+(xptr^ div tsize);
+ //ccidx := mGrid[lastGA];
{$IF DEFINED(D2F_DEBUG_RAYTRACE)}
//if assigned(dbgRayTraceTileHitCB) then e_WriteLog('1:TRACING!', MSG_NOTIFY);
{$ENDIF}
// new tile?
ga := (yptr^ div tsize)*gw+(xptr^ div tsize);
+ {$IF DEFINED(D2F_DEBUG_RAYTRACE)}
+ if assigned(dbgRayTraceTileHitCB) then e_WriteLog(Format(' xd=%d; term=%d; gx=%d; gy=%d; ga=%d; lastga=%d', [xd, term, xptr^, yptr^, ga, lastGA]), MSG_NOTIFY);
+ {$ENDIF}
if (ga <> lastGA) then
begin
// yes
while (curci <> -1) do
begin
cc := @mCells[curci];
- for f := 0 to High(TGridCell.bodies) do
+ for f := 0 to GridCellBucketSize-1 do
begin
if (cc.bodies[f] = -1) then break;
px := @mProxies[cc.bodies[f]];
if (e >= 0) then begin yd += sty; e -= dx2; end else e += dy2;
xd += stx;
end;
+ // we can travel less than one cell
+ if wasHit and not assigned(cb) then
+ begin
+ result := lastObj;
+ end
+ else
+ begin
+ ex := ax1; // why not?
+ ey := ay1; // why not?
+ end;
end;
while (curci <> -1) do
begin
cc := @mCells[curci];
- for f := 0 to High(TGridCell.bodies) do
+ for f := 0 to GridCellBucketSize-1 do
begin
if (cc.bodies[f] = -1) then break;
px := @mProxies[cc.bodies[f]];
end;
+// ////////////////////////////////////////////////////////////////////////// //
+(*
+function TBodyGridBase.traceRayWhileIn (const x0, y0, x1, y1: Integer; tagmask: Integer=-1): ITP; overload;
+var
+ ex, ey: Integer;
+begin
+ result := traceRayWhileIn(ex, ey, x0, y0, x1, y1, tagmask);
+end;
+
+
+// FUCKIN' PASTA!
+function TBodyGridBase.traceRayWhileIn (out ex, ey: Integer; const ax0, ay0, ax1, ay1: Integer; tagmask: Integer=-1): ITP;
+const
+ tsize = mTileSize;
+var
+ wx0, wy0, wx1, wy1: Integer; // window coordinates
+ stx, sty: Integer; // "steps" for x and y axes
+ dsx, dsy: Integer; // "lengthes" for x and y axes
+ dx2, dy2: Integer; // "double lengthes" for x and y axes
+ xd, yd: Integer; // current coord
+ e: Integer; // "error" (as in bresenham algo)
+ rem: Integer;
+ term: Integer;
+ xptr, yptr: PInteger;
+ xfixed: Boolean;
+ temp: Integer;
+ prevx, prevy: Integer;
+ lastDistSq: Integer;
+ ccidx, curci: Integer;
+ hasUntried: Boolean;
+ lastGA: Integer = -1;
+ ga, x, y: Integer;
+ lastObj: ITP;
+ wasHit: Boolean = false;
+ gw, gh, minx, miny, maxx, maxy: Integer;
+ cc: PGridCell;
+ px: PBodyProxyRec;
+ lq: LongWord;
+ f, ptag, distSq: Integer;
+ x0, y0, x1, y1: Integer;
+ inx, iny: Integer;
+begin
+ result := Default(ITP);
+ lastObj := Default(ITP);
+ tagmask := tagmask and TagFullMask;
+ ex := ax1; // why not?
+ ey := ay1; // why not?
+ if (tagmask = 0) then exit;
+
+ if (ax0 = ax1) and (ay0 = ay1) then exit; // doesn't matter
+
+ // we should start inside
+ if (forEachAtPoint(ax0, ay0, nil, tagmask, @ptag) = nil) then
+ begin
+ ex := ax0; // why not?
+ ey := ay0; // why not?
+ exit;
+ end;
+
+ lastDistSq := distanceSq(ax0, ay0, ax1, ay1)+1;
+
+ gw := mWidth;
+ gh := mHeight;
+ minx := mMinX;
+ miny := mMinY;
+ maxx := gw*tsize-1;
+ maxy := gh*tsize-1;
+
+ x0 := ax0;
+ y0 := ay0;
+ x1 := ax1;
+ y1 := ay1;
+
+ // offset query coords to (0,0)-based
+ Dec(x0, minx);
+ Dec(y0, miny);
+ Dec(x1, minx);
+ Dec(y1, miny);
+
+ // clip rectange
+ wx0 := 0;
+ wy0 := 0;
+ wx1 := maxx;
+ wy1 := maxy;
+
+ // horizontal setup
+ if (x0 < x1) then
+ begin
+ // from left to right
+ if (x0 > wx1) or (x1 < wx0) then exit; // out of screen
+ stx := 1; // going right
+ end
+ else
+ begin
+ // from right to left
+ if (x1 > wx1) or (x0 < wx0) then exit; // out of screen
+ stx := -1; // going left
+ x0 := -x0;
+ x1 := -x1;
+ wx0 := -wx0;
+ wx1 := -wx1;
+ swapInt(wx0, wx1);
+ end;
+
+ // vertical setup
+ if (y0 < y1) then
+ begin
+ // from top to bottom
+ if (y0 > wy1) or (y1 < wy0) then exit; // out of screen
+ sty := 1; // going down
+ end
+ else
+ begin
+ // from bottom to top
+ if (y1 > wy1) or (y0 < wy0) then exit; // out of screen
+ sty := -1; // going up
+ y0 := -y0;
+ y1 := -y1;
+ wy0 := -wy0;
+ wy1 := -wy1;
+ swapInt(wy0, wy1);
+ end;
+
+ dsx := x1-x0;
+ dsy := y1-y0;
+
+ if (dsx < dsy) then
+ begin
+ xptr := @yd;
+ yptr := @xd;
+ swapInt(x0, y0);
+ swapInt(x1, y1);
+ swapInt(dsx, dsy);
+ swapInt(wx0, wy0);
+ swapInt(wx1, wy1);
+ swapInt(stx, sty);
+ end
+ else
+ begin
+ xptr := @xd;
+ yptr := @yd;
+ end;
+
+ dx2 := 2*dsx;
+ dy2 := 2*dsy;
+ xd := x0;
+ yd := y0;
+ e := 2*dsy-dsx;
+ term := x1;
+
+ xfixed := false;
+ if (y0 < wy0) then
+ begin
+ // clip at top
+ temp := dx2*(wy0-y0)-dsx;
+ xd += temp div dy2;
+ rem := temp mod dy2;
+ if (xd > wx1) then exit; // x is moved out of clipping rect, nothing to do
+ if (xd+1 >= wx0) then
+ begin
+ yd := wy0;
+ e -= rem+dsx;
+ if (rem > 0) then begin Inc(xd); e += dy2; end;
+ xfixed := true;
+ end;
+ end;
+
+ if (not xfixed) and (x0 < wx0) then
+ begin
+ // clip at left
+ temp := dy2*(wx0-x0);
+ yd += temp div dx2;
+ rem := temp mod dx2;
+ if (yd > wy1) or (yd = wy1) and (rem >= dsx) then exit;
+ xd := wx0;
+ e += rem;
+ if (rem >= dsx) then begin Inc(yd); e -= dx2; end;
+ end;
+
+ if (y1 > wy1) then
+ begin
+ // clip at bottom
+ temp := dx2*(wy1-y0)+dsx;
+ term := x0+temp div dy2;
+ rem := temp mod dy2;
+ if (rem = 0) then Dec(term);
+ end;
+
+ if (term > wx1) then term := wx1; // clip at right
+
+ Inc(term); // draw last point
+ //if (term = xd) then exit; // this is the only point, get out of here
+
+ if (sty = -1) then yd := -yd;
+ if (stx = -1) then begin xd := -xd; term := -term; end;
+ dx2 -= dy2;
+
+ // first move, to skip starting point
+ // DON'T DO THIS! loop will take care of that
+ if (xd = term) then
+ begin
+ result := forEachAtPoint(ax0, ay0, nil, tagmask, @ptag);
+ if (result <> nil) and ((ptag and tagmask) <> 0) then result := nil;
+ exit;
+ end;
+
+ prevx := xptr^+minx;
+ prevy := yptr^+miny;
+
+ // increase query counter
+ Inc(mLastQuery);
+ if (mLastQuery = 0) then
+ begin
+ // just in case of overflow
+ mLastQuery := 1;
+ for f := 0 to High(mProxies) do mProxies[f].mQueryMark := 0;
+ end;
+ lq := mLastQuery;
+
+ ccidx := -1;
+ // draw it; can omit checks
+ while (xd <> term) do
+ begin
+ // check cell(s)
+ // new tile?
+ ga := (yptr^ div tsize)*gw+(xptr^ div tsize);
+ if (ga <> lastGA) then
+ begin
+ // yes
+ lastGA := ga;
+ ccidx := mGrid[lastGA];
+ // no objects in cell == exit
+ if (ccidx = -1) then exit;
+ end;
+ // has something to process in this tile?
+ if (ccidx <> -1) then
+ begin
+ // process cell
+ curci := ccidx;
+ // convert coords to map (to avoid ajdusting coords inside the loop)
+ x := xptr^+minx;
+ y := yptr^+miny;
+ wasHit := false;
+ // process cell list
+ while (curci <> -1) do
+ begin
+ cc := @mCells[curci];
+ for f := 0 to GridCellBucketSize-1 do
+ begin
+ if (cc.bodies[f] = -1) then break;
+ px := @mProxies[cc.bodies[f]];
+ ptag := px.mTag;
+ if ((ptag and TagDisabled) = 0) and (px.mQueryMark <> lq) then
+ begin
+function lineAABBIntersects (x0, y0, x1, y1: Integer; bx, by, bw, bh: Integer; out inx, iny: Integer): Boolean;
+ // can we process this proxy?
+ if (x >= px.mX) and (y >= px.mY) and (x < px.mX+px.mWidth) and (y < px.mY+px.mHeight) then
+ begin
+ px.mQueryMark := lq; // mark as processed
+ if ((ptag and tagmask) = 0) then
+ begin
+ result := px.mObj;
+ ex := x;
+ ey := y;
+ exit;
+ end;
+ // march out of the panel/cell
+ while (xd <> term) do
+ begin
+ if (e >= 0) then begin yd += sty; e -= dx2; end else e += dy2;
+ xd += stx;
+ // new cell?
+ ga := (yptr^ div tsize)*gw+(xptr^ div tsize);
+ if (ga <> lastGA) then break;
+ // out of panel?
+ if not ((x >= px.mX) and (y >= px.mY) and (x < px.mX+px.mWidth) and (y < px.mY+px.mHeight)) then break;
+ end;
+ end;
+ end;
+ end;
+ // next cell
+ curci := cc.next;
+ end;
+ // still has something interesting in this cell?
+ if not hasUntried then
+ begin
+ // nope, don't process this cell anymore; signal cell completion
+ ccidx := -1;
+ if assigned(cb) then
+ begin
+ if cb(nil, 0, x, y, prevx, prevy) then begin result := lastObj; exit; end;
+ end
+ else if wasHit then
+ begin
+ result := lastObj;
+ exit;
+ end;
+ end;
+ end;
+ //putPixel(xptr^, yptr^);
+ // move coords
+ prevx := xptr^+minx;
+ prevy := yptr^+miny;
+ if (e >= 0) then begin yd += sty; e -= dx2; end else e += dy2;
+ xd += stx;
+ end;
+ // we can travel less than one cell
+ if wasHit and not assigned(cb) then
+ begin
+ result := lastObj;
+ end
+ else
+ begin
+ ex := ax1; // why not?
+ ey := ay1; // why not?
+ end;
+end;
+*)
+
+
end.