DEADSOFTWARE

moved FlexUI fonts to "flexui.wad"
[d2df-sdl.git] / src / game / g_gfx.pas
index 2e4dc8730c400582dc59085bb1515a2cbd20ef8f..42dfa8c8eae83811f7bb35f823ac7d7b47ea3e2d 100644 (file)
@@ -1627,7 +1627,10 @@ begin
   if (Particles <> nil) then
   begin
     glDisable(GL_TEXTURE_2D);
-    glPointSize(2);
+         if (g_dbg_scale < 0.6) then glPointSize(1)
+    else if (g_dbg_scale > 1.3) then glPointSize(g_dbg_scale+1)
+    else glPointSize(2);
+    glDisable(GL_POINT_SMOOTH);
 
     glEnable(GL_BLEND);
     glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
@@ -1660,7 +1663,7 @@ begin
     begin
       if (OnceAnims[a].Animation <> nil) then
       begin
-        with OnceAnims[a] do Animation.Draw(x, y, M_NONE);
+        with OnceAnims[a] do Animation.Draw(x, y, TMirrorType.None);
       end;
     end;
   end;