diff --git a/src/game/g_game.pas b/src/game/g_game.pas
index ff4006bd8dc3f3b154c33fcd2a0ca83e73b94660..e69bde9bdc4ce3537c932b585560bb4daf7c1b2a 100644 (file)
--- a/src/game/g_game.pas
+++ b/src/game/g_game.pas
g_profile_frame_update: Boolean = false;
g_profile_frame_draw: Boolean = false;
g_profile_collision: Boolean = false;
+ g_profile_history_size: Integer = 1000;
procedure g_ResetDynlights ();
procedure g_AddDynLight (x, y, radius: Integer; r, g, b, a: Single);
var
wdt, hgt: Integer;
yy: Integer;
- ii, idx: Integer;
+ ii: Integer;
begin
result := 0;
if (prof = nil) then exit;
Exit;
end;
- if (profileFrameDraw = nil) then profileFrameDraw := TProfiler.Create('MAP RENDER');
+ if (profileFrameDraw = nil) then profileFrameDraw := TProfiler.Create('MAP RENDER', g_profile_history_size);
profileFrameDraw.mainBegin(g_profile_frame_draw);
gPlayerDrawn := p;
begin
//if not gDebugMode then exit;
cmd := LowerCase(P[0]);
- if cmd = 'dpp' then
+
+ if cmd = 'pf_draw_frame' then
begin
g_profile_frame_draw := not g_profile_frame_draw;
exit;
end;
- if cmd = 'dpu' then
+
+ if cmd = 'pf_update_frame' then
begin
g_profile_frame_update := not g_profile_frame_update;
exit;
end;
- if cmd = 'dpc' then
+
+ if cmd = 'pf_coldet' then
begin
g_profile_collision := not g_profile_collision;
exit;
end;
- if cmd = 'r_draw_grid' then
+
+ if cmd = 'r_sq_draw' then
begin
case getBool(1) of
-1: begin end;
0: gdbg_map_use_grid_render := false;
1: gdbg_map_use_grid_render := true;
end;
- if gdbg_map_use_grid_render then g_Console_Add('grid rendering: tan') else g_Console_Add('grid rendering: ona');
+ if gdbg_map_use_grid_render then g_Console_Add('accelerated rendering: tan') else g_Console_Add('accelerated rendering: ona');
exit;
end;
- if cmd = 'dbg_coldet_grid' then
+
+ if cmd = 'dbg_sq_coldet' then
begin
case getBool(1) of
-1: begin end;
0: gdbg_map_use_grid_coldet := false;
1: gdbg_map_use_grid_coldet := true;
end;
- if gdbg_map_use_grid_coldet then g_Console_Add('grid coldet: tan') else g_Console_Add('grid coldet: ona');
+ if gdbg_map_use_grid_coldet then g_Console_Add('accelerated coldet: tan') else g_Console_Add('accelerated coldet: ona');
+ exit;
+ end;
+
+ if (cmd = 'sq_use_grid') or (cmd = 'sq_use_tree') then
+ begin
+ gdbg_map_use_tree_coldet := (cmd = 'sq_use_tree');
+ if gdbg_map_use_tree_coldet then g_Console_Add('coldet acceleration: tree') else g_Console_Add('coldet acceleration: grid');
+ exit;
+ end;
+
+ if (cmd = 'r_sq_use_grid') or (cmd = 'r_sq_use_tree') then
+ begin
+ gdbg_map_use_tree_draw := (cmd = 'r_sq_use_tree');
+ if gdbg_map_use_tree_draw then g_Console_Add('render acceleration: tree') else g_Console_Add('render acceleration: grid');
+ exit;
+ end;
+
+ if (cmd = 't_dump_node_queries') then
+ begin
+ case getBool(1) of
+ -1: begin end;
+ 0: gdbg_map_dump_coldet_tree_queries := false;
+ 1: gdbg_map_dump_coldet_tree_queries := true;
+ end;
+ if gdbg_map_dump_coldet_tree_queries then g_Console_Add('grid coldet tree queries: tan') else g_Console_Add('grid coldet tree queries: ona');
exit;
end;
end;
Exit;
end;
+ s := LowerCase(Find_Param_Value(pars, '-dbg-mainwad'));
+ if (s <> '') then
+ begin
+ gDefaultMegawadStart := s;
+ end;
+
// Start map when game loads:
map := LowerCase(Find_Param_Value(pars, '-map'));
if isWadPath(map) then