diff --git a/src/game/g_game.pas b/src/game/g_game.pas
index c575ca4e4416f685509fef8af1b61536a47eb4f1..e69bde9bdc4ce3537c932b585560bb4daf7c1b2a 100644 (file)
--- a/src/game/g_game.pas
+++ b/src/game/g_game.pas
//if not gDebugMode then exit;
cmd := LowerCase(P[0]);
- if cmd = 'dpp' then
+ if cmd = 'pf_draw_frame' then
begin
g_profile_frame_draw := not g_profile_frame_draw;
exit;
end;
- if cmd = 'dpu' then
+ if cmd = 'pf_update_frame' then
begin
g_profile_frame_update := not g_profile_frame_update;
exit;
end;
- if cmd = 'dpc' then
+ if cmd = 'pf_coldet' then
begin
g_profile_collision := not g_profile_collision;
exit;
end;
- if cmd = 'r_gridrender' then
+ if cmd = 'r_sq_draw' then
begin
case getBool(1) of
-1: begin end;
0: gdbg_map_use_grid_render := false;
1: gdbg_map_use_grid_render := true;
end;
- if gdbg_map_use_grid_render then g_Console_Add('grid rendering: tan') else g_Console_Add('grid rendering: ona');
+ if gdbg_map_use_grid_render then g_Console_Add('accelerated rendering: tan') else g_Console_Add('accelerated rendering: ona');
exit;
end;
- if cmd = 'dbg_coldet_grid' then
+ if cmd = 'dbg_sq_coldet' then
begin
case getBool(1) of
-1: begin end;
0: gdbg_map_use_grid_coldet := false;
1: gdbg_map_use_grid_coldet := true;
end;
- if gdbg_map_use_grid_coldet then g_Console_Add('grid coldet: tan') else g_Console_Add('grid coldet: ona');
+ if gdbg_map_use_grid_coldet then g_Console_Add('accelerated coldet: tan') else g_Console_Add('accelerated coldet: ona');
exit;
end;
- if (cmd = 'sq_use_grid') or (cmd = 'sq_use_sap') then
+ if (cmd = 'sq_use_grid') or (cmd = 'sq_use_tree') then
+ begin
+ gdbg_map_use_tree_coldet := (cmd = 'sq_use_tree');
+ if gdbg_map_use_tree_coldet then g_Console_Add('coldet acceleration: tree') else g_Console_Add('coldet acceleration: grid');
+ exit;
+ end;
+
+ if (cmd = 'r_sq_use_grid') or (cmd = 'r_sq_use_tree') then
+ begin
+ gdbg_map_use_tree_draw := (cmd = 'r_sq_use_tree');
+ if gdbg_map_use_tree_draw then g_Console_Add('render acceleration: tree') else g_Console_Add('render acceleration: grid');
+ exit;
+ end;
+
+ if (cmd = 't_dump_node_queries') then
begin
case getBool(1) of
-1: begin end;
- 0: gdbg_map_use_sap_coldet := (cmd = 'sq_use_grid');
- 1: gdbg_map_use_sap_coldet := (cmd = 'sq_use_sap');
+ 0: gdbg_map_dump_coldet_tree_queries := false;
+ 1: gdbg_map_dump_coldet_tree_queries := true;
end;
- if gdbg_map_use_sap_coldet then g_Console_Add('coldet: sap') else g_Console_Add('coldet: grid');
+ if gdbg_map_dump_coldet_tree_queries then g_Console_Add('grid coldet tree queries: tan') else g_Console_Add('grid coldet tree queries: ona');
exit;
end;
end;
Exit;
end;
+ s := LowerCase(Find_Param_Value(pars, '-dbg-mainwad'));
+ if (s <> '') then
+ begin
+ gDefaultMegawadStart := s;
+ end;
+
// Start map when game loads:
map := LowerCase(Find_Param_Value(pars, '-map'));
if isWadPath(map) then