DEADSOFTWARE

"r_draw_grid" -> "r_gridrender"
[d2df-sdl.git] / src / game / g_game.pas
index fa9c2883bdd1deed73ae7041b597992ab655f2fa..d6a3eb2472986ccc5ab587367f81618573eeceae 100644 (file)
@@ -1489,8 +1489,6 @@ var
   w: Word;
   i, b: Integer;
 begin
-  g_Map_ProfilersBegin();
-
   g_ResetDynlights();
 // Ïîðà âûêëþ÷àòü èãðó:
   if gExit = EXIT_QUIT then
@@ -2012,8 +2010,6 @@ begin
   end;
 
   if gGameOn then g_Weapon_AddDynLights();
-
-  g_Map_ProfilersEnd();
 end;
 
 procedure g_Game_LoadData();
@@ -5035,7 +5031,7 @@ begin
     g_profile_collision := not g_profile_collision;
     exit;
   end;
-  if cmd = 'r_draw_grid' then
+  if cmd = 'r_gridrender' then
   begin
     case getBool(1) of
       -1: begin end;