diff --git a/src/game/g_game.pas b/src/game/g_game.pas
index 70dba84c6abbe6fe6663cf7058cb9ef4e8b0937d..9382a151881f02a2c7822c414b75abe3dce629d4 100644 (file)
--- a/src/game/g_game.pas
+++ b/src/game/g_game.pas
g_Game_SetLoadingText(_lc[I_LOAD_MUSIC], 0, False);
g_Sound_CreateWADEx('MUSIC_INTERMUS', GameWAD+':MUSIC\INTERMUS', True);
g_Sound_CreateWADEx('MUSIC_MENU', GameWAD+':MUSIC\MENU', True);
- g_Sound_CreateWADEx('MUSIC_ROUNDMUS', GameWAD+':MUSIC\ROUNDMUS');
+ g_Sound_CreateWADEx('MUSIC_ROUNDMUS', GameWAD+':MUSIC\ROUNDMUS', True);
g_Sound_CreateWADEx('MUSIC_STDENDMUS', GameWAD+':MUSIC\ENDMUS', True);
g_Game_SetLoadingText(_lc[I_LOAD_MENUS], 0, False);
if (not g_Game_IsClient) and
(
(
- (e_KeyPressed(IK_RETURN) or e_KeyPressed(IK_SPACE))
+ (e_KeyPressed(IK_RETURN) or e_KeyPressed(IK_KPRETURN) or e_KeyPressed(IK_SPACE))
and (not gJustChatted) and (not gConsoleShow) and (not gChatShow)
and (g_ActiveWindow = nil)
)
g_Console_Draw();
+ {FIXME
if g_debug_Sounds and gGameOn then
begin
for w := 0 to High(e_SoundsArray) do
for h := 0 to e_SoundsArray[w].nRefs do
e_DrawPoint(1, w+100, h+100, 255, 0, 0);
end;
+ }
if gShowFPS then
begin