diff --git a/src/game/g_game.pas b/src/game/g_game.pas
index 6812d516e78746f006bdd531fa270a63995378e8..69c12409394213a367cff2e2da5ad6d95ce50769 100644 (file)
--- a/src/game/g_game.pas
+++ b/src/game/g_game.pas
procedure g_Game_Announce_BodyKill(SpawnerUID: Word);
procedure g_Game_StartVote(Command, Initiator: string);
procedure g_Game_CheckVote;
-{$IFNDEF HEADLESS}
+{$IFDEF ENABLE_RENDER}
procedure g_TakeScreenShot(Filename: string = '');
{$ENDIF}
procedure g_FatalError(Text: String);
{$IFDEF ENABLE_CORPSES}
g_corpses,
{$ENDIF}
+ {$IFDEF ENABLE_RENDER}
+ r_render,
+ {$ENDIF}
{$IFNDEF HEADLESS}
- r_render, g_system,
+ g_system,
{$ENDIF}
e_res, g_window,
e_input, e_log, g_console, g_items, g_map, g_panel,
begin
//result := g_Map_Load(gGameSettings.WAD + ':\' + ResName);
result := g_Map_Load(NewWAD+':\'+ResName);
- {$IFNDEF HEADLESS}
+ {$IFDEF ENABLE_RENDER}
r_Render_LoadTextures;
{$ENDIF}
end;
end
else if cmd = 'screenshot' then
begin
- {$IFNDEF HEADLESS}
- g_TakeScreenShot()
+ {$IFDEF ENABLE_RENDER}
+ g_TakeScreenShot;
{$ENDIF}
end
else if cmd = 'weapon' then
g_Game_Free();
g_Game_Quit();
end;
-{$IFNDEF HEADLESS}
+{$IFDEF ENABLE_RENDER}
'r_reset':
r_Render_Apply;
{$ENDIF}
end;
end;
-{$IFNDEF HEADLESS}
+{$IFDEF ENABLE_RENDER}
procedure g_TakeScreenShot(Filename: string = '');
var t: TDateTime; dir, date, name: String;
begin