diff --git a/src/game/g_game.pas b/src/game/g_game.pas
index b8c69a1cf396b26dd41d88dd9625393cd6b2afdf..34a387ab255c4a9fb8eefee58216c06dfca0a291 100644 (file)
--- a/src/game/g_game.pas
+++ b/src/game/g_game.pas
function g_Game_IsNet(): Boolean;
begin
Result := (gGameSettings.GameType in [GT_SERVER, GT_CLIENT]);
+
+ if gGameSettings.GameType in [GT_SERVER, GT_CLIENT] then
+ begin
+ // set debug options to false to avoid cheaters
+ g_debug_Sounds := False;
+ g_debug_Frames := False;
+ g_debug_WinMsgs := False;
+ g_debug_MonsterOff := False;
+ g_debug_BotAIOff := 0;
+ g_debug_HealthBar := False;
+ g_Debug_Player := False;
+ Exit;
+ end;
end;
function g_Game_IsServer(): Boolean;
// Óñòàíîâêà ðàçìåðîâ îêîí èãðîêîâ:
g_Game_SetupScreenSize();
-// set debug options to false to avoid cheaters
- g_debug_Sounds := False;
- g_debug_Frames := False;
- g_debug_WinMsgs := False;
- g_debug_MonsterOff := False;
- g_debug_BotAIOff := 0;
- g_debug_HealthBar := False;
- g_Debug_Player := False;
-
NetState := NET_STATE_AUTH;
g_Game_SetLoadingText(_lc[I_LOAD_CONNECT], 0, False);
begin
a := StrToIntDef(p[1], 0);
g_Force_Model_Set(a);
+ if (g_Force_Model_Get() <> 0) and (gPlayers <> nil) then
+ begin
+ for a := Low(gPlayers) to High(gPlayers) do
+ begin
+ if (gPlayers[a] <> nil) then
+ begin
+ if (gPlayers[a].UID = gPlayer1.UID) then
+ continue
+ else if (gPlayer2 <> nil) and (gPlayers[a].UID = gPlayer2.UID) then
+ continue;
+ gPlayers[a].setModel(g_Forced_Model_GetName());
+ end;
+ end
+ end
+ else if (g_Force_Model_Get() = 0) and (gPlayers <> nil) then
+ begin
+ for a := Low(gPlayers) to High(gPlayers) do
+ begin
+ if (gPlayers[a] <> nil) then
+ begin
+ if (gPlayers[a].UID = gPlayer1.UID) then
+ continue
+ else if (gPlayer2 <> nil) and (gPlayers[a].UID = gPlayer2.UID) then
+ continue;
+ gPlayers[a].setModel(gPlayers[a].FActualModelName);
+ end;
+ end
+ end
end
end
else if cmd = 'g_force_model_name' then
begin
cmd := b_Text_Unformat(P[1]);
g_Forced_Model_SetName(cmd);
- if (gGameSettings.GameType <> GT_SINGLE) and (g_Force_Model_Get() <> 0) and (gPlayers <> nil) then
+ if (g_Force_Model_Get() <> 0) and (gPlayers <> nil) then
begin
for a := Low(gPlayers) to High(gPlayers) do
begin