diff --git a/src/game/g_game.pas b/src/game/g_game.pas
index 3f56489a15cc2caecb77bd8a3a0441fbb103a93a..2d1c41a7c17db93ea5e910d6c87bd8456fa31422 100644 (file)
--- a/src/game/g_game.pas
+++ b/src/game/g_game.pas
begin
if (gState = STATE_MENU) then
begin
- if ((g_ActiveWindow = nil) or (g_ActiveWindow.BackTexture = '')) then
+ if (g_ActiveWindow = nil) or (g_ActiveWindow.BackTexture = '') then
begin
- if g_Texture_Get('MENU_BACKGROUND', ID) then
- e_DrawSize(ID, 0, 0, 0, False, False, gScreenWidth, gScreenHeight)
+ if g_Texture_Get('MENU_BACKGROUND', ID) then e_DrawSize(ID, 0, 0, 0, False, False, gScreenWidth, gScreenHeight)
else e_Clear(GL_COLOR_BUFFER_BIT, 0, 0, 0);
end;
- if g_ActiveWindow <> nil then
+ // F3 at menu will show game loading dialog
+ if e_KeyPressed(IK_F3) then g_Menu_Show_LoadMenu();
+ if (g_ActiveWindow <> nil) then
begin
//e_DrawFillQuad(0, 0, gScreenWidth-1, gScreenHeight-1, 48, 48, 48, 180);
e_DarkenQuadWH(0, 0, gScreenWidth, gScreenHeight, 150);
+ end
+ else
+ begin
+ // F3 at titlepic will show game loading dialog
+ if e_KeyPressed(IK_F3) then
+ begin
+ g_Menu_Show_LoadMenu();
+ if (g_ActiveWindow <> nil) then e_DarkenQuadWH(0, 0, gScreenWidth, gScreenHeight, 150);
+ end;
end;
end;