diff --git a/src/game/g_game.pas b/src/game/g_game.pas
index 2c158c4e2335c16dfa78df2323cd49f44b5677a6..0cca55387e1b518016faab9f0925fbc2b88c2b41 100644 (file)
--- a/src/game/g_game.pas
+++ b/src/game/g_game.pas
procedure g_Game_Announce_GoodShot(SpawnerUID: Word);
procedure g_Game_Announce_KillCombo(Param: Integer);
procedure g_Game_Announce_BodyKill(SpawnerUID: Word);
+procedure g_Game_Effect_Bubbles(fX, fY: Integer; count: Word; devX, devY: Byte; Silent: Boolean = False);
procedure g_Game_StartVote(Command, Initiator: string);
procedure g_Game_CheckVote;
procedure g_TakeScreenShot(Filename: string = '');
// saves a shitty CSV containing the game stats passed to it
procedure SaveGameStat(Stat: TEndCustomGameStat; Path: string);
-var
+var
s: TextFile;
dir, fname, map, mode, etime: String;
I: Integer;
// if it's a coop game: monsters killed, monsters total, secrets found, secrets total
// otherwise nothing
if Stat.GameMode in [GM_TDM, GM_CTF] then
- WriteLn(s,
+ WriteLn(s,
Format('red_score,blue_score' + LineEnding + '%d,%d', [Stat.TeamStat[TEAM_RED].Score, Stat.TeamStat[TEAM_BLUE].Score]))
else if Stat.GameMode in [GM_COOP, GM_SINGLE] then
WriteLn(s,
// if someone has a higher score, set it to that instead
gsScoreLimit := max(gsScoreLimit, b);
gGameSettings.ScoreLimit := gsScoreLimit;
-
+
if g_Game_IsNet then MH_SEND_GameSettings;
end;
end;
'p1_priority_kastet':
begin
if (Length(P) = 2) then
- gPlayer1Settings.WeaponPreferences[WEAPON_KASTET] := EnsureRange(StrToIntDef(P[1], WP_FIRST), WP_FIRST, WP_LAST+1);
+ gPlayer1Settings.WeaponPreferences[WEAPON_KASTET] := EnsureRange(StrToIntDef(P[1], WP_FIRST), WP_FIRST, WP_LAST+1);
end;
'p2_priority_kastet':
begin
if (Length(P) = 2) then
- gPlayer2Settings.WeaponPreferences[WEAPON_KASTET] := EnsureRange(StrToIntDef(P[1], WP_FIRST), WP_FIRST, WP_LAST+1);
- end;
+ gPlayer2Settings.WeaponPreferences[WEAPON_KASTET] := EnsureRange(StrToIntDef(P[1], WP_FIRST), WP_FIRST, WP_LAST+1);
+ end;
'p1_priority_saw':
begin
if (Length(P) = 2) then
'p1_priority_pistol':
begin
if (Length(P) = 2) then
- gPlayer1Settings.WeaponPreferences[WEAPON_KASTET] := EnsureRange(StrToIntDef(P[1], WP_FIRST), WP_FIRST, WP_LAST+1);
+ gPlayer1Settings.WeaponPreferences[WEAPON_KASTET] := EnsureRange(StrToIntDef(P[1], WP_FIRST), WP_FIRST, WP_LAST+1);
end;
'p2_priority_pistol':
begin
if (Length(P) = 2) then
- gPlayer2Settings.WeaponPreferences[WEAPON_KASTET] := EnsureRange(StrToIntDef(P[1], WP_FIRST), WP_FIRST, WP_LAST+1);
- end;
+ gPlayer2Settings.WeaponPreferences[WEAPON_KASTET] := EnsureRange(StrToIntDef(P[1], WP_FIRST), WP_FIRST, WP_LAST+1);
+ end;
'p1_priority_shotgun1':
begin
if (Length(P) = 2) then
begin
if (Length(P) = 2) then
gPlayer2Settings.WeaponPreferences[WEAPON_FLAMETHROWER] := EnsureRange(StrToIntDef(P[1], WP_FIRST), WP_FIRST, WP_LAST+1);
- end;
+ end;
'p1_priority_berserk':
begin
if (Length(P) = 2) then
- gPlayer1Settings.WeaponPreferences[WP_LAST+1] := EnsureRange(StrToIntDef(P[1], WP_FIRST), WP_FIRST, WP_LAST+1);
+ gPlayer1Settings.WeaponPreferences[WP_LAST+1] := EnsureRange(StrToIntDef(P[1], WP_FIRST), WP_FIRST, WP_LAST+1);
end;
'p2_priority_berserk':
begin
if (Length(P) = 2) then
- gPlayer2Settings.WeaponPreferences[WP_LAST+1] := EnsureRange(StrToIntDef(P[1], WP_FIRST), WP_FIRST, WP_LAST+1);
- end;
+ gPlayer2Settings.WeaponPreferences[WP_LAST+1] := EnsureRange(StrToIntDef(P[1], WP_FIRST), WP_FIRST, WP_LAST+1);
+ end;
end;
end;
t := TEAM_RED
else if P[2] = 'blue' then
t := TEAM_BLUE
- else
+ else
t := TEAM_NONE;
if Length(P) = 3
DateTimeToString(date, 'yyyy-mm-dd-hh-nn-ss', t);
Filename := 'screenshot-' + date;
end;
-
+
name := e_CatPath(dir, Filename + '.png');
s := createDiskFile(name);
try
hahasnd[Random(3)].Play();
end;
+procedure g_Game_Effect_Bubbles (fX, fY: Integer; count: Word; devX, devY: Byte; Silent: Boolean);
+begin
+ g_GFX_Bubbles(fX, fY, count, devX, devY);
+ if not Silent then if Random(2) = 0
+ then g_Sound_PlayExAt('SOUND_GAME_BUBBLE1', fX, fY)
+ else g_Sound_PlayExAt('SOUND_GAME_BUBBLE2', fX, fY);
+end;
+
procedure g_Game_StartVote(Command, Initiator: string);
var
Need: Integer;